- 99% of the code is Intel's ACPICA. The license is compliant with BSD and GNU and virtually all systems that use ACPI use this code, For instance it is part of the Linux kernel. - The only minix specific files are acpi.c osminixxf.c platform/acminix.h and include/minix/acpi.h - At the moment the driver does not register interrupt hooks which I believe is mainly for handling PnP, events like "battery level is low" and power management. Should not be difficult to add it if need be. - The interface to the outside world is virtually non-existent except a trivial message based service for PCI driver to query which device is connected to what IRQ line. This will evolve as more components start using this driver. VM, Scheduler and IOMMU are the possible users right now. - because of dependency on a native 64bit (long long, part of c99) it is compiled only with a gnu-like compilers which in case of Minix includes gcc llvm-gcc and clang
650 lines
19 KiB
C
650 lines
19 KiB
C
/*******************************************************************************
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*
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* Module Name: nsalloc - Namespace allocation and deletion utilities
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*
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******************************************************************************/
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/******************************************************************************
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*
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* 1. Copyright Notice
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*
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* Some or all of this work - Copyright (c) 1999 - 2010, Intel Corp.
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* All rights reserved.
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*
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* 2. License
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*
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* 2.1. This is your license from Intel Corp. under its intellectual property
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* rights. You may have additional license terms from the party that provided
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* you this software, covering your right to use that party's intellectual
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* property rights.
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*
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* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
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* copy of the source code appearing in this file ("Covered Code") an
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* irrevocable, perpetual, worldwide license under Intel's copyrights in the
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* base code distributed originally by Intel ("Original Intel Code") to copy,
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* make derivatives, distribute, use and display any portion of the Covered
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* Code in any form, with the right to sublicense such rights; and
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*
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* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
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* license (with the right to sublicense), under only those claims of Intel
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* patents that are infringed by the Original Intel Code, to make, use, sell,
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* offer to sell, and import the Covered Code and derivative works thereof
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* solely to the minimum extent necessary to exercise the above copyright
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* license, and in no event shall the patent license extend to any additions
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* to or modifications of the Original Intel Code. No other license or right
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* is granted directly or by implication, estoppel or otherwise;
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*
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* The above copyright and patent license is granted only if the following
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* conditions are met:
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*
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* 3. Conditions
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*
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* 3.1. Redistribution of Source with Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification with rights to further distribute source must include
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* the above Copyright Notice, the above License, this list of Conditions,
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* and the following Disclaimer and Export Compliance provision. In addition,
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* Licensee must cause all Covered Code to which Licensee contributes to
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* contain a file documenting the changes Licensee made to create that Covered
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* Code and the date of any change. Licensee must include in that file the
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* documentation of any changes made by any predecessor Licensee. Licensee
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* must include a prominent statement that the modification is derived,
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* directly or indirectly, from Original Intel Code.
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*
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* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
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* Redistribution of source code of any substantial portion of the Covered
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* Code or modification without rights to further distribute source must
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* include the following Disclaimer and Export Compliance provision in the
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* documentation and/or other materials provided with distribution. In
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* addition, Licensee may not authorize further sublicense of source of any
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* portion of the Covered Code, and must include terms to the effect that the
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* license from Licensee to its licensee is limited to the intellectual
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* property embodied in the software Licensee provides to its licensee, and
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* not to intellectual property embodied in modifications its licensee may
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* make.
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*
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* 3.3. Redistribution of Executable. Redistribution in executable form of any
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* substantial portion of the Covered Code or modification must reproduce the
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* above Copyright Notice, and the following Disclaimer and Export Compliance
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* provision in the documentation and/or other materials provided with the
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* distribution.
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*
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* 3.4. Intel retains all right, title, and interest in and to the Original
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* Intel Code.
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*
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* 3.5. Neither the name Intel nor any other trademark owned or controlled by
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* Intel shall be used in advertising or otherwise to promote the sale, use or
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* other dealings in products derived from or relating to the Covered Code
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* without prior written authorization from Intel.
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*
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* 4. Disclaimer and Export Compliance
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*
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* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
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* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
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* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
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* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
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* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
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* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
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* PARTICULAR PURPOSE.
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*
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* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
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* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
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* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
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* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
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* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
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* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
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* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
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* LIMITED REMEDY.
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*
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* 4.3. Licensee shall not export, either directly or indirectly, any of this
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* software or system incorporating such software without first obtaining any
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* required license or other approval from the U. S. Department of Commerce or
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* any other agency or department of the United States Government. In the
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* event Licensee exports any such software from the United States or
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* re-exports any such software from a foreign destination, Licensee shall
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* ensure that the distribution and export/re-export of the software is in
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* compliance with all laws, regulations, orders, or other restrictions of the
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* U.S. Export Administration Regulations. Licensee agrees that neither it nor
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* any of its subsidiaries will export/re-export any technical data, process,
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* software, or service, directly or indirectly, to any country for which the
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* United States government or any agency thereof requires an export license,
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* other governmental approval, or letter of assurance, without first obtaining
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* such license, approval or letter.
