Revert "Introduce and use sleeplocks instead of BUSY flags"
My changes have a race with re-used bufs and the code doesn't seem to get shorter
Keep the changes that fixed ip->off race
This reverts commit 3a5fa7ed90
.
Conflicts:
defs.h
file.c
file.h
This commit is contained in:
parent
22f7db5336
commit
1ddfbbb194
12 changed files with 61 additions and 105 deletions
45
bio.c
45
bio.c
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@ -13,7 +13,9 @@
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// * Only one process at a time can use a buffer,
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// so do not keep them longer than necessary.
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//
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// The implementation uses two state flags internally:
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// The implementation uses three state flags internally:
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// * B_BUSY: the block has been returned from bread
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// and has not been passed back to brelse.
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// * B_VALID: the buffer data has been initialized
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// with the associated disk block contents.
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// * B_DIRTY: the buffer data has been modified
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@ -49,8 +51,6 @@ binit(void)
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b->next = bcache.head.next;
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b->prev = &bcache.head;
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b->dev = -1;
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initlock(&b->lock, "buf");
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initsleeplock(&b->sleeplock);
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bcache.head.next->prev = b;
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bcache.head.next = b;
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}
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@ -58,43 +58,42 @@ binit(void)
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// Look through buffer cache for sector on device dev.
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// If not found, allocate fresh block.
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// In either case, return sleep-locked buffer.
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// In either case, return locked buffer.
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static struct buf*
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bget(uint dev, uint sector)
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{
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struct buf *b;
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acquire(&bcache.lock);
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loop:
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// Try for cached block.
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for(b = bcache.head.next; b != &bcache.head; b = b->next){
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acquire(&b->lock);
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if(b->dev == dev && b->sector == sector){
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release(&bcache.lock);
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acquire_sleeplock(&b->sleeplock, &b->lock);
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release(&b->lock);
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return b;
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if(!(b->flags & B_BUSY)){
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b->flags |= B_BUSY;
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release(&bcache.lock);
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return b;
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}
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sleep(b, &bcache.lock);
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goto loop;
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}
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release(&b->lock);
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}
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// Allocate fresh block.
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for(b = bcache.head.prev; b != &bcache.head; b = b->prev){
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acquire(&b->lock);
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if (!acquired_sleeplock(&b->sleeplock)) {
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release(&bcache.lock);
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if((b->flags & B_BUSY) == 0){
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b->dev = dev;
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b->sector = sector;
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b->flags = 0;
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acquire_sleeplock(&b->sleeplock, &b->lock);
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release(&b->lock);
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b->flags = B_BUSY;
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release(&bcache.lock);
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return b;
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}
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release(&b->lock);
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}
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panic("bget: no buffers");
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}
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// Return a locked buf with the contents of the indicated disk sector.
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// Return a B_BUSY buf with the contents of the indicated disk sector.
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struct buf*
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bread(uint dev, uint sector)
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{
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@ -110,7 +109,7 @@ bread(uint dev, uint sector)
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void
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bwrite(struct buf *b)
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{
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if(!acquired_sleeplock(&b->sleeplock))
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if((b->flags & B_BUSY) == 0)
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panic("bwrite");
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b->flags |= B_DIRTY;
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iderw(b);
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@ -120,11 +119,11 @@ bwrite(struct buf *b)
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void
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brelse(struct buf *b)
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{
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if(!acquired_sleeplock(&b->sleeplock))
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if((b->flags & B_BUSY) == 0)
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panic("brelse");
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acquire(&bcache.lock);
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acquire(&b->lock);
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b->next->prev = b->prev;
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b->prev->next = b->next;
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b->next = bcache.head.next;
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@ -132,8 +131,8 @@ brelse(struct buf *b)
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bcache.head.next->prev = b;
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bcache.head.next = b;
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release_sleeplock(&b->sleeplock);
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release(&b->lock);
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b->flags &= ~B_BUSY;
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wakeup(b);
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release(&bcache.lock);
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}
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7
buf.h
7
buf.h
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@ -2,13 +2,12 @@ struct buf {
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int flags;
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uint dev;
