ae75f9d4e5
- 755 -> 644
199 lines
5.3 KiB
C
199 lines
5.3 KiB
C
/**
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SCORE
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Calculate what the player's score would be if he quit now.
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This may be the end of the game, or he may just be wondering
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how he is doing.
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The present scoring algorithm is as follows:
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(treasure points are explained in a following comment)
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objective: points: present total possible:
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getting well into cave 25 25
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total possible for treasures (+mag) 426
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reaching "closing" 20 20
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"closed": quit/killed 10
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klutzed 20
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wrong way 25
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success 30 30
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total: 501
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(points can also be deducted for using hints or deaths.)
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*/
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#include <stdio.h>
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#include "advent.h"
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#include "advdec.h"
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void score(scorng)
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boolean scorng;
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{
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int cur_score, max_score, qk[3];
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int obj, num_treas, k, i;
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long t;
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char *kk2c;
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cur_score = 0;
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max_score = 0;
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num_treas = 0;
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/** First tally up the treasures. Must be in building and not broken.
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give the poor guy partial score just for finding each treasure.
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Gets full score, qk[3], for obj if:
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obj is at loc qk[1], and
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obj has prop value of qk[2]
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weight total possible
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magazine 1 (absolute) 1
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all the following are multiplied by 5 (range 5-25):
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book 2
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cask 3 (with wine only)
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chain 4 (must enter via styx)
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chest 5
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cloak 3
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clover 1
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coins 5
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crown 2
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crystal-ball 2
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diamonds 2
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eggs 3
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emerald 3
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grail 2
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horn 2
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jewels 1
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lyre 1
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nugget 2
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pearl 4
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pyramid 4
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radium 4
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ring 4
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rug 3
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sapphire 1
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shoes 3
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spices 1
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sword 4
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trident 2
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vase 2
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droplet 5
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tree 5
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total: 85 * 5 = 425 + 1 ==> 426
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*/
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for (obj = 1; obj < MAXOBJ; obj++) {
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if (g.points[obj] == 0)
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continue;
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t = g.points[obj];
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qk[0] = (int) (t < 0L ? -((t = -t) % 1000) : (t % 1000));
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t /= 1000;
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qk[1] = (int) (t % 1000);
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qk[2] = (int) (t / 1000);
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k = 0;
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if (treasr(obj)) {
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num_treas++;
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k = qk[2] * 2;
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if (g.prop[obj] >= 0)
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cur_score += k;
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qk[2] *= 5;
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}
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if ((g.place[obj] == qk[0]) && (g.prop[obj] == qk[1])
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&& ((g.place[obj] != -CHEST) || (g.place[CHEST] == 3))
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&& ((g.place[obj] != -SHIELD) || (g.place[SHIELD] == -SAFE))
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)
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cur_score += qk[2] - k;
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max_score += qk[2];
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}
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/**
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Now look at how he finished and how far he got. Maxdie and numdie tell us
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how well he survived. Gaveup says whether he exited via quit. Dflag will
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tell us if he ever got suitably deep into the cave. Closing still indicates
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whether he reached the endgame. And if he got as far as "cave closed"
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(indicated by "closed"), then bonus is zero for mundane exits or 133, 134,
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135 if he blew it (so to speak).
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*/
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if (g.dflag)
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cur_score += 25;
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max_score += 25;
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if (g.closing)
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cur_score += 20;
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max_score += 20;
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if (g.closed) {
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if (g.bonus == 0)
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cur_score += 10;
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else if (g.bonus == 135)
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cur_score += 20;
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else if (g.bonus == 134)
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cur_score += 25;
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else if (g.bonus == 133)
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cur_score += 30;
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}
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max_score += 30;
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/* Deduct points for hints, deaths and quiting.
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hints < hntmin are special; see database description
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*/
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for (i = 1; i <= HNTMAX; i++)
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if (g.hinted[i])
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cur_score -= g.hints[i][2];
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cur_score -= g.numdie * 10;
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if (gaveup)
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cur_score -= 4;
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fprintf(stdout, "You have found %3d out of %3d Treasures,",
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num_treas - g.tally, num_treas);
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fprintf(stdout, " using %4d turns\n", g.turns);
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fprintf(stdout, "For a score of: %4d", cur_score);
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fprintf(stdout, " out of a possible %4d\n", max_score);
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if (cur_score < 110) {
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fprintf(stdout, "You are obviously a rank amateur.");
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if (!scorng)
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fprintf(stdout, " Better luck next time.");
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fputc('\n', stdout);
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k = 110 - cur_score;
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} else if (cur_score < 152) {
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fprintf(stdout,
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"Your score qualifies you as a Novice Class Adventurer.\n");
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k = 152 - cur_score;
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} else if (cur_score < 200) {
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fprintf(stdout,
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"You have achieved the rating: \"Experienced Adventurer\".\n");
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k = 200 - cur_score;
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} else if (cur_score < 277) {
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fprintf(stdout,
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"You may now consider yourself a \"Seasoned Adventurer\".\n");
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k = 277 - cur_score;
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} else if (cur_score < 345) {
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fprintf(stdout,
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"You have reached \"Junior Master\" status.\n");
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k = 345 - cur_score;
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} else if (cur_score < 451) {
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fprintf(stdout,
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"Your score puts you in Master Adventurer Class C.\n");
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k = 451 - cur_score;
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} else if (cur_score < 471) {
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fprintf(stdout,
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"Your score puts you in Master Adventurer Class B.\n");
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k = 471 - cur_score;
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} else if (cur_score < 501) {
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fprintf(stdout,
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"Your score puts you in Master Adventurer Class A.\n");
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k = 501 - cur_score;
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} else {
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fprintf(stdout,
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"All of Adventuredom gives tribute to you, Adventurer Grandmaster!\n");
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k = 0;
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}
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if (!scorng) {
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kk2c = (k == 1) ? "." : "s.";
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printf("\nTo acheive the next higher rating,");
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if (cur_score == 501)
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printf(" would be a neat trick!\n\n CONGRATULATIONS!!\n");
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else
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printf(" you need %3d more point%s\n", k, kk2c);
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}
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return;
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}
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