f4a2713ac8
Change-Id: Ia40e9ffdf29b5dab2f122f673ff6802a58bc690f
96 lines
3.1 KiB
C++
96 lines
3.1 KiB
C++
// RUN: %clang_cc1 -triple aarch64-none-linux-gnu -emit-llvm -w -o - %s | FileCheck %s
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// Check differences between the generic Itanium ABI, the AArch32 version and
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// the AArch64 version.
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////////////////////////////////////////////////////////////////////////////////
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// The ABI says that the key function is the "textually first, non-inline,
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// non-pure, virtual member function". The generic version decides this after
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// the completion of the class definition; the AArch32 version decides this at
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// the end of the translation unit.
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// We construct a class which needs a VTable here under generic ABI, but not
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// AArch32.
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// (see next section for explanation of guard)
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// CHECK: @_ZGVZ15guard_variablesiE4mine = internal global i64 0
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// CHECK: @_ZTV16CheckKeyFunction =
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struct CheckKeyFunction {
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virtual void foo();
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};
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// This is not inline when CheckKeyFunction is completed, so
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// CheckKeyFunction::foo is the key function. VTables should be emitted.
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inline void CheckKeyFunction::foo() {
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}
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////////////////////////////////////////////////////////////////////////////////
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// Guard variables only specify and use the low bit to determine status, rather
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// than the low byte as in the generic Itanium ABI. However, unlike 32-bit ARM,
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// they *are* 64-bits wide so check that in case confusion has occurred.
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class Guarded {
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public:
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Guarded(int i);
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~Guarded();
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};
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void guard_variables(int a) {
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static Guarded mine(a);
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// CHECK: [[GUARDBIT:%[0-9]+]] = and i64 {{%[0-9]+}}, 1
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// CHECK: icmp eq i64 [[GUARDBIT]], 0
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// As guards are 64-bit, these helpers should take 64-bit pointers.
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// CHECK: call i32 @__cxa_guard_acquire(i64*
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// CHECK: call void @__cxa_guard_release(i64*
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}
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////////////////////////////////////////////////////////////////////////////////
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// Member function pointers use the adj field to distinguish between virtual and
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// nonvirtual members. As a result the adjustment is shifted (if ptr was used, a
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// mask would be expected instead).
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class C {
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int a();
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virtual int b();
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};
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int member_pointer(C &c, int (C::*func)()) {
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// CHECK: ashr i64 %[[MEMPTRADJ:[0-9a-z.]+]], 1
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// CHECK: %[[ISVIRTUAL:[0-9]+]] = and i64 %[[MEMPTRADJ]], 1
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// CHECK: icmp ne i64 %[[ISVIRTUAL]], 0
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return (c.*func)();
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}
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////////////////////////////////////////////////////////////////////////////////
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// AArch64 PCS says that va_list type is based on "struct __va_list ..." in the
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// std namespace, which means it should mangle as "St9__va_list".
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// CHECK: @_Z7va_funcSt9__va_list
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void va_func(__builtin_va_list l) {
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}
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////////////////////////////////////////////////////////////////////////////////
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// AArch64 constructors (like generic Itanium, but unlike AArch32) do not return
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// "this".
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void test_constructor() {
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Guarded g(42);
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// CHECK: call void @_ZN7GuardedC1Ei
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}
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////////////////////////////////////////////////////////////////////////////////
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// In principle the AArch32 ABI allows this to be accomplished via a call to
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// __aeabi_atexit instead of __cxa_atexit. Clang doesn't make use of this at the
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// moment, but it's definitely not allowed for AArch64.
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// CHECK: call i32 @__cxa_atexit
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Guarded g(42);
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