minix/external/mit/xorg/lib/libOSMesa/libmesa.mk
Lionel Sambuc 971bb1a587 Importing external/mit/xorg support rules
Change-Id: Ib11d8659485a444797bf3a2118182a1d4e316b50
2014-11-10 14:43:29 +01:00

391 lines
7 KiB
Makefile

# $NetBSD: libmesa.mk,v 1.7 2011/03/13 04:48:53 mrg Exp $
#
# Consumer of this Makefile should set MESA_SRC_MODULES.
INCLUDES.all= . glapi main
# Main sources
PATHS.main= main
INCLUDES.main= shader
SRCS.main= \
api_arrayelt.c \
api_exec.c \
api_loopback.c \
api_noop.c \
api_validate.c \
accum.c \
attrib.c \
arrayobj.c \
blend.c \
bufferobj.c \
buffers.c \
clear.c \
clip.c \
colortab.c \
condrender.c \
context.c \
convolve.c \
cpuinfo.c \
debug.c \
depth.c \
depthstencil.c \
dlist.c \
dlopen.c \
drawpix.c \
enable.c \
enums.c \
MESAeval.c \
execmem.c \
extensions.c \
fbobject.c \
feedback.c \
ffvertex_prog.c \
fog.c \
formats.c \
framebuffer.c \
get.c \
getstring.c \
hash.c \
hint.c \
histogram.c \
image.c \
imports.c \
light.c \
lines.c \
matrix.c \
mipmap.c \
mm.c \
multisample.c \
MESApixel.c \
MESApixelstore.c \
points.c \
polygon.c \
queryobj.c \
rastpos.c \
rbadaptors.c \
readpix.c \
remap.c \
renderbuffer.c \
scissor.c \
shaders.c \
shared.c \
state.c \
stencil.c \
syncobj.c \
texcompress.c \
texcompress_s3tc.c \
texcompress_fxt1.c \
texenv.c \
texenvprogram.c \
texfetch.c \
texformat.c \
texgen.c \
texgetimage.c \
teximage.c \
texobj.c \
texparam.c \
texrender.c \
texstate.c \
texstore.c \
varray.c \
version.c \
viewport.c \
vtxfmt.c
# XXX avoid source name clashes with glx
.PATH: ${X11SRCDIR.MesaLib}/src/mesa/main
BUILDSYMLINKS= ${X11SRCDIR.MesaLib}/src/mesa/main/pixel.c MESApixel.c \
${X11SRCDIR.MesaLib}/src/mesa/main/pixelstore.c MESApixelstore.c \
${X11SRCDIR.MesaLib}/src/mesa/main/eval.c MESAeval.c
# GL API sources
PATHS.glapi= glapi main
SRCS.glapi= \
glapi.c \
glapi_dispatch.c \
glapi_getproc.c \
glapi_nop.c \
glthread.c
# Math sources
PATHS.math= math
SRCS.math= \
m_debug_clip.c \
m_debug_norm.c \
m_debug_xform.c \
m_eval.c \
m_matrix.c \
m_translate.c \
m_vector.c
SRCS.math+= \
m_xform.c
# Software raster sources
PATHS.swrast= swrast swrast_setup
INCLUDES.swrast= shader
SRCS.swrast= \
s_aaline.c \
s_aatriangle.c \
s_accum.c \
s_alpha.c \
s_atifragshader.c \
s_bitmap.c \
s_blend.c \
s_blit.c \
s_clear.c \
s_copypix.c \
s_context.c \
s_depth.c \
s_drawpix.c \
s_feedback.c \
s_fog.c \
s_fragprog.c \
s_lines.c \
s_logic.c \
s_masking.c \
s_points.c \
s_readpix.c \
s_span.c \
s_stencil.c \
s_texcombine.c \
s_texfilter.c \
s_triangle.c \
s_zoom.c
# swrast_setup
.PATH: ${X11SRCDIR.MesaLib}/src/mesa/swrast_setup
SRCS.ss= \
ss_context.c \
ss_triangle.c
# TNL sources
PATHS.tnl= tnl
INCLUDES.tnl= shader
SRCS.tnl= \
t_context.c \
t_pipeline.c \
t_draw.c \
t_rasterpos.c \
t_vb_program.c \
t_vb_render.c \
t_vb_texgen.c \
t_vb_texmat.c \
t_vb_vertex.c \
t_vb_cull.c \
t_vb_fog.c \
t_vb_light.c \
t_vb_normals.c \
t_vb_points.c \
t_vp_build.c \
t_vertex.c \
t_vertex_sse.c \
t_vertex_generic.c
# VBO sources
PATHS.vbo= vbo
SRCS.vbo= \
vbo_context.c \
vbo_exec.c \
vbo_exec_api.c \
vbo_exec_array.c \
vbo_exec_draw.c \
vbo_exec_eval.c \
vbo_rebase.c \
vbo_split.c \
vbo_split_copy.c \
vbo_split_inplace.c \
vbo_save.c \
vbo_save_api.c \
vbo_save_draw.c \
vbo_save_loopback.c
COPTS.vbo_save_draw.c= -Wno-error
# statetracker
# Shader sources
PATHS.shader= shader
INCLUDES.shader= shader/slang
SRCS.shader= \
arbprogparse.c \
arbprogram.c \
atifragshader.c \
hash_table.c \
lex.yy.c \
nvfragparse.c \
nvprogram.c \
nvvertparse.c \
