872687ddfc
policy. Actual policy not yet implemented. PM calculates nice values for processes in boot image. IS debug dumps improved (Shift+F1-F4).
602 lines
23 KiB
C
Executable file
602 lines
23 KiB
C
Executable file
/* This file contains essentially all of the process and message handling.
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* Together with "mpx.s" it forms the lowest layer of the MINIX kernel.
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* There is one entry point from the outside:
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*
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* sys_call: a system call, i.e., the kernel is trapped with an INT
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*
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* As well as several entry points used from the interrupt and task level:
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*
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* lock_notify: notify a process of a system event
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* lock_send: send a message to a process
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* lock_enqueue: put a process on one of the scheduling queues
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* lock_dequeue: remove a process from the scheduling queues
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*
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* Changes:
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* Aug 19, 2005 rewrote scheduling code (Jorrit N. Herder)
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* Jul 25, 2005 rewrote system call handling (Jorrit N. Herder)
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* May 26, 2005 rewrote message passing functions (Jorrit N. Herder)
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* May 24, 2005 new notification system call (Jorrit N. Herder)
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* Oct 28, 2004 nonblocking send and receive calls (Jorrit N. Herder)
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*
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* The code here is critical to make everything work and is important for the
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* overall performance of the system. A large fraction of the code deals with
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* list manipulation. To make this both easy to understand and fast to execute
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* pointer pointers are used throughout the code. Pointer pointers prevent
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* exceptions for the head or tail of a linked list.
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*
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* node_t *queue, *new_node; // assume these as global variables
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* node_t **xpp = &queue; // get pointer pointer to head of queue
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* while (*xpp != NULL) // find last pointer of the linked list
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* xpp = &(*xpp)->next; // get pointer to next pointer
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* *xpp = new_node; // now replace the end (the NULL pointer)
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* new_node->next = NULL; // and mark the new end of the list
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*
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* For example, when adding a new node to the end of the list, one normally
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* makes an exception for an empty list and looks up the end of the list for
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* nonempty lists. As shown above, this is not required with pointer pointers.
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*/
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#include <minix/com.h>
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#include <minix/callnr.h>
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#include "kernel.h"
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#include "proc.h"
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/* Scheduling and message passing functions. The functions are available to
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* other parts of the kernel through lock_...(). The lock temporarily disables
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* interrupts to prevent race conditions.
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*/
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FORWARD _PROTOTYPE( int mini_send, (struct proc *caller_ptr, int dst,
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message *m_ptr, unsigned flags) );
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FORWARD _PROTOTYPE( int mini_receive, (struct proc *caller_ptr, int src,
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message *m_ptr, unsigned flags) );
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FORWARD _PROTOTYPE( int mini_notify, (struct proc *caller_ptr, int dst) );
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FORWARD _PROTOTYPE( void enqueue, (struct proc *rp) );
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FORWARD _PROTOTYPE( void dequeue, (struct proc *rp) );
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FORWARD _PROTOTYPE( void sched, (struct proc *rp, int *queue, int *front) );
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FORWARD _PROTOTYPE( void pick_proc, (void) );
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#define BuildMess(m_ptr, src, dst_ptr) \
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(m_ptr)->m_source = (src); \
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(m_ptr)->m_type = NOTIFY_FROM(src); \
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(m_ptr)->NOTIFY_TIMESTAMP = get_uptime(); \
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switch (src) { \
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case HARDWARE: \
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(m_ptr)->NOTIFY_ARG = priv(dst_ptr)->s_int_pending; \
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priv(dst_ptr)->s_int_pending = 0; \
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break; \
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case SYSTEM: \
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(m_ptr)->NOTIFY_ARG = priv(dst_ptr)->s_sig_pending; \
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priv(dst_ptr)->s_sig_pending = 0; \
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break; \
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}
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#if (CHIP == INTEL)
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#define CopyMess(s,sp,sm,dp,dm) \
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cp_mess(s, (sp)->p_memmap[D].mem_phys, (vir_bytes)sm, (dp)->p_memmap[D].mem_phys, (vir_bytes)dm)
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#endif /* (CHIP == INTEL) */
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#if (CHIP == M68000)
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/* M68000 does not have cp_mess() in assembly like INTEL. Declare prototype
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* for cp_mess() here and define the function below. Also define CopyMess.
