xv6-cs450/proc.c

479 lines
10 KiB
C

#include "types.h"
#include "defs.h"
#include "param.h"
#include "mmu.h"
#include "x86.h"
#include "proc.h"
#include "spinlock.h"
struct {
struct spinlock lock;
struct proc proc[NPROC];
} ptable;
static struct proc *initproc;
int nextpid = 1;
extern void forkret(void);
extern void trapret(void);
void
pinit(void)
{
initlock(&ptable.lock, "ptable");
}
// Look in the process table for an UNUSED proc.
// If found, change state to EMBRYO and return it.
// Otherwise return 0.
static struct proc*
allocproc(void)
{
struct proc *p;
char *sp;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == UNUSED)
goto found;
release(&ptable.lock);
return 0;
found:
p->state = EMBRYO;
p->pid = nextpid++;
release(&ptable.lock);
// Allocate kernel stack if necessary.
if((p->kstack = kalloc(KSTACKSIZE)) == 0){
p->state = UNUSED;
return 0;
}
sp = p->kstack + KSTACKSIZE;
// Leave room for trap frame.
sp -= sizeof *p->tf;
p->tf = (struct trapframe*)sp;
// Set up new context to start executing at forkret,
// which returns to trapret (see below).
sp -= 4;
*(uint*)sp = (uint)trapret;
sp -= sizeof *p->context;
p->context = (struct context*)sp;
memset(p->context, 0, sizeof *p->context);
p->context->eip = (uint)forkret;
return p;
}
// Grow current process's memory by n bytes.
// Return 0 on success, -1 on failure.
int
growproc(int n)
{
char *newmem;
newmem = kalloc(cp->sz + n);
if(newmem == 0)
return -1;
memmove(newmem, cp->mem, cp->sz);
memset(newmem + cp->sz, 0, n);
kfree(cp->mem, cp->sz);
cp->mem = newmem;
cp->sz += n;
usegment();
return 0;
}
// Set up CPU's kernel segment descriptors.
// Run once at boot time on each CPU.
void
ksegment(void)
{
struct cpu *c1;
c1 = &cpus[cpu()];
c1->gdt[SEG_KCODE] = SEG(STA_X|STA_R, 0, 0x100000 + 64*1024-1, 0);
c1->gdt[SEG_KDATA] = SEG(STA_W, 0, 0xffffffff, 0);
c1->gdt[SEG_KCPU] = SEG(STA_W, (uint)(&c1->tls+1), 0xffffffff, 0);
lgdt(c1->gdt, sizeof(c1->gdt));
loadfsgs(SEG_KCPU << 3);
// Initialize cpu-local variables.
c = c1;
cp = 0;
}
// Set up CPU's segment descriptors and task state for the current process.
// If cp==0, set up for "idle" state for when scheduler() is running.
void
usegment(void)
{
pushcli();
c->gdt[SEG_UCODE] = SEG(STA_X|STA_R, (uint)cp->mem, cp->sz-1, DPL_USER);
c->gdt[SEG_UDATA] = SEG(STA_W, (uint)cp->mem, cp->sz-1, DPL_USER);
c->gdt[SEG_TSS] = SEG16(STS_T32A, (uint)&c->ts, sizeof(c->ts)-1, 0);
c->gdt[SEG_TSS].s = 0;
c->ts.ss0 = SEG_KDATA << 3;
c->ts.esp0 = (uint)cp->kstack + KSTACKSIZE;
ltr(SEG_TSS << 3);
popcli();
}
// Create a new process copying p as the parent.
// Sets up stack to return as if from system call.
