gem5/src/dev/arm/hdlcd.hh

517 lines
17 KiB
C++
Raw Normal View History

/*
2015-05-23 14:37:03 +02:00
* Copyright (c) 2010-2013, 2015 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Chris Emmons
*/
/** @file
* Implementiation of the ARM HDLcd controller.
*
* This implementation aims to have sufficient detail such that underrun
* conditions are reasonable / behave similar to reality. There are two
* 'engines' going at once. First, the DMA engine running at LCD clock
* frequency is responsible for filling the controller's internal buffer.
* The second engine runs at the pixel clock frequency and reads the pixels
* out of the internal buffer. The pixel rendering engine uses front / back
* porch and sync delays between lines and frames.
*
* If the pixel rendering engine does not have a pixel to display, it will
* cause an underrun event. The HDLcd controller, per spec, will stop
* issuing DMA requests for the rest of the frame and resume normal behavior
* on the subsequent frame. What pixels are rendered upon an underrun
* condition is different than the real hardware; while the user will see
* artifacts (previous frame mixed with current frame), it is not the same
* behavior as real hardware which repeats the last pixel value for the rest
* of the current frame. This compromise was made to save on memory and
* complexity and assumes that it is not important to accurately model the
* content of an underrun frame.
*
* KNOWN ISSUES
* 1. The default kernel driver used in testing sets the line count to one
* less than the expected 768. However, it also sets the v_count to 767.
* The controller specifies that 1 should be added to v_count but does not
* specify adding 1 to the line count. The driver is probably wrong.
* However, to sync these two numbers up, this model uses fb_line_count and
* fb_line_length rather than using v_data or h_data values to determine the
* width and height of the frame; those values are ignored.
* 2. The HDLcd is implemented here as an AmbaDmaDevice, but it doesn't have
* an AMBA ID as far as I know. That is the only bit of the AmbaDmaDevice
* interface that is irrelevant to it, so a fake AMBA ID is used for now.
* I didn't think inserting an extra layer of hierachy between AmbaDmaDevice
* and DmaDevice would be helpful to anyone else, but that may be the right
* answer.
* 3. The internal buffer size is either 1 or 2 KB depending on which
* specification is referenced for the different Versatile Express tiles.
* This implementation uses the larger 2 KB buffer by default.
*/
#ifndef __DEV_ARM_HDLCD_HH__
#define __DEV_ARM_HDLCD_HH__
#include <fstream>
2015-05-23 14:37:03 +02:00
#include <memory>
2015-05-23 14:37:03 +02:00
#include "base/bitmap.hh"
#include "base/framebuffer.hh"
#include "dev/arm/amba_device.hh"
#include "params/HDLcd.hh"
#include "sim/serialize.hh"
class VncInput;
class HDLcd: public AmbaDmaDevice
{
protected:
/** fake AMBA ID -- unused */
static const uint64_t AMBA_ID = ULL(0xb105f00d00141000);
/** ARM HDLcd register offsets */
enum RegisterOffset {
Version = 0x0000,
Int_RawStat = 0x0010,
Int_Clear = 0x0014,
Int_Mask = 0x0018,
Int_Status = 0x001C,
Fb_Base = 0x0100,
Fb_Line_Length = 0x0104,
Fb_Line_Count = 0x0108,
Fb_Line_Pitch = 0x010C,
Bus_Options = 0x0110,
V_Sync = 0x0200,
V_Back_Porch = 0x0204,
V_Data = 0x0208,
V_Front_Porch = 0x020C,
H_Sync = 0x0210,
H_Back_Porch = 0x0214,
H_Data = 0x0218,
H_Front_Porch = 0x021C,
Polarities = 0x0220,
Command = 0x0230,
Pixel_Format = 0x0240,
Red_Select = 0x0244,
Green_Select = 0x0248,
Blue_Select = 0x024C };
/** Reset value for Bus_Options register */
static const size_t BUS_OPTIONS_RESETV = 0x408;
/** Reset value for Version register */
static const size_t VERSION_RESETV = 0x1CDC0000;
/** max number of outstanding DMA requests possible */
static const size_t MAX_OUTSTANDING_DMA_REQ_CAPACITY = 16;
/** max number of beats delivered in one dma burst */
static const size_t MAX_BURST_LEN = 16;
/** size of internal buffer in bytes */
static const size_t PIXEL_BUFFER_CAPACITY = 2048;
/** AXI port width in bytes */
static const size_t AXI_PORT_WIDTH = 8;
2015-05-23 14:37:03 +02:00
static const size_t MAX_BURST_SIZE = MAX_BURST_LEN * AXI_PORT_WIDTH;
/**
* @name RegisterFieldLayouts
* Bit layout declarations for multi-field registers.
