They are used as build tools for cross compilation. This import does not include the full distribution. Rather, it sports a shell script that will download and patch the distribution when compiled from /usr/src/tools (yet to be committed). This part of the source tree is only necessary for cross compilation. It's not used or compiled for native builds.
135 lines
3.9 KiB
Makefile
135 lines
3.9 KiB
Makefile
# $NetBSD: Makefile,v 1.11 2011/09/25 04:32:47 christos Exp $
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.include <bsd.own.mk>
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TOP= ${NETBSDSRCDIR}/external/gpl3/binutils
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.include "${.CURDIR}/../common/Makefile.inc"
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.include "${.CURDIR}/arch/${MACHINE_ARCH}/defs.mk"
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SCRIPTSDIR= /usr/libdata
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PROG= ld
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SRCS= ${G_OFILES:.o=.c}
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CPPFLAGS+= -I${.CURDIR}/arch/${MACHINE_ARCH} \
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-I${DIST}/ld \
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-DDEFAULT_EMULATION=\"${G_EMUL}\" \
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-DSCRIPTDIR=\"${SCRIPTSDIR}\" \
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-DTARGET=\"${G_target_alias}\" \
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-DBINDIR=\"/usr/bin\" \
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-DTOOLBINDIR=\"/usr/bin\" \
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-DENABLE_PLUGINS
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LDADD= -lintl
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DPADD= ${LIBINTL}
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COPTS.ldgram.c = -Wno-stack-protector
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BFDOBJ!= cd ${TOP}/${BFDSUBDIR}/libbfd && ${PRINTOBJDIR}
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LDADD+= -L${BFDOBJ} -lbfd
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.if ${MKPICLIB} != "no"
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DPADD+= ${BFDOBJ}/libbfd_pic.a
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.else
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DPADD+= ${BFDOBJ}/libbfd.a
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.endif
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IBERTYOBJ!= cd ${TOP}/${BFDSUBDIR}/libiberty && ${PRINTOBJDIR}
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LDADD+= -L${IBERTYOBJ} -liberty
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DPADD+= ${IBERTYOBJ}/libiberty.a
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TEXINFO= ${G_TEXINFOS}
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COMMONOBJDIR!= cd ${TOP}/usr.bin/common && ${PRINTOBJDIR}
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INFOFLAGS= -I${COMMONOBJDIR} -I${DIST}/ld -I${DIST}/bfd/doc -I${DIST}/libiberty
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FILESDIR= ${SCRIPTSDIR}/ldscripts
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.PATH: ${COMMONOBJDIR} ${DIST}/ld ${DIST}/ld/emulparams \
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${DIST}/ld/emultempl ${DIST}/ld/scripttempl ldscripts
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BUILDSYMLINKS+= ${G_STRINGIFY} stringify.sed
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BUILDSYMLINKS+= gen-doc.texi configdoc.texi
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${PROG}.info: configdoc.texi bfdver.texi
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.for f in ${G_EMULATION_OFILES:S/^e//:R}
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.if exists(.depend.${f}) && !(make(clean) || make(cleandir))
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.include ".depend.${f}"
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.endif
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.depend.${f}: ${f}.sh
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${_MKTARGET_CREATE}
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(srcdir=${DIST}/ld EMULATION_NAME=$f . ${>:M*.sh} && \
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if [ x"$$TEMPLATE_NAME" != x ]; then \
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temp_name=$$TEMPLATE_NAME.em; \
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else \
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temp_name=; \
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fi; \
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if [ x"$$SCRIPT_NAME" != x ]; then \
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script=$$SCRIPT_NAME.sc; \
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else \
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script=; \
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fi; \
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echo "e${f}.c: $$temp_name $$script" \
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) >$@
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DPSRCS+= .depend.${f} e${f}.c
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CLEANFILES+= .depend.${f} e${f}.c
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# XXX super hack
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. if (${MACHINE_ARCH} == "x86_64" && \
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("${f}" == "elf_i386" || "${f}" == "i386nbsd"))
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EMUL_LIB_PATH.${f}=/usr/lib/i386
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. elif (${MACHINE_ARCH} == "sparc64" && \
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("${f}" == "elf32_sparc" || "${f}" == "sparcnbsd"))
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EMUL_LIB_PATH.${f}=/usr/lib/sparc
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. elif ${MACHINE_ARCH} == "mips64el"
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. if "${f}" == "elf32ltsmip" || "${f}" == "elf32btsmip"
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EMUL_LIB_PATH.${f}:=/usr/lib/o32
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. elif "${f}" == "elf64ltsmip" || "${f}" == "elf64btsmip"
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EMUL_LIB_PATH.${f}:=/usr/lib/64
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. else
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EMUL_LIB_PATH.${f}=/usr/lib
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. endif
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. else
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EMUL_LIB_PATH.${f}=/usr/lib
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. endif
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#GENSCRIPTS = LIB_PATH='${LIB_PATH}' $(SHELL) $(srcdir)/genscripts.sh "${srcdir}" "${libdir}" "${prefix}" "${exec_prefix}" @host@ @target@ @ta rget_alias@ "@EMULATION_LIBPATH@" "@NATIVE_LIB_DIRS@" @use_sysroot@
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e${f}.c: ${DIST}/ld/genscripts.sh ${.CURDIR}/Makefile stringify.sed
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${_MKTARGET_CREATE}
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unset MACHINE || true; \
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LIB_PATH=${EMUL_LIB_PATH.${f}} NATIVE=yes \
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${HOST_SH} ${DIST}/ld/genscripts.sh ${DIST}/ld ${LIBDIR} "/usr" "/usr/bin" \
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${G_target_alias} ${G_target_alias} ${G_target_alias} \
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${G_EMUL} ${LIBDIR} yes ${f} "${G_target_alias}"
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.if ${MACHINE_ARCH} == "x86_64" || ${MACHINE_ARCH} == "sparc64" || \
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${MACHINE_ARCH} == "mips64el" || ${MACHINE_ARCH} == "mips64eb"
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FILES+= ${f}.x ${f}.xbn ${f}.xn ${f}.xr ${f}.xu
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# XXX hack to find out if .xs/.xc exists - slow!
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HAS_XS!= grep '^GENERATE_SHLIB_SCRIPT' ${DIST}/ld/emulparams/${f}.sh || echo
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# XXX
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#HAS_XC!= grep '^GENERATE_COMBRELOC_SCRIPT' ${DIST}/ld/emulparams/${f}.sh || echo
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.if !empty(HAS_XS)
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FILES+= ${f}.xc ${f}.xd ${f}.xdc ${f}.xdw ${f}.xs ${f}.xsc ${f}.xsw ${f}.xw
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# only do this if we don't have GENERATE_SHLIB_SCRIPT
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.elif ${MACHINE_ARCH} == "mips64el" || ${MACHINE_ARCH} == "mips64eb"
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FILES+= ${f}.xc ${f}.xs ${f}.xsc ${f}.xsw ${f}.xw
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.endif
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.endif # x64_64 || sparc64 || mips64
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.endfor
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.include <bsd.prog.mk>
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.include <bsd.info.mk>
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.include <bsd.subdir.mk>
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# Make sure we use the pre-generated C files
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.l.c .y.c .y.h:
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@true
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cleanprog: __cleanldscripts
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__cleanldscripts:
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-rm -rf ldscripts tmpdir
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