minix/drivers/acpi/namespace/nswalk.c
Tomas Hruby 9560b6dea8 ACPI driver
- 99% of the code is Intel's ACPICA. The license is compliant with BSD
  and GNU and virtually all systems that use ACPI use this code, For
  instance it is part of the Linux kernel.

- The only minix specific files are

  acpi.c
  osminixxf.c
  platform/acminix.h

  and

  include/minix/acpi.h

- At the moment the driver does not register interrupt hooks which I
  believe is mainly for handling PnP, events like "battery level is
  low" and power management. Should not be difficult to add it if need
  be.

- The interface to the outside world is virtually non-existent except
  a trivial message based service for PCI driver to query which device
  is connected to what IRQ line. This will evolve as more components
  start using this driver. VM, Scheduler and IOMMU are the possible
  users right now.

- because of dependency on a native 64bit (long long, part of c99) it
  is compiled only with a gnu-like compilers which in case of Minix
  includes gcc llvm-gcc and clang
2010-09-02 15:44:04 +00:00

458 lines
16 KiB
C

/******************************************************************************
*
* Module Name: nswalk - Functions for walking the ACPI namespace
*
*****************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999 - 2010, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __NSWALK_C__
#include "acpi.h"
#include "accommon.h"
#include "acnamesp.h"
#define _COMPONENT ACPI_NAMESPACE
ACPI_MODULE_NAME ("nswalk")
/*******************************************************************************
*
* FUNCTION: AcpiNsGetNextNode
*
* PARAMETERS: ParentNode - Parent node whose children we are
* getting
* ChildNode - Previous child that was found.
* The NEXT child will be returned
*
* RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
* none is found.
*
* DESCRIPTION: Return the next peer node within the namespace. If Handle
* is valid, Scope is ignored. Otherwise, the first node
* within Scope is returned.
*
******************************************************************************/
ACPI_NAMESPACE_NODE *
AcpiNsGetNextNode (
ACPI_NAMESPACE_NODE *ParentNode,
ACPI_NAMESPACE_NODE *ChildNode)
{
ACPI_FUNCTION_ENTRY ();
if (!ChildNode)
{
/* It's really the parent's _scope_ that we want */
return (ParentNode->Child);
}
/* Otherwise just return the next peer */
return (ChildNode->Peer);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsGetNextNodeTyped
*
* PARAMETERS: Type - Type of node to be searched for
* ParentNode - Parent node whose children we are
* getting
* ChildNode - Previous child that was found.
* The NEXT child will be returned
*
* RETURN: ACPI_NAMESPACE_NODE - Pointer to the NEXT child or NULL if
* none is found.
*
* DESCRIPTION: Return the next peer node within the namespace. If Handle
* is valid, Scope is ignored. Otherwise, the first node
* within Scope is returned.
*
******************************************************************************/
ACPI_NAMESPACE_NODE *
AcpiNsGetNextNodeTyped (
ACPI_OBJECT_TYPE Type,
ACPI_NAMESPACE_NODE *ParentNode,
ACPI_NAMESPACE_NODE *ChildNode)
{
ACPI_NAMESPACE_NODE *NextNode = NULL;
ACPI_FUNCTION_ENTRY ();
NextNode = AcpiNsGetNextNode (ParentNode, ChildNode);
/* If any type is OK, we are done */
if (Type == ACPI_TYPE_ANY)
{
/* NextNode is NULL if we are at the end-of-list */
return (NextNode);
}
/* Must search for the node -- but within this scope only */
while (NextNode)
{
/* If type matches, we are done */
if (NextNode->Type == Type)
{
return (NextNode);
}
/* Otherwise, move on to the next peer node */
NextNode = NextNode->Peer;
}
/* Not found */
return (NULL);
}
/*******************************************************************************
*
* FUNCTION: AcpiNsWalkNamespace
*
* PARAMETERS: Type - ACPI_OBJECT_TYPE to search for
* StartNode - Handle in namespace where search begins
* MaxDepth - Depth to which search is to reach
* Flags - Whether to unlock the NS before invoking
* the callback routine
* PreOrderVisit - Called during tree pre-order visit
* when an object of "Type" is found
* PostOrderVisit - Called during tree post-order visit
* when an object of "Type" is found
* Context - Passed to user function(s) above
* ReturnValue - from the UserFunction if terminated
* early. Otherwise, returns NULL.
* RETURNS: Status
*
* DESCRIPTION: Performs a modified depth-first walk of the namespace tree,
