PageTable supported an allocate() call that called back
through the Process to allocate memory, but did not have
a method to map addresses without allocating new pages.
It makes more sense for Process to do the allocation, so
this method was renamed allocateMem() and moved to Process,
and uses a new map() call on PageTable.
The remaining uses of the process pointer in PageTable
were only to get the name and the PID, so by passing these
in directly in the constructor, we can make PageTable
completely independent of Process.
By using an underscore, the "." is still available and can unambiguously be
used to refer to members of a structure if an operand is a structure, class,
etc. This change mostly just replaces the appropriate "."s with "_"s, but
there were also a few places where the ISA descriptions where handling the
extensions themselves and had their own regular expressions to update. The
regular expressions in the isa parser were updated as well. It also now
looks for one of the defined type extensions specifically after connecting "_"
where before it would look for any sequence of characters after a "."
following an operand name and try to use it as the extension. This helps to
disambiguate cases where a "_" may legitimately be part of an operand name but
not separate the name from the type suffix.
Because leaving the "_" and suffix on the variable name still leaves a valid
C++ identifier and all extensions need to be consistent in a given context, I
considered leaving them on as a breadcrumb that would show what the intended
type was for that operand. Unfortunately the operands can be referred to in
code templates, the Mem operand in particular, and since the exact type of Mem
can be different for different uses of the same template, that broke things.
Having two StaticInst classes, one nominally ISA dependent and the other ISA
dependent, has not been historically useful and makes the StaticInst class
more complicated that it needs to be. This change merges StaticInstBase into
StaticInst.
Do some minor cleanup of some recently added comments, a warning, and change
other instances of stack extension to be like what's now being done for x86.
this flag is only used for early branch resolution in the O3 model (of pc-relative branches)
but this isnt cleanly working even when the branch target code is added for sparc. For now,
we'll ignore this optimization and add a todo in the SPARC ISA for future developers
Add a few constants and functions that the InOrder model wants for SPARC.
* * *
sparc: add eaComp function
InOrder separates the address generation from the actual access so give
Sparc that functionality
* * *
sparc: add control flags for branches
branch predictors and other cpu model functions need to know specific information
about branches, so add the necessary flags here
Debug flags are ExecUser, ExecKernel, and ExecAsid. ExecUser and
ExecKernel are set by default when Exec is specified. Use minus
sign with ExecUser or ExecKernel to remove user or kernel tracing
respectively.
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
***
(1): get rid of expandForMT function
MIPS is the only ISA that cares about having a piece of ISA state integrate
multiple threads so add constants for MIPS and relieve the other ISAs from having
to define this. Also, InOrder was the only core that was actively calling
this function
* * *
(2): get rid of corespecific type
The CoreSpecific type was used as a proxy to pass in HW specific params to
a MIPS CPU, but since MIPS FS hasnt been touched for awhile, it makes sense
to not force every other ISA to use CoreSpecific as well use a special
reset function to set it. That probably should go in a PowerOn reset fault
anyway.
There may not be a formally correct spelling for the past tense of mmap, but
mmapped is the spelling Google doesn't try to autocorrect. This makes sense
because it mirrors the past tense of map->mapped and not the past tense of
cape->caped.
--HG--
rename : src/arch/alpha/mmaped_ipr.hh => src/arch/alpha/mmapped_ipr.hh
rename : src/arch/arm/mmaped_ipr.hh => src/arch/arm/mmapped_ipr.hh
rename : src/arch/mips/mmaped_ipr.hh => src/arch/mips/mmapped_ipr.hh
rename : src/arch/power/mmaped_ipr.hh => src/arch/power/mmapped_ipr.hh
rename : src/arch/sparc/mmaped_ipr.hh => src/arch/sparc/mmapped_ipr.hh
rename : src/arch/x86/mmaped_ipr.hh => src/arch/x86/mmapped_ipr.hh
Ran all the source files through 'perl -pi' with this script:
s|\s*(};?\s*)?/\*\s*(end\s*)?namespace\s*(\S+)\s*\*/(\s*})?|} // namespace $3|;
s|\s*};?\s*//\s*(end\s*)?namespace\s*(\S+)\s*|} // namespace $2\n|;
s|\s*};?\s*//\s*(\S+)\s*namespace\s*|} // namespace $1\n|;
Also did a little manual editing on some of the arch/*/isa_traits.hh files
and src/SConscript.
