ae75f9d4e5
- 755 -> 644
597 lines
11 KiB
C
597 lines
11 KiB
C
/* program ITVERB.C */
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#include <stdio.h>
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#include "advent.h"
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#include "advdec.h"
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_PROTOTYPE(void needobj, (void));
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_PROTOTYPE(void ivtake, (void));
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_PROTOTYPE(void ivopen, (void));
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_PROTOTYPE(void ivkill, (void));
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_PROTOTYPE(void ivdrink, (void));
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_PROTOTYPE(void ivquit, (void));
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_PROTOTYPE(void ivfoo, (void));
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_PROTOTYPE(void inventory, (void));
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_PROTOTYPE(void addobj, (int obj));
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_PROTOTYPE(void ivpour, (void));
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_PROTOTYPE(void ivfill, (void));
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_PROTOTYPE(void ivbrief, (void));
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_PROTOTYPE(void ivread, (void));
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_PROTOTYPE(void ivcombo, (void));
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_PROTOTYPE(void iveat, (void));
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/*
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Routines to process intransitive verbs
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*/
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void itverb()
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{
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int i;
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newtravel = FALSE;
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switch (verb) {
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case DROP:
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case SAY:
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case WAVE:
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case CALM:
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case RUB:
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case THROW:
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case FIND:
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case FEED:
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case BREAK:
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case WAKE:
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case WEAR:
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case HIT:
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case DIAL:
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case PLAY:
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case PICK:
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case PUT:
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case TURN: needobj(); break;
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case TAKE:
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case YANK:
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case GET:
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case INSRT:
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case REMOVE:
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case BURN: ivtake(); break;
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case OPEN:
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case CLOSE:
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case LOCK:
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case UNLOCK: ivopen(); break;
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case NOTHING: rspeak(54); break;
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case ON:
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case OFF: trverb(); break;
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case WALK: actspk(verb); break;
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case KILL: ivkill(); break;
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case POUR: ivpour(); break;
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case EAT: iveat(); break;
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case DRINK: ivdrink(); break;
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case QUIT: ivquit(); break;
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case INVENTORY: inventory(); break;
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case FILL: ivfill(); break;
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case BLAST: ivblast(); break;
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case SCORE: score(TRUE); break;
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case FOO: ivfoo(); break;
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case BRIEF: ivbrief(); break;
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case READ: ivread(); break;
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case SUSPEND:
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if (g.closing)
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rspeak(378);
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else
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saveadv("advent.sav");
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break;
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case RESTORE: restore("advent.sav"); break;
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case ANSWER:
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if ((g.loc != 189) || (g.prop[PHONE] != 0))
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needobj();
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else {
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object = PHONE;
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itverb();
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}
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break;
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case BLOW: rspeak(268); break;
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/* Action verb 'LEAVE' has no object */
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case LEAVE: bug(29); break;
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/* Call if no phone is handy, yell. */
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case YELL:
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if (!here(PHONE))
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needobj();
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else if (!g.closed)
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rspeak(271);
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else {
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rspeak(283);
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normend();
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}
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break;
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/* Health. give him a diagnosis. */
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case HEALTH:
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if (g.numdie)
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fprintf(stdout, "You have been killed %d times otherwise\n",
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g.numdie);
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if (g.health >= 95) {
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if (pct(50))
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rspeak(348);
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else
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rspeak(349);
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} else {
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fprintf(stdout,
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"Your health rating is %2d out of a possible 100.\n",
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g.health);
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rspeak(381 + (100 - g.health) / 20);
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}
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break;
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case LOOK: ivlook(); break;
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case COMBO:
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if (at(SAFE))
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ivcombo();
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break;
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case SWEEP:
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/* Dust/sweep */
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if (!at(CARVNG) || !athand(BRUSH) || (g.prop[CARVNG] == 1))
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rspeak(342);
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else {
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g.prop[CARVNG] = 1;
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rspeak(363);
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rspeak(372);
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}
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break;
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case TERSE:
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/* Terse/unterse. supress all long_form descriptions. */
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g.terse = !g.terse;
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g.detail = 3;
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rspeak(54);
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break;
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case WIZ:
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is_wiz = !is_wiz;
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case MAP:
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rspeak(54);
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break;
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case GATE:
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if (is_wiz) {
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static char buf[INPUTBUFLEN];
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sscanf(ask("Location ? ", buf, sizeof(buf)), "%d", &g.loc);
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}
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rspeak(54);
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break;
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case PIRLOC:
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if (is_wiz) {
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fprintf(stdout, "The dwarfs are at locations:\n");
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for (i = 1; i < DWARFMAX; i++)
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fprintf(stdout, " %4d", g.dloc[i]);
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fprintf(stdout, "\nThe pirate is at location %4d\n",
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g.dloc[DWARFMAX]);
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}
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rspeak(54);
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break;
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default:
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printf("This intransitive not implemented yet\n");
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}
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return;
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}
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/*
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Routine to indicate no reasonable
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object for verb found. Used mostly by
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intransitive verbs.