// Caller must set state of returned proc to RUNNABLE.
int
fork(void)
{
int i, pid;
struct proc *np;
// Allocate process.
if((np = allocproc()) == 0)
return -1;
// Copy process state from p.
np->sz = cp->sz;
if((np->mem = kalloc(np->sz)) == 0){
kfree(np->kstack, KSTACKSIZE);
np->kstack = 0;
np->state = UNUSED;
return -1;
}
memmove(np->mem, cp->mem, np->sz);
np->parent = cp;
*np->tf = *cp->tf;
// Clear %eax so that fork returns 0 in the child.
np->tf->eax = 0;
for(i = 0; i < NOFILE; i++)
if(cp->ofile[i])
np->ofile[i] = filedup(cp->ofile[i]);
np->cwd = idup(cp->cwd);
pid = np->pid;
np->state = RUNNABLE;
return pid;
}
// Set up first user process.
void
userinit(void)
{
struct proc *p;
extern char _binary_initcode_start[], _binary_initcode_size[];
p = allocproc();
initproc = p;
// Initialize memory from initcode.S
p->sz = PAGE;
p->mem = kalloc(p->sz);
memset(p->mem, 0, p->sz);
memmove(p->mem, _binary_initcode_start, (int)_binary_initcode_size);
memset(p->tf, 0, sizeof(*p->tf));
p->tf->cs = (SEG_UCODE << 3) | DPL_USER;
p->tf->ds = (SEG_UDATA << 3) | DPL_USER;
p->tf->es = p->tf->ds;
p->tf->ss = p->tf->ds;
p->tf->eflags = FL_IF;
p->tf->esp = p->sz;
p->tf->eip = 0; // beginning of initcode.S
safestrcpy(p->name, "initcode", sizeof(p->name));
p->cwd = namei("/");
p->state = RUNNABLE;
}
//PAGEBREAK: 42
// Per-CPU process scheduler.
// Each CPU calls scheduler() after setting itself up.
// Scheduler never returns. It loops, doing:
// - choose a process to run
// - swtch to start running that process
// - eventually that process transfers control
// via swtch back to the scheduler.
void
scheduler(void)
{
struct proc *p;
for(;;){
// Enable interrupts on this processor.
sti();
// Loop over process table looking for process to run.
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state != RUNNABLE)
continue;
// Switch to chosen process. It is the process's job
// to release ptable.lock and then reacquire it
// before jumping back to us.
cp = p;
usegment();
p->state = RUNNING;
swtch(&c->context, p->context);
// Process is done running for now.
// It should have changed its p->state before coming back.
cp = 0;
}
release(&ptable.lock);
}
}
// Enter scheduler. Must hold only ptable.lock
// and have changed cp->state.
void
sched(void)
{
int intena;
if(!holding(&ptable.lock))
panic("sched ptable.lock");
if(c->ncli != 1)
panic("sched locks");
if(cp->state == RUNNING)
panic("sched running");
if(readeflags()&FL_IF)
panic("sched interruptible");
intena = c->intena;
swtch(&cp->context, c->context);
c->intena = intena;
}
// Give up the CPU for one scheduling round.
void
yield(void)
{
acquire(&ptable.lock); //DOC: yieldlock
cp->state = RUNNABLE;
sched();
release(&ptable.lock);
}
// A fork child's very first scheduling by scheduler()
// will swtch here. "Return" to user space.
void
forkret(void)
{
// Still holding ptable.lock from scheduler.
release(&ptable.lock);
// Return to "caller", actually trapret (see allocproc).
}
// Atomically release lock and sleep on chan.
// Reacquires lock when reawakened.
void
sleep(void *chan, struct spinlock *lk)
{
if(cp == 0)
panic("sleep");
if(lk == 0)
panic("sleep without lk");
// Must acquire ptable.lock in order to
// change p->state and then call sched.
// Once we hold ptable.lock, we can be
// guaranteed that we won't miss any wakeup
// (wakeup runs with ptable.lock locked),
// so it's okay to release lk.
if(lk != &ptable.lock){ //DOC: sleeplock0
acquire(&ptable.lock); //DOC: sleeplock1
release(lk);
}
// Go to sleep.
cp->chan = chan;
cp->state = SLEEPING;
sched();
// Tidy up.
cp->chan = 0;
// Reacquire original lock.
if(lk != &ptable.lock){ //DOC: sleeplock2
release(&ptable.lock);
acquire(lk);
}
}
//PAGEBREAK!