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*/
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#endif /* (CHIP == M68000) */
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/*===========================================================================*
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* sys_call *
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*===========================================================================*/
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PUBLIC int sys_call(call_nr, src_dst, m_ptr)
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int call_nr; /* system call number and flags */
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int src_dst; /* src to receive from or dst to send to */
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message *m_ptr; /* pointer to message in the caller's space */
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{
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/* System calls are done by trapping to the kernel with an INT instruction.
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* The trap is caught and sys_call() is called to send or receive a message
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* (or both). The caller is always given by 'proc_ptr'.
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*/
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register struct proc *caller_ptr = proc_ptr; /* get pointer to caller */
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int function = call_nr & SYSCALL_FUNC; /* get system call function */
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unsigned flags = call_nr & SYSCALL_FLAGS; /* get flags */
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int mask_entry; /* bit to check in send mask */
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int result; /* the system call's result */
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vir_clicks vlo, vhi; /* virtual clicks containing message to send */
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/* Check if the process has privileges for the requested call. Calls to the
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* kernel may only be SENDREC, because tasks always reply and may not block
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* if the caller doesn't do receive().
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*/
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if (! (priv(caller_ptr)->s_trap_mask & (1 << function)) ||
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(iskerneln(src_dst) && function != SENDREC && function != RECEIVE)) {
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kprintf("sys_call: trap %d not allowed, caller %d, src_dst %d\n",
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function, proc_nr(caller_ptr), src_dst);
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return(ECALLDENIED); /* trap denied by mask or kernel */
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}
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/* Require a valid source and/ or destination process, unless echoing. */
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if (! (isokprocn(src_dst) || src_dst == ANY || function == ECHO)) {
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kprintf("sys_call: invalid src_dst, src_dst %d, caller %d\n",
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src_dst, proc_nr(caller_ptr));
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return(EBADSRCDST); /* invalid process number */
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}
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/* If the call involves a message buffer, i.e., for SEND, RECEIVE, SENDREC,
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* or ECHO, check the message pointer. This check allows a message to be
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* anywhere in data or stack or gap. It will have to be made more elaborate
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* for machines which don't have the gap mapped.
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*/
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if (function & CHECK_PTR) {
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vlo = (vir_bytes) m_ptr >> CLICK_SHIFT;
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vhi = ((vir_bytes) m_ptr + MESS_SIZE - 1) >> CLICK_SHIFT;
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if (vlo < caller_ptr->p_memmap[D].mem_vir || vlo > vhi ||
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vhi >= caller_ptr->p_memmap[S].mem_vir +
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caller_ptr->p_memmap[S].mem_len) {
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kprintf("sys_call: invalid message pointer, trap %d, caller %d\n",
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function, proc_nr(caller_ptr));
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return(EFAULT); /* invalid message pointer */
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}
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}
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/* If the call is to send to a process, i.e., for SEND, SENDREC or NOTIFY,
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* verify that the caller is allowed to send to the given destination and
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* that the destination is still alive.
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*/
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if (function & CHECK_DST) {
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if (! get_sys_bit(priv(caller_ptr)->s_ipc_to, nr_to_id(src_dst))) {
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kprintf("sys_call: ipc mask denied %d sending to %d\n",
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proc_nr(caller_ptr), src_dst);
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return(ECALLDENIED); /* call denied by ipc mask */
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}
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if (isemptyn(src_dst)) {
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kprintf("sys_call: dead destination, function %d, caller %d\n",
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function, proc_nr(caller_ptr));
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return(EDEADDST); /* cannot send to the dead */
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}
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}
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/* Now check if the call is known and try to perform the request. The only
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* system calls that exist in MINIX are sending and receiving messages.