*/
/**@{*/
BitUnion32(VersionReg)
Bitfield<7,0> version_minor;
Bitfield<15,8> version_major;
Bitfield<31,16> product_id;
EndBitUnion(VersionReg)
BitUnion32(InterruptReg)
Bitfield<0> dma_end;
Bitfield<1> bus_error;
Bitfield<2> vsync;
Bitfield<3> underrun;
EndBitUnion(InterruptReg)
BitUnion32(FbLineCountReg)
Bitfield<11,0> fb_line_count;
Bitfield<31,12> reserved_31_12;
EndBitUnion(FbLineCountReg)
BitUnion32(BusOptsReg)
Bitfield<4,0> burst_len;
Bitfield<7,5> reserved_7_5;
Bitfield<11,8> max_outstanding;
Bitfield<31,12> reserved_31_12;
EndBitUnion(BusOptsReg)
BitUnion32(TimingReg)
Bitfield<11,0> val;
Bitfield<31,12> reserved_31_12;
EndBitUnion(TimingReg)
BitUnion32(PolaritiesReg)
Bitfield<0> vsync_polarity;
Bitfield<1> hsync_polarity;
Bitfield<2> dataen_polarity;
Bitfield<3> data_polarity;
Bitfield<4> pxlclk_polarity;
Bitfield<31,5> reserved_31_5;
EndBitUnion(PolaritiesReg)
BitUnion32(CommandReg)
Bitfield<0> enable;
Bitfield<31,1> reserved_31_1;
EndBitUnion(CommandReg)
BitUnion32(PixelFormatReg)
Bitfield<2,0> reserved_2_0;
Bitfield<4,3> bytes_per_pixel;
Bitfield<30,5> reserved_30_5;
Bitfield<31> big_endian;
EndBitUnion(PixelFormatReg)
BitUnion32(ColorSelectReg)
Bitfield<4,0> offset;
Bitfield<7,5> reserved_7_5;
Bitfield<11,8> size;
Bitfield<15,12> reserved_15_12;
Bitfield<23,16> default_color;
Bitfield<31,24> reserved_31_24;
EndBitUnion(ColorSelectReg)
/**@}*/
/**
* @name HDLCDRegisters
* HDLCD register contents.
*/
/**@{*/
VersionReg version; /**< Version register */
InterruptReg int_rawstat; /**< Interrupt raw status register */
InterruptReg int_clear; /**< Interrupt clear register */
InterruptReg int_mask; /**< Interrupt mask register */
InterruptReg int_status; /**< Interrupt status register */
uint32_t fb_base; /**< Frame buffer base address register */
uint32_t fb_line_length; /**< Frame buffer Line length register */
FbLineCountReg fb_line_count; /**< Frame buffer Line count register */
uint32_t fb_line_pitch; /**< Frame buffer Line pitch register */
BusOptsReg bus_options; /**< Bus options register */
TimingReg v_sync; /**< Vertical sync width register */
TimingReg v_back_porch; /**< Vertical back porch width register */
TimingReg v_data; /**< Vertical data width register */
TimingReg v_front_porch; /**< Vertical front porch width register */
TimingReg h_sync; /**< Horizontal sync width register */
TimingReg h_back_porch; /**< Horizontal back porch width register */
TimingReg h_data; /**< Horizontal data width register */
TimingReg h_front_porch; /**< Horizontal front porch width reg */
PolaritiesReg polarities; /**< Polarities register */
CommandReg command; /**< Command register */
PixelFormatReg pixel_format; /**< Pixel format register */
ColorSelectReg red_select; /**< Red color select register */
ColorSelectReg green_select; /**< Green color select register */
ColorSelectReg blue_select; /**< Blue color select register */
/** @} */
/** Pixel clock period */
const Tick pixelClock;
2015-05-23 14:37:03 +02:00
FrameBuffer fb;
/** VNC server */
VncInput *vnc;
/** Helper to write out bitmaps */
2015-05-23 14:37:03 +02:00
Bitmap bmp;
/** Picture of what the current frame buffer looks like */
std::ostream *pic;
/**
* Event wrapper for dmaDone()
*
* This event call pushes its this pointer onto the freeDoneEvent vector
* and calls dmaDone() when triggered. While most of the time the burst
* length of a transaction will be the max burst length set by the driver,
* any trailing bytes must be handled with smaller lengths thus requiring
* the configurable burst length option.
