gem5/src/cpu/o3/lsq_unit_impl.hh

1294 lines
37 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2010-2012 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2004-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Kevin Lim
* Korey Sewell
*/
#include "arch/generic/debugfaults.hh"
#include "arch/locked_mem.hh"
2011-04-15 19:44:06 +02:00
#include "base/str.hh"
#include "config/the_isa.hh"
#include "cpu/checker/cpu.hh"
#include "cpu/o3/lsq.hh"
#include "cpu/o3/lsq_unit.hh"
#include "debug/Activity.hh"
#include "debug/IEW.hh"
#include "debug/LSQUnit.hh"
#include "debug/O3PipeView.hh"
#include "mem/packet.hh"
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
#include "mem/request.hh"
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
template<class Impl>
LSQUnit<Impl>::WritebackEvent::WritebackEvent(DynInstPtr &_inst, PacketPtr _pkt,
LSQUnit *lsq_ptr)
: Event(Default_Pri, AutoDelete),
inst(_inst), pkt(_pkt), lsqPtr(lsq_ptr)
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
{
}
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
template<class Impl>
void
LSQUnit<Impl>::WritebackEvent::process()
{
assert(!lsqPtr->cpu->switchedOut());
lsqPtr->writeback(inst, pkt);
if (pkt->senderState)
delete pkt->senderState;
delete pkt->req;
delete pkt;
}
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
template<class Impl>
const char *
LSQUnit<Impl>::WritebackEvent::description() const
{
return "Store writeback";
}
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
template<class Impl>
void
LSQUnit<Impl>::completeDataAccess(PacketPtr pkt)
{
LSQSenderState *state = dynamic_cast<LSQSenderState *>(pkt->senderState);
DynInstPtr inst = state->inst;
DPRINTF(IEW, "Writeback event [sn:%lli].\n", inst->seqNum);
DPRINTF(Activity, "Activity: Writeback event [sn:%lli].\n", inst->seqNum);
//iewStage->ldstQueue.removeMSHR(inst->threadNumber,inst->seqNum);
// If this is a split access, wait until all packets are received.
if (TheISA::HasUnalignedMemAcc && !state->complete()) {
delete pkt->req;
delete pkt;
return;
}
assert(!cpu->switchedOut());
if (inst->isSquashed()) {
iewStage->decrWb(inst->seqNum);
} else {
if (!state->noWB) {
if (!TheISA::HasUnalignedMemAcc || !state->isSplit ||
!state->isLoad) {
writeback(inst, pkt);
} else {
writeback(inst, state->mainPkt);
}
}
if (inst->isStore()) {
completeStore(state->idx);
}
}
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
if (TheISA::HasUnalignedMemAcc && state->isSplit && state->isLoad) {
delete state->mainPkt->req;
delete state->mainPkt;
}
delete state;
delete pkt->req;
delete pkt;
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
}
template <class Impl>
LSQUnit<Impl>::LSQUnit()
: loads(0), stores(0), storesToWB(0), cacheBlockMask(0), stalled(false),
isStoreBlocked(false), isLoadBlocked(false),
loadBlockedHandled(false), storeInFlight(false), hasPendingPkt(false)
{
}
template<class Impl>
void
LSQUnit<Impl>::init(O3CPU *cpu_ptr, IEW *iew_ptr, DerivO3CPUParams *params,
LSQ *lsq_ptr, unsigned maxLQEntries, unsigned maxSQEntries,
unsigned id)
{
cpu = cpu_ptr;
iewStage = iew_ptr;
DPRINTF(LSQUnit, "Creating LSQUnit%i object.\n",id);
lsq = lsq_ptr;
lsqID = id;
// Add 1 for the sentinel entry (they are circular queues).
LQEntries = maxLQEntries + 1;
SQEntries = maxSQEntries + 1;
loadQueue.resize(LQEntries);
storeQueue.resize(SQEntries);
depCheckShift = params->LSQDepCheckShift;
checkLoads = params->LSQCheckLoads;
cachePorts = params->cachePorts;
needsTSO = params->needsTSO;
resetState();
}
template<class Impl>
void
LSQUnit<Impl>::resetState()
{
loads = stores = storesToWB = 0;
loadHead = loadTail = 0;
storeHead = storeWBIdx = storeTail = 0;
usedPorts = 0;
retryPkt = NULL;
memDepViolator = NULL;
blockedLoadSeqNum = 0;
stalled = false;
isLoadBlocked = false;
loadBlockedHandled = false;
cacheBlockMask = 0;
}
template<class Impl>
std::string
LSQUnit<Impl>::name() const
{
if (Impl::MaxThreads == 1) {
return iewStage->name() + ".lsq";
} else {
2011-04-21 04:07:45 +02:00
return iewStage->name() + ".lsq.thread" + to_string(lsqID);
}
}
template<class Impl>
void
LSQUnit<Impl>::regStats()
{
lsqForwLoads
.name(name() + ".forwLoads")
.desc("Number of loads that had data forwarded from stores");
invAddrLoads
.name(name() + ".invAddrLoads")
.desc("Number of loads ignored due to an invalid address");
lsqSquashedLoads
.name(name() + ".squashedLoads")
.desc("Number of loads squashed");
lsqIgnoredResponses
.name(name() + ".ignoredResponses")
.desc("Number of memory responses ignored because the instruction is squashed");
lsqMemOrderViolation
.name(name() + ".memOrderViolation")
.desc("Number of memory ordering violations");
lsqSquashedStores
.name(name() + ".squashedStores")
.desc("Number of stores squashed");
invAddrSwpfs
.name(name() + ".invAddrSwpfs")
.desc("Number of software prefetches ignored due to an invalid address");
lsqBlockedLoads
.name(name() + ".blockedLoads")
.desc("Number of blocked loads due to partial load-store forwarding");
lsqRescheduledLoads
.name(name() + ".rescheduledLoads")
.desc("Number of loads that were rescheduled");
lsqCacheBlocked
.name(name() + ".cacheBlocked")
.desc("Number of times an access to memory failed due to the cache being blocked");
}
template<class Impl>
void
LSQUnit<Impl>::setDcachePort(MasterPort *dcache_port)
{
dcachePort = dcache_port;
}
template<class Impl>
void
LSQUnit<Impl>::clearLQ()
{
loadQueue.clear();
}
template<class Impl>
void
LSQUnit<Impl>::clearSQ()
{
storeQueue.clear();
}
template<class Impl>
void
LSQUnit<Impl>::drainSanityCheck() const
{
for (int i = 0; i < loadQueue.size(); ++i)
assert(!loadQueue[i]);
assert(storesToWB == 0);
assert(!retryPkt);
}
template<class Impl>
void
LSQUnit<Impl>::takeOverFrom()
{
resetState();
}
template<class Impl>
void
LSQUnit<Impl>::resizeLQ(unsigned size)
{
unsigned size_plus_sentinel = size + 1;
assert(size_plus_sentinel >= LQEntries);
if (size_plus_sentinel > LQEntries) {
while (size_plus_sentinel > loadQueue.size()) {
DynInstPtr dummy;
loadQueue.push_back(dummy);
LQEntries++;
}
} else {
LQEntries = size_plus_sentinel;
}
}
template<class Impl>
void
LSQUnit<Impl>::resizeSQ(unsigned size)
{
unsigned size_plus_sentinel = size + 1;
if (size_plus_sentinel > SQEntries) {
while (size_plus_sentinel > storeQueue.size()) {
SQEntry dummy;
storeQueue.push_back(dummy);
SQEntries++;
}
} else {
SQEntries = size_plus_sentinel;
}
}
template <class Impl>
void
LSQUnit<Impl>::insert(DynInstPtr &inst)
{
assert(inst->isMemRef());
assert(inst->isLoad() || inst->isStore());
if (inst->isLoad()) {
insertLoad(inst);
} else {
insertStore(inst);
}
inst->setInLSQ();
}
template <class Impl>
void
LSQUnit<Impl>::insertLoad(DynInstPtr &load_inst)
{
assert((loadTail + 1) % LQEntries != loadHead);
assert(loads < LQEntries);
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "Inserting load PC %s, idx:%i [sn:%lli]\n",
load_inst->pcState(), loadTail, load_inst->seqNum);
load_inst->lqIdx = loadTail;
if (stores == 0) {
load_inst->sqIdx = -1;
} else {
load_inst->sqIdx = storeTail;
}
loadQueue[loadTail] = load_inst;
incrLdIdx(loadTail);
++loads;
}
template <class Impl>
void
LSQUnit<Impl>::insertStore(DynInstPtr &store_inst)
{
// Make sure it is not full before inserting an instruction.
