resources don't need to call getLatency because the latency is already a member
in the class. If there is some type of special case where different instructions
impose a different latency inside a resource then we can revisit this and
add getLatency() back in
each resource has a certain # of requests it can take per cycle. update the #s here
to be more realistic based off of the pipeline width and if the resource needs to
be accessed on multiple cycles
---
need to delete the cache request's data on clearRequest() now that we are recycling
requests
---
fetch unit needs to deallocate the fetch buffer blocks when they are replaced or
squashed.
formerly, to free up bandwidth in a resource, we could just change the pointer in that resource
but at the same time the pipeline stages had visibility to see what happened to a resource request.
Now that we are recycling these requests (to avoid too much dynamic allocation), we can't throw
away the request too early or the pipeline stage gets bad information. Instead, mark when a request
is done with the resource all together and then let the pipeline stage call back to the resource
that it's time to free up the bandwidth for more instructions
*** inteface notes ***
- When an instruction completes and is done in a resource for that cycle, call done()
- When an instruction fails and is done with a resource for that cycle, call done(false)
- When an instruction completes, but isnt finished with a resource, call completed()
- When an instruction fails, but isnt finished with a resource, call completed(false)
* * *
inorder: tlbmiss wakeup bug fix
take away all instances of reqMap in the code and make all references use the built-in
request vectors inside of each resource. The request map was dynamically allocating
a request per instruction. The request vector just allocates N number of requests
during instantiation and then the surrounding code is fixed up to reuse those N requests
***
setRequest() and clearRequest() are the new accessors needed to define a new
request in a resource
we are going to be getting away from creating new resource requests for every
instruction so no more need to keep track of a reqRemoveList and clean it up
every tick
first change in an optimization that will stop InOrder from allocating new memory for every instruction's
request to a resource. This gets expensive since every instruction needs to access ~10 requests before
graduation. Instead, the plan is to allocate just enough resource request objects to satisfy each resource's
bandwidth (e.g. the execution unit would need to allocate 3 resource request objects for a 1-issue pipeline
since on any given cycle it could have 2 read requests and 1 write request) and then let the instructions
contend and reuse those allocated requests. The end result is a smaller memory footprint for the InOrder model
and increased simulation performance
Currently the wakeup function for the PerfectSwitch contains three loops -
loop on number of virtual networks
loop on number of incoming links
loop till all messages for this (link, network) have been routed
With an 8 processor mesh network and Hammer protocol, about 11-12% of the
was observed to have been spent in this function, which is the highest
amongst all the functions. It was found that the innermost loop is executed
about 45 times per invocation of the wakeup function, when each invocation
of the wakeup function processes just about one message.
The patch tries to do away with the redundant executions of the innermost
loop. Counters have been added for each virtual network that record the
number of messages that need to be routed for that virtual network. The
inner loops are only executed when the number of messages for that particular
virtual network > 0. This does away with almost 80% of the executions of the
innermost loop. The function now consumes about 5-6% of the total execution
time.
In x86, 32 and 64 bit writes to registers in which registers appear to be 32 or
64 bits wide overwrite all bits of the destination register. This change
removes false dependencies in these cases where the previous value of a
register doesn't need to be read to write a new value. New versions of most
microops are created that have a "Big" suffix which simply overwrite their
destination, and the right version to use is selected during microop
allocation based on the selected data size.
This does not change the performance of the O3 CPU model significantly, I
assume because there are other false dependencies from the condition code bits
in the flags register.
These faults can panic/warn/warn_once, etc., instead of instructions doing
that themselves directly. That way, instructions can be speculatively
executed, and only if they're actually going to commit will their fault be
invoked and the panic, etc., happen.
When redirecting fetch to handle branches, the npc of the current pc state
needs to be left alone. This change makes the pc state record whether or not
the npc already reflects a real value by making it keep track of the current
instruction size, or if no size has been set.
The patch changes the order in which L1 dcache and icache are looked up when
a request comes in. Earlier, if a request came in for instruction fetch, the
dcache was looked up before the icache, to correctly handle self-modifying
code. But, in the common case, dcache is going to report a miss and the
subsequent icache lookup is going to report a hit. Given the invariant -
caches under the same controller keep track of disjoint sets of cache blocks,
we can move the icache lookup before the dcache lookup. In case of a hit in
the icache, using our invariant, we know that the dcache would have reported
a miss. In case of a miss in the icache, we know that icache would have
missed even if the dcache was looked up before looking up the icache.
Effectively, we are doing the same thing as before, though in the common case,
we expect reduction in the number of lookups. This was empirically confirmed
for MOESI hammer. The ratio lookups to access requests is now about 1.1 to 1.
resource skeds are divided into two parts: front end (all insts) and back end (inst. specific)
each of those are implemented as separate lists, so this iterator wraps around
the traditional list iterator so that an instruction can walk it's schedule but seamlessly
transfer from front end to back end when necessary
add a stage scheduler class to replace InstStage in pipeline_traits.cc
use that class to define a default front-end, resource schedule that all
instructions will follow. This will also replace the back end schedule in
pipeline_traits.cc. The reason for adding this is so that we can cache
instruction schedules in the future instead of calling the same function
over/over again as well as constantly dynamically alllocating memory on
every instruction to try to figure out it's schedule
When a table walk is initiated by the fetch stage, the CPU can
potentially move to the idle state and never wake up.
The fetch stage must call cpu->wakeCPU() when a translation completes
(in finishTranslation()).
Uncacheable requests were set as such only in atomic mode.
currState->delayed is checked in place of currState->timing for resetting
currState in atomic mode.