*/
class DmaDoneEvent : public Event
{
private:
/** Reference to HDLCD that issued the corresponding DMA transaction */
HDLcd &obj;
/** Transaction size */
size_t transSize;
public:
/**
* Constructor.
*
* @param _obj HDLCD that issued the corresponding DMA transaction
*/
DmaDoneEvent(HDLcd *_obj)
: Event(), obj(*_obj), transSize(0) {}
/**
* Sets the size of this transaction.
*
* @param len size of the transaction in bytes
*/
void setTransactionSize(size_t len) {
transSize = len;
}
/**
* Gets the size of this transaction.
*
* @return size of this transaction in bytes
*/
size_t getTransactionSize() const {
return transSize;
}
void process() {
obj.dmaDone(this);
}
const std::string name() const {
return obj.name() + ".DmaDoneEvent";
}
};
/** Start time for frame buffer dma read */
Tick frameReadStartTime;
/** Starting address for the current frame */
Addr dmaStartAddr;
/** Next address the dma should read from */
Addr dmaCurAddr;
/** One byte past the address of the last byte the dma should read
* from */
Addr dmaMaxAddr;
/** Number of pending dma reads */
size_t dmaPendingNum;
/** Flag indicating whether current frame has underrun */
bool frameUnderrun;
/** HDLcd virtual display buffer */
2015-05-23 14:37:03 +02:00
std::vector<uint8_t> virtualDisplayBuffer;
/** Size of the pixel buffer */
size_t pixelBufferSize;
/** Index of the next pixel to render */
size_t pixelIndex;
/** Flag indicating whether video parameters need updating */
bool doUpdateParams;
/** Flag indicating whether a frame read / display is in progress */
bool frameUnderway;
/**
* Number of bytes in flight from DMA that have not reached the pixel
* buffer yet
*/
uint32_t dmaBytesInFlight;
/**
* Gets the number of oustanding DMA transactions allowed on the bus at a
* time.
*
* @return gets the driver-specified number of outstanding DMA transactions
* from the hdlcd controller that are allowed on the bus at a time
*/
inline uint16_t maxOutstandingDma() const {
return bus_options.max_outstanding;
}
/**
* Gets the number of bytes free in the pixel buffer.
*
* @return number of bytes free in the internal pixel buffer
*/
inline uint32_t bytesFreeInPixelBuffer() const {
return PIXEL_BUFFER_CAPACITY - (pixelBufferSize + dmaBytesInFlight);
}
/**
* Gets the number of beats-per-burst for bus transactions.
*
* @return number of beats-per-burst per HDLcd DMA transaction
*/
inline size_t dmaBurstLength() const {
assert(bus_options.burst_len <= MAX_BURST_LEN);
return bus_options.burst_len;
}
/**
* Gets the number of bytes per pixel.
*
* @return bytes per pixel
*/
inline size_t bytesPerPixel() const {
return pixel_format.bytes_per_pixel + 1;
}
/**
* Gets frame buffer width.
*
* @return frame buffer width (pixels per line)
*/
inline size_t width() const {
return fb_line_length / bytesPerPixel();
}
/**
* Gets frame buffer height.
*
* @return frame buffer height (lines per panel)
*/
inline size_t height() const {
return fb_line_count.fb_line_count;
}
2015-05-23 14:37:03 +02:00
inline size_t area() const { return height() * width(); }
/**
* Gets the total number of pixel clocks per display line.
