minix/external/bsd/llvm/dist/clang/test/CodeGenObjCXX/exceptions-legacy.mm
Lionel Sambuc f4a2713ac8 Importing netbsd clang -- pristine
Change-Id: Ia40e9ffdf29b5dab2f122f673ff6802a58bc690f
2014-07-28 17:05:57 +02:00

80 lines
2.6 KiB
Text

// RUN: %clang_cc1 -triple i386-apple-darwin10 -fobjc-runtime=macosx-fragile-10.5 -emit-llvm -fexceptions -fobjc-exceptions -O2 -o - %s | FileCheck %s
// Test we maintain at least a basic amount of interoperation between
// ObjC and C++ exceptions in the legacy runtime.
// rdar://12364847
void foo(void);
void test0(id obj) {
@synchronized(obj) {
foo();
}
}
// CHECK-LABEL: define void @_Z5test0P11objc_object(
// Enter the @synchronized block.
// CHECK: call i32 @objc_sync_enter(i8* [[OBJ:%.*]])
// CHECK: call void @objc_exception_try_enter([[BUF_T:%.*]]* [[BUF:%.*]])
// CHECK-NEXT: [[T0:%.*]] = getelementptr [[BUF_T]]* [[BUF]], i32 0, i32 0, i32 0
// CHECK-NEXT: [[T1:%.*]] = call i32 @_setjmp(i32* [[T0]])
// CHECK-NEXT: [[T2:%.*]] = icmp eq i32 [[T1]], 0
// CHECK-NEXT: br i1 [[T2]],
// Body.
// CHECK: invoke void @_Z3foov()
// Leave the @synchronized. The reload of obj here is unnecessary.
// CHECK: call void @objc_exception_try_exit([[BUF_T]]* [[BUF]])
// CHECK-NEXT: [[T0:%.*]] = load i8**
// CHECK-NEXT: call i32 @objc_sync_exit(i8* [[T0]])
// CHECK-NEXT: ret void
// Real EH cleanup.
// CHECK: [[T0:%.*]] = landingpad
// CHECK-NEXT: cleanup
// CHECK-NEXT: call void @objc_exception_try_exit([[BUF_T]]* [[BUF]])
// CHECK-NEXT: [[T0:%.*]] = load i8**
// CHECK-NEXT: call i32 @objc_sync_exit(i8* [[T0]])
// CHECK-NEXT: resume
// ObjC EH "cleanup".
// CHECK: [[T0:%.*]] = load i8**
// CHECK-NEXT: call i32 @objc_sync_exit(i8* [[T0]])
// CHECK-NEXT: [[T0:%.*]] = call i8* @objc_exception_extract([[BUF_T]]* [[BUF]])
// CHECK-NEXT: call void @objc_exception_throw(i8* [[T0]])
// CHECK-NEXT: unreachable
void test1(id obj, bool *failed) {
@try {
foo();
} @catch (...) {
*failed = true;
}
}
// CHECK-LABEL: define void @_Z5test1P11objc_objectPb(
// Enter the @try block.
// CHECK: call void @objc_exception_try_enter([[BUF_T]]* [[BUF:%.*]])
// CHECK-NEXT: [[T0:%.*]] = getelementptr [[BUF_T]]* [[BUF]], i32 0, i32 0, i32 0
// CHECK-NEXT: [[T1:%.*]] = call i32 @_setjmp(i32* [[T0]])
// CHECK-NEXT: [[T2:%.*]] = icmp eq i32 [[T1]], 0
// CHECK-NEXT: br i1 [[T2]],
// Body.
// CHECK: invoke void @_Z3foov()
// Leave the @try.
// CHECK: call void @objc_exception_try_exit([[BUF_T]]* [[BUF]])
// CHECK-NEXT: br label
// CHECK: ret void
// Real EH cleanup.
// CHECK: [[T0:%.*]] = landingpad
// CHECK-NEXT: cleanup
// CHECK-NEXT: call void @objc_exception_try_exit([[BUF_T]]* [[BUF]])
// CHECK-NEXT: resume
// Catch handler. Reload of 'failed' address is unnecessary.
// CHECK: [[T0:%.*]] = load i8**
// CHECK-NEXT: store i8 1, i8* [[T0]],
// CHECK-NEXT: br label