This change fixes an issue where a DTLB fault occurs and redirects fetch to
handle the fault and the ITLB requires a walk which delays translation. In this
case the status of the cpu isn't updated appropriately, and an additional
instruction fetch occurs. Eventually this hits an assert as multiple instruction
fetches are occuring in the system and when the second one returns the
processor is in the wrong state.
Some asserts below are removed because it was always true (typo) and the state
after the initiateAcc() the processor could be in any valid state when a
d-side fault occurs.
Some ISAs (like ARM) relies on hardware page table walkers. For those ISAs,
when a TLB miss occurs, initiateTranslation() can return with NoFault but with
the translation unfinished.
Instructions experiencing a delayed translation due to a hardware page table
walk are deferred until the translation completes and kept into the IQ. In
order to keep track of them, the IQ has been augmented with a queue of the
outstanding delayed memory instructions. When their translation completes,
instructions are re-executed (only their initiateAccess() was already
executed; their DTB translation is now skipped). The IEW stage has been
modified to support such a 2-pass execution.
Setup initial timesync event in initState or loadState so that curTick has
been updated to the new value, otherwise the event is scheduled in the past.
The TBE pointer in the MESI CMP implementation was not being set to NULL
when the TBE is deallocated. This resulted in segmentation fault on testing
the protocol when the ProtocolTrace was switched on.
JMP_FAR_I was unpacking its far pointer operand using sll instead of srl like
it should, and also putting the components in the wrong registers for use by
other microcode.
During iret access LDT/GDT at CPL0 rather than after transition to user mode
(if I'm reading the Intel IA-64 architecture spec correctly, the contents of
the descriptor table are read before the CPL is updated).
The code for Orion 2.0 makes use of printf() at several places where there as
an error in configuration of the model. These have been replaced with fatal().
By stalling and waiting the mandatory queue instead of recycling it, one can
ensure that no incoming messages are starved when the mandatory queue puts
signficant of pressure on the L1 cache controller (i.e. the ruby memtester).
--HG--
rename : src/mem/slicc/ast/WakeUpDependentsStatementAST.py => src/mem/slicc/ast/WakeUpAllDependentsStatementAST.py
The packet now identifies whether static or dynamic data has been allocated and
is used by Ruby to determine whehter to copy the data pointer into the ruby
request. Subsequently, Ruby can be told not to update phys memory when
receiving packets.
Move page table walker state to its own object type, and make the
walker instantiate state for each outstanding walk. By storing the
states in a queue, the walker is able to handle multiple outstanding
timing requests. Note that functional walks use separate state
elements.
In sendSplitData, keep a pointer to the senderState that may be updated after
the call to handle*Packet. This way, if the receiver updates the packet
senderState, it can still be accessed in sendSplitData.
Double packet delete problem is due to an interrupt device deleting a packet that the SimpleTimingPort also deletes. Since MessagePort descends from SimpleTimingPort, simply reimplement the failing code from SimpleTimingPort: recvTiming.
Separate data VCs and ctrl VCs in garnet, as ctrl VCs have 1 buffer per VC,
while data VCs have > 1 buffers per VC. This is for correct power estimations.
Maintain all information about an instruction's fault in the DynInst object rather
than any cpu-request object. Also, if there is a fault during the execution stage
then just save the fault inside the instruction and trap once the instruction
tries to graduate
Give fetch unit it's own parameterizable fetch buffer to read from. Very inefficient
(architecturally and in simulation) to continually fetch at the granularity of the
wordsize. As expected, the number of fetch memory requests drops dramatically
instead of having one cache-unit class be responsible for both data and code
accesses, separate code that is just for fetch in it's own derived class off the
original base class. This makes the code easier to manage as well as handle
future cases of special fetch handling
allow the user to specify how many instructions a pipeline stage can process
on any given cycle (stageWidth...i.e.bandwidth) by setting the parameter through
the python interface rather than compile the code after changing the *.cc file.
(we always had the parameter there, but still used the static 'ThePipeline::StageWidth'
instead)
-
Since StageWidth is now dynamically defined, change the interstage communication
structure to use a vector and get rid of array and array handling index (toNextStageIndex)
since we can just make calls to the list for the same information
use skidbuffer as only location for instructions between stages. before,
we had the insts queue from the prior stage and the skidbuffer for the
current stage, but that gets confusing and this consolidation helps
when handling squash cases
manage insertion and deletion like a queue but will need
access to internal elements for future changes
Currently, skidbuffer manages any instruction that was
in a stage but could not complete processing, however
we will want to manage all blocked instructions (from prev stage
and from cur. stage) in just one buffer.
Previous code was marking CPU activity on almost every cycle due to a bug in
tracking the status of pipeline stages. This disables the CPU from sleeping
on long latency stalls and increases simulation time
This makes sure that the address ranges requested for caches and uncached ports
don't conflict with each other, and that accesses which are always uncached
(message signaled interrupts for instance) don't waste time passing through
caches.
Moving the definition of NoFault into fault.hh doesn't bring any new
dependencies with it, and allows some files to include just fault.hh which has
less baggage. NoFault will still be available to everything that includes
faults.hh because it includes fault.hh.
M5 skips over any simulated time where it doesn't have any work to do. When
the simulation is active, the time skipped is short and the work done at any
point in time is relatively substantial. If the time between events is long
and/or the work to do at each event is small, it's possible for simulated time
to pass faster than real time. When running a benchmark that can be good
because it means the simulation will finish sooner in real time. When
interacting with the real world through, for instance, a serial terminal or
bridge to a real network, this can be a problem. Human or network response time
could be greatly exagerated from the perspective of the simulation and make
simulated events happen "too soon" from an external perspective.
