minix/games/monop/cards.c
Thomas Cort 0c3cfeffb3 Importing games/monop
No Minix specific changes needed.

Change-Id: I362b974a95911d26fcd8a4401129ca946179d93c
2014-07-28 17:05:19 +02:00

397 lines
9 KiB
C

/* $NetBSD: cards.c,v 1.25 2012/06/19 05:35:32 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)cards.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: cards.c,v 1.25 2012/06/19 05:35:32 dholland Exp $");
#endif
#endif /* not lint */
#include <sys/types.h>
#include <sys/endian.h>
#include "monop.h"
#include "deck.h"
/*
* These routine deal with the card decks
*/
static void set_up(DECK *);
static void printmes(const char *text);
#define GOJF 'F' /* char for get-out-of-jail-free cards */
struct cardinfo {
const char *actioncode;
const char *text;
};
static const struct cardinfo cc_cards[] = {
{ "FF",
">> GET OUT OF JAIL FREE <<\n"
"Keep this card until needed or sold\n"
},
{ "++25",
"Receive for Services $25.\n"
},
{ "++200",
"Bank Error in Your Favor.\n"
"Collect $200.\n"
},
{ "++20",
"Income Tax Refund.\n"
"Collect $20.\n"
},
{ "--100",
"Pay Hospital $100\n"
},
{ "++100",
"Life Insurance Matures.\n"
"Collect $100\n"
},
{ "++45",
"From sale of Stock You get $45.\n"
},
{ "TX",
"You are Assessed for street repairs.\n"
"\t$40 per House\n"
"\t$115 per Hotel\n"
},
{ "++100",
"X-mas Fund Matures.\n"
"Collect $100.\n"
},
{ "++11",
"You have won Second Prize in a Beauty Contest\n"
"Collect $11\n"
},
{ "MF0",
"Advance to GO\n"
"(Collect $200)\n"
},
{ "++100",
"You inherit $100\n"
},
{ "--150",
"Pay School Tax of $150.\n"
},
{ "MJ",
"\t\t>> GO TO JAIL <<\n"
"Go Directly to Jail. Do not pass GO Do not collect $200.\n"
},
{ "+A50",
"\t\t>> GRAND OPERA OPENING <<\n"
"Collect $50 from each player for opening night seats.\n"
},
{ "--50",
"Doctor's Fee: Pay $50.\n"
}
};
static const struct cardinfo ch_cards[] = {
{ "FF",
">> GET OUT OF JAIL FREE <<\n"
"Keep this card until needed or sold\n"
},
{ "MR",
"Advance to the nearest Railroad, and pay owner\n"
"Twice the rental to which he is otherwise entitled.\n"
"If Railroad is unowned you may buy it from the bank\n"
},
{ "MU",
"Advance to the nearest Utility.\n"
"If unowned, you may buy it from the bank.\n"
"If owned, throw dice and pay oner a total of ten times\n"
"the amount thrown.\n"
},
{ "MB3",
"Go Back 3 Spaces\n"
},
{ "MR",
"Advance to the nearest Railroad, and pay owner\n"
"Twice the rental to which he is otherwise entitled.\n"
"If Railroad is unowned you may buy it from the bank\n"
},
{ "MJ",
" >> GO DIRECTLY TO JAIL <<\n"
"Do not pass GO, Do not Collect $200.\n"
},
{ "MF5",
"Take a Ride on the Reading.\n"
"If you pass GO, collect $200.\n"
},
{ "MF39",
"Take a Walk on the Board Walk.\n"
" (Advance To Board Walk)\n"
},
{ "MF24",
"Advance to Illinois Ave.\n"
},
{ "MF0",
"Advance to Go\n"
},
{ "MF11",
"Advance to St. Charles Place.\n"
"If you pass GO, collect $200.\n"
},
{ "TX",
"Make general repairs on all of your Property.\n"
"For Each House pay $25.\n"
"For Each Hotel pay $100.\n"
},
{ "-A50",
"You have been elected Chairman of the Board.\n"
"Pay each player $50.\n"
},
{ "--15",
"Pay Poor Tax of $15\n"
},
{ "++50",
"Bank pays you Dividend of $50.\n"
},
{ "++150",
"Your Building and Loan Matures.\n"
"Collect $150.\n"
}
};
/*
* This routine initializes the decks from the data above.
*/
void
init_decks(void)
{
CC_D.info = cc_cards;
CC_D.num_cards = sizeof(cc_cards) / sizeof(cc_cards[0]);
CH_D.info = ch_cards;
CH_D.num_cards = sizeof(ch_cards) / sizeof(ch_cards[0]);
set_up(&CC_D);
set_up(&CH_D);
}
/*
* This routine sets up the offset pointers for the given deck.
*/
