Sometimes, we need to defer an express snoop in an MSHR, but the original
request might complete and deallocate the original pkt->req. In those cases,
create a copy of the request so that someone who is inspecting the delayed
snoop can also inspect the request still. All of this is rather hacky, but the
allocation / linking and general life-time management of Packet and Request is
rather tricky. Deleting the copy is another tricky area, testing so far has
shown that the right copy is deleted at the right time.
This patch takes a last step in fixing issues related to uncacheable
accesses. We do not separate uncacheable memory from uncacheable
devices, and in cases where it is really memory, there are valid
scenarios where we need to snoop since we do not support cache
maintenance instructions (yet). On snooping an uncacheable access we
thus provide data if possible. In essence this makes uncacheable
accesses IO coherent.
The snoop filter is also queried to steer the snoops, but not updated
since the uncacheable accesses do not allocate a block.
This patch changes how we search for matching MSHRs, ignoring any MSHR
that is allocated for an uncacheable access. By doing so, this patch
fixes a corner case in the MSHRs where incorrect data ended up being
copied into a (cacheable) read packet due to a first uncacheable MSHR
target of size 4, followed by a cacheable target to the same MSHR of
size 64. The latter target was filled with nonsense data.
This patch aligns all MSHR queue entries to block boundaries to
simplify checks for matches. Previously there were corner cases that
could lead to existing entries not being identified as matches.
There are, rather alarmingly, a few regressions that change with this
patch.
This patch changes all the DPRINTF messages in the cache to use
'%#llx' every time a packet address is printed. The inclusion of '#'
ensures '0x' is prepended, and since the address type is a uint64_t %x
really should be %llx.
This patch adds a bit of clarification around the assumptions made in
the cache when packets are sent out, and dirty responses are
pending. As part of the change, the marking of an MSHR as in service
is simplified slightly, and comments are added to explain what
assumptions are made.
This patch attempts to make the rules for data allocation in the
packet explicit, understandable, and easy to verify. The constructor
that copies a packet is extended with an additional flag "alloc_data"
to enable the call site to explicitly say whether the newly created
packet is short-lived (a zero-time snoop), or has an unknown life-time
and therefore should allocate its own data (or copy a static pointer
in the case of static data).
The tricky case is the static data. In essence this is a
copy-avoidance scheme where the original source of the request (DMA,
CPU etc) does not ask the memory system to return data as part of the
packet, but instead provides a pointer, and then the memory system
carries this pointer around, and copies the appropriate data to the
location itself. Thus any derived packet actually never copies any
data. As the original source does not copy any data from the response
packet when arriving back at the source, we must maintain the copy of
the original pointer to not break the system. We might want to revisit
this one day and pay the price for a few extra memcpy invocations.
All in all this patch should make it easier to grok what is going on
in the memory system and how data is actually copied (or not).
WriteInvalidate semantics depend on the unconditional writeback
or they won't complete. Also, there's no point in deferring snoops
on their MSHRs, as they don't get new data at the end of their life
cycle the way other transactions do.
Add comment in the cache about a minor inefficiency re: WriteInvalidate.
Since WriteInvalidate directly writes into the cache, it can
create tricky timing interleavings with reads and writes to the
same cache line that haven't yet completed. This patch ensures
that these requests, when completed, don't overwrite the newer
data from the WriteInvalidate.
This patch does some minor tidying up of the MSHR and MSHRQueue. The
clean up started as part of some ad-hoc tracing and debugging, but
seems worthwhile enough to go in as a separate patch.
The highlights of the changes are reduced scoping (private) members
where possible, avoiding redundant new/delete, and constructor
initialisation to please static code analyzers.
This patch provides useful printouts throughut the memory system. This
includes pretty-printed cache tags and function call messages
(call-stack like).
This patch fixes a potential deadlock in the caches. This deadlock
could occur when more than one cache is used in a system, and
pkt->senderState is modified in between the two caches. This happened
as the caches relied on the senderState remaining unchanged, and used
it for instantaneous upstream communication with other caches.
This issue has been addressed by iterating over the linked list of
senderStates until we are either able to cast to a MSHR* or
senderState is NULL. If the cast is successful, we know that the
packet has previously passed through another cache, and therefore
update the downstreamPending flag accordingly. Otherwise, we do
nothing.
This patch is the result of static analysis identifying a number of
memory leaks. The leaks are all benign as they are a result of not
deallocating memory in the desctructor. The fix still has value as it
removes false positives in the static analysis.
This patch removes the assumption on having on single instance of
PhysicalMemory, and enables a distributed memory where the individual
memories in the system are each responsible for a single contiguous
address range.
All memories inherit from an AbstractMemory that encompasses the basic
behaviuor of a random access memory, and provides untimed access
methods. What was previously called PhysicalMemory is now
SimpleMemory, and a subclass of AbstractMemory. All future types of
memory controllers should inherit from AbstractMemory.
To enable e.g. the atomic CPU and RubyPort to access the now
distributed memory, the system has a wrapper class, called
PhysicalMemory that is aware of all the memories in the system and
their associated address ranges. This class thus acts as an
infinitely-fast bus and performs address decoding for these "shortcut"
accesses. Each memory can specify that it should not be part of the
global address map (used e.g. by the functional memories by some
testers). Moreover, each memory can be configured to be reported to
the OS configuration table, useful for populating ATAG structures, and
any potential ACPI tables.
Checkpointing support currently assumes that all memories have the
same size and organisation when creating and resuming from the
checkpoint. A future patch will enable a more flexible
re-organisation.
--HG--
rename : src/mem/PhysicalMemory.py => src/mem/AbstractMemory.py
rename : src/mem/PhysicalMemory.py => src/mem/SimpleMemory.py
rename : src/mem/physical.cc => src/mem/abstract_mem.cc
rename : src/mem/physical.hh => src/mem/abstract_mem.hh
rename : src/mem/physical.cc => src/mem/simple_mem.cc
rename : src/mem/physical.hh => src/mem/simple_mem.hh
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
Corrects an oversight in cset f97b62be544f. The fix there only
failed queued SCUpgradeReq packets that encountered an
invalidation, which meant that the upgrade had to reach the L2
cache. To handle pending requests in the L1 we must similarly
fail StoreCondReq packets too.
Allow lower-level caches (e.g., L2 or L3) to pass exclusive
copies to higher levels (e.g., L1). This eliminates a lot
of unnecessary upgrade transactions on read-write sequences
to non-shared data.
Also some cleanup of MSHR coherence handling and multiple
bug fixes.
Requires new "SCUpgradeReq" message that marks upgrades
for store conditionals, so downstream caches can fail
these when they run into invalidations.
See http://www.m5sim.org/flyspray/task/197
Apparently we broke it with the cache rewrite and never noticed.
Thanks to Bao Yungang <baoyungang@gmail.com> for a significant part
of these changes (and for inspiring me to work on the rest).
Some other overdue cleanup on the prefetch code too.