This change adds the capability to force the simulation to run no faster than
real time. It does so by scheduling a periodic event that checks to see if
its simulated period is shorter than its real period. If it is, it stalls the
simulation until they're equal. This is called time syncing.
A future change could add pseudo instructions which turn time syncing on and
off from within the simulation. That would allow time syncing to be used for
the interactive parts of a session but then turned off when running a
benchmark using the m5 utility program inside a script. Time syncing would
probably not happen anyway while running a benchmark because there would be
plenty of work for M5 to do, but the event overhead could be avoided.
Any change of control flow now resets the itstate to 0 mask and 0 condition,
except where the control flow alteration write into the cpsr register. These
case, for example return from an iterrupt, require the predecoder to recover
the itstate.
As there is a window of opportunity between the return from an interrupt
changing the control flow at the head of the pipe and the commit of the update
to the CPSR, the predecoder needs to be able to grab the ITstate early. This
is now handled by setting the forcedItState inside a PCstate for the control
flow altering instruction.
That instruction will have the correct mask/cond, but will not have a valid
itstate until advancePC is called (note this happens to advance the execution).
When the new PCstate is copy constructed it gets the itstate cond/mask, and
upon advancing the PC the itstate becomes valid.
Subsequent advancing invalidates the state and zeroes the cond/mask. This is
handled in isolation for the ARM ISA and should have no impact on other ISAs.
Refer arch/arm/types.hh and arch/arm/predecoder.cc for the details.
Without this change 0 is always used for the youngest sequence number if
a squash occured and the ROB was empty (E.g. an instruction is marked
serializeAfter or a fetch stall prevents other instructions from issuing).
Using 0 there is a race to rename where an instruction that committed the
same cycle as the squashing instruction can have it's renamed state undone
by the squash using sequence number 0.
I'm not positive this is the correct fix, but it's working right now.
Either we need to do something like this, prevent the misc reg from being renamed at all,
or there something else going on. We need to find the root cause as to why
this is only a problem sometimes.
The squash inside the fetch unit should not attempt to remove them from the
branch predictor as non-control instructions are not pushed into the predictor.
When this condition occurs the cpu should restart the fetch stage to fetch from
the original execution path. Fault handling in the commit stage is cleaned up a
little bit so the control flow is simplier. Finally, if an instruction is being
used to carry a fault it isn't executed, so the fault propagates appropriately.
The purpose of this patch is to change the way CacheMemory interfaces with
coherence protocols. Currently, whenever a cache controller (defined in the
protocol under consideration) needs to carry out any operation on a cache
block, it looks up the tag hash map and figures out whether or not the block
exists in the cache. In case it does exist, the operation is carried out
(which requires another lookup). As observed through profiling of different
protocols, multiple such lookups take place for a given cache block. It was
noted that the tag lookup takes anything from 10% to 20% of the simulation
time. In order to reduce this time, this patch is being posted.
I have to acknowledge that the many of the thoughts that went in to this
patch belong to Brad.
Changes to CacheMemory, TBETable and AbstractCacheEntry classes:
1. The lookup function belonging to CacheMemory class now returns a pointer
to a cache block entry, instead of a reference. The pointer is NULL in case
the block being looked up is not present in the cache. Similar change has
been carried out in the lookup function of the TBETable class.
2. Function for setting and getting access permission of a cache block have
been moved from CacheMemory class to AbstractCacheEntry class.
3. The allocate function in CacheMemory class now returns pointer to the
allocated cache entry.
Changes to SLICC:
1. Each action now has implicit variables - cache_entry and tbe. cache_entry,
if != NULL, must point to the cache entry for the address on which the action
is being carried out. Similarly, tbe should also point to the transaction
buffer entry of the address on which the action is being carried out.
2. If a cache entry or a transaction buffer entry is passed on as an
argument to a function, it is presumed that a pointer is being passed on.
3. The cache entry and the tbe pointers received __implicitly__ by the
actions, are passed __explicitly__ to the trigger function.
4. While performing an action, set/unset_cache_entry, set/unset_tbe are to
be used for setting / unsetting cache entry and tbe pointers respectively.
5. is_valid() and is_invalid() has been made available for testing whether
a given pointer 'is not NULL' and 'is NULL' respectively.
6. Local variables are now available, but they are assumed to be pointers
always.
7. It is now possible for an object of the derieved class to make calls to
a function defined in the interface.
8. An OOD token has been introduced in SLICC. It is same as the NULL token
used in C/C++. If you are wondering, OOD stands for Out Of Domain.
9. static_cast can now taken an optional parameter that asks for casting the
given variable to a pointer of the given type.
10. Functions can be annotated with 'return_by_pointer=yes' to return a
pointer.
11. StateMachine has two new variables, EntryType and TBEType. EntryType is
set to the type which inherits from 'AbstractCacheEntry'. There can only be
one such type in the machine. TBEType is set to the type for which 'TBE' is
used as the name.
All the protocols have been modified to conform with the new interface.
This test exercises each of the functions in the reference counting pointer
implementation individually (except get()) and verifies they have some
minimially expected behavior. It also checks that reference counted objects
are freed when their usage count goes to 0 in some basic situations,
specifically a pointer being set to NULL and a pointer being deleted.
There's no reason for it to derive from SimLoopExitEvent.
This whole drain thing needs to be redone eventually,
but this is a stopgap to make later changes to
SimLoopExitEvent feasible.
Avoid direct references to mainEventQueue in pseudo-insts
by indirecting through associated CPU object.
Made exitSimLoop() more flexible to enable some of these.
