This frees up needed space for more public flags. Also:
- remove unused Request accessor methods
- make Packet use public Request accessors, so it need not be a friend
Apparently we broke it with the cache rewrite and never noticed.
Thanks to Bao Yungang <baoyungang@gmail.com> for a significant part
of these changes (and for inspiring me to work on the rest).
Some other overdue cleanup on the prefetch code too.
Bogus calls to ChunkGenerator with negative size were triggering
a new assertion that was added there.
Also did a little renaming and cleanup in the process.
I think readData() and writeData() were used for Erik's compression
work, but that code is gone, these aren't called anymore, and they
don't even really do what their names imply.
I did some of the flags and assertions wrong. Thanks to Brad Beckmann
for pointing this out. I should have run the opt regressions instead
of the fast. I also screwed up some of the logical functions in the Flags
class.
the primary identifier for a hardware context should be contextId(). The
concept of threads within a CPU remains, in the form of threadId() because
sometimes you need to know which context within a cpu to manipulate.
Since the early days of M5, an event needed to know which event queue
it was on, and that data was required at the time of construction of
the event object. In the future parallelized M5, this sort of
requirement does not work well since the proper event queue will not
always be known at the time of construction of an event. Now, events
are created, and the EventQueue itself has the schedule function,
e.g. eventq->schedule(event, when). To simplify the syntax, I created
a class called EventManager which holds a pointer to an EventQueue and
provides the schedule interface that is a proxy for the EventQueue.
The intent is that objects that frequently schedule events can be
derived from EventManager and then they have the schedule interface.
SimObject and Port are examples of objects that will become
EventManagers. The end result is that any SimObject can just call
schedule(event, when) and it will just call that SimObject's
eventq->schedule function. Of course, some objects may have more than
one EventQueue, so this interface might not be perfect for those, but
they should be relatively few.
This appears to work, but I don't want to commit it until it gets tested a lot more.
I haven't deleted the functionality in this patch that will come later, but one question
is how to enforce encourage objects that call getVirtPort() to not cache the virtual port
since if the CPU changes out from under them it will be worse than useless. Perhaps a null
function like delVirtPort() is still useful in that case.