11be35a165
To do so, a few dependencies have been imported: * external/bsd/lutok * external/mit/lua * external/public-domain/sqlite * external/public-domain/xz The Kyua framework is the new generation of ATF (Automated Test Framework), it is composed of: * external/bsd/atf * external/bsd/kyua-atf-compat * external/bsd/kyua-cli * external/bsd/kyua-tester * tests Kyua/ATF being written in C++, it depends on libstdc++ which is provided by GCC. As this is not part of the sources, Kyua is only compiled when the native GCC utils are installed. To install Kyua do the following: * In a cross-build enviromnent, add the following to the build.sh commandline: -V MKBINUTILS=yes -V MKGCCCMDS=yes WARNING: At this point the import is still experimental, and not supported on native builds (a.k.a make build). Change-Id: I26aee23c5bbd2d64adcb7c1beb98fe0d479d7ada
439 lines
13 KiB
C++
439 lines
13 KiB
C++
// Copyright 2012 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "utils/config/nodes.ipp"
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#include <memory>
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#include <lutok/state.ipp>
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#include "utils/config/exceptions.hpp"
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#include "utils/config/keys.hpp"
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#include "utils/format/macros.hpp"
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namespace config = utils::config;
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/// Destructor.
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config::detail::base_node::~base_node(void)
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{
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}
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/// Constructor.
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///
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/// \param dynamic_ Whether the node is dynamic or not.
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config::detail::inner_node::inner_node(const bool dynamic_) :
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_dynamic(dynamic_)
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{
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}
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/// Destructor.
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config::detail::inner_node::~inner_node(void)
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{
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for (children_map::const_iterator iter = _children.begin();
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iter != _children.end(); ++iter)
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delete (*iter).second;
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}
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/// Fills the given node with a copy of this node's data.
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///
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/// \param node The node to fill. Should be the fresh return value of a
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/// deep_copy() operation.
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void
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config::detail::inner_node::copy_into(inner_node* node) const
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{
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node->_dynamic = _dynamic;
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for (children_map::const_iterator iter = _children.begin();
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iter != _children.end(); ++iter) {
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base_node* new_node = (*iter).second->deep_copy();
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try {
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node->_children[(*iter).first] = new_node;
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} catch (...) {
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delete new_node;
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throw;
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}
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}
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}
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/// Finds a node without creating it if not found.
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///
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/// This recursive algorithm traverses the tree searching for a particular key.
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/// The returned node is constant, so this can only be used for querying
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/// purposes. For this reason, this algorithm does not create intermediate
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/// nodes if they don't exist (as would be necessary to set a new node).
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///
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/// \param key The key to be queried.
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/// \param key_pos The current level within the key to be examined.
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///
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/// \return A reference to the located node, if successful.
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///
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/// \throw unknown_key_error If the provided key is unknown.
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const config::detail::base_node*
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config::detail::inner_node::lookup_ro(const tree_key& key,
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const tree_key::size_type key_pos) const
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{
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PRE(key_pos < key.size());
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const children_map::const_iterator child_iter = _children.find(
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key[key_pos]);
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if (child_iter == _children.end())
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throw unknown_key_error(key);
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if (key_pos == key.size() - 1) {
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return (*child_iter).second;
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} else {
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PRE(key_pos < key.size() - 1);
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try {
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const inner_node& child = dynamic_cast< const inner_node& >(
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*(*child_iter).second);
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return child.lookup_ro(key, key_pos + 1);
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} catch (const std::bad_cast& e) {
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throw unknown_key_error(
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key, "Cannot address incomplete configuration property '%s'");
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}
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}
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}
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/// Finds a node and creates it if not found.
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///
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/// This recursive algorithm traverses the tree searching for a particular key,
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/// creating any intermediate nodes if they do not already exist (for the case
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/// of dynamic inner nodes). The returned node is non-constant, so this can be
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/// used by the algorithms that set key values.
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///
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/// \param key The key to be queried.
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/// \param key_pos The current level within the key to be examined.