There were several copies of similar functions that looked
like they all replicated reschedule(), so I replaced them
with direct calls. Keeping this separate from the previous
cset since there may be some subtle functional differences
if the code ever reschedules an event that is scheduled but
not squashed (though none were detected in the regressions).
Events need to be scheduled on the queue assigned
to the SimObject, not on the global queue (which
should be going away).
Also cleaned up a number of redundant expressions
that made the code unnecessarily verbose.
I like the brevity of Ali's recent change, but the ambiguity of
sometimes showing the source and sometimes the target is a little
confusing. This patch makes scons typically list all sources and
all targets for each action, with the common path prefix factored
out for brevity. It's a little more verbose now but also more
informative.
Somehow Ali talked me into adding colors too, which is a whole
'nother story.
This patch changes the manner in which data is copied from L1 to L2 cache in
the implementation of the Hammer's cache coherence protocol. Earlier, data was
copied directly from one cache entry to another. This has been broken in to
two parts. First, the data is copied from the source cache entry to a
transaction buffer entry. Then, data is copied from the transaction buffer
entry to the destination cache entry.
This has been done to maintain the invariant - at any given instant, multiple
caches under a controller are exclusive with respect to each other.
These files really aren't general enough to belong in src/base.
This patch doesn't reorder include lines, leaving them unsorted
in many cases, but Nate's magic script will fix that up shortly.
--HG--
rename : src/base/sched_list.hh => src/cpu/sched_list.hh
rename : src/base/timebuf.hh => src/cpu/timebuf.hh
Ran all the source files through 'perl -pi' with this script:
s|\s*(};?\s*)?/\*\s*(end\s*)?namespace\s*(\S+)\s*\*/(\s*})?|} // namespace $3|;
s|\s*};?\s*//\s*(end\s*)?namespace\s*(\S+)\s*|} // namespace $2\n|;
s|\s*};?\s*//\s*(\S+)\s*namespace\s*|} // namespace $1\n|;
Also did a little manual editing on some of the arch/*/isa_traits.hh files
and src/SConscript.
These operators were expecting a const T& instead of a const T*, and were not
being picked up and used by gcc in the right places as a result. Apparently no
one used these operators before. A unit test which exposed these problems,
verified the solution, and checks other basic functionality is on the way.
Two functions in src/mem/ruby/system/PerfectCacheMemory.hh, tryCacheAccess()
and cacheProbe(), end with calls to panic(). Both of these functions have
return type other than void. Any file that includes this header file fails
to compile because of the missing return statement. This patch adds dummy
values so as to avoid the compiler warnings.
This diff is for changing the way ASSERT is handled in Ruby. m5.fast
compiles out the assert statements by using the macro NDEBUG. Ruby uses the
macro RUBY_NO_ASSERT to do so. This macro has been removed and NDEBUG has
been put in its place.
The store queue doesn't need to be ISA specific and architectures can
frequently store more than an int registers worth of data. A 128 bits seems
more common, but even 256 bits may be appropriate. Pretty much anything less
than a cache line size is buildable.
For SPARC ASIs are added to the ExtMachInst. If the ASI is changed simply
marking the instruction as Serializing isn't enough beacuse that only
stops rename. This provides a mechanism to squash all the instructions
and refetch them
ARM instructions updating cumulative flags (ARM FP exceptions and saturation
flags) are not serialized.
Added aliases for ARM FP exceptions and saturation flags in FPSCR. Removed
write accesses to the FP condition codes for most ARM VFP instructions: only
VCMP and VCMPE instructions update the FP condition codes. Removed a potential
cause of seg. faults in the O3 model for NEON memory macro-ops (ARM).
New parameter forms are:
IP address in the format "a.b.c.d" where a-d are from decimal 0 to 255.
IP address with netmask which is an IP followed by "/n" where n is a netmask
length in bits from decimal 0 to 32 or by "/e.f.g.h" where e-h are from
decimal 0 to 255 and which is all 1 bits followed by all 0 bits when
represented in binary. These can also be specified as an integral IP and
netmask passed in separately.
IP address with port which is an IP followed by ":p" where p is a port index
from decimal 0 to 65535. These can also be specified as an integral IP and
port value passed in separately.
This change makes O3 flatten floating point destination registers, and also
fixes misc register flattening so that it's correctly repositioned relative to
the resized regions for integer and floating point indices.
It also fixes some overly long lines.
In the case of a split transaction and a cache that is faster than a CPU we
could get two responses before next_tick expires. Add an event that is
scheduled in this case and return false rather than asserting.
The L1 cache may have been accessed to provide this data, which confuses
it, if it ends up being accesses twice in one cycle. Instead wait 1 tick
which will force the timing simple CPU to forward to its next clock cycle
when the translation completes.
Also prevent multiple outstanding table walks from occuring at once.
This change modifies the way prefetches work. They are now like normal loads
that don't writeback a register. Previously prefetches were supposed to call
prefetch() on the exection context, so they executed with execute() methods
instead of initiateAcc() completeAcc(). The prefetch() methods for all the CPUs
are blank, meaning that they get executed, but don't actually do anything.
On Alpha dead cache copy code was removed and prefetches are now normal ops.
They count as executed operations, but still don't do anything and IsMemRef is
not longer set on them.
On ARM IsDataPrefetch or IsInstructionPreftech is now set on all prefetch
instructions. The timing simple CPU doesn't try to do anything special for
prefetches now and they execute with the normal memory code path.
The build_dir parameter name has been deprecated and replaced with
variant_dir. This change switches us over to avoid warning spew in newer
versions of scons.
This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
Code in the CPUs that need a nop to carry a fault can't easily deal with a
microcoded nop. This instruction format provides for one that isn't.