program.c \
program_parse.tab.c \
program_parse_extra.c \
prog_cache.c \
prog_execute.c \
prog_instruction.c \
prog_noise.c \
prog_optimize.c \
prog_parameter.c \
prog_parameter_layout.c \
prog_print.c \
prog_statevars.c \
prog_uniform.c \
programopt.c \
symbol_table.c \
shader_api.c
# Shader language sources
PATHS.slang= shader/slang
INCLUDES.slang= shader
SRCS.slang= \
slang_builtin.c \
slang_codegen.c \
slang_compile.c \
slang_compile_function.c \
slang_compile_operation.c \
slang_compile_struct.c \
slang_compile_variable.c \
slang_emit.c \
slang_ir.c \
slang_label.c \
slang_link.c \
slang_log.c \
slang_mem.c \
slang_print.c \
slang_simplify.c \
slang_storage.c \
slang_typeinfo.c \
slang_vartable.c \
slang_utility.c
.if 0
ASM_C_SOURCES = \
x86/common_x86.c \
x86/x86_xform.c \
x86/3dnow.c \
x86/sse.c \
x86/rtasm/x86sse.c \
sparc/sparc.c \
ppc/common_ppc.c \
x86-64/x86-64.c
X86_SOURCES = \
x86/common_x86_asm.S \
x86/x86_xform2.S \
x86/x86_xform3.S \
x86/x86_xform4.S \
x86/x86_cliptest.S \
x86/mmx_blend.S \
x86/3dnow_xform1.S \
x86/3dnow_xform2.S \
x86/3dnow_xform3.S \
x86/3dnow_xform4.S \
x86/3dnow_normal.S \
x86/sse_xform1.S \
x86/sse_xform2.S \
x86/sse_xform3.S \
x86/sse_xform4.S \
x86/sse_normal.S \
x86/read_rgba_span_x86.S
X86_API = \
x86/glapi_x86.S
X86-64_SOURCES = \
x86-64/xform4.S
X86-64_API = \
x86-64/glapi_x86-64.S
SPARC_SOURCES = \
sparc/clip.S \
sparc/norm.S \
sparc/xform.S
SPARC_API = \
sparc/glapi_sparc.S
.endif
# Common driver sources
PATHS.common= drivers/common
INCLUDES.common= shader
SRCS.common= \
driverfuncs.c \
meta.c
# OSMesa driver sources
PATHS.osmesa= drivers/osmesa
INCLUDES.osmesa= shader
SRCS.osmesa= \
osmesa.c
.for _mod_ in ${MESA_SRC_MODULES}
SRCS+= ${SRCS.${_mod_}}
. for _path_ in ${PATHS.${_mod_}}
.PATH: ${X11SRCDIR.MesaLib}/src/mesa/${_path_}
. endfor
. for _path_ in ${INCLUDES.${_mod_}}
CPPFLAGS+= -I${X11SRCDIR.MesaLib}/src/mesa/${_path_}
. endfor
.endfor
.for _path_ in ${INCLUDES.all}
CPPFLAGS+= -I${X11SRCDIR.MesaLib}/src/mesa/${_path_}
.endfor
LIBDPLIBS= m ${NETBSDSRCDIR}/lib/libm
# build the shader headers
.include "../../tools/glsl/Makefile.glsl"
CPPFLAGS+= -I.
# XXXX
HEADERS.slang= library/slang_120_core_gc.h \
library/slang_builtin_120_common_gc.h \
library/slang_builtin_120_fragment_gc.h \
library/slang_common_builtin_gc.h \
library/slang_core_gc.h \
library/slang_fragment_builtin_gc.h \
library/slang_vertex_builtin_gc.h
${SRCS.slang}: ${HEADERS.slang}
library/slang_120_core_gc.h: slang_120_core.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_120_core_gc.h
library/slang_builtin_120_common_gc.h: slang_builtin_120_common.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_builtin_120_common_gc.h
library/slang_builtin_120_fragment_gc.h: slang_builtin_120_fragment.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_builtin_120_fragment_gc.h
library/slang_common_builtin_gc.h: slang_common_builtin.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_common_builtin_gc.h
library/slang_core_gc.h: slang_core.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_core_gc.h
library/slang_fragment_builtin_gc.h: slang_fragment_builtin.gc
-@mkdir -p library
$(GLSL) fragment $> library/slang_fragment_builtin_gc.h
library/slang_vertex_builtin_gc.h: slang_vertex_builtin.gc
-@mkdir -p library
$(GLSL) vertex $> library/slang_vertex_builtin_gc.h
.PATH: ${X11SRCDIR.MesaLib}/src/mesa/shader/slang/library
CLEANFILES+= ${HEADERS.slang}
cleandir: cleanmesa
cleanmesa: .PHONY
-@if [ -d library ]; then rmdir library; fi