assert((storeTail + 1) % SQEntries != storeHead);
assert(stores < SQEntries);
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "Inserting store PC %s, idx:%i [sn:%lli]\n",
store_inst->pcState(), storeTail, store_inst->seqNum);
store_inst->sqIdx = storeTail;
store_inst->lqIdx = loadTail;
storeQueue[storeTail] = SQEntry(store_inst);
incrStIdx(storeTail);
++stores;
}
template <class Impl>
typename Impl::DynInstPtr
LSQUnit<Impl>::getMemDepViolator()
{
DynInstPtr temp = memDepViolator;
memDepViolator = NULL;
return temp;
}
template <class Impl>
unsigned
LSQUnit<Impl>::numFreeEntries()
{
unsigned free_lq_entries = LQEntries - loads;
unsigned free_sq_entries = SQEntries - stores;
// Both the LQ and SQ entries have an extra dummy entry to differentiate
// empty/full conditions. Subtract 1 from the free entries.
if (free_lq_entries < free_sq_entries) {
return free_lq_entries - 1;
} else {
return free_sq_entries - 1;
}
}
template <class Impl>
void
LSQUnit<Impl>::checkSnoop(PacketPtr pkt)
{
int load_idx = loadHead;
if (!cacheBlockMask) {
assert(dcachePort);
Addr bs = dcachePort->peerBlockSize();
// Make sure we actually got a size
assert(bs != 0);
cacheBlockMask = ~(bs - 1);
}
// Unlock the cpu-local monitor when the CPU sees a snoop to a locked
// address. The CPU can speculatively execute a LL operation after a pending
// SC operation in the pipeline and that can make the cache monitor the CPU
// is connected to valid while it really shouldn't be.
for (int x = 0; x < cpu->numActiveThreads(); x++) {
ThreadContext *tc = cpu->getContext(x);
bool no_squash = cpu->thread[x]->noSquashFromTC;
cpu->thread[x]->noSquashFromTC = true;
TheISA::handleLockedSnoop(tc, pkt, cacheBlockMask);
cpu->thread[x]->noSquashFromTC = no_squash;
}
// If this is the only load in the LSQ we don't care
if (load_idx == loadTail)
return;
incrLdIdx(load_idx);
DPRINTF(LSQUnit, "Got snoop for address %#x\n", pkt->getAddr());
Addr invalidate_addr = pkt->getAddr() & cacheBlockMask;
while (load_idx != loadTail) {
DynInstPtr ld_inst = loadQueue[load_idx];
if (!ld_inst->effAddrValid() || ld_inst->uncacheable()) {
incrLdIdx(load_idx);
continue;
}
Addr load_addr = ld_inst->physEffAddr & cacheBlockMask;
DPRINTF(LSQUnit, "-- inst [sn:%lli] load_addr: %#x to pktAddr:%#x\n",
ld_inst->seqNum, load_addr, invalidate_addr);
if (load_addr == invalidate_addr) {
if (ld_inst->possibleLoadViolation()) {
DPRINTF(LSQUnit, "Conflicting load at addr %#x [sn:%lli]\n",
ld_inst->physEffAddr, pkt->getAddr(), ld_inst->seqNum);
// Mark the load for re-execution
ld_inst->fault = new ReExec;
} else {
// If a older load checks this and it's true
// then we might have missed the snoop
// in which case we need to invalidate to be sure
ld_inst->hitExternalSnoop(true);
}
}
incrLdIdx(load_idx);
}
return;
}
template <class Impl>
Fault
LSQUnit<Impl>::checkViolations(int load_idx, DynInstPtr &inst)
{
Addr inst_eff_addr1 = inst->effAddr >> depCheckShift;
Addr inst_eff_addr2 = (inst->effAddr + inst->effSize - 1) >> depCheckShift;
/** @todo in theory you only need to check an instruction that has executed
* however, there isn't a good way in the pipeline at the moment to check
* all instructions that will execute before the store writes back. Thus,
* like the implementation that came before it, we're overly conservative.
*/
while (load_idx != loadTail) {
DynInstPtr ld_inst = loadQueue[load_idx];
if (!ld_inst->effAddrValid() || ld_inst->uncacheable()) {
incrLdIdx(load_idx);
continue;
}
Addr ld_eff_addr1 = ld_inst->effAddr >> depCheckShift;
Addr ld_eff_addr2 =
(ld_inst->effAddr + ld_inst->effSize - 1) >> depCheckShift;
if (inst_eff_addr2 >= ld_eff_addr1 && inst_eff_addr1 <= ld_eff_addr2) {
if (inst->isLoad()) {
// If this load is to the same block as an external snoop
// invalidate that we've observed then the load needs to be
// squashed as it could have newer data
if (ld_inst->hitExternalSnoop()) {
if (!memDepViolator ||
ld_inst->seqNum < memDepViolator->seqNum) {
DPRINTF(LSQUnit, "Detected fault with inst [sn:%lli] "
2011-09-27 09:25:26 +02:00
"and [sn:%lli] at address %#x\n",
inst->seqNum, ld_inst->seqNum, ld_eff_addr1);
memDepViolator = ld_inst;
++lsqMemOrderViolation;
return new GenericISA::M5PanicFault(
"Detected fault with inst [sn:%lli] and "
"[sn:%lli] at address %#x\n",
inst->seqNum, ld_inst->seqNum, ld_eff_addr1);
}
}
// Otherwise, mark the load has a possible load violation
// and if we see a snoop before it's commited, we need to squash
ld_inst->possibleLoadViolation(true);
DPRINTF(LSQUnit, "Found possible load violaiton at addr: %#x"
" between instructions [sn:%lli] and [sn:%lli]\n",
inst_eff_addr1, inst->seqNum, ld_inst->seqNum);
} else {
// A load/store incorrectly passed this store.