// Wake up all processes sleeping on chan.
// The ptable lock must be held.
static void
wakeup1(void *chan)
{
struct proc *p;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++)
if(p->state == SLEEPING && p->chan == chan)
p->state = RUNNABLE;
}
// Wake up all processes sleeping on chan.
void
wakeup(void *chan)
{
acquire(&ptable.lock);
wakeup1(chan);
release(&ptable.lock);
}
// Kill the process with the given pid.
// Process won't actually exit until it returns
// to user space (see trap in trap.c).
int
kill(int pid)
{
struct proc *p;
acquire(&ptable.lock);
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->pid == pid){
p->killed = 1;
// Wake process from sleep if necessary.
if(p->state == SLEEPING)
p->state = RUNNABLE;
release(&ptable.lock);
return 0;
}
}
release(&ptable.lock);
return -1;
}
// Exit the current process. Does not return.
// Exited processes remain in the zombie state
// until their parent calls wait() to find out they exited.
void
exit(void)
{
struct proc *p;
int fd;
if(cp == initproc)
panic("init exiting");
// Close all open files.
for(fd = 0; fd < NOFILE; fd++){
if(cp->ofile[fd]){
fileclose(cp->ofile[fd]);
cp->ofile[fd] = 0;
}
}
iput(cp->cwd);
cp->cwd = 0;
acquire(&ptable.lock);
// Parent might be sleeping in wait().
wakeup1(cp->parent);
// Pass abandoned children to init.
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent == cp){
p->parent = initproc;
if(p->state == ZOMBIE)
wakeup1(initproc);
}
}
// Jump into the scheduler, never to return.
cp->state = ZOMBIE;
sched();
panic("zombie exit");
}
// Wait for a child process to exit and return its pid.
// Return -1 if this process has no children.
int
wait(void)
{
struct proc *p;
int havekids, pid;
acquire(&ptable.lock);
for(;;){
// Scan through table looking for zombie children.
havekids = 0;
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->parent != cp)
continue;
havekids = 1;
if(p->state == ZOMBIE){
// Found one.
pid = p->pid;
kfree(p->mem, p->sz);
kfree(p->kstack, KSTACKSIZE);
p->state = UNUSED;
p->pid = 0;
p->parent = 0;
p->name[0] = 0;
p->killed = 0;
release(&ptable.lock);
return pid;
}
}
// No point waiting if we don't have any children.
if(!havekids || cp->killed){
release(&ptable.lock);
return -1;
}
// Wait for children to exit. (See wakeup1 call in proc_exit.)
sleep(cp, &ptable.lock); //DOC: wait-sleep
}
}
// Print a process listing to console. For debugging.
// Runs when user types ^P on console.
// No lock to avoid wedging a stuck machine further.
void
procdump(void)
{
static char *states[] = {
[UNUSED] "unused",
[EMBRYO] "embryo",
[SLEEPING] "sleep ",
[RUNNABLE] "runble",
[RUNNING] "run ",
[ZOMBIE] "zombie"
};
int i;
struct proc *p;
char *state;
uint pc[10];
for(p = ptable.proc; p < &ptable.proc[NPROC]; p++){
if(p->state == UNUSED)
continue;
if(p->state >= 0 && p->state < NELEM(states) && states[p->state])
state = states[p->state];
else
state = "???";
cprintf("%d %s %s", p->pid, state, p->name);
if(p->state == SLEEPING){
getcallerpcs((uint*)p->context->ebp+2, pc);
for(i=0; i<10 && pc[i] != 0; i++)
cprintf(" %p", pc[i]);
}
cprintf("\n");
}
}