gem5/src/dev/mc146818.cc

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/*
* Copyright (c) 2004-2005 The Regents of The University of Michigan
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Ali Saidi
* Andrew Schultz
* Miguel Serrano
*/
#include <sys/time.h>
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#include <ctime>
#include <string>
#include "base/bitfield.hh"
#include "base/time.hh"
#include "base/trace.hh"
#include "debug/MC146818.hh"
#include "dev/mc146818.hh"
#include "dev/rtcreg.h"
using namespace std;
static uint8_t
bcdize(uint8_t val)
{
uint8_t result;
result = val % 10;
result += (val / 10) << 4;
return result;
}
static uint8_t
unbcdize(uint8_t val)
{
uint8_t result;
result = val & 0xf;
result += (val >> 4) * 10;
return result;
}
void
MC146818::setTime(const struct tm time)
{
curTime = time;
year = time.tm_year;
// Unix is 0-11 for month, data seet says start at 1
mon = time.tm_mon + 1;
mday = time.tm_mday;
hour = time.tm_hour;
min = time.tm_min;
sec = time.tm_sec;
// Datasheet says 1 is sunday
wday = time.tm_wday + 1;
if (!stat_regB.dm) {
// The datasheet says that the year field can be either BCD or
// years since 1900. Linux seems to be happy with years since
// 1900.
year = bcdize(year % 100);
mon = bcdize(mon);
mday = bcdize(mday);
hour = bcdize(hour);
min = bcdize(min);
sec = bcdize(sec);
}
}
MC146818::MC146818(EventManager *em, const string &n, const struct tm time,
bool bcd, Tick frequency)
: EventManager(em), _name(n), event(this, frequency), tickEvent(this)
{
memset(clock_data, 0, sizeof(clock_data));
stat_regA = 0;
stat_regA.dv = RTCA_DV_32768HZ;
stat_regA.rs = RTCA_RS_1024HZ;
stat_regB = 0;
stat_regB.pie = 1;
stat_regB.format24h = 1;
stat_regB.dm = bcd ? 0 : 1;
setTime(time);
DPRINTFN("Real-time clock set to %s", asctime(&time));
}
MC146818::~MC146818()
{
deschedule(tickEvent);
deschedule(event);
}
bool
MC146818::rega_dv_disabled(const RtcRegA &reg)
{
return reg.dv == RTCA_DV_DISABLED0 ||
reg.dv == RTCA_DV_DISABLED1;
}
void
MC146818::startup()
{
assert(!event.scheduled());
assert(!tickEvent.scheduled());
if (stat_regB.pie)
schedule(event, curTick() + event.offset);
if (!rega_dv_disabled(stat_regA))
schedule(tickEvent, curTick() + tickEvent.offset);
}
void
MC146818::writeData(const uint8_t addr, const uint8_t data)
{
bool panic_unsupported(false);
if (addr < RTC_STAT_REGA) {
clock_data[addr] = data;
curTime.tm_sec = unbcdize(sec);
curTime.tm_min = unbcdize(min);
curTime.tm_hour = unbcdize(hour);
curTime.tm_mday = unbcdize(mday);
curTime.tm_mon = unbcdize(mon) - 1;
curTime.tm_year = ((unbcdize(year) + 50) % 100) + 1950;
curTime.tm_wday = unbcdize(wday) - 1;
} else {
switch (addr) {
case RTC_STAT_REGA: {
RtcRegA old_rega(stat_regA);
stat_regA = data;
// The "update in progress" bit is read only.
stat_regA.uip = old_rega;
if (!rega_dv_disabled(stat_regA) &&
stat_regA.dv != RTCA_DV_32768HZ) {
inform("RTC: Unimplemented divider configuration: %i\n",
stat_regA.dv);
panic_unsupported = true;
}
if (stat_regA.rs != RTCA_RS_1024HZ) {
inform("RTC: Unimplemented interrupt rate: %i\n",
stat_regA.rs);
panic_unsupported = true;
}
if (rega_dv_disabled(stat_regA)) {
// The divider is disabled, make sure that we don't
// schedule any ticks.
if (tickEvent.scheduled())
deschedule(tickEvent);
} else if (rega_dv_disabled(old_rega)) {
// According to the specification, the next tick
// happens after 0.5s when the divider chain goes
// from reset to active. So, we simply schedule the
// tick after 0.5s.