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*/
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void needobj()
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{
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printf("%s what?\n", vtxt[vrbx]);
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return;
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}
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/*
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CARRY, TAKE etc.
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*/
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void ivtake()
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{
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int anobj, item;
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anobj = 0;
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for (item = 1; item < MAXOBJ; ++item)
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if (g.place[item] == g.loc)
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if (anobj == 0)
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anobj = item;
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else {
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needobj();
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return;
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}
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if (anobj == 0 || (dcheck() && g.dflag >= 2) || blind())
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needobj();
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else {
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object = anobj;
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if (verb == YANK)
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vyank();
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else if (verb == WEAR)
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vwear();
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else
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vtake();
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}
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return;
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}
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/*
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OPEN, LOCK, UNLOCK
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*/
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void ivopen()
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{
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int obj_cnt, item;
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for (item = 1, obj_cnt = 0; item < MAXOBJ; item++) {
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if ((g.place[item] == g.loc) && (hinged(item))) {
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object = item;
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obj_cnt++;
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}
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}
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if (obj_cnt != 1)
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needobj();
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else if (verb == LOCK)
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vlock();
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else if (verb == UNLOCK)
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vunlock();
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else if (verb == SHUT)
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vclose();
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else
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vopen();
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}
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/*
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ATTACK, KILL etc
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*/
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boolean previous_obj;
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void ivkill()
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{
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previous_obj = FALSE;
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if (dcheck() && g.dflag >= 2)
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object = DWARF;
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if (here(SNAKE))
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addobj(SNAKE);
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if (at(DRAGON) && g.prop[DRAGON] == 0)
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addobj(DRAGON);
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if (at(TROLL))
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addobj(TROLL);
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if (here(GNOME))
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addobj(GNOME);
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if (here(BEAR) && g.prop[BEAR] == 0)
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addobj(BEAR);
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if (here(WUMPUS) && g.prop[WUMPUS] == 0)
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addobj(WUMPUS);
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/* Can't attack bird by throwing axe */
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if (here(BIRD) && verb != THROW)
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addobj(BIRD);
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/* Clam and oyster both treated as clam for intransitive case; no
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harm done. */
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if (here(CLAM) || here(OYSTER))
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addobj(CLAM);
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if ((previous_obj) || (object == 0))
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rspeak(44);
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else
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vkill();
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return;
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}
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/*
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POUR if no object, assume liq in container, if holding one.
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*/
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void ivpour()
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{
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if ((holding(BOTTLE)) && (liq(BOTTLE) != 0) && !holding(CASK))
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object = BOTTLE;
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if ((holding(CASK)) && (liq(CASK) != 0) && !holding(BOTTLE))
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object = CASK;
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if (object == 0)
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needobj();
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else
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trverb();
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}
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/*
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EAT. intransitive: assume edible if present, else ask what.
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If he as more than one edible, or none, 'EAT' is ambiguous
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without an explicit object.
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*/
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void iveat()
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{
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int i;
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previous_obj = FALSE;
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for (i = 1; i < MAXOBJ; i++) {
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if ((here(i)) && (edible(i)))
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addobj(i);
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}
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if ((previous_obj) || (object == 0))
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needobj();
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else
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trverb();
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}
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/*
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DRINK. If no object, assume water or wine and look for them here.
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If potable is in bottle or cask, drink that. If not, see if there
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is something drinkable nearby (stream, lake, wine fountain, etc.),
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and drink that. If he has stuff in both containers, ask which.