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/// \param new_node A function that returns a new leaf node of the desired
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/// type. This is only called if the leaf cannot be found, but it has
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/// already been defined.
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///
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/// \return A reference to the located node, if successful.
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///
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/// \throw unknown_key_error If the provided key is unknown.
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/// \throw value_error If the resulting node of the search would be an inner
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/// node.
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config::leaf_node*
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config::detail::inner_node::lookup_rw(const tree_key& key,
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const tree_key::size_type key_pos,
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new_node_hook new_node)
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{
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PRE(key_pos < key.size());
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children_map::const_iterator child_iter = _children.find(key[key_pos]);
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if (child_iter == _children.end()) {
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if (_dynamic) {
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base_node* const child = (key_pos == key.size() - 1) ?
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static_cast< base_node* >(new_node()) :
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static_cast< base_node* >(new dynamic_inner_node());
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_children.insert(children_map::value_type(key[key_pos], child));
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child_iter = _children.find(key[key_pos]);
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} else {
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throw unknown_key_error(key);
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}
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}
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if (key_pos == key.size() - 1) {
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try {
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leaf_node& child = dynamic_cast< leaf_node& >(
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*(*child_iter).second);
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return &child;
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} catch (const std::bad_cast& unused_error) {
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throw value_error(F("Invalid value for key '%s'") %
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flatten_key(key));
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}
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} else {
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PRE(key_pos < key.size() - 1);
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try {
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inner_node& child = dynamic_cast< inner_node& >(
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*(*child_iter).second);
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return child.lookup_rw(key, key_pos + 1, new_node);
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} catch (const std::bad_cast& e) {
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throw unknown_key_error(
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key, "Cannot address incomplete configuration property '%s'");
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}
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}
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}
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/// Converts the subtree to a collection of key/value string pairs.
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///
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/// \param [out] properties The accumulator for the generated properties. The
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/// contents of the map are only extended.
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/// \param key The path to the current node.
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void
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config::detail::inner_node::all_properties(properties_map& properties,
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const tree_key& key) const
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{
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for (children_map::const_iterator iter = _children.begin();
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iter != _children.end(); ++iter) {
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tree_key child_key = key;
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child_key.push_back((*iter).first);
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try {
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leaf_node& child = dynamic_cast< leaf_node& >(*(*iter).second);
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if (child.is_set())
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properties[flatten_key(child_key)] = child.to_string();
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} catch (const std::bad_cast& unused_error) {
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inner_node& child = dynamic_cast< inner_node& >(*(*iter).second);
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child.all_properties(properties, child_key);
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}
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}
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}
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/// Constructor.
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config::detail::static_inner_node::static_inner_node(void) :
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inner_node(false)
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{
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::detail::static_inner_node::deep_copy(void) const
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{
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std::auto_ptr< inner_node > new_node(new static_inner_node());
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copy_into(new_node.get());
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return new_node.release();
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}
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/// Registers a key as valid and having a specific type.
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///
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/// This method does not raise errors on invalid/unknown keys or other
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/// tree-related issues. The reasons is that define() is a method that does not
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/// depend on user input: it is intended to pre-populate the tree with a
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/// specific structure, and that happens once at coding time.
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///
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/// \param key The key to be registered.
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/// \param key_pos The current level within the key to be examined.
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/// \param new_node A function that returns a new leaf node of the desired
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/// type.
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void
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config::detail::static_inner_node::define(const tree_key& key,
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const tree_key::size_type key_pos,
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new_node_hook new_node)
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{
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PRE(key_pos < key.size());
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if (key_pos == key.size() - 1) {
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PRE_MSG(_children.find(key[key_pos]) == _children.end(),
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"Key already defined");
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_children.insert(children_map::value_type(key[key_pos], new_node()));
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} else {
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PRE(key_pos < key.size() - 1);
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const children_map::const_iterator child_iter = _children.find(
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key[key_pos]);
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if (child_iter == _children.end()) {
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static_inner_node* const child_ptr = new static_inner_node();
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_children.insert(children_map::value_type(key[key_pos], child_ptr));
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child_ptr->define(key, key_pos + 1, new_node);
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} else {
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try {
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static_inner_node& child = dynamic_cast< static_inner_node& >(
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*(*child_iter).second);
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child.define(key, key_pos + 1, new_node);
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} catch (const std::bad_cast& e) {
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UNREACHABLE;
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}
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}
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}
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}
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/// Constructor.
