minix/external/bsd/lutok/dist/c_gate.hpp
Lionel Sambuc 11be35a165 Importing NetBSD "Kyua" test framework
To do so, a few dependencies have been imported:

 * external/bsd/lutok
 * external/mit/lua
 * external/public-domain/sqlite
 * external/public-domain/xz

The Kyua framework is the new generation of ATF (Automated Test
Framework), it is composed of:

 * external/bsd/atf
 * external/bsd/kyua-atf-compat
 * external/bsd/kyua-cli
 * external/bsd/kyua-tester
 * tests

Kyua/ATF being written in C++, it depends on libstdc++ which is
provided by GCC. As this is not part of the sources, Kyua is only
compiled when the native GCC utils are installed.

To install Kyua do the following:

 * In a cross-build enviromnent, add the following to the build.sh
   commandline: -V MKBINUTILS=yes -V MKGCCCMDS=yes

WARNING:
  At this point the import is still experimental, and not supported
  on native builds (a.k.a make build).

Change-Id: I26aee23c5bbd2d64adcb7c1beb98fe0d479d7ada
2013-07-23 20:43:41 +02:00

72 lines
2.6 KiB
C++

// Copyright 2011 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
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//
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/// \file c_gate.hpp
/// Provides direct access to the C state of the Lua wrappers.
#if !defined(LUTOK_C_GATE_HPP)
#define LUTOK_C_GATE_HPP
#include <lua.hpp>
namespace lutok {
class state;
/// Gateway to the raw C state of Lua.
///
/// This class provides a mechanism to muck with the internals of the state
/// wrapper class. Client code may wish to do so if Lutok is missing some
/// features of the performance of Lutok in a particular situation is not
/// reasonable.
///
/// \warning The use of this class is discouraged. By using this class, you are
/// entering the world of unsafety. Anything you do through the objects exposed
/// through this class will not be controlled by RAII patterns not validated in
/// any other way, so you can end up corrupting the Lua state and later get
/// crashes on otherwise perfectly-valid C++ code.
class state_c_gate {
/// The C++ state that this class wraps.
state& _state;
public:
state_c_gate(state&);
~state_c_gate(void);
static state connect(lua_State*);
lua_State* c_state(void);
};
} // namespace lutok
#endif // !defined(LUTOK_C_GATE_HPP)