This patch changes how the address range calculates intersection such
that a system can have a number of non-overlapping interleaved ranges
without complaining. Without this patch we end up with a panic.
The MinorCPU would count bubbles in Execute::issue as part of
the num_insts_issued and so sometimes reach the instruction
issue limit incorrectly.
Fixed by checking for a bubble in one new place.
A step towards removing RubyMemoryControl and shift users to
DRAMCtrl. The latter is faster, more representative, very versatile,
and is integrated with power models.
There are cases when we don't want to use a system register mapped
generic timer, but can't use the SP804. For example, when using KVM on
aarch64, we want to intercept accesses to the generic timer, but can't
do so if it is using the system register interface. In such cases,
we need to use a memory-mapped generic timer.
This changeset adds a device model that implements the memory mapped
generic timer interface. The current implementation only supports a
single frame (i.e., one virtual timer and one physical timer).
The ArmSystem class has a parameter to indicate whether it is
configured to use the generic timer extension or not. This parameter
doesn't affect any feature flags in the current implementation and is
therefore completely unnecessary. In fact, we usually don't set it
even if a system has a generic timer. If we ever need to check if
there is a generic timer present, we should just request a pointer and
check if it is non-null instead.
The generic timer model currently does not support virtual
counters. Virtual and physical counters both tick with the same
frequency. However, virtual timers allow a hypervisor to set an offset
that is subtracted from the counter when it is read. This enables the
hypervisor to present a time base that ticks with virtual time in the
VM (i.e., doesn't tick when the VM isn't running). Modern Linux
kernels generally assume that virtual counters exist and try to use
them by default.
This changeset cleans up the generic timer a bit and moves most of the
register juggling from the ISA code into a separate class in the same
source file as the rest of the generic timer. It also removes the
assumption that there is always 8 or fewer CPUs in the system. Instead
of having a fixed limit, we now instantiate per-core timers as they
are requested. This is all in preparation for other patches that add
support for virtual timers and a memory mapped interface.
The register dumping code in kvm tries to print the bytes in large
registers (128 bits and larger) instead of printing them as hex. This
changeset fixes that.
The current build tests for KVM unconditionally check for xsave
support. This obviously never works on ARM since xsave is
x86-specific. This changeset refactors the build tests probing for KVM
support and moves the xsave test to an x86-specific section of
is_isa_kvm_compatible().
Some versions of the kernel incorrectly swap the red and blue color
select registers. This changeset adds a workaround for that by
swapping them when instantiating a PixelConverter.
Currently, frame buffer handling in gem5 is quite ad hoc. In practice,
we pass around naked pointers to raw pixel data and expect consumers
to convert frame buffers using the (broken) VideoConverter.
This changeset completely redesigns the way we handle frame buffers
internally. In summary, it fixes several color conversion bugs, adds
support for more color formats (e.g., big endian), and makes the code
base easier to follow.
In the new world, gem5 always represents pixel data using the Pixel
struct when pixels need to be passed between different classes (e.g.,
a display controller and the VNC server). Producers of entire frames
(e.g., display controllers) should use the FrameBuffer class to
represent a frame.
Frame producers are expected to create one instance of the FrameBuffer
class in their constructors and register it with its consumers
once. Consumers are expected to check the dimensions of the frame
buffer when they consume it.
Conversion between the external representation and the internal
representation is supported for all common "true color" RGB formats of
up to 32-bit color depth. The external pixel representation is
expected to be between 1 and 4 bytes in either big endian or little
endian. Color channels are assumed to be contiguous ranges of bits
within each pixel word. The external pixel value is scaled to an 8-bit
internal representation using a floating multiplication to map it to
the entire 8-bit range.
The bitmap generation code is hard to follow and incorrectly uses the
size of an enum member to calculate the size of a pixel. This
changeset cleans up the code and adds some documentation.
The processes of warming up and cooling down Ruby caches are simulation-wide
processes, not just RubySystem instance-specific processes. Thus, the warm-up
and cool-down variables should be globally visible to any Ruby components
participating in either process. Make these variables static members and track
the warm-up and cool-down processes as appropriate.
This patch also has two side benefits:
1) It removes references to the RubySystem g_system_ptr, which are problematic
for allowing multiple RubySystem instances in a single simulation. Warmup and
cooldown variables being static (global) reduces the need for instance-specific
dereferences through the RubySystem.
2) From the AbstractController, it removes local RubySystem pointers, which are
used inconsistently with other uses of the RubySystem: 11 other uses reference
the RubySystem with the g_system_ptr. Only sequencers have local pointers.
Three minor issues are resolved:
1. Apparently gcc 5.1 does not like negation of booleans followed by
bitwise AND.
2. Somehow the compiler also gets confused and warns about
NoopMachInst being unused (removing it causes compilation errors
though). Most likely a compiler bug.