// Check if we already have a violator, or if it's newer
// squash and refetch.
if (memDepViolator && ld_inst->seqNum > memDepViolator->seqNum)
break;
2011-09-27 09:25:26 +02:00
DPRINTF(LSQUnit, "Detected fault with inst [sn:%lli] and "
"[sn:%lli] at address %#x\n",
inst->seqNum, ld_inst->seqNum, ld_eff_addr1);
memDepViolator = ld_inst;
++lsqMemOrderViolation;
return new GenericISA::M5PanicFault("Detected fault with "
"inst [sn:%lli] and [sn:%lli] at address %#x\n",
inst->seqNum, ld_inst->seqNum, ld_eff_addr1);
}
}
incrLdIdx(load_idx);
}
return NoFault;
}
template <class Impl>
Fault
LSQUnit<Impl>::executeLoad(DynInstPtr &inst)
{
using namespace TheISA;
// Execute a specific load.
Fault load_fault = NoFault;
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "Executing load PC %s, [sn:%lli]\n",
inst->pcState(), inst->seqNum);
assert(!inst->isSquashed());
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
load_fault = inst->initiateAcc();
if (inst->isTranslationDelayed() &&
load_fault == NoFault)
return load_fault;
// If the instruction faulted or predicated false, then we need to send it
// along to commit without the instruction completing.
if (load_fault != NoFault || inst->readPredicate() == false) {
// Send this instruction to commit, also make sure iew stage
// realizes there is activity.
// Mark it as executed unless it is an uncached load that
// needs to hit the head of commit.
if (inst->readPredicate() == false)
inst->forwardOldRegs();
DPRINTF(LSQUnit, "Load [sn:%lli] not executed from %s\n",
inst->seqNum,
(load_fault != NoFault ? "fault" : "predication"));
if (!(inst->hasRequest() && inst->uncacheable()) ||
inst->isAtCommit()) {
inst->setExecuted();
}
iewStage->instToCommit(inst);
iewStage->activityThisCycle();
} else if (!loadBlocked()) {
assert(inst->effAddrValid());
int load_idx = inst->lqIdx;
incrLdIdx(load_idx);
if (checkLoads)
return checkViolations(load_idx, inst);
}
return load_fault;
}
template <class Impl>
Fault
LSQUnit<Impl>::executeStore(DynInstPtr &store_inst)
{
using namespace TheISA;
// Make sure that a store exists.
assert(stores != 0);
int store_idx = store_inst->sqIdx;
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "Executing store PC %s [sn:%lli]\n",
store_inst->pcState(), store_inst->seqNum);
assert(!store_inst->isSquashed());
// Check the recently completed loads to see if any match this store's
// address. If so, then we have a memory ordering violation.
int load_idx = store_inst->lqIdx;
Fault store_fault = store_inst->initiateAcc();
if (store_inst->isTranslationDelayed() &&
store_fault == NoFault)
return store_fault;
if (store_inst->readPredicate() == false)
store_inst->forwardOldRegs();
if (storeQueue[store_idx].size == 0) {
DPRINTF(LSQUnit,"Fault on Store PC %s, [sn:%lli], Size = 0\n",
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
store_inst->pcState(), store_inst->seqNum);
return store_fault;
} else if (store_inst->readPredicate() == false) {
DPRINTF(LSQUnit, "Store [sn:%lli] not executed from predication\n",
store_inst->seqNum);
return store_fault;
}
assert(store_fault == NoFault);
if (store_inst->isStoreConditional()) {
// Store conditionals need to set themselves as able to
// writeback if we haven't had a fault by here.
storeQueue[store_idx].canWB = true;
++storesToWB;
}
return checkViolations(load_idx, store_inst);
}
template <class Impl>
void
LSQUnit<Impl>::commitLoad()
{
assert(loadQueue[loadHead]);
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "Committing head load instruction, PC %s\n",
loadQueue[loadHead]->pcState());
loadQueue[loadHead] = NULL;
incrLdIdx(loadHead);
--loads;
}
template <class Impl>
void
LSQUnit<Impl>::commitLoads(InstSeqNum &youngest_inst)
{
assert(loads == 0 || loadQueue[loadHead]);
while (loads != 0 && loadQueue[loadHead]->seqNum <= youngest_inst) {
commitLoad();
}
}
template <class Impl>
void
LSQUnit<Impl>::commitStores(InstSeqNum &youngest_inst)
{
assert(stores == 0 || storeQueue[storeHead].inst);
int store_idx = storeHead;
while (store_idx != storeTail) {
assert(storeQueue[store_idx].inst);
// Mark any stores that are now committed and have not yet
// been marked as able to write back.
if (!storeQueue[store_idx].canWB) {
if (storeQueue[store_idx].inst->seqNum > youngest_inst) {
break;
}
DPRINTF(LSQUnit, "Marking store as able to write back, PC "
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
"%s [sn:%lli]\n",
storeQueue[store_idx].inst->pcState(),
storeQueue[store_idx].inst->seqNum);
storeQueue[store_idx].canWB = true;
++storesToWB;
}
incrStIdx(store_idx);
}
}
template <class Impl>
void
LSQUnit<Impl>::writebackPendingStore()
{
if (hasPendingPkt) {
assert(pendingPkt != NULL);
// If the cache is blocked, this will store the packet for retry.
if (sendStore(pendingPkt)) {
storePostSend(pendingPkt);
}
pendingPkt = NULL;
hasPendingPkt = false;
}
}
template <class Impl>
void
LSQUnit<Impl>::writebackStores()
{
// First writeback the second packet from any split store that didn't
// complete last cycle because there weren't enough cache ports available.
if (TheISA::HasUnalignedMemAcc) {
writebackPendingStore();
}
while (storesToWB > 0 &&
storeWBIdx != storeTail &&
storeQueue[storeWBIdx].inst &&
storeQueue[storeWBIdx].canWB &&
((!needsTSO) || (!storeInFlight)) &&
usedPorts < cachePorts) {
if (isStoreBlocked || lsq->cacheBlocked()) {
DPRINTF(LSQUnit, "Unable to write back any more stores, cache"
" is blocked!\n");
break;
}
// Store didn't write any data so no need to write it back to
// memory.
