Add functionality to the BaseCPU that will put the entire CPU
into a low-power idle state whenever all threads in it are idle.
Change-Id: I984d1656eb0a4863c87ceacd773d2d10de5cfd2b
In general, the ThreadID parameter is unnecessary in the memory system
as the ContextID is what is used for the purposes of locks/wakeups.
Since we allocate sequential ContextIDs for each thread on MT-enabled
CPUs, ThreadID is unnecessary as the CPUs can identify the requesting
thread through sideband info (SenderState / LSQ entries) or ContextID
offset from the base ContextID for a cpu.
This is a re-spin of 20264eb after the revert (bd1c6789) and includes
some fixes of that commit.
The following patches had unexpected interactions with the current
upstream code and have been reverted for now:
e07fd01651f3: power: Add support for power models
831c7f2f9e39: power: Low-power idle power state for idle CPUs
4f749e00b667: power: Add power states to ClockedObject
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
--HG--
extra : amend_source : 0b6fb073c6bbc24be533ec431eb51fbf1b269508
In general, the ThreadID parameter is unnecessary in the memory system
as the ContextID is what is used for the purposes of locks/wakeups.
Since we allocate sequential ContextIDs for each thread on MT-enabled
CPUs, ThreadID is unnecessary as the CPUs can identify the requesting
thread through sideband info (SenderState / LSQ entries) or ContextID
offset from the base ContextID for a cpu.
This changeset adds support for changing the simulator output
directory. This can be useful when the simulation goes through several
stages (e.g., a warming phase, a simulation phase, and a verification
phase) since it allows the output from each stage to be located in a
different directory. Relocation is done by calling core.setOutputDir()
from Python or simout.setOutputDirectory() from C++.
This change affects several parts of the design of the gem5's output
subsystem. First, files returned by an OutputDirectory instance (e.g.,
simout) are of the type OutputStream instead of a std::ostream. This
allows us to do some more book keeping and control re-opening of files
when the output directory is changed. Second, new subdirectories are
OutputDirectory instances, which should be used to create files in
that sub-directory.
Signed-off-by: Andreas Sandberg <andreas@sandberg.pp.se>
[sascha.bischoff@arm.com: Rebased patches onto a newer gem5 version]
Signed-off-by: Sascha Bischoff <sascha.bischoff@arm.com>
Signed-off-by: Andreas Sandberg <andreas.sandberg@arm.com>
Writes to locked memory addresses (LLSC) did not wake up the locking
CPU. This can lead to deadlocks on multi-core runs. In AtomicSimpleCPU,
recvAtomicSnoop was checking if the incoming packet was an invalidation
(isInvalidate) and only then handled a locked snoop. But, writes are
seen instead of invalidates when running without caches (fast-forward
configurations). As as simple fix, now handleLockedSnoop is also called
even if the incoming snoop packet are from writes.
This patch changes how the cache determines if snoops should be
forwarded from the memory side to the CPU side. Instead of having a
parameter, the cache now looks at the port connected on the CPU side,
and if it is a snooping port, then snoops are forwarded. Less error
prone, and less parameters to worry about.
The patch also tidies up the CPU classes to ensure that their I-side
port is not snooping by removing overrides to the snoop request
handler, such that snoop requests will panic via the default
MasterPort implement
For historical reasons, the ExecContext interface had a single
function, readMem(), that did two different things depending on
whether the ExecContext supported atomic memory mode (i.e.,
AtomicSimpleCPU) or timing memory mode (all the other models).
In the former case, it actually performed a memory read; in the
latter case, it merely initiated a read access, and the read
completion did not happen until later when a response packet
arrived from the memory system.
This led to some confusing things, including timing accesses
being required to provide a pointer for the return data even
though that pointer was only used in atomic mode.
This patch splits this interface, adding a new initiateMemRead()
function to the ExecContext interface to replace the timing-mode
use of readMem().
For consistency and clarity, the readMemTiming() helper function
in the ISA definitions is renamed to initiateMemRead() as well.
For x86, where the access size is passed in explicitly, we can
also get rid of the data parameter at this level. For other ISAs,
where the access size is determined from the type of the data
parameter, we have to keep the parameter for that purpose.
This patch adds explicit overrides as this is now required when using
"-Wall" with clang >= 3.5, the latter now part of the most recent
XCode. The patch consequently removes "virtual" for those methods
where "override" is added. The latter should be enough of an
indication.
As part of this patch, a few minor issues that clang >= 3.5 complains
about are also resolved (unused methods and variables).
This patch moves away from using M5_ATTR_OVERRIDE and the m5::hashmap
(and similar) abstractions, as these are no longer needed with gcc 4.7
and clang 3.1 as minimum compiler versions.
