11be35a165
To do so, a few dependencies have been imported: * external/bsd/lutok * external/mit/lua * external/public-domain/sqlite * external/public-domain/xz The Kyua framework is the new generation of ATF (Automated Test Framework), it is composed of: * external/bsd/atf * external/bsd/kyua-atf-compat * external/bsd/kyua-cli * external/bsd/kyua-tester * tests Kyua/ATF being written in C++, it depends on libstdc++ which is provided by GCC. As this is not part of the sources, Kyua is only compiled when the native GCC utils are installed. To install Kyua do the following: * In a cross-build enviromnent, add the following to the build.sh commandline: -V MKBINUTILS=yes -V MKGCCCMDS=yes WARNING: At this point the import is still experimental, and not supported on native builds (a.k.a make build). Change-Id: I26aee23c5bbd2d64adcb7c1beb98fe0d479d7ada
408 lines
12 KiB
C++
408 lines
12 KiB
C++
// Copyright 2012 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "utils/config/nodes.hpp"
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#if !defined(UTILS_CONFIG_NODES_IPP)
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#define UTILS_CONFIG_NODES_IPP
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#include <memory>
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#include <typeinfo>
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#include "utils/config/exceptions.hpp"
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#include "utils/defs.hpp"
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#include "utils/format/macros.hpp"
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#include "utils/optional.ipp"
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#include "utils/text/exceptions.hpp"
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#include "utils/text/operations.ipp"
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#include "utils/sanity.hpp"
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namespace utils {
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namespace config {
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namespace detail {
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/// Type of the new_node() family of functions.
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typedef base_node* (*new_node_hook)(void);
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/// Creates a new leaf node of a given type.
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///
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/// \tparam NodeType The type of the leaf node to create.
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///
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/// \return A pointer to the newly-created node.
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template< class NodeType >
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base_node*
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new_node(void)
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{
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return new NodeType();
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}
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/// Internal node of the tree.
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///
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/// This abstract base class provides the mechanism to implement both static and
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/// dynamic nodes. Ideally, the implementation would be split in subclasses and
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/// this class would not include the knowledge of whether the node is dynamic or
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/// not. However, because the static/dynamic difference depends on the leaf
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/// types, we need to declare template functions and these cannot be virtual.
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class inner_node : public base_node {
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/// Whether the node is dynamic or not.
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bool _dynamic;
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protected:
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/// Type to represent the collection of children of this node.
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///
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/// Note that these are one-level keys. They cannot contain dots, and thus
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/// is why we use a string rather than a tree_key.
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typedef std::map< std::string, base_node* > children_map;
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/// Mapping of keys to values that are descendants of this node.
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children_map _children;
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void copy_into(inner_node* new_node) const;
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public:
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inner_node(const bool);
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virtual ~inner_node(void) = 0;
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const base_node* lookup_ro(const tree_key&,
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const tree_key::size_type) const;
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leaf_node* lookup_rw(const tree_key&, const tree_key::size_type,
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new_node_hook);
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void all_properties(properties_map&, const tree_key&) const;
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};
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/// Static internal node of the tree.
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///
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/// The direct children of this node must be pre-defined by calls to define().
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/// Attempts to traverse this node and resolve a key that is not a pre-defined
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/// children will result in an "unknown key" error.
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class static_inner_node : public config::detail::inner_node {
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public:
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static_inner_node(void);
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virtual base_node* deep_copy(void) const;
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void define(const tree_key&, const tree_key::size_type, new_node_hook);
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};
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/// Dynamic internal node of the tree.
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///
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/// The children of this node need not be pre-defined. Attempts to traverse
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/// this node and resolve a key will result in such key being created. Any
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/// intermediate non-existent nodes of the traversal will be created as dynamic
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/// inner nodes as well.
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class dynamic_inner_node : public config::detail::inner_node {
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public:
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virtual base_node* deep_copy(void) const;
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dynamic_inner_node(void);
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};
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} // namespace detail
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} // namespace config
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/// Constructor for a node with an undefined value.
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///
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/// This should only be called by the tree's define() method as a way to
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/// register a node as known but undefined. The node will then serve as a
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/// placeholder for future values.
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template< typename ValueType >
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config::typed_leaf_node< ValueType >::typed_leaf_node(void) :
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_value(none)
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{
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}
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/// Checks whether the node has been set.
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///
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/// Remember that a node can exist before holding a value (i.e. when the node
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/// has been defined as "known" but not yet set by the user). This function
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/// checks whether the node laready holds a value.
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///
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/// \return True if a value has been set in the node.
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template< typename ValueType >
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bool
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config::typed_leaf_node< ValueType >::is_set(void) const
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{
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return static_cast< bool >(_value);
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}
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/// Gets the value stored in the node.
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///
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/// \pre The node must have a value.
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///
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/// \return The value in the node.
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template< typename ValueType >
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const typename config::typed_leaf_node< ValueType >::value_type&
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config::typed_leaf_node< ValueType >::value(void) const
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{
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PRE(is_set());
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return _value.get();
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}
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/// Gets the read-write value stored in the node.
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///
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/// \pre The node must have a value.
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///
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/// \return The value in the node.
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template< typename ValueType >
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typename config::typed_leaf_node< ValueType >::value_type&
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config::typed_leaf_node< ValueType >::value(void)
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{
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PRE(is_set());
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return _value.get();
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}
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/// Sets the value of the node.
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///
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/// \param value_ The new value to set the node to.
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///
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/// \throw value_error If the value is invalid, according to validate().