if (storeQueue[storeWBIdx].size == 0) {
completeStore(storeWBIdx);
incrStIdx(storeWBIdx);
continue;
}
++usedPorts;
if (storeQueue[storeWBIdx].inst->isDataPrefetch()) {
incrStIdx(storeWBIdx);
continue;
}
assert(storeQueue[storeWBIdx].req);
assert(!storeQueue[storeWBIdx].committed);
if (TheISA::HasUnalignedMemAcc && storeQueue[storeWBIdx].isSplit) {
assert(storeQueue[storeWBIdx].sreqLow);
assert(storeQueue[storeWBIdx].sreqHigh);
}
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
DynInstPtr inst = storeQueue[storeWBIdx].inst;
Request *req = storeQueue[storeWBIdx].req;
RequestPtr sreqLow = storeQueue[storeWBIdx].sreqLow;
RequestPtr sreqHigh = storeQueue[storeWBIdx].sreqHigh;
storeQueue[storeWBIdx].committed = true;
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
assert(!inst->memData);
inst->memData = new uint8_t[64];
memcpy(inst->memData, storeQueue[storeWBIdx].data, req->getSize());
Fixes to get compiling to work. This is mainly fixing up some includes; changing functions within the XCs; changing MemReqPtrs to Requests or Packets where appropriate. Currently the O3 and Ozone CPUs do not work in the new memory system; I still need to fix up the ports to work and handle responses properly. This check-in is so that the merge between m5 and newmem is no longer outstanding. src/SConscript: Need to include FU Pool for new CPU model. I'll try to figure out a cleaner way to handle this in the future. src/base/traceflags.py: Include new traces flags, fix up merge mess up. src/cpu/SConscript: Include the base_dyn_inst.cc as one of othe sources. Don't compile the Ozone CPU for now. src/cpu/base.cc: Remove an extra } from the merge. src/cpu/base_dyn_inst.cc: Fixes to make compiling work. Don't instantiate the OzoneCPU for now. src/cpu/base_dyn_inst.hh: src/cpu/o3/2bit_local_pred.cc: src/cpu/o3/alpha_cpu_builder.cc: src/cpu/o3/alpha_cpu_impl.hh: src/cpu/o3/alpha_dyn_inst.hh: src/cpu/o3/alpha_params.hh: src/cpu/o3/bpred_unit.cc: src/cpu/o3/btb.hh: src/cpu/o3/commit.hh: src/cpu/o3/commit_impl.hh: src/cpu/o3/cpu.cc: src/cpu/o3/cpu.hh: src/cpu/o3/fetch.hh: src/cpu/o3/fetch_impl.hh: src/cpu/o3/free_list.hh: src/cpu/o3/iew.hh: src/cpu/o3/iew_impl.hh: src/cpu/o3/inst_queue.hh: src/cpu/o3/inst_queue_impl.hh: src/cpu/o3/regfile.hh: src/cpu/o3/sat_counter.hh: src/cpu/op_class.hh: src/cpu/ozone/cpu.hh: src/cpu/checker/cpu.cc: src/cpu/checker/cpu.hh: src/cpu/checker/exec_context.hh: src/cpu/checker/o3_cpu_builder.cc: src/cpu/ozone/cpu_impl.hh: src/mem/request.hh: src/cpu/o3/fu_pool.hh: src/cpu/o3/lsq.hh: src/cpu/o3/lsq_unit.hh: src/cpu/o3/lsq_unit_impl.hh: src/cpu/o3/thread_state.hh: src/cpu/ozone/back_end.hh: src/cpu/ozone/dyn_inst.cc: src/cpu/ozone/dyn_inst.hh: src/cpu/ozone/front_end.hh: src/cpu/ozone/inorder_back_end.hh: src/cpu/ozone/lw_back_end.hh: src/cpu/ozone/lw_lsq.hh: src/cpu/ozone/ozone_impl.hh: src/cpu/ozone/thread_state.hh: Fixes to get compiling to work. src/cpu/o3/alpha_cpu.hh: Fixes to get compiling to work. Float reg accessors have changed, as well as MemReqPtrs to RequestPtrs. src/cpu/o3/alpha_dyn_inst_impl.hh: Fixes to get compiling to work. Pass in the packet to the completeAcc function. Fix up syscall function. --HG-- rename : cpu/activity.cc => src/cpu/activity.cc rename : cpu/activity.hh => src/cpu/activity.hh rename : cpu/checker/cpu.cc => src/cpu/checker/cpu.cc rename : cpu/checker/cpu.hh => src/cpu/checker/cpu.hh rename : cpu/checker/cpu_builder.cc => src/cpu/checker/cpu_builder.cc rename : cpu/checker/exec_context.hh => src/cpu/checker/exec_context.hh rename : cpu/checker/o3_cpu_builder.cc => src/cpu/checker/o3_cpu_builder.cc rename : cpu/o3/dep_graph.hh => src/cpu/o3/dep_graph.hh rename : cpu/o3/fu_pool.cc => src/cpu/o3/fu_pool.cc rename : cpu/o3/fu_pool.hh => src/cpu/o3/fu_pool.hh rename : cpu/o3/lsq.cc => src/cpu/o3/lsq.cc rename : cpu/o3/lsq.hh => src/cpu/o3/lsq.hh rename : cpu/o3/lsq_impl.hh => src/cpu/o3/lsq_impl.hh rename : cpu/o3/lsq_unit.cc => src/cpu/o3/lsq_unit.cc rename : cpu/o3/lsq_unit.hh => src/cpu/o3/lsq_unit.hh rename : cpu/o3/lsq_unit_impl.hh => src/cpu/o3/lsq_unit_impl.hh rename : cpu/o3/scoreboard.cc => src/cpu/o3/scoreboard.cc rename : cpu/o3/scoreboard.hh => src/cpu/o3/scoreboard.hh rename : cpu/o3/thread_state.hh => src/cpu/o3/thread_state.hh rename : cpu/ozone/back_end.cc => src/cpu/ozone/back_end.cc rename : cpu/ozone/back_end.hh => src/cpu/ozone/back_end.hh rename : cpu/ozone/back_end_impl.hh => src/cpu/ozone/back_end_impl.hh rename : cpu/ozone/cpu_builder.cc => src/cpu/ozone/cpu_builder.cc rename : cpu/ozone/dyn_inst.cc => src/cpu/ozone/dyn_inst.cc rename : cpu/ozone/dyn_inst.hh => src/cpu/ozone/dyn_inst.hh rename : cpu/ozone/dyn_inst_impl.hh => src/cpu/ozone/dyn_inst_impl.hh rename : cpu/ozone/front_end.cc => src/cpu/ozone/front_end.cc rename : cpu/ozone/front_end.hh => src/cpu/ozone/front_end.hh rename : cpu/ozone/front_end_impl.hh => src/cpu/ozone/front_end_impl.hh rename : cpu/ozone/inorder_back_end.cc => src/cpu/ozone/inorder_back_end.cc rename : cpu/ozone/inorder_back_end.hh => src/cpu/ozone/inorder_back_end.hh rename : cpu/ozone/inorder_back_end_impl.hh => src/cpu/ozone/inorder_back_end_impl.hh rename : cpu/ozone/inst_queue.cc => src/cpu/ozone/inst_queue.cc rename : cpu/ozone/inst_queue.hh => src/cpu/ozone/inst_queue.hh rename : cpu/ozone/inst_queue_impl.hh => src/cpu/ozone/inst_queue_impl.hh rename : cpu/ozone/lsq_unit.cc => src/cpu/ozone/lsq_unit.cc rename : cpu/ozone/lsq_unit.hh => src/cpu/ozone/lsq_unit.hh rename : cpu/ozone/lsq_unit_impl.hh => src/cpu/ozone/lsq_unit_impl.hh rename : cpu/ozone/lw_back_end.cc => src/cpu/ozone/lw_back_end.cc rename : cpu/ozone/lw_back_end.hh => src/cpu/ozone/lw_back_end.hh rename : cpu/ozone/lw_back_end_impl.hh => src/cpu/ozone/lw_back_end_impl.hh rename : cpu/ozone/lw_lsq.cc => src/cpu/ozone/lw_lsq.cc rename : cpu/ozone/lw_lsq.hh => src/cpu/ozone/lw_lsq.hh rename : cpu/ozone/lw_lsq_impl.hh => src/cpu/ozone/lw_lsq_impl.hh rename : cpu/ozone/null_predictor.hh => src/cpu/ozone/null_predictor.hh rename : cpu/ozone/ozone_impl.hh => src/cpu/ozone/ozone_impl.hh rename : cpu/ozone/rename_table.cc => src/cpu/ozone/rename_table.cc rename : cpu/ozone/rename_table.hh => src/cpu/ozone/rename_table.hh rename : cpu/ozone/rename_table_impl.hh => src/cpu/ozone/rename_table_impl.hh rename : cpu/ozone/simple_impl.hh => src/cpu/ozone/simple_impl.hh rename : cpu/ozone/simple_params.hh => src/cpu/ozone/simple_params.hh rename : cpu/ozone/thread_state.hh => src/cpu/ozone/thread_state.hh rename : cpu/quiesce_event.cc => src/cpu/quiesce_event.cc rename : cpu/quiesce_event.hh => src/cpu/quiesce_event.hh rename : cpu/thread_state.hh => src/cpu/thread_state.hh rename : python/m5/objects/FUPool.py => src/python/m5/objects/FUPool.py rename : python/m5/objects/OzoneCPU.py => src/python/m5/objects/OzoneCPU.py rename : python/m5/objects/SimpleOzoneCPU.py => src/python/m5/objects/SimpleOzoneCPU.py extra : convert_revision : ca7f0fbf65ee1a70d482fb4eda9a1840c7f9b8f8
2006-06-03 00:15:20 +02:00
MemCmd command =
req->isSwap() ? MemCmd::SwapReq :
2009-04-20 06:44:15 +02:00
(req->isLLSC() ? MemCmd::StoreCondReq : MemCmd::WriteReq);
PacketPtr data_pkt;
PacketPtr snd_data_pkt = NULL;
LSQSenderState *state = new LSQSenderState;
state->isLoad = false;
state->idx = storeWBIdx;
state->inst = inst;
if (!TheISA::HasUnalignedMemAcc || !storeQueue[storeWBIdx].isSplit) {
// Build a single data packet if the store isn't split.