Adds SMT support to the "simple" CPU models so that they can be
used with other SMT-supported CPUs. Example usage: this enables
the TimingSimpleCPU to be used to warmup caches before swapping to
detailed mode with the in-order or out-of-order based CPU models.
This adds a vector register type. The type is defined as a std::array of a
fixed number of uint64_ts. The isa_parser.py has been modified to parse vector
register operands and generate the required code. Different cpus have vector
register files now.
The drain() call currently passes around a DrainManager pointer, which
is now completely pointless since there is only ever one global
DrainManager in the system. It also contains vestiges from the time
when SimObjects had to keep track of their child objects that needed
draining.
This changeset moves all of the DrainState handling to the Drainable
base class and changes the drain() and drainResume() calls to reflect
this. Particularly, the drain() call has been updated to take no
parameters (the DrainManager argument isn't needed) and return a
DrainState instead of an unsigned integer (there is no point returning
anything other than 0 or 1 any more). Drainable objects should return
either DrainState::Draining (equivalent to returning 1 in the old
system) if they need more time to drain or DrainState::Drained
(equivalent to returning 0 in the old system) if they are already in a
consistent state. Returning DrainState::Running is considered an
error.
Drain done signalling is now done through the signalDrainDone() method
in the Drainable class instead of using the DrainManager directly. The
new call checks if the state of the object is DrainState::Draining
before notifying the drain manager. This means that it is safe to call
signalDrainDone() without first checking if the simulator has
requested draining. The intention here is to reduce the code needed to
implement draining in simple objects.
Objects that are can be serialized are supposed to inherit from the
Serializable class. This class is meant to provide a unified API for
such objects. However, so far it has mainly been used by SimObjects
due to some fundamental design limitations. This changeset redesigns
to the serialization interface to make it more generic and hide the
underlying checkpoint storage. Specifically:
* Add a set of APIs to serialize into a subsection of the current
object. Previously, objects that needed this functionality would
use ad-hoc solutions using nameOut() and section name
generation. In the new world, an object that implements the
interface has the methods serializeSection() and
unserializeSection() that serialize into a named /subsection/ of
the current object. Calling serialize() serializes an object into
the current section.
* Move the name() method from Serializable to SimObject as it is no
longer needed for serialization. The fully qualified section name
is generated by the main serialization code on the fly as objects
serialize sub-objects.
* Add a scoped ScopedCheckpointSection helper class. Some objects
need to serialize data structures, that are not deriving from
Serializable, into subsections. Previously, this was done using
nameOut() and manual section name generation. To simplify this,
this changeset introduces a ScopedCheckpointSection() helper
class. When this class is instantiated, it adds a new /subsection/
and subsequent serialization calls during the lifetime of this
helper class happen inside this section (or a subsection in case
of nested sections).
* The serialize() call is now const which prevents accidental state
manipulation during serialization. Objects that rely on modifying
state can use the serializeOld() call instead. The default
implementation simply calls serialize(). Note: The old-style calls
need to be explicitly called using the
serializeOld()/serializeSectionOld() style APIs. These are used by
default when serializing SimObjects.
* Both the input and output checkpoints now use their own named
types. This hides underlying checkpoint implementation from
objects that need checkpointing and makes it easier to change the
underlying checkpoint storage code.
The totalInstructions counter is only incremented when the whole instruction is
commited and not on every microop. It was incorrectly reset in atomic and
timing cpus.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>"
Refactor the way that specific MemCmd values are generated for packets.
The new approach is a little more elegant in that we assign the right
value up front, and it's also more amenable to non-heap-allocated
Packet objects.
Also replaced the code in the Minor model that was still doing it the
ad-hoc way.
This is basically a refinement of http://repo.gem5.org/gem5/rev/711eb0e64249.
This patch fixes a long-standing isue with the port flow
control. Before this patch the retry mechanism was shared between all
different packet classes. As a result, a snoop response could get
stuck behind a request waiting for a retry, even if the send/recv
functions were split. This caused message-dependent deadlocks in
stress-test scenarios.
The patch splits the retry into one per packet (message) class. Thus,
sendTimingReq has a corresponding recvReqRetry, sendTimingResp has
recvRespRetry etc. Most of the changes to the code involve simply
clarifying what type of request a specific object was accepting.
The biggest change in functionality is in the cache downstream packet
queue, facing the memory. This queue was shared by requests and snoop
responses, and it is now split into two queues, each with their own
flow control, but the same physical MasterPort. These changes fixes
the previously seen deadlocks.
This patch changes how the timing CPU deals with processing responses,
always scheduling an event, even if it is for the current tick. This
helps to avoid situations where a new request shows up before a
response is finished in the crossbar, and also is more in line with
any realistic behaviour.