--HG--
rename : src/arch/x86/isa/formats/syscall.isa => src/arch/x86/isa/formats/nop.isa
These flags were being used to identify what alignment a request needed, but
the same information is available using the request size. This change also
eliminates the isMisaligned function. If more complicated alignment checks are
needed, they can be signaled using the ASI_BITS space in the flags vector like
is currently done with ARM.
This change makes the 8250 device return the value it has for the MCR when
read instead of leaving the packet data unmodified/uninitialized. The value
the UART has for the MCR may not be right, but that's a seperate issue that
apparently hasn't caused any problems to date.
In the process make add skipFuction() to handle isa specific function skipping
instead of ifdefs and other ugliness. For almost all ABIs, 64 bit arguments can
only start in even registers. Size is now passed to getArgument() so that 32
bit systems can make decisions about register selection for 64 bit arguments.
The number argument is now passed by reference because getArgument() will need
to change it based on the size of the argument and the current argument number.
For ARM, if the argument number is odd and a 64-bit register is requested the
number must first be incremented to because all 64 bit arguments are passed
in an even argument register. Then the number will be incremented again to
access both halves of the argument.
Move generated enums into internal.params, which gets
imported into object.params, restoring backward
compatibility for scripts that expect to find them there.
If we write back an exclusive copy, we now mark it
as such, so the cache receiving the writeback can
mark its copy as exclusive. This avoids some
unnecessary upgrade requests when a cache later
tries to re-acquire exclusive access to the block.
It's not the right fix for the checkpoint deadlock problem
Brad was having, and creates another bug where the system can
deadlock on restore. Brad can't reproduce the original bug
right now, so we'll wait until it arises again and then try
to fix it the right way then.
This reduces the scope of those includes and makes it less likely for there to
be a dependency loop. This also moves the hashing functions associated with
ExtMachInst objects to be with the ExtMachInst definitions and out of
utility.hh.
This code is no longer needed because of the preceeding change which adds a
StaticInstPtr parameter to the fault's invoke method, obviating the only use
for this pair of functions.
Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.
This is necessary because versions of swig older than 1.3.39 fail to
do the right thing and try to do relative imports for everything (even
with the package= option to %module). Instead of putting params in
the m5.internal.params package, put params in the m5.internal package
and make all param modules start with param_. Same thing for
m5.internal.enums.
Also, stop importing all generated params into m5.objects. They are
not necessary and now with everything using relative imports we wound
up with pollution of the namespace (where builtin-range got overridden).
--HG--
rename : src/python/m5/internal/enums/__init__.py => src/python/m5/internal/enums.py
rename : src/python/m5/internal/params/__init__.py => src/python/m5/internal/params.py
Instead of putting all object files into m5/object/__init__.py, interrogate
the importer to find out what should be imported.
Instead of creating a single file that lists all of the embedded python
modules, use static object construction to put those objects onto a list.
Do something similar for embedded swig (C++) code.
It doesn't appear to be necessary and it is somewhat odd. I'm pretty
sure that the package parameter to %module does whatever this might
have been before. It's necessary in future revisions anyway.
Corrects an oversight in cset f97b62be544f. The fix there only
failed queued SCUpgradeReq packets that encountered an
invalidation, which meant that the upgrade had to reach the L2
cache. To handle pending requests in the L1 we must similarly
fail StoreCondReq packets too.
Allow lower-level caches (e.g., L2 or L3) to pass exclusive
copies to higher levels (e.g., L1). This eliminates a lot
of unnecessary upgrade transactions on read-write sequences
to non-shared data.
Also some cleanup of MSHR coherence handling and multiple
bug fixes.
Don't assert that the response packet is marked as a response
since it won't always be so for functional accesses.
Also cleanup code to refer to functional accesses rather
than "probes" (old terminology), and mention in the
DPRINTF which type of access we're doing.
Without this flag set, page-crossing requests were not split into two mem
request.
Depending on the alignment bit in the SCTLR, misaligned access could
raise a fault. However it seems unnecessary to implement that.
This fault can used to flush the pipe, not including the faulting instruction.
The particular case I needed this was for a self-modifying code. It needed to
drain the store queue and force the following instruction to refetch from
icache. DCCMVAC cp15 mcr instruction is modified to raise this fault.
When decoding a srs instruction, invalid mode encoding returns invalid instruction.
This can happen when garbage instructions are fetched from mispredicted path
Allow some loads that update the base register to use just two micro-ops. three
micro-ops are only used if the destination register matches the offset register
or the PC is the destination regsiter. If the PC is updated it needs to be
the last micro-op otherwise O3 will mispredict.
inUserMode now can take either a threadcontext or a CPSR value directly. If
given a thread context it just extracts the CPSR and calls the other version.
An inPrivelegedMode function was also implemented which just returns the
opposite of inUserMode.
This is to help tidy up arch/x86. These files should not be used external to
the ISA.
--HG--
rename : src/arch/x86/apicregs.hh => src/arch/x86/regs/apic.hh
rename : src/arch/x86/floatregs.hh => src/arch/x86/regs/float.hh
rename : src/arch/x86/intregs.hh => src/arch/x86/regs/int.hh
rename : src/arch/x86/miscregs.hh => src/arch/x86/regs/misc.hh
rename : src/arch/x86/segmentregs.hh => src/arch/x86/regs/segment.hh
This single parameter replaces the collection of bools that set up various
flavors of microops. A flag parameter also allows other flags to be set like
the serialize before/after flags, etc., without having to change the
constructor.
Since miscellaneous registers bypass wakeup logic, force serialization
to resolve data dependencies through them
* * *
ARM: adding non-speculative/serialize flags for instructions change CPSR
THis allows the CPU to handle predicated-false instructions accordingly.