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*
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*****************************************************************************/
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#define __NSALLOC_C__
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#include "acpi.h"
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#include "accommon.h"
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#include "acnamesp.h"
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#define _COMPONENT ACPI_NAMESPACE
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ACPI_MODULE_NAME ("nsalloc")
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsCreateNode
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*
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* PARAMETERS: Name - Name of the new node (4 char ACPI name)
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*
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* RETURN: New namespace node (Null on failure)
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*
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* DESCRIPTION: Create a namespace node
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*
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******************************************************************************/
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ACPI_NAMESPACE_NODE *
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AcpiNsCreateNode (
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UINT32 Name)
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{
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ACPI_NAMESPACE_NODE *Node;
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#ifdef ACPI_DBG_TRACK_ALLOCATIONS
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UINT32 Temp;
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#endif
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ACPI_FUNCTION_TRACE (NsCreateNode);
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Node = AcpiOsAcquireObject (AcpiGbl_NamespaceCache);
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if (!Node)
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{
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return_PTR (NULL);
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}
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ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalAllocated++);
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#ifdef ACPI_DBG_TRACK_ALLOCATIONS
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Temp = AcpiGbl_NsNodeList->TotalAllocated -
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AcpiGbl_NsNodeList->TotalFreed;
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if (Temp > AcpiGbl_NsNodeList->MaxOccupied)
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{
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AcpiGbl_NsNodeList->MaxOccupied = Temp;
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}
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#endif
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Node->Name.Integer = Name;
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ACPI_SET_DESCRIPTOR_TYPE (Node, ACPI_DESC_TYPE_NAMED);
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return_PTR (Node);
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteNode
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*
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* PARAMETERS: Node - Node to be deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Delete a namespace node. All node deletions must come through
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* here. Detaches any attached objects, including any attached
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* data. If a handler is associated with attached data, it is
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* invoked before the node is deleted.
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*
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******************************************************************************/
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void
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AcpiNsDeleteNode (
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ACPI_NAMESPACE_NODE *Node)
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{
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ACPI_OPERAND_OBJECT *ObjDesc;
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ACPI_FUNCTION_NAME (NsDeleteNode);
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/* Detach an object if there is one */
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AcpiNsDetachObject (Node);
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/*
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* Delete an attached data object if present (an object that was created
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* and attached via AcpiAttachData). Note: After any normal object is
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* detached above, the only possible remaining object is a data object.
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*/
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ObjDesc = Node->Object;
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if (ObjDesc &&
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(ObjDesc->Common.Type == ACPI_TYPE_LOCAL_DATA))
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{
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/* Invoke the attached data deletion handler if present */
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if (ObjDesc->Data.Handler)
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{
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ObjDesc->Data.Handler (Node, ObjDesc->Data.Pointer);
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}
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AcpiUtRemoveReference (ObjDesc);
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}
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/* Now we can delete the node */
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(void) AcpiOsReleaseObject (AcpiGbl_NamespaceCache, Node);
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ACPI_MEM_TRACKING (AcpiGbl_NsNodeList->TotalFreed++);
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ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Node %p, Remaining %X\n",
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Node, AcpiGbl_CurrentNodeCount));
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsRemoveNode
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*
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* PARAMETERS: Node - Node to be removed/deleted
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*
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* RETURN: None
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*
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* DESCRIPTION: Remove (unlink) and delete a namespace node
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*
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******************************************************************************/
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void
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AcpiNsRemoveNode (
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ACPI_NAMESPACE_NODE *Node)
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{
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ACPI_NAMESPACE_NODE *ParentNode;
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ACPI_NAMESPACE_NODE *PrevNode;
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ACPI_NAMESPACE_NODE *NextNode;
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ACPI_FUNCTION_TRACE_PTR (NsRemoveNode, Node);
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ParentNode = Node->Parent;
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PrevNode = NULL;
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NextNode = ParentNode->Child;
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/* Find the node that is the previous peer in the parent's child list */
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while (NextNode != Node)
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{
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PrevNode = NextNode;
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NextNode = NextNode->Peer;
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}
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if (PrevNode)
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{
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/* Node is not first child, unlink it */
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PrevNode->Peer = Node->Peer;
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}
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else
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{
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/*
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* Node is first child (has no previous peer).