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* - SENDREC: combines SEND and RECEIVE in a single system call
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* - SEND: sender blocks until its message has been delivered
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* - RECEIVE: receiver blocks until an acceptable message has arrived
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* - NOTIFY: nonblocking call; deliver notification or mark pending
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* - ECHO: nonblocking call; directly echo back the message
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*/
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switch(function) {
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case SENDREC:
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/* A flag is set so that notifications cannot interrupt SENDREC. */
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priv(caller_ptr)->s_flags |= SENDREC_BUSY;
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/* fall through */
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case SEND:
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result = mini_send(caller_ptr, src_dst, m_ptr, flags);
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if (function == SEND || result != OK) {
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break; /* done, or SEND failed */
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} /* fall through for SENDREC */
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case RECEIVE:
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if (function == RECEIVE)
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priv(caller_ptr)->s_flags &= ~SENDREC_BUSY;
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result = mini_receive(caller_ptr, src_dst, m_ptr, flags);
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break;
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case NOTIFY:
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result = mini_notify(caller_ptr, src_dst);
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break;
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case ECHO:
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CopyMess(caller_ptr->p_nr, caller_ptr, m_ptr, caller_ptr, m_ptr);
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result = OK;
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break;
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default:
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result = EBADCALL; /* illegal system call */
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}
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/* Now, return the result of the system call to the caller. */
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return(result);
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}
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/*===========================================================================*
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* mini_send *
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*===========================================================================*/
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PRIVATE int mini_send(caller_ptr, dst, m_ptr, flags)
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register struct proc *caller_ptr; /* who is trying to send a message? */
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int dst; /* to whom is message being sent? */
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message *m_ptr; /* pointer to message buffer */
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unsigned flags; /* system call flags */
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{
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/* Send a message from 'caller_ptr' to 'dst'. If 'dst' is blocked waiting
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* for this message, copy the message to it and unblock 'dst'. If 'dst' is
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* not waiting at all, or is waiting for another source, queue 'caller_ptr'.
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*/
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register struct proc *dst_ptr = proc_addr(dst);
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register struct proc **xpp;
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register struct proc *xp;
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/* Check for deadlock by 'caller_ptr' and 'dst' sending to each other. */
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xp = dst_ptr;
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while (xp->p_rts_flags & SENDING) { /* check while sending */
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xp = proc_addr(xp->p_sendto); /* get xp's destination */
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if (xp == caller_ptr) return(ELOCKED); /* deadlock if cyclic */
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}
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/* Check if 'dst' is blocked waiting for this message. The destination's
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* SENDING flag may be set when its SENDREC call blocked while sending.
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*/
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if ( (dst_ptr->p_rts_flags & (RECEIVING | SENDING)) == RECEIVING &&
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(dst_ptr->p_getfrom == ANY || dst_ptr->p_getfrom == caller_ptr->p_nr)) {
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/* Destination is indeed waiting for this message. */
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CopyMess(caller_ptr->p_nr, caller_ptr, m_ptr, dst_ptr,
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dst_ptr->p_messbuf);
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if ((dst_ptr->p_rts_flags &= ~RECEIVING) == 0) enqueue(dst_ptr);
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} else if ( ! (flags & NON_BLOCKING)) {
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/* Destination is not waiting. Block and queue caller. */
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caller_ptr->p_messbuf = m_ptr;
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if (caller_ptr->p_rts_flags == 0) dequeue(caller_ptr);
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caller_ptr->p_rts_flags |= SENDING;
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caller_ptr->p_sendto = dst;
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/* Process is now blocked. Put in on the destination's queue. */
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xpp = &dst_ptr->p_caller_q; /* find end of list */
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while (*xpp != NIL_PROC) xpp = &(*xpp)->p_q_link;
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*xpp = caller_ptr; /* add caller to end */
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caller_ptr->p_q_link = NIL_PROC; /* mark new end of list */
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} else {
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return(ENOTREADY);
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}
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return(OK);
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}
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/*===========================================================================*
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* mini_receive *
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*===========================================================================*/
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PRIVATE int mini_receive(caller_ptr, src, m_ptr, flags)
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register struct proc *caller_ptr; /* process trying to get message */
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int src; /* which message source is wanted */
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message *m_ptr; /* pointer to message buffer */
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unsigned flags; /* system call flags */
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{
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/* A process or task wants to get a message. If a message is already queued,
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* acquire it and deblock the sender. If no message from the desired source
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* is available block the caller, unless the flags don't allow blocking.
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*/
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register struct proc **xpp;
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register struct notification **ntf_q_pp;
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message m;
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int bit_nr;
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sys_map_t *map;
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bitchunk_t *chunk;
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int i, src_id, src_proc_nr;
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/* Check to see if a message from desired source is already available.
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* The caller's SENDING flag may be set if SENDREC couldn't send. If it is
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* set, the process should be blocked.
