A recent set of patches added support for multiple clock domains to ruby.
I had made some errors while writing those patches. The sender was using
the receiver side clock while enqueuing a message in the buffer. Those
errors became visible while creating (or restoring from) checkpoints. The
errors also become visible when a multi eventq scenario occurs.
This patch allows ruby to have multiple clock domains. As I understand
with this patch, controllers can have different frequencies. The entire
network needs to run at a single frequency.
The idea is that with in an object, time is treated in terms of cycles.
But the messages that are passed from one entity to another should contain
the time in Ticks. As of now, this is only true for the message buffers,
but not for the links in the network. As I understand the code, all the
entities in different networks (simple, garnet-fixed, garnet-flexible) should
be clocked at the same frequency.
Another problem is that the directory controller has to operate at the same
frequency as the ruby system. This is because the memory controller does
not make use of the Message Buffer, and instead implements a buffer of its
own. So, it has no idea of the frequency at which the directory controller
is operating and uses ruby system's frequency for scheduling events.
The patch started of with replacing Time with Cycles in the Consumer class.
But to get ruby to compile, the rest of the changes had to be carried out.
Subsequent patches will further this process, till we completely replace
Time with Cycles.
Many Ruby structures inherit from the Consumer, which is used for scheduling
events. The Consumer used to relay on an Event Manager for scheduling events
and on g_system_ptr for time. With this patch, the Consumer will now use a
ClockedObject to schedule events and to query for current time. This resulted
in several structures being converted from SimObjects to ClockedObjects. Also,
the MessageBuffer class now requires a pointer to a ClockedObject so as to
query for time.
This patch adds support to different entities in the ruby memory system
for more reliable functional read/write accesses. Only the simple network
has been augmented as of now. Later on Garnet will also support functional
accesses.
The patch adds functional access code to all the different types of messages
that protocols can send around. These messages are functionally accessed
by going through the buffers maintained by the network entities.
The patch also rectifies some of the bugs found in coherence protocols while
testing the patch.
With this patch applied, functional writes always succeed. But functional
reads can still fail.
This patch removes printConfig() functions from all structures in Ruby.
Most of the information is already part of config.ini, and where ever it
is not, it would become in due course.
This patch fixes a bug in Ruby that caused non-deterministic
simulation when changing the underlying hash map implementation. The
reason is order-dependent behaviour in combination with iteration over
the hash map contents. The two locations where a sorted container is
assumed are now changed to make use of a std::map instead of the
unordered hash map.
With this change, the stats changes slightly and the follow-on
changeset will update the relevant statistics.
Overall, continue to progress Ruby debug messages to more of the normal M5
debug message style
- add a name() to the Ruby Throttle & PerfectSwitch objects so that the debug output
isn't littered w/"global:" everywhere.
- clean up messages that print over multiple lines when possible
- clean up duplicate prints in the message buffer
Currently the wakeup function for the PerfectSwitch contains three loops -
loop on number of virtual networks
loop on number of incoming links
loop till all messages for this (link, network) have been routed
With an 8 processor mesh network and Hammer protocol, about 11-12% of the
was observed to have been spent in this function, which is the highest
amongst all the functions. It was found that the innermost loop is executed
about 45 times per invocation of the wakeup function, when each invocation
of the wakeup function processes just about one message.
The patch tries to do away with the redundant executions of the innermost
loop. Counters have been added for each virtual network that record the
number of messages that need to be routed for that virtual network. The
inner loops are only executed when the number of messages for that particular
virtual network > 0. This does away with almost 80% of the executions of the
innermost loop. The function now consumes about 5-6% of the total execution
time.
By stalling and waiting the mandatory queue instead of recycling it, one can
ensure that no incoming messages are starved when the mandatory queue puts
signficant of pressure on the L1 cache controller (i.e. the ruby memtester).
--HG--
rename : src/mem/slicc/ast/WakeUpDependentsStatementAST.py => src/mem/slicc/ast/WakeUpAllDependentsStatementAST.py
This patch allows messages to be stalled in their input buffers and wait
until a corresponding address changes state. In order to make this work,
all in_ports must be ranked in order of dependence and those in_ports that
may unblock an address, must wake up the stalled messages. Alot of this
complexity is handled in slicc and the specification files simply
annotate the in_ports.
--HG--
rename : src/mem/slicc/ast/CheckAllocateStatementAST.py => src/mem/slicc/ast/StallAndWaitStatementAST.py
rename : src/mem/slicc/ast/CheckAllocateStatementAST.py => src/mem/slicc/ast/WakeUpDependentsStatementAST.py
Patch allows each individual message buffer to have different recycle latencies
and allows the overall recycle latency to be specified at the cmd line. The
patch also adds profiling info to make sure no one processor's requests are
recycled too much.
One big difference is that PrioHeap puts the smallest element at the
top of the heap, whereas stl puts the largest element on top, so I
changed all comparisons so they did the right thing.
Some usage of PrioHeap was simply changed to a std::vector, using sort
at the right time, other usage had me just use the various heap functions
in the stl.
This was somewhat tricky because the RefCnt API was somewhat odd. The
biggest confusion was that the the RefCnt object's constructor that
took a TYPE& cloned the object. I created an explicit virtual clone()
function for things that took advantage of this version of the
constructor. I was conservative and used clone() when I was in doubt
of whether or not it was necessary. I still think that there are
probably too many instances of clone(), but hopefully not too many.
I converted several instances of const MsgPtr & to a simple MsgPtr.
If the function wants to avoid the overhead of creating another
reference, then it should just use a regular pointer instead of a ref
counting ptr.
There were a couple of instances where refcounted objects were created
on the stack. This seems pretty dangerous since if you ever
accidentally make a reference to that object with a ref counting
pointer, bad things are bound to happen.
This patch changes the way that Ruby handles atomic RMW instructions. This implementation, unlike the prior one, is protocol independent. It works by locking an address from the sequencer immediately after the read portion of an RMW completes. When that address is locked, the coherence controller will only satisfy requests coming from one port (e.g., the mandatory queue) and will ignore all others. After the write portion completed, the line is unlocked. This should also work with multi-line atomics, as long as the blocks are always acquired in the same order.
This was done with an automated process, so there could be things that were
done in this tree in the past that didn't make it. One known regression
is that atomic memory operations do not seem to work properly anymore.
This basically means changing all #include statements and changing
autogenerated code so that it generates the correct paths. Because
slicc generates #includes, I had to hard code the include paths to
mem/protocol.