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* Link peer list to parent
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*/
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ParentNode->Child = Node->Peer;
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}
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/* Delete the node and any attached objects */
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AcpiNsDeleteNode (Node);
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsInstallNode
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*
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* PARAMETERS: WalkState - Current state of the walk
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* ParentNode - The parent of the new Node
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* Node - The new Node to install
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* Type - ACPI object type of the new Node
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*
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* RETURN: None
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*
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* DESCRIPTION: Initialize a new namespace node and install it amongst
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* its peers.
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*
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* Note: Current namespace lookup is linear search. This appears
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* to be sufficient as namespace searches consume only a small
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* fraction of the execution time of the ACPI subsystem.
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*
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******************************************************************************/
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void
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AcpiNsInstallNode (
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ACPI_WALK_STATE *WalkState,
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ACPI_NAMESPACE_NODE *ParentNode, /* Parent */
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ACPI_NAMESPACE_NODE *Node, /* New Child*/
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ACPI_OBJECT_TYPE Type)
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{
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ACPI_OWNER_ID OwnerId = 0;
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ACPI_NAMESPACE_NODE *ChildNode;
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ACPI_FUNCTION_TRACE (NsInstallNode);
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if (WalkState)
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{
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/*
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* Get the owner ID from the Walk state. The owner ID is used to
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* track table deletion and deletion of objects created by methods.
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*/
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OwnerId = WalkState->OwnerId;
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if ((WalkState->MethodDesc) &&
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(ParentNode != WalkState->MethodNode))
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{
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/*
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* A method is creating a new node that is not a child of the
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* method (it is non-local). Mark the executing method as having
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* modified the namespace. This is used for cleanup when the
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* method exits.
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*/
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WalkState->MethodDesc->Method.Flags |= AOPOBJ_MODIFIED_NAMESPACE;
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}
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}
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/* Link the new entry into the parent and existing children */
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Node->Peer = NULL;
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Node->Parent = ParentNode;
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ChildNode = ParentNode->Child;
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if (!ChildNode)
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{
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ParentNode->Child = Node;
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}
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else
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{
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/* Add node to the end of the peer list */
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while (ChildNode->Peer)
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{
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ChildNode = ChildNode->Peer;
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}
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ChildNode->Peer = Node;
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}
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/* Init the new entry */
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Node->OwnerId = OwnerId;
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Node->Type = (UINT8) Type;
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ACPI_DEBUG_PRINT ((ACPI_DB_NAMES,
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"%4.4s (%s) [Node %p Owner %X] added to %4.4s (%s) [Node %p]\n",
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AcpiUtGetNodeName (Node), AcpiUtGetTypeName (Node->Type), Node, OwnerId,
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AcpiUtGetNodeName (ParentNode), AcpiUtGetTypeName (ParentNode->Type),
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ParentNode));
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return_VOID;
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}
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteChildren
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*
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* PARAMETERS: ParentNode - Delete this objects children
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*
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* RETURN: None.
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*
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* DESCRIPTION: Delete all children of the parent object. In other words,
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* deletes a "scope".
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*
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******************************************************************************/
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void
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AcpiNsDeleteChildren (
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ACPI_NAMESPACE_NODE *ParentNode)
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{
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ACPI_NAMESPACE_NODE *NextNode;
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ACPI_NAMESPACE_NODE *NodeToDelete;
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ACPI_FUNCTION_TRACE_PTR (NsDeleteChildren, ParentNode);
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if (!ParentNode)
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{
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return_VOID;
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}
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/* Deallocate all children at this level */
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NextNode = ParentNode->Child;
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while (NextNode)
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{
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/* Grandchildren should have all been deleted already */
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if (NextNode->Child)
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{
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ACPI_ERROR ((AE_INFO, "Found a grandchild! P=%p C=%p",
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ParentNode, NextNode));
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}
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/*
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* Delete this child node and move on to the next child in the list.
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* No need to unlink the node since we are deleting the entire branch.
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*/
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NodeToDelete = NextNode;
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NextNode = NextNode->Peer;
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AcpiNsDeleteNode (NodeToDelete);
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};
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/* Clear the parent's child pointer */
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ParentNode->Child = NULL;
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return_VOID;
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}
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|
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/*******************************************************************************
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*
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* FUNCTION: AcpiNsDeleteNamespaceSubtree
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*
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* PARAMETERS: ParentNode - Root of the subtree to be deleted
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*
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* RETURN: None.
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*
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* DESCRIPTION: Delete a subtree of the namespace. This includes all objects
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* stored within the subtree.
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*
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******************************************************************************/
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|
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void
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AcpiNsDeleteNamespaceSubtree (
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ACPI_NAMESPACE_NODE *ParentNode)
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{
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ACPI_NAMESPACE_NODE *ChildNode = NULL;
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UINT32 Level = 1;
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|
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ACPI_FUNCTION_TRACE (NsDeleteNamespaceSubtree);
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|
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if (!ParentNode)
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{
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return_VOID;
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}
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/*
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* Traverse the tree of objects until we bubble back up
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* to where we started.