For SPARC ASIs are added to the ExtMachInst. If the ASI is changed simply
marking the instruction as Serializing isn't enough beacuse that only
stops rename. This provides a mechanism to squash all the instructions
and refetch them
This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
In the process make add skipFuction() to handle isa specific function skipping
instead of ifdefs and other ugliness. For almost all ABIs, 64 bit arguments can
only start in even registers. Size is now passed to getArgument() so that 32
bit systems can make decisions about register selection for 64 bit arguments.
The number argument is now passed by reference because getArgument() will need
to change it based on the size of the argument and the current argument number.
For ARM, if the argument number is odd and a 64-bit register is requested the
number must first be incremented to because all 64 bit arguments are passed
in an even argument register. Then the number will be incremented again to
access both halves of the argument.
Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.
When decoding a srs instruction, invalid mode encoding returns invalid instruction.
This can happen when garbage instructions are fetched from mispredicted path
This allows one two different OS requirements for the same ISA to be handled.
Some OSes are compiled for a virtual address and need to be loaded into physical
memory that starts at address 0, while other bare metal tools generate
images that start at address 0.
Replace direct call to unserialize() on each SimObject with a pair of
calls for better control over initialization in both ckpt and non-ckpt
cases.
If restoring from a checkpoint, loadState(ckpt) is called on each
SimObject. The default implementation simply calls unserialize() if
there is a corresponding checkpoint section, so we get backward
compatibility for existing objects. However, objects can override
loadState() to get other behaviors, e.g., doing other programmed
initializations after unserialize(), or complaining if no checkpoint
section is found. (Note that the default warning for a missing
checkpoint section is now gone.)
If not restoring from a checkpoint, we call the new initState() method
on each SimObject instead. This provides a hook for state
initializations that are only required when *not* restoring from a
checkpoint.
Given this new framework, do some cleanup of LiveProcess subclasses
and X86System, which were (in some cases) emulating initState()
behavior in startup via a local flag or (in other cases) erroneously
doing initializations in startup() that clobbered state loaded earlier
by unserialize().
When each load or store is sent to the LSQ, we check whether it will cross a
cache line boundary and, if so, split it in two. This creates two TLB
translations and two memory requests. Care has to be taken if the first
packet of a split load is sent but the second blocks the cache. Similarly,
for a store, if the first packet cannot be sent, we must store the second
one somewhere to retry later.
This modifies the LSQSenderState class to record both packets in a split
load or store.
Finally, a new const variable, HasUnalignedMemAcc, is added to each ISA
to indicate whether unaligned memory accesses are allowed. This is used
throughout the changed code so that compiler can optimise away code dealing
with split requests for ISAs that don't need them.
When accessing arguments for a syscall, the position of an argument depends on
the policies of the ISA, how much space preceding arguments took up, and the
"alignment" of the index for this particular argument into the number of
possible storate locations. This change adjusts getSyscallArg to take its
index parameter by reference instead of value and to adjust it to point to the
possible location of the next argument on the stack, basically just after the
current one. This way, the rules for the new argument can be applied locally
without knowing about other arguments since those have already been taken into
account implicitly.
All system calls have also been changed to reflect the new interface. In a
number of cases this made the implementation clearer since it encourages
arguments to be collected in one place in order and then used as necessary
later, as opposed to scattering them throughout the function or using them in
place in long expressions. It also discourages using getSyscallArg over and
over to retrieve the same value when a temporary would do the job.
Using a look up table changed the run time of the SPARC_FS solaris boot
regression from:
real 14m45.951s
user 13m57.528s
sys 0m3.452s
to:
real 12m19.777s
user 12m2.685s
sys 0m2.420s
This patch adds limited multithreading support in syscall-emulation
mode, by using the clone system call. The clone system call works
for Alpha, SPARC and x86, and multithreaded applications run
correctly in Alpha and SPARC.
Basically merge it in with Halted.
Also had to get rid of a few other functions that
called ThreadContext::deallocate(), including:
- InOrderCPU's setThreadRescheduleCondition.
- ThreadContext::exit(). This function was there to avoid terminating
simulation when one thread out of a multi-thread workload exits, but we
need to find a better (non-cpu-centric) way.