This patch tidies up how we create and set the fields of a Request. In
essence it tries to use the constructor where possible (as opposed to
setPhys and setVirt), thus avoiding spreading the information across a
number of locations. In fact, setPhys is made private as part of this
patch, and a number of places where we callede setVirt instead uses
the appropriate constructor.
The ppCommit should notify the attached listener every time the cpu commits
a microop or non microcoded insturction. The listener can then decide
whether it will process only the last microop (eg. SimPoint probe).
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
Only the instruction address is actually checked, so there's no need to check
repeatedly while we're working through the microops of a macroop and that's
not changing.
This patch simplifies how we deal with dynamically allocated data in
the packet, always assuming that it is array allocated, and hence
should be array deallocated (delete[] as opposed to delete). The only
uses of dataDynamic was in the Ruby testers.
The ARRAY_DATA flag in the packet is removed accordingly. No
defragmentation of the flags is done at this point, leaving a gap in
the bit masks.
As the last part the patch, it renames dataDynamicArray to dataDynamic.
This patch takes a first step in tightening up how we use the data
pointer in write packets. A const getter is added for the pointer
itself (getConstPtr), and a number of member functions are also made
const accordingly. In a range of places throughout the memory system
the new member is used.
The patch also removes the unused isReadWrite function.
Another churn to clean up undefined behaviour, mostly ARM, but some
parts also touching the generic part of the code base.
Most of the fixes are simply ensuring that proper intialisation. One
of the more subtle changes is the return type of the sign-extension,
which is changed to uint64_t. This is to avoid shifting negative
values (undefined behaviour) in the ISA code.
Mwait works as follows:
1. A cpu monitors an address of interest (monitor instruction)
2. A cpu calls mwait - this loads the cache line into that cpu's cache.
3. The cpu goes to sleep.
4. When another processor requests write permission for the line, it is
evicted from the sleeping cpu's cache. This eviction is forwarded to the
sleeping cpu, which then wakes up.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
This changeset adds probe points that can be used to implement PMU
counters for CPU stats. The following probes are supported:
* BaseCPU::ppCycles / Cycles
* BaseCPU::ppRetiredInsts / RetiredInsts
* BaseCPU::ppRetiredLoads / RetiredLoads
* BaseCPU::ppRetiredStores / RetiredStores
* BaseCPU::ppRetiredBranches RetiredBranches
This patch optimises the passing of StaticInstPtr by avoiding copying
the reference-counting pointer. This avoids first incrementing and
then decrementing the reference-counting pointer.
The call paths for de-scheduling a thread are halt() and suspend(), from
the thread context. There is no call to deallocateContext() in general,
though some CPUs chose to define it. This patch removes the function
from BaseCPU and the cores which do not require it.
activate(), suspend(), and halt() used on thread contexts had an optional
delay parameter. However this parameter was often ignored. Also, when used,
the delay was seemily arbitrarily set to 0 or 1 cycle (no other delays were
ever specified). This patch removes the delay parameter and 'Events'
associated with them across all ISAs and cores. Unused activate logic
is also removed.
This patch changes how faults are passed between methods in an attempt
to copy as few reference-counting pointer instances as possible. This
should avoid unecessary copies being created, contributing to the
increment/decrement of the reference counters.
We currently generate and compile one version of the ISA code per CPU
model. This is obviously wasting a lot of resources at compile
time. This changeset factors out the interface into a separate
ExecContext class, which also serves as documentation for the
interface between CPUs and the ISA code. While doing so, this
changeset also fixes up interface inconsistencies between the
different CPU models.
The main argument for using one set of ISA code per CPU model has
always been performance as this avoid indirect branches in the
generated code. However, this argument does not hold water. Booting
Linux on a simulated ARM system running in atomic mode
(opt/10.linux-boot/realview-simple-atomic) is actually 2% faster
(compiled using clang 3.4) after applying this patch. Additionally,
compilation time is decreased by 35%.
For the o3, add instruction mix (OpClass) histogram at commit (stats
also already collected at issue). For the simple CPUs we add a
histogram of executed instructions
This changesets adds branch predictor support to the
BaseSimpleCPU. The simple CPUs normally don't need a branch predictor,
however, there are at least two cases where it can be desirable:
1) A simple CPU can be used to warm the branch predictor of an O3
CPU before switching to the slower O3 model.
2) The simple CPU can be used as a quick way of evaluating/debugging
new branch predictors since it exposes branch predictor
statistics.
Limitations:
* Since the simple CPU doesn't speculate, only one instruction will
be active in the branch predictor at a time (i.e., the branch
predictor will never see speculative branches).
* The outcome of a branch prediction does not affect the performance
of the simple CPU.