This particular patch makes loads that are predicated-false to be sent
straight to the commit stage directly, not waiting for return of the data
that was never requested since it was predicated-false.
This allows one two different OS requirements for the same ISA to be handled.
Some OSes are compiled for a virtual address and need to be loaded into physical
memory that starts at address 0, while other bare metal tools generate
images that start at address 0.
This was being done in read(), but if readBytes was called directly it
wouldn't happen. Also, instead of setting the memory blob being read to -1
which would (I believe) require using memset with -1 as a parameter, this now
uses bzero. It's hoped that it's more specialized behavior will make it
slightly faster.
bkt size isn't evenly divisible by max-min and it would round down,
it's possible to sample a distribution and have no place to put the sample.
When this case occured the simulator would assert.
This patch allows messages to be stalled in their input buffers and wait
until a corresponding address changes state. In order to make this work,
all in_ports must be ranked in order of dependence and those in_ports that
may unblock an address, must wake up the stalled messages. Alot of this
complexity is handled in slicc and the specification files simply
annotate the in_ports.
--HG--
rename : src/mem/slicc/ast/CheckAllocateStatementAST.py => src/mem/slicc/ast/StallAndWaitStatementAST.py
rename : src/mem/slicc/ast/CheckAllocateStatementAST.py => src/mem/slicc/ast/WakeUpDependentsStatementAST.py
Patch allows each individual message buffer to have different recycle latencies
and allows the overall recycle latency to be specified at the cmd line. The
patch also adds profiling info to make sure no one processor's requests are
recycled too much.
The main purpose for clearing stats in the unserialize process is so
that the profiler can correctly set its start time to the unserialized
value of curTick.
This patch allows one to disable migratory sharing for those cache blocks that
are accessed by atomic requests. While the implementations are different
between the token and hammer protocols, the motivation is the same. For
Alpha, LLSC semantics expect that normal loads do not unlock cache blocks that
have been locked by LL accesses. Therefore, locked blocks should not transfer
write permissions when responding to these load requests. Instead, only they
only transfer read permissions so that the subsequent SC access can possibly
succeed.
Added drain functions to the RTC and 8254 timer so that periodic interrupts
stop when the system is draining. This patch is needed to checkpoint in
timing mode. Otherwise under certain situations, the event queue will never
be completely empty.
This patch fixes several bugs related to previous inconsistent assumptions on
how many tokens the Owner had. Mike Marty should have fixes these bugs years
ago. :)
Previously, the MOESI_hammer protocol calculated the same latency for L1 and
L2 hits. This was because the protocol was written using the old ruby
assumption that L1 hits used the sequencer fast path. Since ruby no longer
uses the fast-path, the protocol delays L2 hits by placing them on the
trigger queue.
The previous slower ruby latencies created a mismatch between the faster M5
cpu models and the much slower ruby memory system. Specifically smp
interrupts were much slower and infrequent, as well as cpus moving in and out
of spin locks. The result was many cpus were idle for large periods of time.
These changes fix the latency mismatch.
This patch adds back to ruby the capability to understand the response time
for messages that hit in different levels of the cache heirarchy.
Specifically add support for the MI_example, MOESI_hammer, and MOESI_CMP_token
protocols.
This patch adds DMA testing to the Memtester and is inherits many changes from
Polina's old tester_dma_extension patch. Since Ruby does not work in atomic
mode, the atomic mode options are removed.
Replace direct call to unserialize() on each SimObject with a pair of
calls for better control over initialization in both ckpt and non-ckpt
cases.
If restoring from a checkpoint, loadState(ckpt) is called on each
SimObject. The default implementation simply calls unserialize() if
there is a corresponding checkpoint section, so we get backward
compatibility for existing objects. However, objects can override
loadState() to get other behaviors, e.g., doing other programmed
initializations after unserialize(), or complaining if no checkpoint
section is found. (Note that the default warning for a missing
checkpoint section is now gone.)
If not restoring from a checkpoint, we call the new initState() method
on each SimObject instead. This provides a hook for state
initializations that are only required when *not* restoring from a
checkpoint.
Given this new framework, do some cleanup of LiveProcess subclasses
and X86System, which were (in some cases) emulating initState()
behavior in startup via a local flag or (in other cases) erroneously
doing initializations in startup() that clobbered state loaded earlier
by unserialize().
The separate restoreCheckpoint() call is gone; just pass
the checkpoint dir as an optional arg to instantiate().
This change is a precursor to some more extensive
reworking of the startup code.
The old code for handling SimObject children was kind of messy,
with children stored both in _values and _children, and
inconsistent and potentially buggy handling of SimObject
vectors. Now children are always stored in _children, and
SimObject vectors are consistently handled using the
SimObjectVector class.
Also, by deferring the parenting of SimObject-valued parameters
until the end (instead of doing it at assignment), we eliminate
the hole where one could assign a vector of SimObjects to a
parameter then append to that vector, with the appended objects
never getting parented properly.
This patch induces small stats changes in tests with data races
due to changes in the object creation & initialization order.
The new code does object vectors in order and so should be more
stable.
Orphan SimObjects (not in the config hierarchy) could get
created implicitly if they have a port connection to a SimObject
that is in the hierarchy. This means that there are objects on
the C++ SimObject list (created via the C++ SimObject
constructor call) that are unknown to Python and will get
skipped if we walk the hierarchy from the Python side (as we are
about to do). This patch detects this situation and prints an
error message.
Also fix the rubytester config script which happened to rely on
this behavior.