static void
set_up(DECK *dp)
{
int r1, r2;
int i;
dp->cards = calloc((size_t)dp->num_cards, sizeof(dp->cards[0]));
if (dp->cards == NULL)
errx(1, "out of memory");
for (i = 0; i < dp->num_cards; i++)
dp->cards[i] = i;
dp->top_card = 0;
dp->gojf_used = FALSE;
for (i = 0; i < dp->num_cards; i++) {
int temp;
r1 = roll(1, dp->num_cards) - 1;
r2 = roll(1, dp->num_cards) - 1;
temp = dp->cards[r2];
dp->cards[r2] = dp->cards[r1];
dp->cards[r1] = temp;
}
}
/*
* This routine draws a card from the given deck
*/
void
get_card(DECK *dp)
{
char type_maj, type_min;
int num;
int i, per_h, per_H, num_h, num_H;
OWN *op;
const struct cardinfo *thiscard;
do {
thiscard = &dp->info[dp->top_card];
type_maj = thiscard->actioncode[0];
dp->top_card = (dp->top_card + 1) % dp->num_cards;
} while (dp->gojf_used && type_maj == GOJF);
type_min = thiscard->actioncode[1];
num = atoi(thiscard->actioncode+2);
printmes(thiscard->text);
switch (type_maj) {
case '+': /* get money */
if (type_min == 'A') {
for (i = 0; i < num_play; i++)
if (i != player)
play[i].money -= num;
num = num * (num_play - 1);
}
cur_p->money += num;
break;
case '-': /* lose money */
if (type_min == 'A') {
for (i = 0; i < num_play; i++)
if (i != player)
play[i].money += num;
num = num * (num_play - 1);
}
cur_p->money -= num;
break;
case 'M': /* move somewhere */
switch (type_min) {
case 'F': /* move forward */
num -= cur_p->loc;
if (num < 0)
num += 40;
break;
case 'J': /* move to jail */
goto_jail();
return;
case 'R': /* move to railroad */
spec = TRUE;
num = (int)((cur_p->loc + 5)/10)*10 + 5 - cur_p->loc;
break;
case 'U': /* move to utility */
spec = TRUE;
if (cur_p->loc >= 12 && cur_p->loc < 28)
num = 28 - cur_p->loc;
else {
num = 12 - cur_p->loc;
if (num < 0)
num += 40;
}
break;
case 'B':
num = -num;
break;
}
move(num);
break;
case 'T': /* tax */
if (dp == &CC_D) {
per_h = 40;
per_H = 115;
}
else {
per_h = 25;
per_H = 100;
}
num_h = num_H = 0;
for (op = cur_p->own_list; op; op = op->next)
if (op->sqr->type == PRPTY) {
if (op->sqr->desc->houses == 5)
++num_H;
else
num_h += op->sqr->desc->houses;
}
num = per_h * num_h + per_H * num_H;
printf(
"You had %d Houses and %d Hotels, so that cost you $%d\n",
num_h, num_H, num);
if (num == 0)
lucky("");
else
cur_p->money -= num;
break;
case GOJF: /* get-out-of-jail-free card */
cur_p->num_gojf++;
dp->gojf_used = TRUE;
break;
}
spec = FALSE;
}
/*
* This routine prints out the message on the card
*/
static void
printmes(const char *text)
{
int i;
printline();
fflush(stdout);
for (i = 0; text[i] != '\0'; i++)
putchar(text[i]);
printline();
fflush(stdout);
}
/*
* This routine returns the players get-out-of-jail-free card
* to the bottom of a deck. XXX currently does not return to the correct
* deck.
*/
void
ret_card(PLAY *plr)
{
char type_maj;
int gojfpos, last_card;
int i;
DECK *dp;
int temp;
plr->num_gojf--;
if (CC_D.gojf_used)
dp = &CC_D;
else
dp = &CH_D;
dp->gojf_used = FALSE;
/* Put at bottom of deck (top_card - 1) and remove it from wherever else
* it used to be.
*/
last_card = dp->top_card - 1;
if (last_card < 0)
last_card += dp->num_cards;
gojfpos = dp->top_card;
do {
gojfpos = (gojfpos + 1) % dp->num_cards;
type_maj = dp->info[gojfpos].actioncode[0];
} while (type_maj != GOJF);
temp = dp->cards[gojfpos];
/* Only one of the next two loops does anything */
for (i = gojfpos - 1; i > last_card; i--)
dp->cards[i + 1] = dp->cards[i];
for (i = gojfpos; i < last_card; i++)
dp->cards[i] = dp->cards[i + 1];
if (gojfpos > last_card) {
dp->cards[dp->top_card] = temp;
dp->top_card++;
dp->top_card %= dp->num_cards;
} else
dp->cards[last_card] = temp;
}