#include "types.h" #include "defs.h" #include "x86.h" #include "mmu.h" #include "param.h" #include "proc.h" #include "spinlock.h" extern int use_console_lock; void initlock(struct spinlock *lock, char *name) { lock->name = name; lock->locked = 0; lock->cpu = 0xffffffff; } void getcallerpcs(void *v, uint pcs[]) { uint *ebp = (uint*)v - 2; int i; for(i = 0; i < 10 && ebp && ebp != (uint*)0xffffffff; ebp = (uint*)*ebp, i++){ pcs[i] = *(ebp + 1); } for( ; i < 10; i++) pcs[i] = 0; } void acquire(struct spinlock * lock) { if(holding(lock)) panic("acquire"); if(cpus[cpu()].nlock == 0) cli(); cpus[cpu()].nlock++; while(cmpxchg(0, 1, &lock->locked) == 1) ; cpuid(0, 0, 0, 0, 0); // memory barrier getcallerpcs(&lock, lock->pcs); lock->cpu = cpu() + 10; } void release(struct spinlock * lock) { if(!holding(lock)) panic("release"); lock->pcs[0] = 0; lock->cpu = 0xffffffff; cpuid(0, 0, 0, 0, 0); // memory barrier lock->locked = 0; if(--cpus[cpu()].nlock == 0) sti(); } int holding(struct spinlock *lock) { return lock->locked && lock->cpu == cpu() + 10; }