f4a2713ac8
Change-Id: Ia40e9ffdf29b5dab2f122f673ff6802a58bc690f
41 lines
2.3 KiB
C
41 lines
2.3 KiB
C
// REQUIRES: ppc32-registered-target
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// RUN: %clang_cc1 -faltivec -triple powerpc-unknown-unknown -emit-llvm %s -o - | FileCheck %s
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// Check initialization
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vector int test0 = (vector int)(1); // CHECK: @test0 = global <4 x i32> <i32 1, i32 1, i32 1, i32 1>
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vector float test1 = (vector float)(1.0); // CHECK: @test1 = global <4 x float> <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
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// CHECK: @v1 = global <16 x i8> <i8 0, i8 0, i8 0, i8 1, i8 0, i8 0, i8 0, i8 2, i8 0, i8 0, i8 0, i8 3, i8 0, i8 0, i8 0, i8 4>
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vector char v1 = (vector char)((vector int)(1, 2, 3, 4));
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// CHECK: @v2 = global <16 x i8> <i8 63, i8 -128, i8 0, i8 0, i8 64, i8 0, i8 0, i8 0, i8 64, i8 64, i8 0, i8 0, i8 64, i8 -128, i8 0, i8 0>
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vector char v2 = (vector char)((vector float)(1.0f, 2.0f, 3.0f, 4.0f));
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// CHECK: @v3 = global <16 x i8> <i8 0, i8 0, i8 0, i8 97, i8 0, i8 0, i8 0, i8 98, i8 0, i8 0, i8 0, i8 99, i8 0, i8 0, i8 0, i8 100>
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vector char v3 = (vector char)((vector int)('a', 'b', 'c', 'd'));
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// CHECK: @v4 = global <4 x i32> <i32 16909060, i32 0, i32 0, i32 0>
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vector int v4 = (vector char){1, 2, 3, 4};
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void test2()
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{
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vector int vi;
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vector float vf;
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vi = (vector int)(1); // CHECK: <i32 1, i32 1, i32 1, i32 1>
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vf = (vector float)(1.0); // CHECK: <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
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vi = (vector int)(1, 2, 3, 4); // CHECK: <i32 1, i32 2, i32 3, i32 4>
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vi = (vector int)(1, 2, 3, 4, 5); // CHECK: <i32 1, i32 2, i32 3, i32 4>
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vi = (vector int){1}; // CHECK: <i32 1, i32 0, i32 0, i32 0>
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vi = (vector int){1, 2}; // CHECK: <i32 1, i32 2, i32 0, i32 0>
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vi = (vector int){1, 2, 3, 4}; // CHECK: <i32 1, i32 2, i32 3, i32 4>
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}
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// Check pre/post increment/decrement
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void test3() {
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vector int vi;
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vi++; // CHECK: add <4 x i32> {{.*}} <i32 1, i32 1, i32 1, i32 1>
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vector unsigned int vui;
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--vui; // CHECK: add <4 x i32> {{.*}} <i32 -1, i32 -1, i32 -1, i32 -1>
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vector float vf;
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vf++; // CHECK: fadd <4 x float> {{.*}} <float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}, float 1.000000e+{{0+}}>
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}
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