minix/external/bsd/kyua-cli/dist/engine/context.hpp
Lionel Sambuc 11be35a165 Importing NetBSD "Kyua" test framework
To do so, a few dependencies have been imported:

 * external/bsd/lutok
 * external/mit/lua
 * external/public-domain/sqlite
 * external/public-domain/xz

The Kyua framework is the new generation of ATF (Automated Test
Framework), it is composed of:

 * external/bsd/atf
 * external/bsd/kyua-atf-compat
 * external/bsd/kyua-cli
 * external/bsd/kyua-tester
 * tests

Kyua/ATF being written in C++, it depends on libstdc++ which is
provided by GCC. As this is not part of the sources, Kyua is only
compiled when the native GCC utils are installed.

To install Kyua do the following:

 * In a cross-build enviromnent, add the following to the build.sh
   commandline: -V MKBINUTILS=yes -V MKGCCCMDS=yes

WARNING:
  At this point the import is still experimental, and not supported
  on native builds (a.k.a make build).

Change-Id: I26aee23c5bbd2d64adcb7c1beb98fe0d479d7ada
2013-07-23 20:43:41 +02:00

75 lines
2.6 KiB
C++

// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
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//
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/// \file engine/context.hpp
/// Representation of runtime contexts.
#if !defined(ENGINE_CONTEXT_HPP)
#define ENGINE_CONTEXT_HPP
#include <map>
#include <ostream>
#include <string>
#include <tr1/memory>
#include "utils/fs/path.hpp"
namespace engine {
/// Representation of a runtime context.
///
/// The instances of this class are unique (i.e. copying the objects only yields
/// a shallow copy that shares the same internal implementation). This is a
/// requirement for the 'store' API model.
class context {
struct impl;
/// Pointer to the shared internal implementation.
std::tr1::shared_ptr< impl > _pimpl;
public:
context(const utils::fs::path&,
const std::map< std::string, std::string >&);
~context(void);
static context current(void);
const utils::fs::path& cwd(void) const;
const std::map< std::string, std::string >& env(void) const;
bool operator==(const context&) const;
bool operator!=(const context&) const;
};
std::ostream& operator<<(std::ostream&, const context&);
} // namespace engine
#endif // !defined(ENGINE_CONTEXT_HPP)