gem5/src/mem/ruby/system/System.hh

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/*
* Copyright (c) 1999-2012 Mark D. Hill and David A. Wood
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
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* Contains all of the various parts of the system we are simulating.
* Performs allocation, deallocation, and setup of all the major
* components of the system
*/
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#ifndef __MEM_RUBY_SYSTEM_SYSTEM_HH__
#define __MEM_RUBY_SYSTEM_SYSTEM_HH__
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#include "base/callback.hh"
#include "base/output.hh"
#include "mem/ruby/profiler/Profiler.hh"
#include "mem/ruby/slicc_interface/AbstractController.hh"
ruby: move files from ruby/system to ruby/structures The directory ruby/system is crowded and unorganized. Hence, the files the hold actual physical structures, are being moved to the directory ruby/structures. This includes Cache Memory, Directory Memory, Memory Controller, Wire Buffer, TBE Table, Perfect Cache Memory, Timer Table, Bank Array. The directory ruby/systems has the glue code that holds these structures together. --HG-- rename : src/mem/ruby/system/MachineID.hh => src/mem/ruby/common/MachineID.hh rename : src/mem/ruby/buffers/MessageBuffer.cc => src/mem/ruby/network/MessageBuffer.cc rename : src/mem/ruby/buffers/MessageBuffer.hh => src/mem/ruby/network/MessageBuffer.hh rename : src/mem/ruby/buffers/MessageBufferNode.cc => src/mem/ruby/network/MessageBufferNode.cc rename : src/mem/ruby/buffers/MessageBufferNode.hh => src/mem/ruby/network/MessageBufferNode.hh rename : src/mem/ruby/system/AbstractReplacementPolicy.hh => src/mem/ruby/structures/AbstractReplacementPolicy.hh rename : src/mem/ruby/system/BankedArray.cc => src/mem/ruby/structures/BankedArray.cc rename : src/mem/ruby/system/BankedArray.hh => src/mem/ruby/structures/BankedArray.hh rename : src/mem/ruby/system/Cache.py => src/mem/ruby/structures/Cache.py rename : src/mem/ruby/system/CacheMemory.cc => src/mem/ruby/structures/CacheMemory.cc rename : src/mem/ruby/system/CacheMemory.hh => src/mem/ruby/structures/CacheMemory.hh rename : src/mem/ruby/system/DirectoryMemory.cc => src/mem/ruby/structures/DirectoryMemory.cc rename : src/mem/ruby/system/DirectoryMemory.hh => src/mem/ruby/structures/DirectoryMemory.hh rename : src/mem/ruby/system/DirectoryMemory.py => src/mem/ruby/structures/DirectoryMemory.py rename : src/mem/ruby/system/LRUPolicy.hh => src/mem/ruby/structures/LRUPolicy.hh rename : src/mem/ruby/system/MemoryControl.cc => src/mem/ruby/structures/MemoryControl.cc rename : src/mem/ruby/system/MemoryControl.hh => src/mem/ruby/structures/MemoryControl.hh rename : src/mem/ruby/system/MemoryControl.py => src/mem/ruby/structures/MemoryControl.py rename : src/mem/ruby/system/MemoryNode.cc => src/mem/ruby/structures/MemoryNode.cc rename : src/mem/ruby/system/MemoryNode.hh => src/mem/ruby/structures/MemoryNode.hh rename : src/mem/ruby/system/MemoryVector.hh => src/mem/ruby/structures/MemoryVector.hh rename : src/mem/ruby/system/PerfectCacheMemory.hh => src/mem/ruby/structures/PerfectCacheMemory.hh rename : src/mem/ruby/system/PersistentTable.cc => src/mem/ruby/structures/PersistentTable.cc rename : src/mem/ruby/system/PersistentTable.hh => src/mem/ruby/structures/PersistentTable.hh rename : src/mem/ruby/system/PseudoLRUPolicy.hh => src/mem/ruby/structures/PseudoLRUPolicy.hh rename : src/mem/ruby/system/RubyMemoryControl.cc => src/mem/ruby/structures/RubyMemoryControl.cc rename : src/mem/ruby/system/RubyMemoryControl.hh => src/mem/ruby/structures/RubyMemoryControl.hh rename : src/mem/ruby/system/RubyMemoryControl.py => src/mem/ruby/structures/RubyMemoryControl.py rename : src/mem/ruby/system/SparseMemory.cc => src/mem/ruby/structures/SparseMemory.cc rename : src/mem/ruby/system/SparseMemory.hh => src/mem/ruby/structures/SparseMemory.hh rename : src/mem/ruby/system/TBETable.hh => src/mem/ruby/structures/TBETable.hh rename : src/mem/ruby/system/TimerTable.cc => src/mem/ruby/structures/TimerTable.cc rename : src/mem/ruby/system/TimerTable.hh => src/mem/ruby/structures/TimerTable.hh rename : src/mem/ruby/system/WireBuffer.cc => src/mem/ruby/structures/WireBuffer.cc rename : src/mem/ruby/system/WireBuffer.hh => src/mem/ruby/structures/WireBuffer.hh rename : src/mem/ruby/system/WireBuffer.py => src/mem/ruby/structures/WireBuffer.py rename : src/mem/ruby/recorder/CacheRecorder.cc => src/mem/ruby/system/CacheRecorder.cc rename : src/mem/ruby/recorder/CacheRecorder.hh => src/mem/ruby/system/CacheRecorder.hh