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*/
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if (!(caller_ptr->p_rts_flags & SENDING)) {
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/* Check if there are pending notifications, except for SENDREC. */
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if (! (priv(caller_ptr)->s_flags & SENDREC_BUSY)) {
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map = &priv(caller_ptr)->s_notify_pending;
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for (chunk=&map->chunk[0]; chunk<&map->chunk[NR_SYS_CHUNKS]; chunk++) {
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/* Find a pending notification from the requested source. */
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if (! *chunk) continue; /* no bits in chunk */
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for (i=0; ! (*chunk & (1<<i)); ++i) {} /* look up the bit */
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src_id = (chunk - &map->chunk[0]) * BITCHUNK_BITS + i;
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if (src_id >= NR_SYS_PROCS) break; /* out of range */
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src_proc_nr = id_to_nr(src_id); /* get source proc */
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if (src!=ANY && src!=src_proc_nr) continue; /* source not ok */
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*chunk &= ~(1 << i); /* no longer pending */
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/* Found a suitable source, deliver the notification message. */
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BuildMess(&m, src_proc_nr, caller_ptr); /* assemble message */
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CopyMess(src_proc_nr, proc_addr(HARDWARE), &m, caller_ptr, m_ptr);
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return(OK); /* report success */
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}
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}
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/* Check caller queue. Use pointer pointers to keep code simple. */
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xpp = &caller_ptr->p_caller_q;
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while (*xpp != NIL_PROC) {
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if (src == ANY || src == proc_nr(*xpp)) {
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/* Found acceptable message. Copy it and update status. */
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CopyMess((*xpp)->p_nr, *xpp, (*xpp)->p_messbuf, caller_ptr, m_ptr);
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if (((*xpp)->p_rts_flags &= ~SENDING) == 0) enqueue(*xpp);
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*xpp = (*xpp)->p_q_link; /* remove from queue */
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return(OK); /* report success */
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}
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xpp = &(*xpp)->p_q_link; /* proceed to next */
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}
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}
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/* No suitable message is available or the caller couldn't send in SENDREC.
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* Block the process trying to receive, unless the flags tell otherwise.
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*/
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if ( ! (flags & NON_BLOCKING)) {
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caller_ptr->p_getfrom = src;
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caller_ptr->p_messbuf = m_ptr;
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if (caller_ptr->p_rts_flags == 0) dequeue(caller_ptr);
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caller_ptr->p_rts_flags |= RECEIVING;
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return(OK);
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} else {
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return(ENOTREADY);
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}
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}
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/*===========================================================================*
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* mini_notify *
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*===========================================================================*/
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PRIVATE int mini_notify(caller_ptr, dst)
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register struct proc *caller_ptr; /* sender of the notification */
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int dst; /* which process to notify */
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{
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register struct proc *dst_ptr = proc_addr(dst);
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int src_id; /* source id for late delivery */
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message m; /* the notification message */
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/* Check to see if target is blocked waiting for this message. A process
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* can be both sending and receiving during a SENDREC system call.
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*/
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if ((dst_ptr->p_rts_flags & (RECEIVING|SENDING)) == RECEIVING &&
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! (priv(dst_ptr)->s_flags & SENDREC_BUSY) &&
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(dst_ptr->p_getfrom == ANY || dst_ptr->p_getfrom == caller_ptr->p_nr)) {
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/* Destination is indeed waiting for a message. Assemble a notification
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* message and deliver it. Copy from pseudo-source HARDWARE, since the
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* message is in the kernel's address space.
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*/
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BuildMess(&m, proc_nr(caller_ptr), dst_ptr);
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CopyMess(proc_nr(caller_ptr), proc_addr(HARDWARE), &m,
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dst_ptr, dst_ptr->p_messbuf);
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dst_ptr->p_rts_flags &= ~RECEIVING; /* deblock destination */
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if (dst_ptr->p_rts_flags == 0) enqueue(dst_ptr);
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return(OK);
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}
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/* Destination is not ready to receive the notification. Add it to the
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* bit map with pending notifications. Note the indirectness: the system id
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* instead of the process number is used in the pending bit map.
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*/
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src_id = priv(caller_ptr)->s_id;
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set_sys_bit(priv(dst_ptr)->s_notify_pending, src_id);
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return(OK);
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}
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/*==========================================================================*
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* lock_notify *
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*==========================================================================*/
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PUBLIC int lock_notify(src, dst)
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int src; /* sender of the notification */
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int dst; /* who is to be notified */
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{
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/* Safe gateway to mini_notify() for tasks and interrupt handlers. The sender
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* is explicitely given to prevent confusion where the call comes from. MINIX
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* kernel is not reentrant, which means to interrupts are disabled after
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* the first kernel entry (hardware interrupt, trap, or exception). Locking
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* is done by temporarily disabling interrupts.