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config::detail::dynamic_inner_node::dynamic_inner_node(void) :
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inner_node(true)
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{
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::detail::dynamic_inner_node::deep_copy(void) const
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{
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std::auto_ptr< inner_node > new_node(new dynamic_inner_node());
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copy_into(new_node.get());
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return new_node.release();
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}
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/// Destructor.
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config::leaf_node::~leaf_node(void)
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{
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::bool_node::deep_copy(void) const
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{
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std::auto_ptr< bool_node > new_node(new bool_node());
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new_node->_value = _value;
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return new_node.release();
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}
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/// Pushes the node's value onto the Lua stack.
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///
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/// \param state The Lua state onto which to push the value.
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void
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config::bool_node::push_lua(lutok::state& state) const
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{
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state.push_boolean(value());
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}
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/// Sets the value of the node from an entry in the Lua stack.
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///
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/// \param state The Lua state from which to get the value.
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/// \param value_index The stack index in which the value resides.
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///
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/// \throw value_error If the value in state(value_index) cannot be
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/// processed by this node.
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void
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config::bool_node::set_lua(lutok::state& state, const int value_index)
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{
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if (state.is_boolean(value_index))
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set(state.to_boolean(value_index));
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else
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throw value_error("Not a boolean");
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::int_node::deep_copy(void) const
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{
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std::auto_ptr< int_node > new_node(new int_node());
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new_node->_value = _value;
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return new_node.release();
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}
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/// Pushes the node's value onto the Lua stack.
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///
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/// \param state The Lua state onto which to push the value.
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void
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config::int_node::push_lua(lutok::state& state) const
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{
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state.push_integer(value());
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}
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/// Sets the value of the node from an entry in the Lua stack.
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///
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/// \param state The Lua state from which to get the value.
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/// \param value_index The stack index in which the value resides.
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///
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/// \throw value_error If the value in state(value_index) cannot be
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/// processed by this node.
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void
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config::int_node::set_lua(lutok::state& state, const int value_index)
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{
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if (state.is_number(value_index))
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set(state.to_integer(value_index));
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else
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throw value_error("Not an integer");
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::string_node::deep_copy(void) const
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{
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std::auto_ptr< string_node > new_node(new string_node());
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new_node->_value = _value;
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return new_node.release();
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}
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/// Pushes the node's value onto the Lua stack.
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///
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/// \param state The Lua state onto which to push the value.
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void
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config::string_node::push_lua(lutok::state& state) const
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{
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state.push_string(value());
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}
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/// Sets the value of the node from an entry in the Lua stack.
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///
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/// \param state The Lua state from which to get the value.
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/// \param value_index The stack index in which the value resides.
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///
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/// \throw value_error If the value in state(value_index) cannot be
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/// processed by this node.
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void
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config::string_node::set_lua(lutok::state& state, const int value_index)
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{
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if (state.is_string(value_index))
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set(state.to_string(value_index));
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else
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throw value_error("Not a string");
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}
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/// Copies the node.
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///
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/// \return A dynamically-allocated node.
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config::detail::base_node*
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config::strings_set_node::deep_copy(void) const
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{
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std::auto_ptr< strings_set_node > new_node(new strings_set_node());
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new_node->_value = _value;
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return new_node.release();
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}
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/// Converts a single word to the native type.
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///
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/// \param raw_value The value to parse.
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///
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/// \return The parsed value.
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std::string
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config::strings_set_node::parse_one(const std::string& raw_value) const
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{
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return raw_value;
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}
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