MEM: Remove the Broadcast destination from the packet This patch simplifies the packet by removing the broadcast flag and instead more firmly relying on (and enforcing) the semantics of transactions in the classic memory system, i.e. request packets are routed from a master to a slave based on the address, and when they are created they have neither a valid source, nor destination. On their way to the slave, the request packet is updated with a source field for all modules that multiplex packets from multiple master (e.g. a bus). When a request packet is turned into a response packet (at the final slave), it moves the potentially populated source field to the destination field, and the response packet is routed through any multiplexing components back to the master based on the destination field. Modules that connect multiplexing components, such as caches and bridges store any existing source and destination field in the sender state as a stack (just as before). The packet constructor is simplified in that there is no longer a need to pass the Packet::Broadcast as the destination (this was always the case for the classic memory system). In the case of Ruby, rather than using the parameter to the constructor we now rely on setDest, as there is already another three-argument constructor in the packet class. In many places where the packet information was printed as part of DPRINTFs, request packets would be printed with a numeric "dest" that would always be -1 (Broadcast) and that field is now removed from the printing.
2012-04-14 11:45:55 +02:00
data_pkt = new Packet(req, command);
data_pkt->dataStatic(inst->memData);
data_pkt->senderState = state;
} else {
// Create two packets if the store is split in two.
MEM: Remove the Broadcast destination from the packet This patch simplifies the packet by removing the broadcast flag and instead more firmly relying on (and enforcing) the semantics of transactions in the classic memory system, i.e. request packets are routed from a master to a slave based on the address, and when they are created they have neither a valid source, nor destination. On their way to the slave, the request packet is updated with a source field for all modules that multiplex packets from multiple master (e.g. a bus). When a request packet is turned into a response packet (at the final slave), it moves the potentially populated source field to the destination field, and the response packet is routed through any multiplexing components back to the master based on the destination field. Modules that connect multiplexing components, such as caches and bridges store any existing source and destination field in the sender state as a stack (just as before). The packet constructor is simplified in that there is no longer a need to pass the Packet::Broadcast as the destination (this was always the case for the classic memory system). In the case of Ruby, rather than using the parameter to the constructor we now rely on setDest, as there is already another three-argument constructor in the packet class. In many places where the packet information was printed as part of DPRINTFs, request packets would be printed with a numeric "dest" that would always be -1 (Broadcast) and that field is now removed from the printing.
2012-04-14 11:45:55 +02:00
data_pkt = new Packet(sreqLow, command);
snd_data_pkt = new Packet(sreqHigh, command);
data_pkt->dataStatic(inst->memData);
snd_data_pkt->dataStatic(inst->memData + sreqLow->getSize());
data_pkt->senderState = state;
snd_data_pkt->senderState = state;
state->isSplit = true;
state->outstanding = 2;
// Can delete the main request now.
delete req;
req = sreqLow;
}
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit, "D-Cache: Writing back store idx:%i PC:%s "
"to Addr:%#x, data:%#x [sn:%lli]\n",
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
storeWBIdx, inst->pcState(),
req->getPaddr(), (int)*(inst->memData),
inst->seqNum);
// @todo: Remove this SC hack once the memory system handles it.
if (inst->isStoreConditional()) {
assert(!storeQueue[storeWBIdx].isSplit);
// Disable recording the result temporarily. Writing to
// misc regs normally updates the result, but this is not
// the desired behavior when handling store conditionals.
inst->recordResult(false);
bool success = TheISA::handleLockedWrite(inst.get(), req);
inst->recordResult(true);
if (!success) {
// Instantly complete this store.
DPRINTF(LSQUnit, "Store conditional [sn:%lli] failed. "
"Instantly completing it.\n",
inst->seqNum);
WritebackEvent *wb = new WritebackEvent(inst, data_pkt, this);
cpu->schedule(wb, curTick() + 1);
if (cpu->checker) {
// Make sure to set the LLSC data for verification
// if checker is loaded
inst->reqToVerify->setExtraData(0);
inst->completeAcc(data_pkt);
}
completeStore(storeWBIdx);
incrStIdx(storeWBIdx);
continue;
}
} else {
// Non-store conditionals do not need a writeback.
state->noWB = true;
}
bool split =
TheISA::HasUnalignedMemAcc && storeQueue[storeWBIdx].isSplit;
ThreadContext *thread = cpu->tcBase(lsqID);
if (req->isMmappedIpr()) {
assert(!inst->isStoreConditional());
TheISA::handleIprWrite(thread, data_pkt);
delete data_pkt;
if (split) {
assert(snd_data_pkt->req->isMmappedIpr());
TheISA::handleIprWrite(thread, snd_data_pkt);
delete snd_data_pkt;
delete sreqLow;
delete sreqHigh;
}
delete state;
delete req;
completeStore(storeWBIdx);
incrStIdx(storeWBIdx);
} else if (!sendStore(data_pkt)) {
DPRINTF(IEW, "D-Cache became blocked when writing [sn:%lli], will"
"retry later\n",
inst->seqNum);
// Need to store the second packet, if split.
if (split) {
state->pktToSend = true;
state->pendingPacket = snd_data_pkt;
}
} else {
// If split, try to send the second packet too
if (split) {
assert(snd_data_pkt);
// Ensure there are enough ports to use.
if (usedPorts < cachePorts) {
++usedPorts;
if (sendStore(snd_data_pkt)) {
storePostSend(snd_data_pkt);
} else {
DPRINTF(IEW, "D-Cache became blocked when writing"
" [sn:%lli] second packet, will retry later\n",
inst->seqNum);
}
} else {
// Store the packet for when there's free ports.
assert(pendingPkt == NULL);
pendingPkt = snd_data_pkt;
hasPendingPkt = true;
}
} else {
// Not a split store.
storePostSend(data_pkt);
}
}
}
// Not sure this should set it to 0.
usedPorts = 0;
assert(stores >= 0 && storesToWB >= 0);
}
/*template <class Impl>
void
LSQUnit<Impl>::removeMSHR(InstSeqNum seqNum)
{
list<InstSeqNum>::iterator mshr_it = find(mshrSeqNums.begin(),
mshrSeqNums.end(),
seqNum);
if (mshr_it != mshrSeqNums.end()) {
mshrSeqNums.erase(mshr_it);
DPRINTF(LSQUnit, "Removing MSHR. count = %i\n",mshrSeqNums.size());
}
}*/
template <class Impl>
void
LSQUnit<Impl>::squash(const InstSeqNum &squashed_num)
{
DPRINTF(LSQUnit, "Squashing until [sn:%lli]!"