Enforce that the Python Root SimObject is instantiated only
once. The C++ Root object already panics if more than one is
created. This change avoids the need to track what the root
object is, since it's available from Root.getInstance() (if it
exists). It's now redundant to have the user pass the root
object to functions like instantiate(), checkpoint(), and
restoreCheckpoint(), so that arg is gone. Users who use
configs/common/Simulate.py should not notice.
Clean up some minor things left over from the default responder
change in rev 9af6fb59752f. Mostly renaming the 'responder_set'
param to 'use_default_range' to actually reflect what it does...
old name wasn't that descriptive in the first place, but now
it really doesn't make sense at all.
Also got rid of the bogus obsolete assignment to 'bus.responder'
which used to be a parameter but now is interpreted as an
implicit child assignment, and which was giving me problems in
the config restructuring to come. (A good argument for not
allowing implicit child assignments, IMO, but that's water under
the bridge, I'm afraid.)
Also moved the Bus constructor to the .cc file since that's
where it should have been all along.
printMemData is only used in DPRINTFs. If those are removed by compiling
m5.fast, that function is unused, gcc generates a warning, that gets turned
into an error, and the build fails. This change surrounds the function
definition with #if TRACING_ON so it only gets compiled in if the DPRINTFs do
to.
When a request is NO_ACCESS (x86 CDA microinstruction), the memory op
doesn't go to the cache, so TimingSimpleCPU::completeDataAccess needs
to handle the case where the current status of the CPU is Running
and not DcacheWaitResponse or DTBWaitResponse
switching between O3 and another CPU, O3's tick event might still be scheduled
in the event queue (as squashed). Therefore, check for a squashed tick event
as well as a non-scheduled event when taking over from another CPU and deal
with it accordingly.
It would be nice if python had a tree class that would do this for real,
but since we don't, we'll just keep a sorted list of keys and update
it on demand.
If the user sets the environment variable M5_OVERRIDE_PY_SOURCE to
True, then imports that would normally find python code compiled into
the executable will instead first check in the absolute location where
the code was found during the build of the executable. This only
works for files in the src (or extras) directories, not automatically
generated files.
This is a developer feature!
This tidbit was pulled from a larger patch for Tim's sake, so
the comment reflects functions that haven't been exported yet.
I hope to commit them soon so it didn't seem worth cleaning up.
m5 doesnt do stats specific to binary and this resource request stat is probably only
useful for people who really know the ins/outs of the model anyway
replace priority queue with vector of lists(1 list per stage) and place inside a class
so that we have more control of when an instruction uses a particular schedule entry
...
also, this is the 1st step toward making the InOrderCPU fully parameterizable. See the
wiki for details on this process
- use InOrderBPred instead of Resource for DPRINTFs
- account for DELAY SLOT in updating RAS and in squashing
- don't let squashed instructions update the predictor
- the BTB needs to use the ASID not the TID to work for multithreaded programs
- add stats for BTB hits
Requires new "SCUpgradeReq" message that marks upgrades
for store conditionals, so downstream caches can fail
these when they run into invalidations.
See http://www.m5sim.org/flyspray/task/197
Only set the dirty bit when we actually write to a block
(not if we thought we might but didn't, as in a failed
SC or CAS). This requires makeing sure the dirty bit
stays set when we get an exclusive (writable) copy
in a cache-to-cache transfer from another owner, which
n turn requires copying the mem-inhibit flag from
timing-mode requests to their associated responses.
One big difference is that PrioHeap puts the smallest element at the
top of the heap, whereas stl puts the largest element on top, so I
changed all comparisons so they did the right thing.
Some usage of PrioHeap was simply changed to a std::vector, using sort
at the right time, other usage had me just use the various heap functions
in the stl.
This was somewhat tricky because the RefCnt API was somewhat odd. The
biggest confusion was that the the RefCnt object's constructor that
took a TYPE& cloned the object. I created an explicit virtual clone()
function for things that took advantage of this version of the
constructor. I was conservative and used clone() when I was in doubt
of whether or not it was necessary. I still think that there are
probably too many instances of clone(), but hopefully not too many.
I converted several instances of const MsgPtr & to a simple MsgPtr.
If the function wants to avoid the overhead of creating another
reference, then it should just use a regular pointer instead of a ref
counting ptr.
There were a couple of instances where refcounted objects were created
on the stack. This seems pretty dangerous since if you ever
accidentally make a reference to that object with a ref counting
pointer, bad things are bound to happen.
Expand the help text on the --remote-gdb-port option so
people know you can use it to disable remote gdb without
reading the source code, and thus don't waste any time
trying to add a separate option to do that.
Clean up some gdb-related cruft I found while looking
for where one would add a gdb disable option, before
I found the comment that told me that I didn't need
to do that.
Spec2k benchmarks seem to run with atomic or timing mode simple
CPUs. Fixed up some constants, handling of 64 bit arguments,
and marked a few more syscalls ignoreFunc.
This will help keep the high level decode together and not have it spread into
the subordinate decode stuff. The ##include lines still need to be on a line
by themselves, though.
There were four bugs in these instructions. First, the loaded value was being
stored into a floating point register as floating point, changing the value as
it was transfered. Second, the meaning of the "up" bit had been reversed.
Third, the statically sized microop array wasn't bit enough for all possible
inputs. It's now dynamically sized and should always be big enough. Fourth,
the offset was stored as an unsigned 8 bit value. Negative offsets would look
like moderately large positive offsets.
These enter and leave thumbEE mode. Currently thumbEE mode behaves exactly the
same as Thumb mode, but at least this will make it -look- like we're enter and
leaving it. The actual behavioral changes will be implemented in future
changes.
This register will always report 0 caches as implemented. It's not clear how
to find out how many there really are when dealing with an arbitrary
hierarchy.
