This interface is no longer used, and getting rid of it simplifies the
decoders and code that sets up the decoders. The thread context had been used
to read architectural state which was used to contextualize the instruction
memory as it came in. That was changed so that the state is now sent to the
decoders to keep locally if/when it changes. That's significantly more
efficient.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
Avoid reading them every instruction, and also eliminate the last use of the
thread context in the decoders.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
According to the A15 TRM the value of this register is as follows (assuming 16 word = 64 byte lines)
[31:29] Format - b100 specifies v7
[28] RAZ - b0
[27:24] CWG log2(max writeback size #words) - 0x4 16 words
[23:20] ERG log2(max reservation size #words) - 0x4 16 words
[19:16] DminLine log2(smallest dcache line #words) - 0x4 16 words
[15:14] L1Ip L1 index/tagging policy - b11 specifies PIPT
[13:4] RAZ - b0000000000
[3:0] IminLine log2(smallest icache line #words) - 0x4 16 words
This change allows designating a system as MP capable or not as some
bootloaders/kernels care that it's set right. You can have a single
processor MP capable system, but you can't have a multi-processor
UP only system. This change also fixes the initialization of the MIDR
register.
Enables the CheckerCPU to be selected at runtime with the --checker option
from the configs/example/fs.py and configs/example/se.py configuration
files. Also merges with the SE/FS changes.
New kernels attempt to read CP14 what debug architecture is available.
These changes add the debug registers and return that none is currently
available.
This change adds a master id to each request object which can be
used identify every device in the system that is capable of issuing a request.
This is part of the way to removing the numCpus+1 stats in the cache and
replacing them with the master ids. This is one of a series of changes
that make way for the stats output to be changed to python.
Brings the CheckerCPU back to life to allow FS and SE checking of the
O3CPU. These changes have only been tested with the ARM ISA. Other
ISAs potentially require modification.
There are a set of locations is the linux kernel that are managed via
cache maintence instructions until all processors enable their MMUs & TLBs.
Writes to these locations are manually flushed from the cache to main
memory when the occur so that cores operating without their MMU enabled
and only issuing uncached accesses can receive the correct data. Unfortuantely,
gem5 doesn't support any kind of software directed maintence of the cache.
Until such time as that support exists this patch marks the specific cache blocks
that need to be coherent as non-cacheable until all CPUs enable their MMU and
thus allows gem5 to boot MP systems with caches enabled (a requirement for
booting an O3 cpu and thus an O3 CPU regression).
Adds MISCREG_ID_MMFR2 and removes break on access to MISCREG_CLIDR. Both
registers now return values that are consistent with current ARM
implementations.
Move the saturating bit (which is also saturating) from the renamed register
that holds the flags to the CPSR miscreg and adds a allows setting it in a
similar way to the FP saturating registers. This removes a dependency in
instructions that don't write, but need to preserve the Q bit.
Add registers and components to better support the VersatileEB board.
Made the MIDR and SYS_ID register parameters to ArmSystem and RealviewCtrl
respectively.
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
This change fixes a small bug in the arm copyRegs() code where some registers
wouldn't be copied if the processor was in a mode other than MODE_USER.
Additionally, this change simplifies the way the O3 switchCpu code works by
utilizing TheISA::copyRegs() to copy the required context information
rather than the adhoc copying that goes on in the CPU model. The current code
makes assumptions about the visibility of int and float registers that aren't
true for all architectures in FS mode.
The ISAR registers describe which features the processor supports.
Transcribe the values listed in section B5.2.5 of the ARM ARM
into the registers as read-only values
The ARM performance counters are not currently supported by the model.
This patch interprets a 'reset performance counters' command to mean 'reset
the simulator statistics' instead.
ARM instructions updating cumulative flags (ARM FP exceptions and saturation
flags) are not serialized.
Added aliases for ARM FP exceptions and saturation flags in FPSCR. Removed
write accesses to the FP condition codes for most ARM VFP instructions: only
VCMP and VCMPE instructions update the FP condition codes. Removed a potential
cause of seg. faults in the O3 model for NEON memory macro-ops (ARM).
This change is a low level and pervasive reorganization of how PCs are managed
in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about,
the PC and the NPC, and the lsb of the PC signaled whether or not you were in
PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next
micropc, x86 and ARM introduced variable length instruction sets, and ARM
started to keep track of mode bits in the PC. Each CPU model handled PCs in
its own custom way that needed to be updated individually to handle the new
dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack,
the complexity could be hidden in the ISA at the ISA implementation's expense.
Areas like the branch predictor hadn't been updated to handle branch delay
slots or micropcs, and it turns out that had introduced a significant (10s of
percent) performance bug in SPARC and to a lesser extend MIPS. Rather than
perpetuate the problem by reworking O3 again to handle the PC features needed
by x86, this change was introduced to rework PC handling in a more modular,
transparent, and hopefully efficient way.