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uint sector;
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struct spinlock lock;
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struct sleeplock sleeplock;
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struct buf *prev; // LRU cache list
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struct buf *next;
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struct buf *qnext; // disk queue
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uchar data[512];
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};
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#define B_VALID 0x1 // buffer has been read from disk
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#define B_DIRTY 0x2 // buffer needs to be written to disk
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#define B_BUSY 0x1 // buffer is locked by some process
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#define B_VALID 0x2 // buffer has been read from disk
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#define B_DIRTY 0x4 // buffer needs to be written to disk
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5
defs.h
5
defs.h
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@ -5,7 +5,6 @@ struct inode;
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struct pipe;
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struct proc;
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struct spinlock;
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struct sleeplock;
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struct stat;
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struct superblock;
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void release(struct spinlock*);
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void pushcli(void);
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void popcli(void);
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void initsleeplock(struct sleeplock*);
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void acquire_sleeplock(struct sleeplock*, struct spinlock*);
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void release_sleeplock(struct sleeplock*);
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int acquired_sleeplock(struct sleeplock*);
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// string.c
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int memcmp(const void*, const void*, uint);
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2
file.c
2
file.c
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@ -2,8 +2,8 @@
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#include "defs.h"
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#include "param.h"
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#include "fs.h"
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#include "spinlock.h"
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#include "file.h"
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#include "spinlock.h"
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struct devsw devsw[NDEV];
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struct {
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7
file.h
7
file.h
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@ -15,9 +15,7 @@ struct inode {
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uint dev; // Device number
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uint inum; // Inode number
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int ref; // Reference count
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int flags; // I_VALID
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struct spinlock lock;
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struct sleeplock sleeplock;
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int flags; // I_BUSY, I_VALID
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short type; // copy of disk inode
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short major;
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uint addrs[NDIRECT+1];
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};
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#define I_VALID 0x1
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#define I_BUSY 0x1
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#define I_VALID 0x2
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// device implementations
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32
fs.c
32
fs.c
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@ -113,8 +113,11 @@ bfree(int dev, uint b)
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// It is an error to use an inode without holding a reference to it.
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//
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// Processes are only allowed to read and write inode
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// metadata and contents when holding the inode's sleeplock.
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// Callers are responsible for locking
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// metadata and contents when holding the inode's lock,
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// represented by the I_BUSY flag in the in-memory copy.
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// Because inode locks are held during disk accesses,
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// they are implemented using a flag rather than with
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// spin locks. Callers are responsible for locking
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// inodes before passing them to routines in this file; leaving
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// this responsibility with the caller makes it possible for them
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// to create arbitrarily-sized atomic operations.
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ip->inum = inum;
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ip->ref = 1;
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ip->flags = 0;
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initsleeplock(&ip->sleeplock);
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release(&icache.lock);
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return ip;
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return ip;
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}
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// Acquire the sleeplock for a given inode.
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// Lock the given inode.
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void
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ilock(struct inode *ip)
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{
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panic("ilock");
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acquire(&icache.lock);
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acquire_sleeplock(&ip->sleeplock, &icache.lock);
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while(ip->flags & I_BUSY)
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sleep(ip, &icache.lock);
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ip->flags |= I_BUSY;
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release(&icache.lock);
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if(!(ip->flags & I_VALID)){
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void
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iunlock(struct inode *ip)
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{
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if(ip == 0 || !acquired_sleeplock(&ip->sleeplock) || ip->ref < 1)
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if(ip == 0 || !(ip->flags & I_BUSY) || ip->ref < 1)
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panic("iunlock");
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acquire(&icache.lock);
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release_sleeplock(&ip->sleeplock);
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ip->flags &= ~I_BUSY;
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wakeup(ip);
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release(&icache.lock);
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}
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acquire(&icache.lock);
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if(ip->ref == 1 && (ip->flags & I_VALID) && ip->nlink == 0){
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// inode is no longer used: truncate and free inode.