3. There seems to be a number of instances where loop unrolling causes
false positives for the array-bounds check. For now, switch to
std::array. Potentially we could disable the warning for newer gcc
versions, but switching to std::array is probably a good move in
any case.
The system class currently clears the vector of active CPUs in
initState(). CPUs are added to the list by registerThreadContext()
which is called from BaseCPU::init(). This obviously breaks when the
System object is initialized after the CPUs. This changeset removes
the offending clear() call since the list will be empty after it has
been instantiated anyway.
The current ignoreWarnOnceFunc doesn't really work as expected,
since it will only generate one warning total, for whichever
"warn-once" syscall is invoked first. This patch fixes that
behavior by keeping a "warned" flag in the SyscallDesc object,
allowing suitably flagged syscalls to warn exactly once per
syscall.
Sometimes, we need to defer an express snoop in an MSHR, but the original
request might complete and deallocate the original pkt->req. In those cases,
create a copy of the request so that someone who is inspecting the delayed
snoop can also inspect the request still. All of this is rather hacky, but the
allocation / linking and general life-time management of Packet and Request is
rather tricky. Deleting the copy is another tricky area, testing so far has
shown that the right copy is deleted at the right time.
We currently assume that all uncacheable memory accesses are strictly
ordered. Instead of always enforcing strict ordering, we now only
enforce it if the required memory type is device memory or strongly
ordered memory.
The Request::UNCACHEABLE flag currently has two different
functions. The first, and obvious, function is to prevent the memory
system from caching data in the request. The second function is to
prevent reordering and speculation in CPU models.
This changeset gives the order/speculation requirement a separate flag
(Request::STRICT_ORDER). This flag prevents CPU models from doing the
following optimizations:
* Speculation: CPU models are not allowed to issue speculative
loads.
* Write combining: CPU models and caches are not allowed to merge
writes to the same cache line.
Note: The memory system may still reorder accesses unless the
UNCACHEABLE flag is set. It is therefore expected that the
STRICT_ORDER flag is combined with the UNCACHEABLE flag to prevent
this behavior.
With the recent patches addressing how we deal with uncacheable
accesses there is no longer need for the work arounds put in place to
enforce certain sections of memory to be uncacheable during boot.
This patch takes a last step in fixing issues related to uncacheable
accesses. We do not separate uncacheable memory from uncacheable
devices, and in cases where it is really memory, there are valid
scenarios where we need to snoop since we do not support cache
maintenance instructions (yet). On snooping an uncacheable access we
thus provide data if possible. In essence this makes uncacheable
accesses IO coherent.
The snoop filter is also queried to steer the snoops, but not updated
since the uncacheable accesses do not allocate a block.
This patch simplifies the overall CPU by changing the TLB caches such
that they do not forward snoops to the table walker port(s). Note that
only ARM and X86 are affected.
There is no reason for the ports to snoop as they do not actually take
any action, and from a performance point of view we are better of not
snooping more than we have to.
Should it at a later point be required to snoop for a particular TLB
design it is easy enough to add it back.
This patch ensures that we pass on information about a packet being
shared (rather than exclusive), when forwarding a packet downstream.
Without this patch there is a risk that a downstream cache considers
the line exclusive when it really isn't.
This patch adds a missing counter update for the uncacheable
accesses. By updating this counter we also get a meaningful average
latency for uncacheable accesses (previously inf).
This patch changes the cache implementation to rely on virtual methods
rather than using the replacement policy as a template argument.
There is no impact on the simulation performance, and overall the
changes make it easier to modify (and subclass) the cache and/or
replacement policy.
This patch fixes a recent issue with gcc 4.9 (and possibly more) being
convinced that indices outside the array bounds are used when
initialising the FUPool members.
Both open_adaptive and close_adaptive page polices keep the page
open if a row hit is found. If a row hit is not found, close_adaptive
page policy precharges the row, and open_adaptive policy precharges
the row only if there is a bank conflict request waiting in the queue.
This patch makes the checks for above conditions simpler.
Committed by: Nilay Vaish <nilay@cs.wisc.edu>
Currently, each op class has a parameter issueLat that denotes the cycles after
which another op of the same class can be issued. As of now, this latency can
either be one cycle (fully pipelined) or same as execution latency of the op
(not at all pipelined). The fact that issueLat is a parameter of type Cycles
makes one believe that it can be set to any value. To avoid the confusion, the
parameter is being renamed as 'pipelined' with type boolean. If set to true,
the op would execute in a fully pipelined fashion. Otherwise, it would execute
in an unpipelined fashion.
This patch sets the default latency of the division microop to a single cycle
on x86. This is because the division instructions DIV and IDIV have been
implemented as loops of div microops, where each microop computes a single bit
of the quotient.
Same exception is raised whether division with zero is performed or the
quotient is greater than the maximum value that the provided space can hold.
Divide-by-Zero is the AMD terminology, while Divide-Error is Intel's.