gem5/src/mem/cache/tags/base_set_assoc.cc
David Guillen-Fandos 0c89c15b23 mem: Make caches way aware
This patch makes cache sets aware of the way number. This enables
some nice features such as the ablity to restrict way allocation. The
implemented mechanism allows to set a maximum way number to be
allocated 'k' which must fulfill 0 < k <= N (where N is the number of
ways). In the future more sophisticated mechasims can be implemented.
2015-07-30 03:41:42 -04:00

207 lines
6.5 KiB
C++

/*
* Copyright (c) 2012-2014 ARM Limited
* All rights reserved.
*
* The license below extends only to copyright in the software and shall
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* modified or unmodified, in source code or in binary form.
*
* Copyright (c) 2003-2005,2014 The Regents of The University of Michigan
* All rights reserved.
*
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* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
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*
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* Authors: Erik Hallnor
*/
/**
* @file
* Definitions of a base set associative tag store.
*/
#include <string>
#include "base/intmath.hh"
#include "mem/cache/tags/base_set_assoc.hh"
#include "sim/core.hh"
using namespace std;
BaseSetAssoc::BaseSetAssoc(const Params *p)
:BaseTags(p), assoc(p->assoc), allocAssoc(p->assoc),
numSets(p->size / (p->block_size * p->assoc)),
sequentialAccess(p->sequential_access)
{
// Check parameters
if (blkSize < 4 || !isPowerOf2(blkSize)) {
fatal("Block size must be at least 4 and a power of 2");
}
if (numSets <= 0 || !isPowerOf2(numSets)) {
fatal("# of sets must be non-zero and a power of 2");
}
if (assoc <= 0) {
fatal("associativity must be greater than zero");
}
blkMask = blkSize - 1;
setShift = floorLog2(blkSize);
setMask = numSets - 1;
tagShift = setShift + floorLog2(numSets);
/** @todo Make warmup percentage a parameter. */
warmupBound = numSets * assoc;
sets = new SetType[numSets];
blks = new BlkType[numSets * assoc];
// allocate data storage in one big chunk
numBlocks = numSets * assoc;
dataBlks = new uint8_t[numBlocks * blkSize];
unsigned blkIndex = 0; // index into blks array
for (unsigned i = 0; i < numSets; ++i) {
sets[i].assoc = assoc;
sets[i].blks = new BlkType*[assoc];
// link in the data blocks
for (unsigned j = 0; j < assoc; ++j) {
// locate next cache block
BlkType *blk = &blks[blkIndex];
blk->data = &dataBlks[blkSize*blkIndex];
++blkIndex;
// invalidate new cache block
blk->invalidate();
//EGH Fix Me : do we need to initialize blk?
// Setting the tag to j is just to prevent long chains in the hash
// table; won't matter because the block is invalid
blk->tag = j;
blk->whenReady = 0;
blk->isTouched = false;
blk->size = blkSize;
sets[i].blks[j]=blk;
blk->set = i;
blk->way = j;
}
}
}
BaseSetAssoc::~BaseSetAssoc()
{
delete [] dataBlks;
delete [] blks;
delete [] sets;
}
CacheBlk*
BaseSetAssoc::findBlock(Addr addr, bool is_secure) const
{
Addr tag = extractTag(addr);
unsigned set = extractSet(addr);
BlkType *blk = sets[set].findBlk(tag, is_secure);
return blk;
}
CacheBlk*
BaseSetAssoc::findBlockBySetAndWay(int set, int way) const
{
return sets[set].blks[way];
}
void
BaseSetAssoc::clearLocks()
{
for (int i = 0; i < numBlocks; i++){
blks[i].clearLoadLocks();
}
}
std::string
BaseSetAssoc::print() const {
std::string cache_state;
for (unsigned i = 0; i < numSets; ++i) {
// link in the data blocks
for (unsigned j = 0; j < assoc; ++j) {
BlkType *blk = sets[i].blks[j];
if (blk->isValid())
cache_state += csprintf("\tset: %d block: %d %s\n", i, j,
blk->print());
}
}
if (cache_state.empty())
cache_state = "no valid tags\n";
return cache_state;
}
void
BaseSetAssoc::cleanupRefs()
{
for (unsigned i = 0; i < numSets*assoc; ++i) {
if (blks[i].isValid()) {
totalRefs += blks[i].refCount;
++sampledRefs;
}
}
}
void
BaseSetAssoc::computeStats()
{
for (unsigned i = 0; i < ContextSwitchTaskId::NumTaskId; ++i) {
occupanciesTaskId[i] = 0;
for (unsigned j = 0; j < 5; ++j) {
ageTaskId[i][j] = 0;
}
}
for (unsigned i = 0; i < numSets * assoc; ++i) {
if (blks[i].isValid()) {
assert(blks[i].task_id < ContextSwitchTaskId::NumTaskId);
occupanciesTaskId[blks[i].task_id]++;
assert(blks[i].tickInserted <= curTick());
Tick age = curTick() - blks[i].tickInserted;
int age_index;
if (age / SimClock::Int::us < 10) { // <10us
age_index = 0;
} else if (age / SimClock::Int::us < 100) { // <100us
age_index = 1;
} else if (age / SimClock::Int::ms < 1) { // <1ms
age_index = 2;
} else if (age / SimClock::Int::ms < 10) { // <10ms
age_index = 3;
} else
age_index = 4; // >10ms
ageTaskId[blks[i].task_id][age_index]++;
}
}
}