This patch provides useful printouts throughut the memory system. This
includes pretty-printed cache tags and function call messages
(call-stack like).
This patch fixes a potential deadlock in the caches. This deadlock
could occur when more than one cache is used in a system, and
pkt->senderState is modified in between the two caches. This happened
as the caches relied on the senderState remaining unchanged, and used
it for instantaneous upstream communication with other caches.
This issue has been addressed by iterating over the linked list of
senderStates until we are either able to cast to a MSHR* or
senderState is NULL. If the cast is successful, we know that the
packet has previously passed through another cache, and therefore
update the downstreamPending flag accordingly. Otherwise, we do
nothing.
This patch is the result of static analysis identifying a number of
memory leaks. The leaks are all benign as they are a result of not
deallocating memory in the desctructor. The fix still has value as it
removes false positives in the static analysis.
This patch removes the assumption on having on single instance of
PhysicalMemory, and enables a distributed memory where the individual
memories in the system are each responsible for a single contiguous
address range.
All memories inherit from an AbstractMemory that encompasses the basic
behaviuor of a random access memory, and provides untimed access
methods. What was previously called PhysicalMemory is now
SimpleMemory, and a subclass of AbstractMemory. All future types of
memory controllers should inherit from AbstractMemory.
To enable e.g. the atomic CPU and RubyPort to access the now
distributed memory, the system has a wrapper class, called
PhysicalMemory that is aware of all the memories in the system and
their associated address ranges. This class thus acts as an
infinitely-fast bus and performs address decoding for these "shortcut"
accesses. Each memory can specify that it should not be part of the
global address map (used e.g. by the functional memories by some
testers). Moreover, each memory can be configured to be reported to
the OS configuration table, useful for populating ATAG structures, and
any potential ACPI tables.
Checkpointing support currently assumes that all memories have the
same size and organisation when creating and resuming from the
checkpoint. A future patch will enable a more flexible
re-organisation.
--HG--
rename : src/mem/PhysicalMemory.py => src/mem/AbstractMemory.py
rename : src/mem/PhysicalMemory.py => src/mem/SimpleMemory.py
rename : src/mem/physical.cc => src/mem/abstract_mem.cc
rename : src/mem/physical.hh => src/mem/abstract_mem.hh
rename : src/mem/physical.cc => src/mem/simple_mem.cc
rename : src/mem/physical.hh => src/mem/simple_mem.hh
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing. This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
Corrects an oversight in cset f97b62be544f. The fix there only
failed queued SCUpgradeReq packets that encountered an
invalidation, which meant that the upgrade had to reach the L2
cache. To handle pending requests in the L1 we must similarly
fail StoreCondReq packets too.
Allow lower-level caches (e.g., L2 or L3) to pass exclusive
copies to higher levels (e.g., L1). This eliminates a lot
of unnecessary upgrade transactions on read-write sequences
to non-shared data.
Also some cleanup of MSHR coherence handling and multiple
bug fixes.
Requires new "SCUpgradeReq" message that marks upgrades
for store conditionals, so downstream caches can fail
these when they run into invalidations.
See http://www.m5sim.org/flyspray/task/197
Apparently we broke it with the cache rewrite and never noticed.
Thanks to Bao Yungang <baoyungang@gmail.com> for a significant part
of these changes (and for inspiring me to work on the rest).
Some other overdue cleanup on the prefetch code too.