// Buffer cache. // // The buffer cache is a linked list of buf structures holding // cached copies of disk block contents. Caching disk blocks // in memory reduces the number of disk reads and also provides // a synchronization point for disk blocks used by multiple processes. // // Interface: // * To get a buffer for a particular disk block, call bread. // * After changing buffer data, call bwrite to flush it to disk. // * When done with the buffer, call brelse. // * Do not use the buffer after calling brelse. // * Only one process at a time can use a buffer, // so do not keep them longer than necessary. // // The implementation uses two state flags internally: // * B_VALID: the buffer data has been initialized // with the associated disk block contents. // * B_DIRTY: the buffer data has been modified // and needs to be written to disk. #include "types.h" #include "defs.h" #include "param.h" #include "spinlock.h" #include "buf.h" struct { struct spinlock lock; struct buf buf[NBUF]; // Linked list of all buffers, through prev/next. // head.next is most recently used. struct buf head; } bcache; void binit(void) { struct buf *b; initlock(&bcache.lock, "bcache"); //PAGEBREAK! // Create linked list of buffers bcache.head.prev = &bcache.head; bcache.head.next = &bcache.head; for(b = bcache.buf; b < bcache.buf+NBUF; b++){ b->next = bcache.head.next; b->prev = &bcache.head; b->dev = -1; initlock(&b->lock, "buf"); initsleeplock(&b->sleeplock); bcache.head.next->prev = b; bcache.head.next = b; } } // Look through buffer cache for sector on device dev. // If not found, allocate fresh block. // In either case, return sleep-locked buffer. static struct buf* bget(uint dev, uint sector) { struct buf *b; acquire(&bcache.lock); // Try for cached block. for(b = bcache.head.next; b != &bcache.head; b = b->next){ acquire(&b->lock); if(b->dev == dev && b->sector == sector){ release(&bcache.lock); acquire_sleeplock(&b->sleeplock, &b->lock); release(&b->lock); return b; } release(&b->lock); } // Allocate fresh block. for(b = bcache.head.prev; b != &bcache.head; b = b->prev){ acquire(&b->lock); if (!acquired_sleeplock(&b->sleeplock)) { release(&bcache.lock); b->dev = dev; b->sector = sector; b->flags = 0; acquire_sleeplock(&b->sleeplock, &b->lock); release(&b->lock); return b; } release(&b->lock); } panic("bget: no buffers"); } // Return a locked buf with the contents of the indicated disk sector. struct buf* bread(uint dev, uint sector) { struct buf *b; b = bget(dev, sector); if(!(b->flags & B_VALID)) iderw(b); return b; } // Write b's contents to disk. Must be locked. void bwrite(struct buf *b) { if(!acquired_sleeplock(&b->sleeplock)) panic("bwrite"); b->flags |= B_DIRTY; iderw(b); } // Release the buffer b. void brelse(struct buf *b) { if(!acquired_sleeplock(&b->sleeplock)) panic("brelse"); acquire(&bcache.lock); acquire(&b->lock); b->next->prev = b->prev; b->prev->next = b->next; b->next = bcache.head.next; b->prev = &bcache.head; bcache.head.next->prev = b; bcache.head.next = b; release_sleeplock(&b->sleeplock); release(&b->lock); release(&bcache.lock); }