cpu: Fix the O3 CPU Drain
The drain did not wait until stages were ready again. Therefore, as a result of messages in the TimeBuffer being drain, the state after the drain was not consistent and asserts fired in some places when the draining happened after a stage got blocked, but before the notification arrived to the previous stages. Change-Id: Ib50b3b40b7f745b62c1eba2931dec76860824c71 Reviewed-by: Andreas Sandberg <andreas.sandberg@arm.com>
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4 changed files with 8 additions and 3 deletions
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@ -209,7 +209,8 @@ bool
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DefaultDecode<Impl>::isDrained() const
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{
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for (ThreadID tid = 0; tid < numThreads; ++tid) {
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if (!insts[tid].empty() || !skidBuffer[tid].empty())
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if (!insts[tid].empty() || !skidBuffer[tid].empty() ||
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(decodeStatus[tid] != Running && decodeStatus[tid] != Idle))
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return false;
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}
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return true;
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@ -424,9 +424,11 @@ template <class Impl>
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void
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DefaultFetch<Impl>::drainResume()
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{
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for (ThreadID i = 0; i < numThreads; ++i)
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for (ThreadID i = 0; i < numThreads; ++i) {
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stalls[i].decode = false;
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stalls[i].drain = false;
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}
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}
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template <class Impl>
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void
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@ -391,6 +391,7 @@ DefaultIEW<Impl>::isDrained() const
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DPRINTF(Drain, "%i: Skid buffer not empty.\n", tid);
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drained = false;
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}
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drained = drained && dispatchStatus[tid] == Running;
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}
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// Also check the FU pool as instructions are "stored" in FU
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@ -304,7 +304,8 @@ DefaultRename<Impl>::isDrained() const
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if (instsInProgress[tid] != 0 ||
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!historyBuffer[tid].empty() ||
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!skidBuffer[tid].empty() ||
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!insts[tid].empty())
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!insts[tid].empty() ||
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(renameStatus[tid] != Idle && renameStatus[tid] != Running))
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return false;
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}
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return true;
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