gem5/src/sim/clocked_object.hh

200 lines
6.2 KiB
C++
Raw Normal View History

/*
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
* Copyright (c) 2012-2013 ARM Limited
* All rights reserved
*
* The license below extends only to copyright in the software and shall
* not be construed as granting a license to any other intellectual
* property including but not limited to intellectual property relating
* to a hardware implementation of the functionality of the software
* licensed hereunder. You may use the software subject to the license
* terms below provided that you ensure that this notice is replicated
* unmodified and in its entirety in all distributions of the software,
* modified or unmodified, in source code or in binary form.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met: redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer;
* redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution;
* neither the name of the copyright holders nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* Authors: Andreas Hansson
*/
/**
* @file
* ClockedObject declaration and implementation.
*/
#ifndef __SIM_CLOCKED_OBJECT_HH__
#define __SIM_CLOCKED_OBJECT_HH__
#include "base/intmath.hh"
#include "base/misc.hh"
#include "params/ClockedObject.hh"
#include "sim/core.hh"
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
#include "sim/clock_domain.hh"
#include "sim/sim_object.hh"
/**
* The ClockedObject class extends the SimObject with a clock and
* accessor functions to relate ticks to the cycles of the object.
*/
class ClockedObject : public SimObject
{
private:
// the tick value of the next clock edge (>= curTick()) at the
// time of the last call to update()
mutable Tick tick;
// The cycle counter value corresponding to the current value of
// 'tick'
mutable Cycles cycle;
/**
* Prevent inadvertent use of the copy constructor and assignment
* operator by making them private.
*/
ClockedObject(ClockedObject&);
ClockedObject& operator=(ClockedObject&);
/**
* Align cycle and tick to the next clock edge if not already done.
*/
void update() const
{
// both tick and cycle are up-to-date and we are done, note
// that the >= is important as it captures cases where tick
// has already passed curTick()
if (tick >= curTick())
return;
// optimise for the common case and see if the tick should be
// advanced by a single clock period
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
tick += clockPeriod();
++cycle;
// see if we are done at this point
if (tick >= curTick())
return;
// if not, we have to recalculate the cycle and tick, we
// perform the calculations in terms of relative cycles to
// allow changes to the clock period in the future
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
Cycles elapsedCycles(divCeil(curTick() - tick, clockPeriod()));
cycle += elapsedCycles;
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
tick += elapsedCycles * clockPeriod();
}
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
/**
* The clock domain this clocked object belongs to
*/
ClockDomain &clockDomain;
protected:
/**
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
* Create a clocked object and set the clock domain based on the
* parameters.
*/
ClockedObject(const ClockedObjectParams* p) :
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
SimObject(p), tick(0), cycle(0), clockDomain(*p->clk_domain)
{
}
/**
* Virtual destructor due to inheritance.
*/
virtual ~ClockedObject() { }
/**
* Reset the object's clock using the current global tick value. Likely
* to be used only when the global clock is reset. Currently, this done
* only when Ruby is done warming up the memory system.
*/
void resetClock() const
{
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
Cycles elapsedCycles(divCeil(curTick(), clockPeriod()));
cycle = elapsedCycles;
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
tick = elapsedCycles * clockPeriod();
}
public:
/**
* Determine the tick when a cycle begins, by default the current
* one, but the argument also enables the caller to determine a
* future cycle.
*
* @param cycles The number of cycles into the future
*
* @return The tick when the clock edge occurs
*/
inline Tick clockEdge(Cycles cycles = Cycles(0)) const
{
// align tick to the next clock edge
update();
// figure out when this future cycle is
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
return tick + clockPeriod() * cycles;
}
/**
* Determine the current cycle, corresponding to a tick aligned to
* a clock edge.
*
* @return The current cycle count
*/
inline Cycles curCycle() const
{
// align cycle to the next clock edge.
update();
return cycle;
}
/**
* Based on the clock of the object, determine the tick when the next
* cycle begins, in other words, return the next clock edge.
* (This can never be the current tick.)
*
* @return The tick when the next cycle starts
*/
Tick nextCycle() const
{ return clockEdge(Cycles(1)); }
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
inline uint64_t frequency() const
{
return SimClock::Frequency / clockPeriod();
}
sim: Add the notion of clock domains to all ClockedObjects This patch adds the notion of source- and derived-clock domains to the ClockedObjects. As such, all clock information is moved to the clock domain, and the ClockedObjects are grouped into domains. The clock domains are either source domains, with a specific clock period, or derived domains that have a parent domain and a divider (potentially chained). For piece of logic that runs at a derived clock (a ratio of the clock its parent is running at) the necessary derived clock domain is created from its corresponding parent clock domain. For now, the derived clock domain only supports a divider, thus ensuring a lower speed compared to its parent. Multiplier functionality implies a PLL logic that has not been modelled yet (create a separate clock instead). The clock domains should be used as a mechanism to provide a controllable clock source that affects clock for every clocked object lying beneath it. The clock of the domain can (in a future patch) be controlled by a handler responsible for dynamic frequency scaling of the respective clock domains. All the config scripts have been retro-fitted with clock domains. For the System a default SrcClockDomain is created. For CPUs that run at a different speed than the system, there is a seperate clock domain created. This domain incorporates the CPU and the associated caches. As before, Ruby runs under its own clock domain. The clock period of all domains are pre-computed, such that no virtual functions or multiplications are needed when calling clockPeriod. Instead, the clock period is pre-computed when any changes occur. For this to be possible, each clock domain tracks its children.
2013-06-27 11:49:49 +02:00
inline Tick clockPeriod() const
{
return clockDomain.clockPeriod();
}
inline Cycles ticksToCycles(Tick t) const
2013-11-27 00:05:22 +01:00
{ return Cycles(divCeil(t, clockPeriod())); }
};
#endif //__SIM_CLOCKED_OBJECT_HH__