minix/external/bsd/llvm/dist/clang/test/CodeGenObjC/dot-syntax.m
Lionel Sambuc f4a2713ac8 Importing netbsd clang -- pristine
Change-Id: Ia40e9ffdf29b5dab2f122f673ff6802a58bc690f
2014-07-28 17:05:57 +02:00

98 lines
1.7 KiB
Objective-C

// RUN: %clang_cc1 -emit-llvm -o %t %s
int printf(const char *, ...);
@interface Root
-(id) alloc;
-(id) init;
@end
typedef struct {
float x, y, z[2];
} S;
@interface A : Root {
int myX;
// __complex myY;
S myZ;
}
@property int x;
//@property __complex int y;
@property S z;
@end
@implementation A
-(int) x {
printf("-[A x] = %d\n", myX);
return myX;
}
-(void) setX: (int) arg {
myX = arg;
printf("-[A setX: %d]\n", myX);
}
// FIXME: Add back
#if 0
-(__complex int) y {
printf("-[A y] = (%d, %d)\n", __real myY, __imag myY);
return myY;
}
-(void) setY: (__complex int) arg {
myY = arg;
printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY);
}
#endif
-(S) z {
printf("-[A z] = { %f, %f, { %f, %f } }\n",
myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
return myZ;
}
-(void) setZ: (S) arg {
myZ = arg;
printf("-[A setZ: { %f, %f, { %f, %f } } ]\n",
myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
}
@end
int main() {
#define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; }
A *a = [[A alloc] init];
A *b = [[A alloc] init];
int a0 = 23;
// __complex a1 = 25 + 10i;
S a2 = { 246, 458, {275, 12} };
int b0 = 42673;
// __complex b1 = 15 + 13i;
S b2 = { 26, 2, {367, 13} };
a.x = a0;
// a.y = a1;
a.z = a2;
a.x += a0;
// a.y += a1;
// Yay, no compound assign of structures. A GCC extension in the
// works, perhaps?
b.x = b0;
// b.y = b1;
b.z = b2;
int x0 = (b.x = b0);
printf("(b.x = b0): %d\n", x0);
// int x1 = __real (b.y = b1);
// printf("__real (b.y = b1) = %d\n", x1);
float x2 = (b.z = b2).x;
printf("(b.z = b2).x: %f\n", x2);
SWAP(int, a.x, b.x);
// SWAP(__complex int, a.y, b.y);
SWAP(S, a.z, b.z);
return 0;
}