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5 commits

Author SHA1 Message Date
Nathan Binkert a58b834c8e Clean up network header stuff and make it more generic. Use
libdnet when we can instead of our own home grown stuff.

SConscript:
    separate the crc code into its own file
base/inet.cc:
    move the crc stuff to crc.cc
    add generic code for calculating ip/tcp/udp checksums
base/inet.hh:
    -  move crc stuff to crc.hh
    -  #include all of the libdnet stuff.  (this makes base/inet.hh the
    only file you need to include if you want to use this kind of stuff.)
    -  Wrap some of the libdnet structs to get easier access to structure
    members.  These wrappers will automatically deal with masking/shifting/
    byte-swapping.
base/refcnt.hh:
    If one derives from RefCountingPtr, they should have access to
    the internal data pointer.
build/SConstruct:
    make #include of dnet stuff work
dev/etherlink.cc:
dev/ethertap.cc:
dev/ethertap.hh:
    EtherPacket -> PacketData
dev/etherpkt.cc:
    EtherPacket -> PacketData
    add a function for populating extra info about a packet.
    Basically just gives pointers to ethernet/ip/tcp/udp headers
    if they exist.
dev/etherpkt.hh:
    EtherPacket -> PacketData
    remove most of the packet header stuff from teh PacketData
    class and just add a few generic functions for grabbing various
    headers that may exist in the packet.  The old functionality is
    contained in the headers.
dev/ns_gige.cc:
    -  IP -> Ip, UDP -> Udp, TCP ->Tcp when used in variable names
    -  get rid of our own byte swapping functions.
    -  whack checksum code and use libdnet version.
    -  Get pointers to the various packet headers and grab info from
    those headers.  (The byte swapping in the headers now.)
    -  Add stats for Udp Checksums
dev/ns_gige.hh:
    use libdnet for checksum code.
    IP -> Ip, TCP -> Tcp in variable names
    add stats for UDP checksums

--HG--
extra : convert_revision : 96c4160e1967b7c0090acd456df4a76e1f3aab53
2004-09-20 10:43:53 -04:00
Nathan Binkert ac8b01db71 Fix SConstruct file to allow you to override the compilers
build/SConstruct:
    Make it possible to override the CC and CXX environment
    variables.

--HG--
extra : convert_revision : e1b68ae9b1b7011cc494bfa9ee688aa72929a2e3
2004-08-16 17:27:38 -04:00
Steve Reinhardt 2c5356835d Split libelf/SConscript into two parts, one for the
shared build and one for the per-config header file
copying.

SConscript:
    Just include libelf/SConscript-local.
build/SConstruct:
    Include libelf/SConscript-global.

--HG--
extra : convert_revision : 0a4ae8f1514819f99fec101b898c19dabd4d59bd
2004-08-07 14:23:01 -07:00
Steve Reinhardt 1939370c96 Move libelf/SConscript include to m5/SConscript, so elf
headers get created in build tree (under build/FOO/libelf)
instead of source tree (m5/libelf).

SConscript:
    Move libelf/SConscript include here.
build/SConstruct:
    Get rid of libelf/SConscript include (moved to
    m5/SConscript).

--HG--
extra : convert_revision : c0acb3bab2afa5079748b907c5917f548582099e
2004-08-03 22:46:03 -07:00
Steve Reinhardt b13e28afbb Initial SCons-based build system. See www.scons.org.
'cd build; scons' will build ALPHA/m5.debug.
Use e.g. 'scons KERNEL/m5.opt' to build other binaries.
Read the comments in build/SConstruct for more details.

base/traceflags.py:
    Take basename of generated cc/hh files from command line instead
    of hardwiring them.  Lets us call the script from a different
    directory and still have the files end up in the right place
    (e.g. "base/traceflags.py base/traceflags").

--HG--
extra : convert_revision : ee4dbb59040cf07590929275f6c1c01e8d4e00b4
2004-07-02 21:16:38 -07:00