PC type:
Rather than having the superset of all possible elements of PC state declared
in each of the CPU models, each ISA defines its own PCState type which has
exactly the elements it needs. A cross product of canned PCState classes are
defined in the new "generic" ISA directory for ISAs with/without delay slots
and microcode. These are either typedef-ed or subclassed by each ISA. To read
or write this structure through a *Context, you use the new pcState() accessor
which reads or writes depending on whether it has an argument. If you just
want the address of the current or next instruction or the current micro PC,
you can get those through read-only accessors on either the PCState type or
the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the
move away from readPC. That name is ambiguous since it's not clear whether or
not it should be the actual address to fetch from, or if it should have extra
bits in it like the PAL mode bit. Each class is free to define its own
functions to get at whatever values it needs however it needs to to be used in
ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the
PC and into a separate field like ARM.
These types can be reset to a particular pc (where npc = pc +
sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as
appropriate), printed, serialized, and compared. There is a branching()
function which encapsulates code in the CPU models that checked if an
instruction branched or not. Exactly what that means in the context of branch
delay slots which can skip an instruction when not taken is ambiguous, and
ideally this function and its uses can be eliminated. PCStates also generally
know how to advance themselves in various ways depending on if they point at
an instruction, a microop, or the last microop of a macroop. More on that
later.
Ideally, accessing all the PCs at once when setting them will improve
performance of M5 even though more data needs to be moved around. This is
because often all the PCs need to be manipulated together, and by getting them
all at once you avoid multiple function calls. Also, the PCs of a particular
thread will have spatial locality in the cache. Previously they were grouped
by element in arrays which spread out accesses.
Advancing the PC:
The PCs were previously managed entirely by the CPU which had to know about PC
semantics, try to figure out which dimension to increment the PC in, what to
set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction
with the PC type itself. Because most of the information about how to
increment the PC (mainly what type of instruction it refers to) is contained
in the instruction object, a new advancePC virtual function was added to the
StaticInst class. Subclasses provide an implementation that moves around the
right element of the PC with a minimal amount of decision making. In ISAs like
Alpha, the instructions always simply assign NPC to PC without having to worry
about micropcs, nnpcs, etc. The added cost of a virtual function call should
be outweighed by not having to figure out as much about what to do with the
PCs and mucking around with the extra elements.
One drawback of making the StaticInsts advance the PC is that you have to
actually have one to advance the PC. This would, superficially, seem to
require decoding an instruction before fetch could advance. This is, as far as
I can tell, realistic. fetch would advance through memory addresses, not PCs,
perhaps predicting new memory addresses using existing ones. More
sophisticated decisions about control flow would be made later on, after the
instruction was decoded, and handed back to fetch. If branching needs to
happen, some amount of decoding needs to happen to see that it's a branch,
what the target is, etc. This could get a little more complicated if that gets
done by the predecoder, but I'm choosing to ignore that for now.
Variable length instructions:
To handle variable length instructions in x86 and ARM, the predecoder now
takes in the current PC by reference to the getExtMachInst function. It can
modify the PC however it needs to (by setting NPC to be the PC + instruction
length, for instance). This could be improved since the CPU doesn't know if
the PC was modified and always has to write it back.
ISA parser:
To support the new API, all PC related operand types were removed from the
parser and replaced with a PCState type. There are two warts on this
implementation. First, as with all the other operand types, the PCState still
has to have a valid operand type even though it doesn't use it. Second, using
syntax like PCS.npc(target) doesn't work for two reasons, this looks like the
syntax for operand type overriding, and the parser can't figure out if you're
reading or writing. Instructions that use the PCS operand (which I've
consistently called it) need to first read it into a local variable,
manipulate it, and then write it back out.
Return address stack:
The return address stack needed a little extra help because, in the presence
of branch delay slots, it has to merge together elements of the return PC and
the call PC. To handle that, a buildRetPC utility function was added. There
are basically only two versions in all the ISAs, but it didn't seem short
enough to put into the generic ISA directory. Also, the branch predictor code
in O3 and InOrder were adjusted so that they always store the PC of the actual
call instruction in the RAS, not the next PC. If the call instruction is a
microop, the next PC refers to the next microop in the same macroop which is
probably not desirable. The buildRetPC function advances the PC intelligently
to the next macroop (in an ISA specific way) so that that case works.
Change in stats:
There were no change in stats except in MIPS and SPARC in the O3 model. MIPS
runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could
likely be improved further by setting call/return instruction flags and taking
advantage of the RAS.
TODO:
Add != operators to the PCState classes, defined trivially to be !(a==b).
Smooth out places where PCs are split apart, passed around, and put back
together later. I think this might happen in SPARC's fault code. Add ISA
specific constructors that allow setting PC elements without calling a bunch
of accessors. Try to eliminate the need for the branching() function. Factor
out Alpha's PAL mode pc bit into a separate flag field, and eliminate places
where it's blindly masked out or tested in the PC.
Also move the "Fault" reference counted pointer type into a separate file,
sim/fault.hh. It would be better to name this less similarly to sim/faults.hh
to reduce confusion, but fault.hh matches the name of the type. We could change
Fault to FaultPtr to match other pointer types, and then changing the name of
the file would make more sense.