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if(acquired_sleeplock(&ip->sleeplock))
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if(ip->flags & I_BUSY)
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panic("iput busy");
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acquire_sleeplock(&ip->sleeplock, &icache.lock);
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ip->flags |= I_BUSY;
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release(&icache.lock);
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itrunc(ip);
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ip->type = 0;
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iupdate(ip);
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acquire(&icache.lock);
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release_sleeplock(&ip->sleeplock);
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ip->flags = 0;
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wakeup(ip);
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}
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return devsw[ip->major].write(ip, src, n);
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}
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if(off > ip->size || off + n < off) {
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panic("writei1");
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if(off > ip->size || off + n < off)
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return -1;
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}
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if(off + n > MAXFILE*BSIZE) {
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panic("writei2");
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if(off + n > MAXFILE*BSIZE)
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return -1;
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}
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for(tot=0; tot<n; tot+=m, off+=m, src+=m){
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bp = bread(ip->dev, bmap(ip, off/BSIZE));
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2
ide.c
2
ide.c
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@ -127,7 +127,7 @@ iderw(struct buf *b)
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{
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struct buf **pp;
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if(!acquired_sleeplock(&b->sleeplock))
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if(!(b->flags & B_BUSY))
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panic("iderw: buf not busy");
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if((b->flags & (B_VALID|B_DIRTY)) == B_VALID)
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panic("iderw: nothing to do");
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14
log.c
14
log.c
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@ -43,9 +43,9 @@ struct logheader {
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struct {
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struct spinlock lock;
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struct sleeplock sleeplock;
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int start;
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int size;
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int intrans;
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int dev;
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struct logheader lh;
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} log;
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struct superblock sb;
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initlock(&log.lock, "log");
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initsleeplock(&log.sleeplock);
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readsb(ROOTDEV, &sb);
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log.start = sb.size - sb.nlog;
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log.size = sb.nlog;
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begin_trans(void)
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{
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acquire(&log.lock);
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acquire_sleeplock(&log.sleeplock, &log.lock);
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while (log.intrans) {
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sleep(&log, &log.lock);
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}
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log.intrans = 1;
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release(&log.lock);
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}
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@ -147,8 +149,10 @@ commit_trans(void)
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log.lh.n = 0;
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write_head(); // Reclaim log
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}
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acquire(&log.lock);
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release_sleeplock(&log.sleeplock);
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log.intrans = 0;
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wakeup(&log);
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release(&log.lock);
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}
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@ -167,7 +171,7 @@ log_write(struct buf *b)
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if (log.lh.n >= LOGSIZE || log.lh.n >= log.size - 1)
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panic("too big a transaction");
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if (!acquired_sleeplock(&log.sleeplock))
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if (!log.intrans)
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panic("write outside of trans");
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// cprintf("log_write: %d %d\n", b->sector, log.lh.n);
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2
pipe.c
2
pipe.c
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@ -4,8 +4,8 @@
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#include "mmu.h"
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#include "proc.h"
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#include "fs.h"
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#include "spinlock.h"
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#include "file.h"
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#include "spinlock.h"
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#define PIPESIZE 512
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42
spinlock.c
42
spinlock.c
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@ -17,9 +17,10 @@ initlock(struct spinlock *lk, char *name)
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lk->cpu = 0;
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}
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// Acquire a spin lock. Loops (spins) until the lock is acquired.
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// Holding a lock for a long time may cause other CPUs to waste time spinning to acquire it.
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// Spinlocks shouldn't be held across sleep(); for those cases, use sleeplocks.
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// Acquire the lock.
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// Loops (spins) until the lock is acquired.
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// Holding a lock for a long time may cause
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// other CPUs to waste time spinning to acquire it.
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void
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acquire(struct spinlock *lk)
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{
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@ -114,38 +115,3 @@ popcli(void)
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sti();
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}
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void
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initsleeplock(struct sleeplock *l)
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{
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l->locked = 0;
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}
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// Grab the sleeplock that is protected by spinl. Sleeplocks allow a process to lock
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// a data structure for long times, including across sleeps. Other processes that try
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// to acquire a sleeplock will be put to sleep when another process hold the sleeplock.
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// To update status of the sleeplock atomically, the caller must hold spinl
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void
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acquire_sleeplock(struct sleeplock *sleepl, struct spinlock *spinl)
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{
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while (sleepl->locked) {
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sleep(sleepl, spinl);
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}
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sleepl->locked = 1;
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}
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// Release the sleeplock that is protected by a spin lock
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// Caller must hold the spinlock that protects the sleeplock
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void
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release_sleeplock(struct sleeplock *sleepl)
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{
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sleepl->locked = 0;
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wakeup(sleepl);
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}
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// Is the sleeplock acquired?
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// Caller must hold the spinlock that protects the sleeplock
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int
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acquired_sleeplock(struct sleeplock *sleepl)
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{
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return sleepl->locked;
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}
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@ -1,4 +1,4 @@
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// Mutual exclusion lock for short code fragments
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// Mutual exclusion lock.
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struct spinlock {
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uint locked; // Is the lock held?
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@ -9,8 +9,3 @@ struct spinlock {
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// that locked the lock.
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};
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// Lock that maybe held across sleeps
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struct sleeplock {
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uint locked; // Is the lock held?
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};
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@ -5,7 +5,6 @@
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#include "mmu.h"
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#include "proc.h"
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#include "fs.h"
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#include "spinlock.h"
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#include "file.h"
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#include "fcntl.h"
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