*
* @return number of pixel clocks per display line including porch delays
* and horizontal sync time
*/
inline uint64_t PClksPerLine() const {
return h_back_porch.val + 1 +
h_data.val + 1 +
h_front_porch.val + 1 +
h_sync.val + 1;
}
/** Send updated parameters to the vnc server */
void updateVideoParams(bool unserializing);
/** Generates an interrupt */
void generateInterrupt();
/** Start reading the next frame */
void startFrame();
/** End of frame reached */
void endFrame();
/** Generate DMA read requests from frame buffer into pixel buffer */
void fillPixelBuffer();
/** DMA done event */
void dmaDone(DmaDoneEvent *event);
/** Called when it is time to render a pixel */
void renderPixel();
2015-05-23 14:37:03 +02:00
PixelConverter pixelConverter() const;
/** Start of frame event */
EventWrapper<HDLcd, &HDLcd::startFrame> startFrameEvent;
/** End of frame event */
EventWrapper<HDLcd, &HDLcd::endFrame> endFrameEvent;
/** Pixel render event */
EventWrapper<HDLcd, &HDLcd::renderPixel> renderPixelEvent;
/** Fill fifo */
EventWrapper<HDLcd, &HDLcd::fillPixelBuffer> fillPixelBufferEvent;
/** Wrapper to create an event out of the interrupt */
EventWrapper<HDLcd, &HDLcd::generateInterrupt> intEvent;
/**@{*/
/**
* All pre-allocated DMA done events
*
* The HDLCD model preallocates maxOutstandingDma() number of
* DmaDoneEvents to avoid having to heap allocate every single
* event when it is needed. In order to keep track of which events
* are in flight and which are ready to be used, we use two
* different vectors. dmaDoneEventAll contains <i>all</i>
* DmaDoneEvents that the object may use, while dmaDoneEventFree
* contains a list of currently <i>unused</i> events. When an
* event needs to be scheduled, the last element of the
* dmaDoneEventFree is used and removed from the list. When an
* event fires, it is added to the end of the
* dmaEventFreeList. dmaDoneEventAll is never used except for in
* initialization and serialization.
*/
std::vector<DmaDoneEvent> dmaDoneEventAll;
/** Unused DMA done events that are ready to be scheduled */
std::vector<DmaDoneEvent *> dmaDoneEventFree;
/**@}*/
bool enableCapture;
const bool workaround_swap_rb;
public:
typedef HDLcdParams Params;
const Params *
params() const
{
return dynamic_cast<const Params *>(_params);
}
HDLcd(const Params *p);
~HDLcd();
virtual Tick read(PacketPtr pkt);
virtual Tick write(PacketPtr pkt);
sim: Refactor the serialization base class Objects that are can be serialized are supposed to inherit from the Serializable class. This class is meant to provide a unified API for such objects. However, so far it has mainly been used by SimObjects due to some fundamental design limitations. This changeset redesigns to the serialization interface to make it more generic and hide the underlying checkpoint storage. Specifically: * Add a set of APIs to serialize into a subsection of the current object. Previously, objects that needed this functionality would use ad-hoc solutions using nameOut() and section name generation. In the new world, an object that implements the interface has the methods serializeSection() and unserializeSection() that serialize into a named /subsection/ of the current object. Calling serialize() serializes an object into the current section. * Move the name() method from Serializable to SimObject as it is no longer needed for serialization. The fully qualified section name is generated by the main serialization code on the fly as objects serialize sub-objects. * Add a scoped ScopedCheckpointSection helper class. Some objects need to serialize data structures, that are not deriving from Serializable, into subsections. Previously, this was done using nameOut() and manual section name generation. To simplify this, this changeset introduces a ScopedCheckpointSection() helper class. When this class is instantiated, it adds a new /subsection/ and subsequent serialization calls during the lifetime of this helper class happen inside this section (or a subsection in case of nested sections). * The serialize() call is now const which prevents accidental state manipulation during serialization. Objects that rely on modifying state can use the serializeOld() call instead. The default implementation simply calls serialize(). Note: The old-style calls need to be explicitly called using the serializeOld()/serializeSectionOld() style APIs. These are used by default when serializing SimObjects. * Both the input and output checkpoints now use their own named types. This hides underlying checkpoint implementation from objects that need checkpointing and makes it easier to change the underlying checkpoint storage code.
2015-07-07 10:51:03 +02:00
void serialize(CheckpointOut &cp) const M5_ATTR_OVERRIDE;
void unserialize(CheckpointIn &cp) M5_ATTR_OVERRIDE;
/**
* Determine the address ranges that this device responds to.
*
* @return a list of non-overlapping address ranges
*/
AddrRangeList getAddrRanges() const;
};
#endif