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*/
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int result;
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/* Exception or interrupt occurred, thus already locked. */
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if (k_reenter >= 0) {
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result = mini_notify(proc_addr(src), dst);
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}
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/* Call from task level, locking is required. */
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else {
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lock(0, "notify");
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result = mini_notify(proc_addr(src), dst);
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unlock(0);
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}
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return(result);
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}
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/*===========================================================================*
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* enqueue *
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*===========================================================================*/
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PRIVATE void enqueue(rp)
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register struct proc *rp; /* this process is now runnable */
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{
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/* Add 'rp' to one of the queues of runnable processes. This function is
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* responsible for inserting a process into one of the scheduling queues.
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* The mechanism is implemented here. The actual scheduling policy is
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* defined in sched() and pick_proc().
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*/
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int q; /* scheduling queue to use */
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int front; /* add to front or back */
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#if DEBUG_SCHED_CHECK
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check_runqueues("enqueue");
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if(rp->p_ready) kprintf("enqueue() already ready process\n");
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#endif
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/* Determine where to insert to process. */
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sched(rp, &q, &front);
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/* Now add the process to the queue. */
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if (rdy_head[q] == NIL_PROC) { /* add to empty queue */
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rdy_head[q] = rdy_tail[q] = rp; /* create a new queue */
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rp->p_nextready = NIL_PROC; /* mark new end */
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}
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else if (front) { /* add to head of queue */
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rp->p_nextready = rdy_head[q]; /* chain head of queue */
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rdy_head[q] = rp; /* set new queue head */
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}
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else { /* add to tail of queue */
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rdy_tail[q]->p_nextready = rp; /* chain tail of queue */
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rdy_tail[q] = rp; /* set new queue tail */
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rp->p_nextready = NIL_PROC; /* mark new end */
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}
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|
|
/* Now select the next process to run. */
|
|
pick_proc();
|
|
|
|
#if DEBUG_SCHED_CHECK
|
|
rp->p_ready = 1;
|
|
check_runqueues("enqueue");
|
|
#endif
|
|
}
|
|
|
|
/*===========================================================================*
|
|
* dequeue *
|
|
*===========================================================================*/
|
|
PRIVATE void dequeue(rp)
|
|
register struct proc *rp; /* this process is no longer runnable */
|
|
{
|
|
/* A process must be removed from the scheduling queues, for example, because
|
|
* it has blocked. If the currently active process is removed, a new process
|
|
* is picked to run by calling pick_proc().
|
|
*/
|
|
register int q = rp->p_priority; /* queue to use */
|
|
register struct proc **xpp; /* iterate over queue */
|
|
register struct proc *prev_xp;
|
|
|
|
/* Side-effect for kernel: check if the task's stack still is ok? */
|
|
if (iskernelp(rp)) {
|
|
if (*priv(rp)->s_stack_guard != STACK_GUARD)
|
|
panic("stack overrun by task", proc_nr(rp));
|
|
}
|
|
|
|
#if DEBUG_SCHED_CHECK
|
|
check_runqueues("dequeue");
|
|
if (! rp->p_ready) kprintf("dequeue() already unready process\n");
|
|
#endif
|
|
|
|
/* Now make sure that the process is not in its ready queue. Remove the
|
|
* process if it is found. A process can be made unready even if it is not
|
|
* running by being sent a signal that kills it.
|
|
*/
|
|
prev_xp = NIL_PROC;
|
|
for (xpp = &rdy_head[q]; *xpp != NIL_PROC; xpp = &(*xpp)->p_nextready) {
|
|
|
|
if (*xpp == rp) { /* found process to remove */
|
|
*xpp = (*xpp)->p_nextready; /* replace with next chain */
|
|
if (rp == rdy_tail[q]) /* queue tail removed */
|
|
rdy_tail[q] = prev_xp; /* set new tail */
|
|
if (rp == proc_ptr || rp == next_ptr) /* active process removed */
|
|
pick_proc(); /* pick new process to run */
|
|
break;
|
|
}
|
|
prev_xp = *xpp; /* save previous in chain */
|
|
}
|
|
|
|
#if DEBUG_SCHED_CHECK
|
|
rp->p_ready = 0;
|
|
check_runqueues("dequeue");
|
|
#endif
|
|
}
|
|
|
|
|
|
/*===========================================================================*
|
|
* sched *
|
|
*===========================================================================*/
|
|
PRIVATE void sched(rp, queue, front)
|
|
register struct proc *rp; /* process to be scheduled */
|
|
int *queue; /* return: queue to use */
|
|
int *front; /* return: front or back */
|
|
{
|
|
/* This function determines the scheduling policy. It is called whenever a
|
|
* process must be added to one of the scheduling queues to decide where to
|
|
* insert it.