"(Loads:%i Stores:%i)\n", squashed_num, loads, stores);
int load_idx = loadTail;
decrLdIdx(load_idx);
while (loads != 0 && loadQueue[load_idx]->seqNum > squashed_num) {
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit,"Load Instruction PC %s squashed, "
"[sn:%lli]\n",
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
loadQueue[load_idx]->pcState(),
loadQueue[load_idx]->seqNum);
if (isStalled() && load_idx == stallingLoadIdx) {
stalled = false;
stallingStoreIsn = 0;
stallingLoadIdx = 0;
}
// Clear the smart pointer to make sure it is decremented.
loadQueue[load_idx]->setSquashed();
loadQueue[load_idx] = NULL;
--loads;
// Inefficient!
loadTail = load_idx;
decrLdIdx(load_idx);
++lsqSquashedLoads;
}
if (isLoadBlocked) {
if (squashed_num < blockedLoadSeqNum) {
isLoadBlocked = false;
loadBlockedHandled = false;
blockedLoadSeqNum = 0;
}
}
if (memDepViolator && squashed_num < memDepViolator->seqNum) {
memDepViolator = NULL;
}
int store_idx = storeTail;
decrStIdx(store_idx);
while (stores != 0 &&
storeQueue[store_idx].inst->seqNum > squashed_num) {
// Instructions marked as can WB are already committed.
if (storeQueue[store_idx].canWB) {
break;
}
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
DPRINTF(LSQUnit,"Store Instruction PC %s squashed, "
"idx:%i [sn:%lli]\n",
ISA,CPU,etc: Create an ISA defined PC type that abstracts out ISA behaviors. This change is a low level and pervasive reorganization of how PCs are managed in M5. Back when Alpha was the only ISA, there were only 2 PCs to worry about, the PC and the NPC, and the lsb of the PC signaled whether or not you were in PAL mode. As other ISAs were added, we had to add an NNPC, micro PC and next micropc, x86 and ARM introduced variable length instruction sets, and ARM started to keep track of mode bits in the PC. Each CPU model handled PCs in its own custom way that needed to be updated individually to handle the new dimensions of variability, or, in the case of ARMs mode-bit-in-the-pc hack, the complexity could be hidden in the ISA at the ISA implementation's expense. Areas like the branch predictor hadn't been updated to handle branch delay slots or micropcs, and it turns out that had introduced a significant (10s of percent) performance bug in SPARC and to a lesser extend MIPS. Rather than perpetuate the problem by reworking O3 again to handle the PC features needed by x86, this change was introduced to rework PC handling in a more modular, transparent, and hopefully efficient way. PC type: Rather than having the superset of all possible elements of PC state declared in each of the CPU models, each ISA defines its own PCState type which has exactly the elements it needs. A cross product of canned PCState classes are defined in the new "generic" ISA directory for ISAs with/without delay slots and microcode. These are either typedef-ed or subclassed by each ISA. To read or write this structure through a *Context, you use the new pcState() accessor which reads or writes depending on whether it has an argument. If you just want the address of the current or next instruction or the current micro PC, you can get those through read-only accessors on either the PCState type or the *Contexts. These are instAddr(), nextInstAddr(), and microPC(). Note the move away from readPC. That name is ambiguous since it's not clear whether or not it should be the actual address to fetch from, or if it should have extra bits in it like the PAL mode bit. Each class is free to define its own functions to get at whatever values it needs however it needs to to be used in ISA specific code. Eventually Alpha's PAL mode bit could be moved out of the PC and into a separate field like ARM. These types can be reset to a particular pc (where npc = pc + sizeof(MachInst), nnpc = npc + sizeof(MachInst), upc = 0, nupc = 1 as appropriate), printed, serialized, and compared. There is a branching() function which encapsulates code in the CPU models that checked if an instruction branched or not. Exactly what that means in the context of branch delay slots which can skip an instruction when not taken is ambiguous, and ideally this function and its uses can be eliminated. PCStates also generally know how to advance themselves in various ways depending on if they point at an instruction, a microop, or the last microop of a macroop. More on that later. Ideally, accessing all the PCs at once when setting them will improve performance of M5 even though more data needs to be moved around. This is because often all the PCs need to be manipulated together, and by getting them all at once you avoid multiple function calls. Also, the PCs of a particular thread will have spatial locality in the cache. Previously they were grouped by element in arrays which spread out accesses. Advancing the PC: The PCs were previously managed entirely by the CPU which had to know about PC semantics, try to figure out which dimension to increment the PC in, what to set NPC/NNPC, etc. These decisions are best left to the ISA in conjunction with the PC type itself. Because most of the information about how to increment the PC (mainly what type of instruction it refers to) is contained in the instruction object, a new advancePC virtual function was added to the StaticInst class. Subclasses provide an implementation that moves around the right element of the PC with a minimal amount of decision making. In ISAs like Alpha, the instructions always simply assign NPC to PC without having to worry about micropcs, nnpcs, etc. The added cost of a virtual function call should be outweighed by not having to figure out as much about what to do with the PCs and mucking around with the extra elements. One drawback of making the StaticInsts advance the PC is that you have to actually have one to advance the PC. This would, superficially, seem to require decoding an instruction before fetch could advance. This is, as far as I can tell, realistic. fetch would advance through memory addresses, not PCs, perhaps predicting new memory addresses using existing ones. More sophisticated decisions about control flow would be made later on, after the instruction was decoded, and handed back to fetch. If branching needs to happen, some amount of decoding needs to happen to see that it's a branch, what the target is, etc. This could get a little more complicated if that gets done by the predecoder, but I'm choosing to ignore that for now. Variable length instructions: To handle variable length instructions in x86 and ARM, the predecoder now takes in the current PC by reference to the getExtMachInst function. It can modify the PC however it needs to (by setting NPC to be the PC + instruction length, for instance). This could be improved since the CPU doesn't know if the PC was modified and always has to write it back. ISA parser: To support the new API, all PC related operand types were removed from the parser and replaced with a PCState type. There are two warts on this implementation. First, as with all the other operand types, the PCState still has to have a valid operand type even though it doesn't use it. Second, using syntax like PCS.npc(target) doesn't work for two reasons, this looks like the syntax for operand type overriding, and the parser can't figure out if you're reading or writing. Instructions that use the PCS operand (which I've consistently called it) need to first read it into a local variable, manipulate it, and then write it back out. Return address stack: The return address stack needed a little extra help because, in the presence of branch delay slots, it has to merge together elements of the return PC and the call PC. To handle that, a buildRetPC utility function was added. There are basically only two versions in all the ISAs, but it didn't seem short enough to put into the generic ISA directory. Also, the branch predictor code in O3 and InOrder were adjusted so that they always store the PC of the actual call instruction in the RAS, not the next PC. If the call instruction is a microop, the next PC refers to the next microop in the same macroop which is probably not desirable. The buildRetPC function advances the PC intelligently to the next macroop (in an ISA specific way) so that that case works. Change in stats: There were no change in stats except in MIPS and SPARC in the O3 model. MIPS runs in about 9% fewer ticks. SPARC runs with 30%-50% fewer ticks, which could likely be improved further by setting call/return instruction flags and taking advantage of the RAS. TODO: Add != operators to the PCState classes, defined trivially to be !(a==b). Smooth out places where PCs are split apart, passed around, and put back together later. I think this might happen in SPARC's fault code. Add ISA specific constructors that allow setting PC elements without calling a bunch of accessors. Try to eliminate the need for the branching() function. Factor out Alpha's PAL mode pc bit into a separate flag field, and eliminate places where it's blindly masked out or tested in the PC.