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#include "mem/ruby/system/CacheRecorder.hh"
#include "mem/packet.hh"
#include "params/RubySystem.hh"
#include "sim/clocked_object.hh"
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class Network;
class AbstractController;
class RubySystem : public ClockedObject
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{
public:
class RubyEvent : public Event
{
public:
RubyEvent(RubySystem* _ruby_system)
{
m_ruby_system = _ruby_system;
}
private:
void process();
RubySystem* m_ruby_system;
};
friend class RubyEvent;
typedef RubySystemParams Params;
RubySystem(const Params *p);
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~RubySystem();
// config accessors
static int getRandomization() { return m_randomization; }
static uint32_t getBlockSizeBytes() { return m_block_size_bytes; }
static uint32_t getBlockSizeBits() { return m_block_size_bits; }
static uint32_t getMemorySizeBits() { return m_memory_size_bits; }
static bool getWarmupEnabled() { return m_warmup_enabled; }
static bool getCooldownEnabled() { return m_cooldown_enabled; }
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SimpleMemory *getPhysMem() { return m_phys_mem; }
Cycles getStartCycle() { return m_start_cycle; }
const bool getAccessBackingStore() { return m_access_backing_store; }
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// Public Methods
Profiler*
getProfiler()
{
assert(m_profiler != NULL);
return m_profiler;
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}
void regStats() { m_profiler->regStats(name()); }
void collateStats() { m_profiler->collateStats(); }
void resetStats();
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void memWriteback();
void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
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void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
void drainResume() M5_ATTR_OVERRIDE;
void process();
void startup();
bool functionalRead(Packet *ptr);
bool functionalWrite(Packet *ptr);
void registerNetwork(Network*);
void registerAbstractController(AbstractController*);
bool eventQueueEmpty() { return eventq->empty(); }
void enqueueRubyEvent(Tick tick)
{
RubyEvent* e = new RubyEvent(this);
schedule(e, tick);
}
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private:
// Private copy constructor and assignment operator
RubySystem(const RubySystem& obj);
RubySystem& operator=(const RubySystem& obj);
void makeCacheRecorder(uint8_t *uncompressed_trace,
uint64_t cache_trace_size,
uint64_t block_size_bytes);
static void readCompressedTrace(std::string filename,
uint8_t *&raw_data,
uint64_t &uncompressed_trace_size);
static void writeCompressedTrace(uint8_t *raw_data, std::string file,
uint64_t uncompressed_trace_size);
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private:
// configuration parameters
static bool m_randomization;
static uint32_t m_block_size_bytes;
static uint32_t m_block_size_bits;
static uint32_t m_memory_size_bits;
static bool m_warmup_enabled;
static unsigned m_systems_to_warmup;
static bool m_cooldown_enabled;
SimpleMemory *m_phys_mem;
const bool m_access_backing_store;
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Network* m_network;
std::vector<AbstractController *> m_abs_cntrl_vec;
Cycles m_start_cycle;
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public:
Profiler* m_profiler;
CacheRecorder* m_cache_recorder;
std::vector<std::map<uint32_t, AbstractController *> > m_abstract_controls;
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};
class RubyStatsCallback : public Callback
{
private:
RubySystem *m_ruby_system;
public:
virtual ~RubyStatsCallback() {}
RubyStatsCallback(RubySystem *system) : m_ruby_system(system) {}
void process() { m_ruby_system->collateStats(); }
};
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#endif // __MEM_RUBY_SYSTEM_SYSTEM_HH__