This register controls access to the coprocessors. This doesn't actually
implement it, it allows writes which don't turn anything off. In other words,
it allows the simulated program to ask for what it already has.
This register is supposed to "Clean and invalidate data or unified cache line
by set/way." Since there isn't a good way to do that, we'll just ignore these
and warn about it.
This change moves the writeback of load multiple instructions to the beginning
of the macroop. That way, the MicroLdrRetUop that changes the mode will
necessarily happen later, ensuring the writeback happens in the original mode.
The actual value in the base register if it also shows up in the register list
is undefined, so it's fine if it gets clobbered by one of the loads. For
stores where the base register is the lowest numbered in the register list,
the original value should be written back. That means stores can't write back
at the beginning, but the mode changing problem doesn't affect them so they
can continue to write back at the end.
Instead of panic immediately when these instructions are executed, an
UndefinedInstruction fault is returned. In FS mode (not currently
implemented), this is the fault that should, to my knowledge, be triggered in
these situations and should be handled using the normal architected
mechanisms. In SE mode, the fault causes a panic when it's invoked that gives
the same information as the instruction did. When/if support for speculative
execution of ARM is supported, this will allow a mispeculated and unrecognized
and/or unimplemented instruction from causing a panic. Only once the
instruction is going to be committed will the fault be invoked, triggering the
panic.
Shifting to the right of a signed value when the MSB is one is technically
undefined behavior, even though in my experience it's done the "right thing"
and sign extended the value. This replaces the arithmetic right shift code in
ARM that uses that coincidence with some code that relies on bit math.
This allows the templates to all be available at the same time before any of
the formats, etc. This breaks an artificial circular dependence.
--HG--
rename : src/arch/arm/isa/formats/pred.isa => src/arch/arm/isa/templates/pred.isa
This isn't technically correct since the .w should only be added if there are
32 and 16 bit encodings, but always having it always is better than never
having it.
Further cleanup should probably be done to make this class be non-Ruby
specific and put it in src/base.
There are probably several cases where this class is used, std::bitset
could be used instead.
Suppose the saturating counters of a branch predictor contain n bits. When the
counter is between 0 and (2^(n-1) - 1), boundaries included, the branch is
predicted as not taken. When the counter is between 2^(n-1) and (2^n - 1),
boundaries included, the branch is predicted as taken.
Time from base/time.hh has a name clash with Time from Ruby's
TypeDefines.hh. Eventually Ruby's Time should go away, so instead of
fixing this properly just try to avoid the clash.
When doing an unsigned 64 bit division with a divisor that has its most
significant bit set, the division code would spill a bit off of the end of a
uint64_t trying to shift the dividend into position. This change adds code
that handles that case specially by purposefully letting it spill and then
going ahead assuming there was a 65th one bit.
This causes builds to happen in sorted order rather than in
declaration order. This gets annoying when you make a global change
and then you notice that the files that are being compiled are jumping
around the directory hierarchy.
when insts execute, they mark the time they finish to be used for subsequent isnts
they may need forwarding of data. However, the regdepmap was using the wrong
value to index into the destination operands of the instruction to be forwarded.
Thus, in some cases, we are checking to see if the 3rd destination register
for an instruction is executed at a certain time, when there is only 1 dest. register
valid. Thus, we get a bad, uninitialized time value that will stall forwarding
causing performance loss but still the correct execution.
- Make the initialized flag always available, not just in debug mode.
- Make the Initialized flag actually use several bits so it is very
unlikely that something that's uninitialized accidentally looks
initialized.
- Add an initialized() function that tells you if the current event is
indeed initialized.
- Clear the flags on delete so it can't be accidentally thought of as
initialized.
- Fix getFlags assert statement. "How did this ever work?"
Symbolic names should still be used, but this makes it easier to do
things like:
Event::Priority MyObject_Pri = Event::Default_Pri + 1
Remember that higher numbers are lower priority (should we fix this?)
In addition to obvious changes, this required a slight change to the slicc
grammar to allow types with :: in them. Otherwise slicc barfs on std::string
which we need for the headers that slicc generates.
make sure to only read 1 src reg. for write-hint and any other similar
'store' instruction. Reading the source reg when its not necessary
can cause the simulator to read from uninitialized values
These recordEvent() calls could cause crashes since they
access the req pointer after it's potentially been
deleted during a failed translation call. (Similar
problem to the traceData bug fixed in the previous cset.)
Moving them above the translation call (as was done
recentlyi in cset 8b2b8e5e7d35) avoids the crash
but doesn't work, since at that point we don't know if
the access is uncached or not.
It's not clear why these calls are there, and no one
seems to use them, so we'll just delete them. If they
are needed, they should be moved to somewhere that's
guaranteed to be after the translation completes but
before the request is possibly deleted, e.g., in
finishTranslation().
Accessing traceData (to call setAddress() and/or setData())
after initiating a timing translation was causing crashes,
since a failed translation could delete the traceData
object before returning.
It turns out that there was never a need to access traceData
after initiating the translation, as the traced data was
always available earlier; this ordering was merely
historical. Furthermore, traceData->setAddress() and
traceData->setData() were being called both from the CPU
model and the ISA definition, often redundantly.
This patch standardizes all setAddress and setData calls
for memory instructions to be in the CPU models and not
in the ISA definition. It also moves those calls above
the translation calls to eliminate the crashes.
Previously, the set size was set to 4. This was mostly do to the fact that a
crazy graduate student use to create networks with 256 l2 cache banks. Now it
is far more likely that users will create systems with less than 64 of any
particular controller type. Therefore Ruby should be optimized for a set size
of 1.