2010-10-31 08:07:20 +01:00
storeQueue[store_idx].inst->pcState(),
store_idx, storeQueue[store_idx].inst->seqNum);
// I don't think this can happen. It should have been cleared
// by the stalling load.
if (isStalled() &&
storeQueue[store_idx].inst->seqNum == stallingStoreIsn) {
panic("Is stalled should have been cleared by stalling load!\n");
stalled = false;
stallingStoreIsn = 0;
}
// Clear the smart pointer to make sure it is decremented.
storeQueue[store_idx].inst->setSquashed();
storeQueue[store_idx].inst = NULL;
storeQueue[store_idx].canWB = 0;
// Must delete request now that it wasn't handed off to
// memory. This is quite ugly. @todo: Figure out the proper
// place to really handle request deletes.
delete storeQueue[store_idx].req;
if (TheISA::HasUnalignedMemAcc && storeQueue[store_idx].isSplit) {
delete storeQueue[store_idx].sreqLow;
delete storeQueue[store_idx].sreqHigh;
storeQueue[store_idx].sreqLow = NULL;
storeQueue[store_idx].sreqHigh = NULL;
}
storeQueue[store_idx].req = NULL;
--stores;
// Inefficient!
storeTail = store_idx;
decrStIdx(store_idx);
++lsqSquashedStores;
}
}
template <class Impl>
void
LSQUnit<Impl>::storePostSend(PacketPtr pkt)
{
if (isStalled() &&
storeQueue[storeWBIdx].inst->seqNum == stallingStoreIsn) {
DPRINTF(LSQUnit, "Unstalling, stalling store [sn:%lli] "
"load idx:%i\n",
stallingStoreIsn, stallingLoadIdx);
stalled = false;
stallingStoreIsn = 0;
iewStage->replayMemInst(loadQueue[stallingLoadIdx]);
}
if (!storeQueue[storeWBIdx].inst->isStoreConditional()) {
// The store is basically completed at this time. This
// only works so long as the checker doesn't try to
// verify the value in memory for stores.
storeQueue[storeWBIdx].inst->setCompleted();
if (cpu->checker) {
cpu->checker->verify(storeQueue[storeWBIdx].inst);
}
}
if (needsTSO) {
storeInFlight = true;
}
incrStIdx(storeWBIdx);
}
template <class Impl>
void
LSQUnit<Impl>::writeback(DynInstPtr &inst, PacketPtr pkt)
{
iewStage->wakeCPU();
// Squashed instructions do not need to complete their access.
if (inst->isSquashed()) {
iewStage->decrWb(inst->seqNum);
assert(!inst->isStore());
++lsqIgnoredResponses;
return;
}
if (!inst->isExecuted()) {
inst->setExecuted();
// Complete access to copy data to proper place.
inst->completeAcc(pkt);
}
// Need to insert instruction into queue to commit
iewStage->instToCommit(inst);
iewStage->activityThisCycle();
// see if this load changed the PC
iewStage->checkMisprediction(inst);
}
template <class Impl>
void
LSQUnit<Impl>::completeStore(int store_idx)
{
assert(storeQueue[store_idx].inst);
storeQueue[store_idx].completed = true;
--storesToWB;
// A bit conservative because a store completion may not free up entries,
// but hopefully avoids two store completions in one cycle from making
// the CPU tick twice.
Updates to fix merge issues and bring almost everything up to working speed. Ozone CPU remains untested, but everything else compiles and runs. src/arch/alpha/isa_traits.hh: This got changed to the wrong version by accident. src/cpu/base.cc: Fix up progress event to not schedule itself if the interval is set to 0. src/cpu/base.hh: Fix up the CPU Progress Event to not print itself if it's set to 0. Also remove stats_reset_inst (something I added to m5 but isn't necessary here). src/cpu/base_dyn_inst.hh: src/cpu/checker/cpu.hh: Remove float variable of instResult; it's always held within the double part now. src/cpu/checker/cpu_impl.hh: Use thread and not cpuXC. src/cpu/o3/alpha/cpu_builder.cc: src/cpu/o3/checker_builder.cc: src/cpu/ozone/checker_builder.cc: src/cpu/ozone/cpu_builder.cc: src/python/m5/objects/BaseCPU.py: Remove stats_reset_inst. src/cpu/o3/commit_impl.hh: src/cpu/ozone/lw_back_end_impl.hh: Get TC, not XCProxy. src/cpu/o3/cpu.cc: Switch out updates from the version of m5 I have. Also remove serialize code that got added twice. src/cpu/o3/iew_impl.hh: src/cpu/o3/lsq_impl.hh: src/cpu/thread_state.hh: Remove code that was added twice. src/cpu/o3/lsq_unit.hh: Add back in stats that got lost in the merge. src/cpu/o3/lsq_unit_impl.hh: Use proper method to get flags. Also wake CPU if we're coming back from a cache miss. src/cpu/o3/thread_context_impl.hh: src/cpu/o3/thread_state.hh: Support profiling. src/cpu/ozone/cpu.hh: Update to use proper typename. src/cpu/ozone/cpu_impl.hh: src/cpu/ozone/dyn_inst_impl.hh: Updates for newmem. src/cpu/ozone/lw_lsq_impl.hh: Get flags correctly. src/cpu/ozone/thread_state.hh: Reorder constructor initialization, use tc. src/sim/pseudo_inst.cc: Allow for loading of symbol file. Be sure to use ThreadContext and not ExecContext. --HG-- extra : convert_revision : c5657f84155807475ab4a1e20d944bb6f0d79d94
2006-10-02 17:58:09 +02:00
cpu->wakeCPU();
cpu->activityThisCycle();
if (store_idx == storeHead) {
do {
incrStIdx(storeHead);
--stores;
} while (storeQueue[storeHead].completed &&
storeHead != storeTail);
iewStage->updateLSQNextCycle = true;
}
DPRINTF(LSQUnit, "Completing store [sn:%lli], idx:%i, store head "
"idx:%i\n",
storeQueue[store_idx].inst->seqNum, store_idx, storeHead);
#if TRACING_ON
if (DTRACE(O3PipeView)) {
storeQueue[store_idx].inst->storeTick =
curTick() - storeQueue[store_idx].inst->fetchTick;
}
#endif
if (isStalled() &&
storeQueue[store_idx].inst->seqNum == stallingStoreIsn) {
DPRINTF(LSQUnit, "Unstalling, stalling store [sn:%lli] "
"load idx:%i\n",
stallingStoreIsn, stallingLoadIdx);
stalled = false;
stallingStoreIsn = 0;
iewStage->replayMemInst(loadQueue[stallingLoadIdx]);
}
storeQueue[store_idx].inst->setCompleted();
if (needsTSO) {
storeInFlight = false;
}
// Tell the checker we've completed this instruction. Some stores
// may get reported twice to the checker, but the checker can
// handle that case.