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template< typename ValueType >
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void
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config::typed_leaf_node< ValueType >::set(const value_type& value_)
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{
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validate(value_);
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_value = optional< value_type >(value_);
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}
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/// Checks a given value for validity.
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///
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/// This is called internally by the node right before updating the recorded
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/// value. This method can be redefined by subclasses.
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///
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/// \param unused_new_value The value to validate.
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///
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/// \throw value_error If the value is not valid.
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template< typename ValueType >
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void
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config::typed_leaf_node< ValueType >::validate(
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const value_type& UTILS_UNUSED_PARAM(new_value)) const
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{
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}
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/// Sets the value of the node from a raw string representation.
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///
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/// \param raw_value The value to set the node to.
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///
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/// \throw value_error If the value is invalid.
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template< typename ValueType >
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void
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config::native_leaf_node< ValueType >::set_string(const std::string& raw_value)
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{
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try {
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typed_leaf_node< ValueType >::set(text::to_type< ValueType >(
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raw_value));
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} catch (const text::value_error& e) {
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throw config::value_error(F("Failed to convert string value '%s' to "
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"the node's type") % raw_value);
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}
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}
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/// Converts the contents of the node to a string.
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///
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/// \pre The node must have a value.
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///
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/// \return A string representation of the value held by the node.
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template< typename ValueType >
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std::string
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config::native_leaf_node< ValueType >::to_string(void) const
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{
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PRE(typed_leaf_node< ValueType >::is_set());
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return F("%s") % typed_leaf_node< ValueType >::value();
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}
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/// Constructor for a node with an undefined value.
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///
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/// This should only be called by the tree's define() method as a way to
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/// register a node as known but undefined. The node will then serve as a
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/// placeholder for future values.
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template< typename ValueType >
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config::base_set_node< ValueType >::base_set_node(void) :
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_value(none)
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{
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}
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/// Checks whether the node has been set.
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///
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/// Remember that a node can exist before holding a value (i.e. when the node
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/// has been defined as "known" but not yet set by the user). This function
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/// checks whether the node laready holds a value.
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///
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/// \return True if a value has been set in the node.
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template< typename ValueType >
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bool
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config::base_set_node< ValueType >::is_set(void) const
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{
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return static_cast< bool >(_value);
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}
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/// Gets the value stored in the node.
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///
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/// \pre The node must have a value.
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///
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/// \return The value in the node.
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template< typename ValueType >
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const typename config::base_set_node< ValueType >::value_type&
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config::base_set_node< ValueType >::value(void) const
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{
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PRE(is_set());
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return _value.get();
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}
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/// Gets the read-write value stored in the node.
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///
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/// \pre The node must have a value.
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///
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/// \return The value in the node.
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template< typename ValueType >
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typename config::base_set_node< ValueType >::value_type&
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config::base_set_node< ValueType >::value(void)
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{
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PRE(is_set());
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return _value.get();
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}
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/// Sets the value of the node.
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///
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/// \param value_ The new value to set the node to.
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///
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/// \throw value_error If the value is invalid, according to validate().
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template< typename ValueType >
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void
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config::base_set_node< ValueType >::set(const value_type& value_)
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{
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validate(value_);
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_value = optional< value_type >(value_);
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}
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/// Sets the value of the node from a raw string representation.
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///
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/// \param raw_value The value to set the node to.
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///
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/// \throw value_error If the value is invalid.
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template< typename ValueType >
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void
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config::base_set_node< ValueType >::set_string(const std::string& raw_value)
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{
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std::set< ValueType > new_value;
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const std::vector< std::string > words = text::split(raw_value, ' ');
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for (std::vector< std::string >::const_iterator iter = words.begin();
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iter != words.end(); ++iter) {
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if (!(*iter).empty())
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new_value.insert(parse_one(*iter));
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}
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set(new_value);
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}
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/// Converts the contents of the node to a string.
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///
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/// \pre The node must have a value.
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///
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/// \return A string representation of the value held by the node.
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template< typename ValueType >
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std::string
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config::base_set_node< ValueType >::to_string(void) const
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{
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PRE(is_set());
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return text::join(_value.get(), " ");
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}
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/// Pushes the node's value onto the Lua stack.
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///
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/// \param unused_state The Lua state onto which to push the value.
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template< typename ValueType >
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void
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config::base_set_node< ValueType >::push_lua(
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lutok::state& UTILS_UNUSED_PARAM(state)) const
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{
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UNREACHABLE;
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}
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/// Sets the value of the node from an entry in the Lua stack.
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///
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/// \param unused_state The Lua state from which to get the value.
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/// \param unused_value_index The stack index in which the value resides.
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///
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/// \throw value_error If the value in state(value_index) cannot be
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/// processed by this node.
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template< typename ValueType >
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void
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config::base_set_node< ValueType >::set_lua(
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lutok::state& UTILS_UNUSED_PARAM(state),
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const int UTILS_UNUSED_PARAM(value_index))
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{
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UNREACHABLE;
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}
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/// Checks a given value for validity.
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///
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/// This is called internally by the node right before updating the recorded
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/// value. This method can be redefined by subclasses.
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///
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/// \param unused_new_value The value to validate.
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///
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/// \throw value_error If the value is not valid.
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template< typename ValueType >
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void
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config::base_set_node< ValueType >::validate(
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const value_type& UTILS_UNUSED_PARAM(new_value)) const
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{
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}
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} // namespace utils
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#endif // !defined(UTILS_CONFIG_NODES_IPP)
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