To do so, a few dependencies have been imported: * external/bsd/lutok * external/mit/lua * external/public-domain/sqlite * external/public-domain/xz The Kyua framework is the new generation of ATF (Automated Test Framework), it is composed of: * external/bsd/atf * external/bsd/kyua-atf-compat * external/bsd/kyua-cli * external/bsd/kyua-tester * tests Kyua/ATF being written in C++, it depends on libstdc++ which is provided by GCC. As this is not part of the sources, Kyua is only compiled when the native GCC utils are installed. To install Kyua do the following: * In a cross-build enviromnent, add the following to the build.sh commandline: -V MKBINUTILS=yes -V MKGCCCMDS=yes WARNING: At this point the import is still experimental, and not supported on native builds (a.k.a make build). Change-Id: I26aee23c5bbd2d64adcb7c1beb98fe0d479d7ada
28 lines
1 KiB
Batchfile
28 lines
1 KiB
Batchfile
@rem Script to build Lua under "Visual Studio .NET Command Prompt".
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@rem Do not run from this directory; run it from the toplevel: etc\luavs.bat .
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@rem It creates lua51.dll, lua51.lib, lua.exe, and luac.exe in src.
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@rem (contributed by David Manura and Mike Pall)
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@setlocal
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@set MYCOMPILE=cl /nologo /MD /O2 /W3 /c /D_CRT_SECURE_NO_DEPRECATE
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@set MYLINK=link /nologo
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@set MYMT=mt /nologo
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cd src
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%MYCOMPILE% /DLUA_BUILD_AS_DLL l*.c
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del lua.obj luac.obj
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%MYLINK% /DLL /out:lua51.dll l*.obj
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if exist lua51.dll.manifest^
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%MYMT% -manifest lua51.dll.manifest -outputresource:lua51.dll;2
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%MYCOMPILE% /DLUA_BUILD_AS_DLL lua.c
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%MYLINK% /out:lua.exe lua.obj lua51.lib
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if exist lua.exe.manifest^
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%MYMT% -manifest lua.exe.manifest -outputresource:lua.exe
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%MYCOMPILE% l*.c print.c
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del lua.obj linit.obj lbaselib.obj ldblib.obj liolib.obj lmathlib.obj^
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loslib.obj ltablib.obj lstrlib.obj loadlib.obj
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%MYLINK% /out:luac.exe *.obj
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if exist luac.exe.manifest^
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%MYMT% -manifest luac.exe.manifest -outputresource:luac.exe
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del *.obj *.manifest
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cd ..
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