if (cpu->checker) {
cpu->checker->verify(storeQueue[store_idx].inst);
}
}
template <class Impl>
bool
LSQUnit<Impl>::sendStore(PacketPtr data_pkt)
{
MEM: Separate requests and responses for timing accesses This patch moves send/recvTiming and send/recvTimingSnoop from the Port base class to the MasterPort and SlavePort, and also splits them into separate member functions for requests and responses: send/recvTimingReq, send/recvTimingResp, and send/recvTimingSnoopReq, send/recvTimingSnoopResp. A master port sends requests and receives responses, and also receives snoop requests and sends snoop responses. A slave port has the reciprocal behaviour as it receives requests and sends responses, and sends snoop requests and receives snoop responses. For all MemObjects that have only master ports or slave ports (but not both), e.g. a CPU, or a PIO device, this patch merely adds more clarity to what kind of access is taking place. For example, a CPU port used to call sendTiming, and will now call sendTimingReq. Similarly, a response previously came back through recvTiming, which is now recvTimingResp. For the modules that have both master and slave ports, e.g. the bus, the behaviour was previously relying on branches based on pkt->isRequest(), and this is now replaced with a direct call to the apprioriate member function depending on the type of access. Please note that send/recvRetry is still shared by all the timing accessors and remains in the Port base class for now (to maintain the current bus functionality and avoid changing the statistics of all regressions). The packet queue is split into a MasterPort and SlavePort version to facilitate the use of the new timing accessors. All uses of the PacketQueue are updated accordingly. With this patch, the type of packet (request or response) is now well defined for each type of access, and asserts on pkt->isRequest() and pkt->isResponse() are now moved to the appropriate send member functions. It is also worth noting that sendTimingSnoopReq no longer returns a boolean, as the semantics do not alow snoop requests to be rejected or stalled. All these assumptions are now excplicitly part of the port interface itself.
2012-05-01 19:40:42 +02:00
if (!dcachePort->sendTimingReq(data_pkt)) {
// Need to handle becoming blocked on a store.
isStoreBlocked = true;
++lsqCacheBlocked;
assert(retryPkt == NULL);
retryPkt = data_pkt;
lsq->setRetryTid(lsqID);
return false;
}
return true;
}
template <class Impl>
void
LSQUnit<Impl>::recvRetry()
{
if (isStoreBlocked) {
DPRINTF(LSQUnit, "Receiving retry: store blocked\n");
assert(retryPkt != NULL);
LSQSenderState *state =
dynamic_cast<LSQSenderState *>(retryPkt->senderState);
MEM: Separate requests and responses for timing accesses This patch moves send/recvTiming and send/recvTimingSnoop from the Port base class to the MasterPort and SlavePort, and also splits them into separate member functions for requests and responses: send/recvTimingReq, send/recvTimingResp, and send/recvTimingSnoopReq, send/recvTimingSnoopResp. A master port sends requests and receives responses, and also receives snoop requests and sends snoop responses. A slave port has the reciprocal behaviour as it receives requests and sends responses, and sends snoop requests and receives snoop responses. For all MemObjects that have only master ports or slave ports (but not both), e.g. a CPU, or a PIO device, this patch merely adds more clarity to what kind of access is taking place. For example, a CPU port used to call sendTiming, and will now call sendTimingReq. Similarly, a response previously came back through recvTiming, which is now recvTimingResp. For the modules that have both master and slave ports, e.g. the bus, the behaviour was previously relying on branches based on pkt->isRequest(), and this is now replaced with a direct call to the apprioriate member function depending on the type of access. Please note that send/recvRetry is still shared by all the timing accessors and remains in the Port base class for now (to maintain the current bus functionality and avoid changing the statistics of all regressions). The packet queue is split into a MasterPort and SlavePort version to facilitate the use of the new timing accessors. All uses of the PacketQueue are updated accordingly. With this patch, the type of packet (request or response) is now well defined for each type of access, and asserts on pkt->isRequest() and pkt->isResponse() are now moved to the appropriate send member functions. It is also worth noting that sendTimingSnoopReq no longer returns a boolean, as the semantics do not alow snoop requests to be rejected or stalled. All these assumptions are now excplicitly part of the port interface itself.
2012-05-01 19:40:42 +02:00
if (dcachePort->sendTimingReq(retryPkt)) {
// Don't finish the store unless this is the last packet.
if (!TheISA::HasUnalignedMemAcc || !state->pktToSend ||
state->pendingPacket == retryPkt) {
state->pktToSend = false;
storePostSend(retryPkt);
}
retryPkt = NULL;
isStoreBlocked = false;
lsq->setRetryTid(InvalidThreadID);
// Send any outstanding packet.
if (TheISA::HasUnalignedMemAcc && state->pktToSend) {
assert(state->pendingPacket);
if (sendStore(state->pendingPacket)) {
storePostSend(state->pendingPacket);
}
}
} else {
// Still blocked!
++lsqCacheBlocked;
lsq->setRetryTid(lsqID);
}
} else if (isLoadBlocked) {
DPRINTF(LSQUnit, "Loads squash themselves and all younger insts, "
"no need to resend packet.\n");
} else {
DPRINTF(LSQUnit, "Retry received but LSQ is no longer blocked.\n");
}
}
template <class Impl>
inline void
LSQUnit<Impl>::incrStIdx(int &store_idx) const
{
if (++store_idx >= SQEntries)
store_idx = 0;
}
template <class Impl>
inline void
LSQUnit<Impl>::decrStIdx(int &store_idx) const
{
if (--store_idx < 0)
store_idx += SQEntries;
}
template <class Impl>
inline void
LSQUnit<Impl>::incrLdIdx(int &load_idx) const
{
if (++load_idx >= LQEntries)
load_idx = 0;
}
template <class Impl>
inline void
LSQUnit<Impl>::decrLdIdx(int &load_idx) const
{
if (--load_idx < 0)
load_idx += LQEntries;
}
template <class Impl>
void
LSQUnit<Impl>::dumpInsts() const
{
cprintf("Load store queue: Dumping instructions.\n");
cprintf("Load queue size: %i\n", loads);
cprintf("Load queue: ");
int load_idx = loadHead;
while (load_idx != loadTail && loadQueue[load_idx]) {
const DynInstPtr &inst(loadQueue[load_idx]);
cprintf("%s.[sn:%i] ", inst->pcState(), inst->seqNum);
incrLdIdx(load_idx);
}
cprintf("\n");
cprintf("Store queue size: %i\n", stores);
cprintf("Store queue: ");
int store_idx = storeHead;
while (store_idx != storeTail && storeQueue[store_idx].inst) {
const DynInstPtr &inst(storeQueue[store_idx].inst);
cprintf("%s.[sn:%i] ", inst->pcState(), inst->seqNum);
incrStIdx(store_idx);
}
cprintf("\n");
}