433d6423c3
Change-Id: Ic716f336b7071063997cf5b4dae6d50e0b4631e9
368 lines
10 KiB
C
368 lines
10 KiB
C
/* Test51.c
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*
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* Test getcontext, setcontext, makecontext, and swapcontext system calls.
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*
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* Part of this test is somewhat based on the GNU GCC ucontext test set.
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*
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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#include <errno.h>
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#include <string.h>
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#include <ucontext.h>
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#include <math.h>
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#include <fenv.h>
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#include <sys/signal.h>
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/* We can't use a global subtest variable reliably, because threads might
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change the value when we reenter a thread (i.e., report wrong subtest
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number). */
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#define err(st, en) do { subtest = st; e(en); } while(0)
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void do_calcs(void);
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void do_child(void);
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void do_parent(void);
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void func1(int a, int b, int c, int d, int e, int f, int g, int h, int
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i, int j, int k, int l, int m, int n, int o, int p, int q, int r, int s,
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int t, int u, int v, int w, int x, int y, int z, int aa, int bb);
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void func2(void);
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void just_exit(void);
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void test_brk(void);
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void verify_main_reenter(void);
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int max_error = 5;
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#include "common.h"
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#define SSIZE 32768
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#define ROUNDS 10
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#define SWAPS 10
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int subtest;
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ucontext_t ctx[3];
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int entered_func1, entered_func2, reentered_main, entered_overflow;
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static char st_stack[SSIZE];
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static volatile int shift, global;
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void do_calcs(void)
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{
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float a, b, c, d, e;
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float foo, bar;
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int i;
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a = 1.1;
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b = 2.2;
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c = 3.3;
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d = 4.4;
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e = 5.5;
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foo = a * b; /* 2.42 */
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bar = c * d; /* 14.52 */
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i = 0;
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while(i < ROUNDS) {
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foo += c; /* 5.72 */
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foo *= d; /* 25.168 */
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foo /= e; /* 4.5760 */
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bar -= a; /* 13.42 */
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bar *= b; /* 29.524 */
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bar /= e; /* 5.3680 */
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/* Undo */
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foo *= e;
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foo /= d;
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foo -= c;
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bar *= e;
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bar /= b;
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bar += a;
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i++;
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}
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if(fabs(foo - (a * b)) > 0.0001) err(8, 1);
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if(fabs(bar - (c * d)) > 0.0001) err(8, 2);
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}
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void do_child(void)
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{
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int s;
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s = 1;
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/* Initialize FPU context and verify it's set to round to nearest. */
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if (fegetround() != FE_TONEAREST) err(9, 1);
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/* Now we change the rounding to something else, and this should be preserved
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between context swaps. */
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if (fesetround(FE_DOWNWARD) != 0) err(9, 2);
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while(s < SWAPS) {
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s++;
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if (swapcontext(&ctx[2], &ctx[1]) == -1) err(9, 2);
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do_calcs();
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if (fegetround() != FE_DOWNWARD) err(9, 4);
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}
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quit();
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}
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void do_parent(void)
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{
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ucontext_t dummy;
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int s;
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s = 1;
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/* Initialize FPU context and verify it's set to round to nearest. */
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if (fegetround() != FE_TONEAREST) err(10, 1);
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/* Now we change the rounding to something else, and this should be preserved
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between context swaps. */
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if (fesetround(FE_UPWARD) != 0) err(10, 2);
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/* Quick check to make sure that getcontext does not reset the FPU state. */
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getcontext(&dummy);
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if (fegetround() != FE_UPWARD) err(10, 3);
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while(s < SWAPS) {
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do_calcs();
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if (fegetround() != FE_UPWARD) err(10, 4);
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s++;
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if (swapcontext(&ctx[1], &ctx[2]) == -1) err(10, 5);
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}
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/* Returning to main thread through uc_link */
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}
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static void fail(void)
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{
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/* Shouldn't get here */
