Commit graph

10 commits

Author SHA1 Message Date
Andreas Hansson
b00949d88b MEM: Enable multiple distributed generalized memories
This patch removes the assumption on having on single instance of
PhysicalMemory, and enables a distributed memory where the individual
memories in the system are each responsible for a single contiguous
address range.

All memories inherit from an AbstractMemory that encompasses the basic
behaviuor of a random access memory, and provides untimed access
methods. What was previously called PhysicalMemory is now
SimpleMemory, and a subclass of AbstractMemory. All future types of
memory controllers should inherit from AbstractMemory.

To enable e.g. the atomic CPU and RubyPort to access the now
distributed memory, the system has a wrapper class, called
PhysicalMemory that is aware of all the memories in the system and
their associated address ranges. This class thus acts as an
infinitely-fast bus and performs address decoding for these "shortcut"
accesses. Each memory can specify that it should not be part of the
global address map (used e.g. by the functional memories by some
testers). Moreover, each memory can be configured to be reported to
the OS configuration table, useful for populating ATAG structures, and
any potential ACPI tables.

Checkpointing support currently assumes that all memories have the
same size and organisation when creating and resuming from the
checkpoint. A future patch will enable a more flexible
re-organisation.

--HG--
rename : src/mem/PhysicalMemory.py => src/mem/AbstractMemory.py
rename : src/mem/PhysicalMemory.py => src/mem/SimpleMemory.py
rename : src/mem/physical.cc => src/mem/abstract_mem.cc
rename : src/mem/physical.hh => src/mem/abstract_mem.hh
rename : src/mem/physical.cc => src/mem/simple_mem.cc
rename : src/mem/physical.hh => src/mem/simple_mem.hh
2012-04-06 13:46:31 -04:00
Gabe Black
dc0e629ea1 Implement Ali's review feedback.
Try to decrease indentation, and remove some redundant FullSystem checks.
2012-01-29 02:04:34 -08:00
Gabe Black
5fcd11eaa5 SE/FS: Get rid of FULL_SYSTEM in dev. 2011-11-13 02:05:32 -08:00
Gabe Black
e2dbe59f5d SE/FS: Remove System::platform and Platform::intrFrequency.
In order for a system object to work in SE mode and FS mode, it has to either
always require a platform object even in SE mode, or get rid of the
requirement all together. Making SE mode carry around unnecessary/unused bits
of FS seems less than ideal, so I decided to go with the second option. The
platform pointer in the System class was used for exactly one purpose, a path
for the Alpha Linux system object to get to the real time clock and read its
frequency so that it could short cut the loops_per_jiffy calculation. There
was also a copy and pasted implementation in MIPS, but since it was only there
because it was there in Alpha I still count that as one use.

This change reverses the mechanism that communicates the RTC frequency so that
the Tsunami platform object pushes it up to the AlphaSystem object. This is
slightly less specific than it could be because really only the
AlphaLinuxSystem uses it. Because the intrFrequency function on the Platform
class was no longer necessary (and unimplemented on anything but Alpha) it was
eliminated.

After this change, a platform will need to have a system, but a system won't
have to have a platform.
2011-09-30 00:29:07 -07:00
Gabe Black
51f7a66660 SE/FS: Build the devices in SE mode. 2011-09-30 00:28:33 -07:00
Nathan Binkert
eddac53ff6 trace: reimplement the DTRACE function so it doesn't use a vector
At the same time, rename the trace flags to debug flags since they
have broader usage than simply tracing.  This means that
--trace-flags is now --debug-flags and --trace-help is now --debug-help
2011-04-15 10:44:32 -07:00
Steve Reinhardt
6f1187943c Replace curTick global variable with accessor functions.
This step makes it easy to replace the accessor functions
(which still access a global variable) with ones that access
per-thread curTick values.
2011-01-07 21:50:29 -08:00
Steve Reinhardt
a529dbfe65 Act like enabling CPUs is no big deal,
rather than a scary thing that might not work.
2010-06-03 16:54:28 -07:00
Lisa Hsu
d857faf073 Add in Context IDs to the simulator. From now on, cpuId is almost never used,
the primary identifier for a hardware context should be contextId().  The
concept of threads within a CPU remains, in the form of threadId() because
sometimes you need to know which context within a cpu to manipulate.
2008-11-02 21:57:07 -05:00
Nathan Binkert
934523c3a0 rename AlphaConsole to AlphaBackdoor
--HG--
rename : src/dev/alpha/AlphaConsole.py => src/dev/alpha/AlphaBackdoor.py
rename : src/dev/alpha/console.cc => src/dev/alpha/backdoor.cc
rename : src/dev/alpha/console.hh => src/dev/alpha/backdoor.hh
2008-06-17 20:36:39 -07:00
Renamed from src/dev/alpha/console.cc (Browse further)