|
|
*/
|
|
int time_left;
|
|
int penalty;
|
|
|
|
/* Check whether the process has time left. Otherwise give a new quantum.
|
|
*/
|
|
time_left = (rp->p_ticks_left > 0); /* check ticks left */
|
|
if ( ! time_left) { /* quantum consumed ? */
|
|
rp->p_ticks_left = rp->p_quantum_size; /* give new quantum */
|
|
}
|
|
|
|
/* Determine the new priority of this process. User and system processes
|
|
* are treated different. They can be distinguished because only user
|
|
* processes (and IDLE) are billable.
|
|
*/
|
|
penalty = 0;
|
|
if (priv(rp)->s_flags & BILLABLE) { /* user process */
|
|
}
|
|
else { /* system process */
|
|
}
|
|
rp->p_priority = MIN((rp->p_max_priority + penalty), (IDLE_Q - 1));
|
|
|
|
/* If there is time left, the process is added to the front of its queue,
|
|
* so that it can immediately run. The queue to use simply is always the
|
|
* process' current priority.
|
|
*/
|
|
*queue = rp->p_priority;
|
|
*front = time_left;
|
|
}
|
|
|
|
|
|
/*===========================================================================*
|
|
* pick_proc *
|
|
*===========================================================================*/
|
|
PRIVATE void pick_proc()
|
|
{
|
|
/* Decide who to run now. A new process is selected by setting 'next_ptr'.
|
|
* When a billable process is selected, record it in 'bill_ptr', so that the
|
|
* clock task can tell who to bill for system time.
|
|
*/
|
|
register struct proc *rp; /* process to run */
|
|
int q; /* iterate over queues */
|
|
|
|
/* Check each of the scheduling queues for ready processes. The number of
|
|
* queues is defined in proc.h, and priorities are set in the task table.
|
|
* The lowest queue contains IDLE, which is always ready.
|
|
*/
|
|
for (q=0; q < NR_SCHED_QUEUES; q++) {
|
|
if ( (rp = rdy_head[q]) != NIL_PROC) {
|
|
next_ptr = rp; /* run process 'rp' next */
|
|
if (priv(rp)->s_flags & BILLABLE)
|
|
bill_ptr = rp; /* bill for system time */
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*==========================================================================*
|
|
* lock_send *
|
|
*==========================================================================*/
|
|
PUBLIC int lock_send(dst, m_ptr)
|
|
int dst; /* to whom is message being sent? */
|
|
message *m_ptr; /* pointer to message buffer */
|
|
{
|
|
/* Safe gateway to mini_send() for tasks. */
|
|
int result;
|
|
lock(2, "send");
|
|
result = mini_send(proc_ptr, dst, m_ptr, NON_BLOCKING);
|
|
unlock(2);
|
|
return(result);
|
|
}
|
|
|
|
|
|
/*==========================================================================*
|
|
* lock_enqueue *
|
|
*==========================================================================*/
|
|
PUBLIC void lock_enqueue(rp)
|
|
struct proc *rp; /* this process is now runnable */
|
|
{
|
|
/* Safe gateway to enqueue() for tasks. */
|
|
lock(3, "enqueue");
|
|
enqueue(rp);
|
|
unlock(3);
|
|
}
|
|
|
|
/*==========================================================================*
|
|
* lock_dequeue *
|
|
*==========================================================================*/
|
|
PUBLIC void lock_dequeue(rp)
|
|
struct proc *rp; /* this process is no longer runnable */
|
|
{
|
|
/* Safe gateway to dequeue() for tasks. */
|
|
lock(4, "dequeue");
|
|
dequeue(rp);
|
|
unlock(4);
|
|
}
|
|
|
|
|