* starting (and ending) at the node specified by StartHandle.
* The callback function is called whenever a node that matches
* the type parameter is found. If the callback function returns
* a non-zero value, the search is terminated immediately and
* this value is returned to the caller.
*
* The point of this procedure is to provide a generic namespace
* walk routine that can be called from multiple places to
* provide multiple services; the callback function(s) can be
* tailored to each task, whether it is a print function,
* a compare function, etc.
*
******************************************************************************/
ACPI_STATUS
AcpiNsWalkNamespace (
ACPI_OBJECT_TYPE Type,
ACPI_HANDLE StartNode,
UINT32 MaxDepth,
UINT32 Flags,
ACPI_WALK_CALLBACK PreOrderVisit,
ACPI_WALK_CALLBACK PostOrderVisit,
void *Context,
void **ReturnValue)
{
ACPI_STATUS Status;
ACPI_STATUS MutexStatus;
ACPI_NAMESPACE_NODE *ChildNode;
ACPI_NAMESPACE_NODE *ParentNode;
ACPI_OBJECT_TYPE ChildType;
UINT32 Level;
BOOLEAN NodePreviouslyVisited = FALSE;
ACPI_FUNCTION_TRACE (NsWalkNamespace);
/* Special case for the namespace Root Node */
if (StartNode == ACPI_ROOT_OBJECT)
{
StartNode = AcpiGbl_RootNode;
}
/* Null child means "get first node" */
ParentNode = StartNode;
ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
ChildType = ACPI_TYPE_ANY;
Level = 1;
/*
* Traverse the tree of nodes until we bubble back up to where we
* started. When Level is zero, the loop is done because we have
* bubbled up to (and passed) the original parent handle (StartEntry)
*/
while (Level > 0 && ChildNode)
{
Status = AE_OK;
/* Found next child, get the type if we are not searching for ANY */
if (Type != ACPI_TYPE_ANY)
{
ChildType = ChildNode->Type;
}
/*
* Ignore all temporary namespace nodes (created during control
* method execution) unless told otherwise. These temporary nodes
* can cause a race condition because they can be deleted during
* the execution of the user function (if the namespace is
* unlocked before invocation of the user function.) Only the
* debugger namespace dump will examine the temporary nodes.
*/
if ((ChildNode->Flags & ANOBJ_TEMPORARY) &&
!(Flags & ACPI_NS_WALK_TEMP_NODES))
{
Status = AE_CTRL_DEPTH;
}
/* Type must match requested type */
else if (ChildType == Type)
{
/*
* Found a matching node, invoke the user callback function.
* Unlock the namespace if flag is set.
*/
if (Flags & ACPI_NS_WALK_UNLOCK)
{
MutexStatus = AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (MutexStatus))
{
return_ACPI_STATUS (MutexStatus);
}
}
/*
* Invoke the user function, either pre-order or post-order
* or both.
*/
if (!NodePreviouslyVisited)
{
if (PreOrderVisit)
{
Status = PreOrderVisit (ChildNode, Level,
Context, ReturnValue);
}
}
else
{
if (PostOrderVisit)
{
Status = PostOrderVisit (ChildNode, Level,
Context, ReturnValue);
}
}
if (Flags & ACPI_NS_WALK_UNLOCK)
{
MutexStatus = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (MutexStatus))
{
return_ACPI_STATUS (MutexStatus);
}
}
switch (Status)
{
case AE_OK:
case AE_CTRL_DEPTH:
/* Just keep going */
break;
case AE_CTRL_TERMINATE:
/* Exit now, with OK status */
return_ACPI_STATUS (AE_OK);
default:
/* All others are valid exceptions */
return_ACPI_STATUS (Status);
}
}
/*
* Depth first search: Attempt to go down another level in the
* namespace if we are allowed to. Don't go any further if we have
* reached the caller specified maximum depth or if the user
* function has specified that the maximum depth has been reached.
*/
if (!NodePreviouslyVisited &&
(Level < MaxDepth) &&
(Status != AE_CTRL_DEPTH))
{
if (ChildNode->Child)
{
/* There is at least one child of this node, visit it */
Level++;
ParentNode = ChildNode;
ChildNode = AcpiNsGetNextNode (ParentNode, NULL);
continue;
}
}
/* No more children, re-visit this node */
if (!NodePreviouslyVisited)
{
NodePreviouslyVisited = TRUE;
continue;
}
/* No more children, visit peers */
ChildNode = AcpiNsGetNextNode (ParentNode, ChildNode);
if (ChildNode)
{
NodePreviouslyVisited = FALSE;
}
/* No peers, re-visit parent */
else
{
/*
* No more children of this node (AcpiNsGetNextNode failed), go
* back upwards in the namespace tree to the node's parent.
*/
Level--;
ChildNode = ParentNode;
ParentNode = ParentNode->Parent;
NodePreviouslyVisited = TRUE;
}
}
/* Complete walk, not terminated by user function */
return_ACPI_STATUS (AE_OK);
}