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err(5, 1);
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}
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void func1(int a, int b, int c, int d, int e, int f, int g,
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int h, int i, int j, int k, int l, int m, int n,
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int o, int p, int q, int r, int s, int t, int u,
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int v, int w, int x, int y, int z, int aa, int bb)
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{
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if ( a != (0x0000001 << shift) || b != (0x0000004 << shift) ||
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c != (0x0000010 << shift) || d != (0x0000040 << shift) ||
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e != (0x0000100 << shift) || f != (0x0000400 << shift) ||
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g != (0x0001000 << shift) || h != (0x0004000 << shift) ||
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i != (0x0010000 << shift) || j != (0x0040000 << shift) ||
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k != (0x0100000 << shift) || l != (0x0400000 << shift) ||
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m != (0x1000000 << shift) || n != (0x4000000 << shift) ||
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o != (0x0000002 << shift) || p != (0x0000008 << shift) ||
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q != (0x0000020 << shift) || r != (0x0000080 << shift) ||
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s != (0x0000200 << shift) || t != (0x0000800 << shift) ||
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u != (0x0002000 << shift) || v != (0x0008000 << shift) ||
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w != (0x0020000 << shift) || x != (0x0080000 << shift) ||
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y != (0x0200000 << shift) || z != (0x0800000 << shift) ||
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aa != (0x2000000 << shift) || bb != (0x8000000 << shift) ) {
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err(2, 1);
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}
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if (shift && swapcontext (&ctx[1], &ctx[2]) != 0) err(2, 2);
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shift++;
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entered_func1++;
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}
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void func2(void)
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{
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if (swapcontext(&ctx[2], &ctx[1]) != 0) err(3, 1);
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entered_func2++;
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}
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void just_exit(void)
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{
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if (errct == 0) printf("ok\n");
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_exit(1);
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}
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void test_brk(void)
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{
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char *big_stack;
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big_stack = malloc(16 * 1024 * 1024); /* 16 MB */
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/* If this fails, it is likely brk system call failed due stack/data segments
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collision detection. Unless the system really is low on memory, this is an
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error. */
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if (big_stack == NULL) err(7, 1);
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}
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void verify_main_reenter(void)
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{
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if (reentered_main == 0) err(4, 1);
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}
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int set_context_test_value;
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void set_context_test_thread1(void){
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set_context_test_value |= 0x1;
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setcontext(&ctx[2]);
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err(1, 24);
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}
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void set_context_test_thread2(void){
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set_context_test_value |= 0x1 << 1;
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setcontext(&ctx[0]);
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err(1, 23);
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}
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int main(void)
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{
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start(51);
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atexit(verify_main_reenter);
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/* Save current context in ctx[0] */
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if (getcontext(&ctx[0]) != 0) {
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/* Don't verify reentering main, not going to happen */
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atexit(just_exit);
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err(1, 1);
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}
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ctx[1] = ctx[0];
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ctx[1].uc_stack.ss_sp = st_stack;
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ctx[1].uc_stack.ss_size = SSIZE;
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ctx[1].uc_link = &ctx[0]; /* When done running, return here */
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/* ctx[1] is going to run func1 and then return here (uc_link). */
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/* We'll see later on whether makecontext worked. */
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makecontext(&ctx[1], (void (*) (void)) func1, 28,
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(0x0000001 << shift), (0x0000004 << shift),
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(0x0000010 << shift), (0x0000040 << shift),
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(0x0000100 << shift), (0x0000400 << shift),
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(0x0001000 << shift), (0x0004000 << shift),
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(0x0010000 << shift), (0x0040000 << shift),
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(0x0100000 << shift), (0x0400000 << shift),
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(0x1000000 << shift), (0x4000000 << shift),
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(0x0000002 << shift), (0x0000008 << shift),
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(0x0000020 << shift), (0x0000080 << shift),
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(0x0000200 << shift), (0x0000800 << shift),
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(0x0002000 << shift), (0x0008000 << shift),
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(0x0020000 << shift), (0x0080000 << shift),
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(0x0200000 << shift), (0x0800000 << shift),
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(0x2000000 << shift), (0x8000000 << shift));
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if (++global == 1) {
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/* First time we're here. Let's run ctx[1] and return to ctx[0] when
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* we're done. Note that we return to above the 'makecontext' call. */
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if (setcontext(&ctx[1]) != 0) err(1, 2);
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}
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if (global != 2) {
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/* When ++global was 1 we let ctx[1] run and returned to ctx[0], so