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*/
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while (Level > 0)
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{
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/* Get the next node in this scope (NULL if none) */
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ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
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if (ChildNode)
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{
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/* Found a child node - detach any attached object */
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AcpiNsDetachObject (ChildNode);
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/* Check if this node has any children */
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|
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if (ChildNode->Child)
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{
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/*
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* There is at least one child of this node,
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* visit the node
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*/
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Level++;
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ParentNode = ChildNode;
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ChildNode = NULL;
|
|
}
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}
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else
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{
|
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/*
|
|
* No more children of this parent node.
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* Move up to the grandparent.
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*/
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Level--;
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|
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/*
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* Now delete all of the children of this parent
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* all at the same time.
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*/
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AcpiNsDeleteChildren (ParentNode);
|
|
|
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/* New "last child" is this parent node */
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|
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ChildNode = ParentNode;
|
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|
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/* Move up the tree to the grandparent */
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|
|
ParentNode = ParentNode->Parent;
|
|
}
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|
}
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|
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return_VOID;
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}
|
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|
|
|
|
/*******************************************************************************
|
|
*
|
|
* FUNCTION: AcpiNsDeleteNamespaceByOwner
|
|
*
|
|
* PARAMETERS: OwnerId - All nodes with this owner will be deleted
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*
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|
* RETURN: Status
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|
*
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|
* DESCRIPTION: Delete entries within the namespace that are owned by a
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* specific ID. Used to delete entire ACPI tables. All
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* reference counts are updated.
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*
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* MUTEX: Locks namespace during deletion walk.
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|
*
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|
******************************************************************************/
|
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|
|
void
|
|
AcpiNsDeleteNamespaceByOwner (
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ACPI_OWNER_ID OwnerId)
|
|
{
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ACPI_NAMESPACE_NODE *ChildNode;
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|
ACPI_NAMESPACE_NODE *DeletionNode;
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ACPI_NAMESPACE_NODE *ParentNode;
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UINT32 Level;
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ACPI_STATUS Status;
|
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|
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ACPI_FUNCTION_TRACE_U32 (NsDeleteNamespaceByOwner, OwnerId);
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|
|
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if (OwnerId == 0)
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{
|
|
return_VOID;
|
|
}
|
|
|
|
/* Lock namespace for possible update */
|
|
|
|
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
|
|
if (ACPI_FAILURE (Status))
|
|
{
|
|
return_VOID;
|
|
}
|
|
|
|
DeletionNode = NULL;
|
|
ParentNode = AcpiGbl_RootNode;
|
|
ChildNode = NULL;
|
|
Level = 1;
|
|
|
|
/*
|
|
* Traverse the tree of nodes until we bubble back up
|
|
* to where we started.
|
|
*/
|
|
while (Level > 0)
|
|
{
|
|
/*
|
|
* Get the next child of this parent node. When ChildNode is NULL,
|
|
* the first child of the parent is returned
|
|
*/
|
|
ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
|
|
|
|
if (DeletionNode)
|
|
{
|
|
AcpiNsDeleteChildren (DeletionNode);
|
|
AcpiNsRemoveNode (DeletionNode);
|
|
DeletionNode = NULL;
|
|
}
|
|
|
|
if (ChildNode)
|
|
{
|
|
if (ChildNode->OwnerId == OwnerId)
|
|
{
|
|
/* Found a matching child node - detach any attached object */
|
|
|
|
AcpiNsDetachObject (ChildNode);
|
|
}
|
|
|
|
/* Check if this node has any children */
|
|
|
|
if (ChildNode->Child)
|
|
{
|
|
/*
|
|
* There is at least one child of this node,
|
|
* visit the node
|
|
*/
|
|
Level++;
|
|
ParentNode = ChildNode;
|
|
ChildNode = NULL;
|
|
}
|
|
else if (ChildNode->OwnerId == OwnerId)
|
|
{
|
|
DeletionNode = ChildNode;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
* No more children of this parent node.
|
|
* Move up to the grandparent.
|
|
*/
|
|
Level--;
|
|
if (Level != 0)
|
|
{
|
|
if (ParentNode->OwnerId == OwnerId)
|
|
{
|
|
DeletionNode = ParentNode;
|
|
}
|
|
}
|
|
|
|
/* New "last child" is this parent node */
|
|
|
|
ChildNode = ParentNode;
|
|
|
|
/* Move up the tree to the grandparent */
|
|
|
|
ParentNode = ParentNode->Parent;
|
|
}
|
|
}
|
|
|
|
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
|
|
return_VOID;
|
|
}
|
|
|
|
|