assert(!tickEvent.scheduled());
schedule(tickEvent, curTick() + SimClock::Int::s / 2);
}
} break;
case RTC_STAT_REGB:
stat_regB = data;
if (stat_regB.aie || stat_regB.uie) {
inform("RTC: Unimplemented interrupt configuration: %s %s\n",
stat_regB.aie ? "alarm" : "",
stat_regB.uie ? "update" : "");
panic_unsupported = true;
}
if (stat_regB.dm) {
inform("RTC: The binary interface is not fully implemented.\n");
panic_unsupported = true;
}
if (!stat_regB.format24h) {
inform("RTC: The 12h time format not supported.\n");
panic_unsupported = true;
}
if (stat_regB.dse) {
inform("RTC: Automatic daylight saving time not supported.\n");
panic_unsupported = true;
}
if (stat_regB.pie) {
if (!event.scheduled())
event.scheduleIntr();
} else {
if (event.scheduled())
deschedule(event);
}
break;
case RTC_STAT_REGC:
case RTC_STAT_REGD:
panic("RTC status registers C and D are not implemented.\n");
break;
}
}
if (panic_unsupported)
panic("Unimplemented RTC configuration!\n");
}
uint8_t
MC146818::readData(uint8_t addr)
{
if (addr < RTC_STAT_REGA)
return clock_data[addr];
else {
switch (addr) {
case RTC_STAT_REGA:
// toggle UIP bit for linux
stat_regA.uip = !stat_regA.uip;
return stat_regA;
break;
case RTC_STAT_REGB:
return stat_regB;
break;
case RTC_STAT_REGC:
case RTC_STAT_REGD:
return 0x00;
break;
default:
panic("Shouldn't be here");
}
}
}
void
MC146818::tickClock()
{
assert(!rega_dv_disabled(stat_regA));
if (stat_regB.set)
return;
time_t calTime = mkutctime(&curTime);
calTime++;
setTime(*gmtime(&calTime));
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
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MC146818::serialize(const string &base, CheckpointOut &cp) const
{
uint8_t regA_serial(stat_regA);
uint8_t regB_serial(stat_regB);
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
arrayParamOut(cp, base + ".clock_data", clock_data, sizeof(clock_data));
paramOut(cp, base + ".stat_regA", (uint8_t)regA_serial);
paramOut(cp, base + ".stat_regB", (uint8_t)regB_serial);
//
// save the timer tick and rtc clock tick values to correctly reschedule
// them during unserialize
//
Tick rtcTimerInterruptTickOffset = event.when() - curTick();
SERIALIZE_SCALAR(rtcTimerInterruptTickOffset);
Tick rtcClockTickOffset = tickEvent.when() - curTick();
SERIALIZE_SCALAR(rtcClockTickOffset);
}
void
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
MC146818::unserialize(const string &base, CheckpointIn &cp)
{
uint8_t tmp8;
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
arrayParamIn(cp, base + ".clock_data", clock_data,
sizeof(clock_data));
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
paramIn(cp, base + ".stat_regA", tmp8);
stat_regA = tmp8;
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
paramIn(cp, base + ".stat_regB", tmp8);
stat_regB = tmp8;
//
// properly schedule the timer and rtc clock events
//
Tick rtcTimerInterruptTickOffset;
UNSERIALIZE_SCALAR(rtcTimerInterruptTickOffset);
event.offset = rtcTimerInterruptTickOffset;
Tick rtcClockTickOffset;
UNSERIALIZE_SCALAR(rtcClockTickOffset);
tickEvent.offset = rtcClockTickOffset;
}
MC146818::RTCEvent::RTCEvent(MC146818 * _parent, Tick i)
: parent(_parent), interval(i), offset(i)
{
DPRINTF(MC146818, "RTC Event Initilizing\n");
}
void
MC146818::RTCEvent::scheduleIntr()
{
parent->schedule(this, curTick() + interval);
}
void
MC146818::RTCEvent::process()
{
DPRINTF(MC146818, "RTC Timer Interrupt\n");
parent->schedule(this, curTick() + interval);
parent->handleEvent();
}
const char *
MC146818::RTCEvent::description() const
{
return "RTC interrupt";
}
void
MC146818::RTCTickEvent::process()
{
DPRINTF(MC146818, "RTC clock tick\n");
parent->schedule(this, curTick() + SimClock::Int::s);
parent->tickClock();
}
const char *
MC146818::RTCTickEvent::description() const
{
return "RTC clock tick";
}