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above ++global is executed again and should've become 2. */
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err(1, 3);
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}
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/* Setup ctx[2] to run func2 */
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if (getcontext(&ctx[2]) != 0) err(1, 4);
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ctx[2].uc_stack.ss_sp = malloc(SSIZE);
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ctx[2].uc_stack.ss_size = SSIZE;
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ctx[2].uc_link = &ctx[1];
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makecontext(&ctx[2], (void (*) (void)) func2, 0);
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/* Now things become tricky. ctx[2] is set up such that when it finishes
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running, and starts ctx[1] again. However, func1 swaps back to func2. Then,
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when func2 has finished running, we continue with ctx[1] and, finally, we
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return to ctx[0]. */
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if (swapcontext(&ctx[0], &ctx[2]) != 0) err(1, 5); /* makecontext failed? */
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reentered_main = 1;
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/* The call graph is as follows:
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*
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* ########
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* /--------># main #
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* 7 /----########----\
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* | | ^ |
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* | 1 2 3
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* | V | V
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* #########----/ #########
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* # func1 #<-------4-------# func2 #
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* #########--------5------>#########
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* ^ |
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* | |
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* \---------6--------/
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*
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* Main calls func1, func1 increases entered_func1, and returns to main. Main
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* calls func2, swaps to func1, swaps to func2, which increases entered_func2,
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* continues with func1, which increases entered_func1 again, continues to
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* main, where reentered_main is set to 1. In effect, entered_func1 == 2,
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* entered_func2 == 1, reentered_main == 1. Verify that. */
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if (entered_func1 != 2) err(1, 6);
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if (entered_func2 != 1) err(1, 7);
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/* reentered_main == 1 is verified upon exit */
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/* Try to allocate too small a stack */
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free(ctx[2].uc_stack.ss_sp); /* Deallocate stack space first */
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if (getcontext(&ctx[2]) != 0) err(1, 8);
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ctx[2].uc_stack.ss_sp = malloc(MINSIGSTKSZ-1);
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ctx[2].uc_stack.ss_size = MINSIGSTKSZ-1;
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ctx[2].uc_link = &ctx[0];
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makecontext(&ctx[2], (void (*) (void)) fail, 0);
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/* Because makecontext is void, we can only detect an error by trying to use
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the invalid context */
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if (swapcontext(&ctx[0], &ctx[2]) == 0) err(1, 9);
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/* Try to allocate a huge stack to force the usage of brk/sbrk system call
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to enlarge the data segment. Because we are fiddling with the stack
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pointer, the OS might think the stack segment and data segment have
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collided and kill us. This is wrong and therefore the following should
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work. */
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free(ctx[2].uc_stack.ss_sp); /* Deallocate stack space first */
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if (getcontext(&ctx[2]) != 0) err(1, 14);
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ctx[2].uc_stack.ss_sp = malloc(8 * 1024 * 1024); /* 8 MB */
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ctx[2].uc_stack.ss_size = 8 * 1024 * 1024;
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ctx[2].uc_link = &ctx[0];
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makecontext(&ctx[2], (void (*) (void)) test_brk, 0);
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if (swapcontext(&ctx[0], &ctx[2]) != 0) err(1, 15);
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ctx[1].uc_link = &ctx[0];
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ctx[2].uc_link = NULL;
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makecontext(&ctx[1], (void (*) (void)) do_parent, 0);
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makecontext(&ctx[2], (void (*) (void)) do_child, 0);
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if (swapcontext(&ctx[0], &ctx[2]) == -1) err(1, 16);
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/* test setcontext first do some cleanup */
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free(ctx[1].uc_stack.ss_sp);
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free(ctx[2].uc_stack.ss_sp);
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memset(&ctx[0],0,sizeof(ucontext_t));
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memset(&ctx[1],0,sizeof(ucontext_t));
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memset(&ctx[2],0,sizeof(ucontext_t));
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/* create 3 new contexts */
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volatile int cb =1;
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/* control will be returned here */
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set_context_test_value = 0;
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if (getcontext(&ctx[0]) != 0) err(1, 17);
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if (set_context_test_value != 0x3) err(1, 20);
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if (cb == 1) {
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cb =0;
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if (getcontext(&ctx[1]) != 0) err(1, 18);
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if (getcontext(&ctx[2]) != 0) err(1, 19);
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// allocate new stacks */
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ctx[1].uc_stack.ss_sp = malloc(SSIZE);
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ctx[1].uc_stack.ss_size = SSIZE;
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ctx[2].uc_stack.ss_sp = malloc(SSIZE);
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ctx[2].uc_stack.ss_size = SSIZE;
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makecontext(&ctx[1],set_context_test_thread1,0);
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makecontext(&ctx[2],set_context_test_thread2,0);
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if( setcontext(&ctx[1]) != 0){
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err(1, 21);
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}
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err(1, 22);
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}
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quit();
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return(-1);
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}
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