f4a2713ac8
Change-Id: Ia40e9ffdf29b5dab2f122f673ff6802a58bc690f
98 lines
1.7 KiB
Objective-C
98 lines
1.7 KiB
Objective-C
// RUN: %clang_cc1 -emit-llvm -o %t %s
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int printf(const char *, ...);
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@interface Root
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-(id) alloc;
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-(id) init;
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@end
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typedef struct {
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float x, y, z[2];
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} S;
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@interface A : Root {
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int myX;
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// __complex myY;
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S myZ;
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}
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@property int x;
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//@property __complex int y;
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@property S z;
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@end
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@implementation A
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-(int) x {
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printf("-[A x] = %d\n", myX);
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return myX;
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}
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-(void) setX: (int) arg {
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myX = arg;
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printf("-[A setX: %d]\n", myX);
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}
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// FIXME: Add back
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#if 0
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-(__complex int) y {
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printf("-[A y] = (%d, %d)\n", __real myY, __imag myY);
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return myY;
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}
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-(void) setY: (__complex int) arg {
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myY = arg;
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printf("-[A setY: (%d, %d)]\n", __real myY, __imag myY);
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}
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#endif
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-(S) z {
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printf("-[A z] = { %f, %f, { %f, %f } }\n",
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myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
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return myZ;
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}
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-(void) setZ: (S) arg {
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myZ = arg;
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printf("-[A setZ: { %f, %f, { %f, %f } } ]\n",
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myZ.x, myZ.y, myZ.z[0], myZ.z[1]);
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}
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@end
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int main() {
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#define SWAP(T,a,b) { T a_tmp = a; a = b; b = a_tmp; }
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A *a = [[A alloc] init];
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A *b = [[A alloc] init];
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int a0 = 23;
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// __complex a1 = 25 + 10i;
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S a2 = { 246, 458, {275, 12} };
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int b0 = 42673;
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// __complex b1 = 15 + 13i;
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S b2 = { 26, 2, {367, 13} };
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a.x = a0;
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// a.y = a1;
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a.z = a2;
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a.x += a0;
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// a.y += a1;
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// Yay, no compound assign of structures. A GCC extension in the
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// works, perhaps?
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b.x = b0;
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// b.y = b1;
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b.z = b2;
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int x0 = (b.x = b0);
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printf("(b.x = b0): %d\n", x0);
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// int x1 = __real (b.y = b1);
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// printf("__real (b.y = b1) = %d\n", x1);
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float x2 = (b.z = b2).x;
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printf("(b.z = b2).x: %f\n", x2);
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SWAP(int, a.x, b.x);
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// SWAP(__complex int, a.y, b.y);
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SWAP(S, a.z, b.z);
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return 0;
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}
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