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*/
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void ivdrink()
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{
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int ll;
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previous_obj = FALSE;
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ll = liqloc(g.loc);
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if ((ll == WATER) || (ll == WINE)) {
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object = ll;
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iobj = -1;
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}
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ll = liq(BOTTLE);
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if ((athand(BOTTLE)) && ((ll == WATER) || (ll == WINE))) {
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object = ll;
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iobj = BOTTLE;
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}
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ll = liq(CASK);
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if ((athand(CASK)) && ((ll == WATER) || (ll == WINE))
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&& iobj != BOTTLE) {
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object = ll;
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iobj = CASK;
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} else
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object = 0;
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if (object == 0)
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needobj();
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else
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trverb();
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}
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/*
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QUIT intransitive only. Verify intent and exit if that's what he wants
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*/
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void ivquit()
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{
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gaveup = yes(22, 54, 54);
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if (gaveup)
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normend();
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return;
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}
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/*
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INVENTORY
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*/
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void inventory()
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{
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int i, msg;
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boolean init_msg;
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init_msg = TRUE;
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msg = 98;
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for (i = 1; i < MAXOBJ; i++) {
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if (!holding(i) || wearng(i) || i == BEAR || i == BOAT)
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continue;
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if (init_msg)
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rspeak(99);
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pspeak(i, -1);
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init_msg = FALSE;
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msg = 0;
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lookin(i);
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}
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/* Tell him what he is wearing */
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init_msg = TRUE;
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for (i = 1; i < MAXOBJ; i++) {
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if (wearng(i)) {
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if (init_msg)
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fprintf(stdout, "\nYou are wearing:\n");
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fprintf(stdout, " ");
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pspeak(i, -1);
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msg = 0;
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init_msg = FALSE;
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}
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}
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if (holding(BOAT)) {
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rspeak(221);
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lookin(BOAT);
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}
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if (holding(BEAR))
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msg = 141;
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if (msg)
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rspeak(msg);
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return;
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}
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/*
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FILL bottle or cask must be empty, and some liquid avaible
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*/
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void ivfill()
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{
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if ((g.prop[CASK] == 1) && !here(CASK))
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object = CASK;
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if ((g.prop[BOTTLE] == 1) && !here(BOTTLE))
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object = BOTTLE;
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if ((here(BOTTLE) && here(CASK)) || (object == 0))
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needobj();
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else
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trverb();
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}
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/*
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BLAST etc.
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*/
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void ivblast()
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{
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if (!g.closed)
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actspk(verb);
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else {
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g.bonus = 135;
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if (g.place[ROD2] == 212 && g.loc == 116)
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g.bonus = 133;
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if (g.place[ROD2] == 116 && g.loc != 116)
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g.bonus = 134;
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rspeak(g.bonus);
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normend();
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}
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return;
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}
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/*
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Handle fee fie foe foo...
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*/
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void ivfoo()
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{
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int k;
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int msg;
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k = VAL(vocab(vtxt[vrbx], MISC));
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if (g.foobar != 1 - k) {
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if (g.foobar == 0)
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msg = 42;
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else
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msg = 151;
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rspeak(msg);
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return;
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}
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g.foobar = k;
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if (k != 4)
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return;
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g.foobar = 0;
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if (g.place[EGGS] == plac[EGGS] ||
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(toting(EGGS) && g.loc == plac[EGGS])) {
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rspeak(42);
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return;
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}
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/* Bring back troll if we steal the eggs back from him before
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crossing */
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if (g.place[EGGS] == 0 && g.place[TROLL] == 0 && g.prop[TROLL] == 0)
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g.prop[TROLL] = 1;
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if (here(EGGS))
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k = 1;
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else if (g.loc == plac[EGGS])
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k = 0;
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else
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k = 2;
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move(EGGS, plac[EGGS]);
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pspeak(EGGS, k);
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return;
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}
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/*
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brief/unbrief. intransitive only.
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suppress long descriptions after first time.
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*/
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void ivbrief()
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{
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int msg;
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g.detail = 3;
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g.terse = FALSE;
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if (g.abbnum != 10000) {
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msg = 156;
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g.abbnum = 10000;
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} else {
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msg = 374;
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g.abbnum = 5;
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}
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rspeak(msg);
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}
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/*
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read etc...
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*/
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void ivread()
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{
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previous_obj = FALSE;
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if (here(BOOK))
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object = BOOK;
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if (here(BOOK2))
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addobj(BOOK2);
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if (here(BILLBD))
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addobj(BILLBD);
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if (here(CARVNG))
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addobj(CARVNG);
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if (here(MAGAZINE))
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addobj(MAGAZINE);
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if (here(MESSAGE))
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addobj(MESSAGE);
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if (here(OYSTER))
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addobj(OYSTER);
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if (here(POSTER))
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addobj(POSTER);
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if (here(TABLET))
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addobj(TABLET);
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if (previous_obj || object == 0 || dark())
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needobj();
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else
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vread();
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return;
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}
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/*
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LOOK. can't give more detail. Pretend it wasn't dark (though it may "now"
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be dark) so he won't fall into a pit staring into the gloom.
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*/
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void ivlook()
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{
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if (g.detail++ < 3)
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rspeak(15);
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g.wzdark = FALSE;
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g.visited[g.loc] = 0;
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g.newloc = g.loc;
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newtravel = TRUE;
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return;
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}
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/*
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COMBO: trying to open safe. (see comments for fee fie foe foo)
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*/
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void ivcombo()
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{
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int k, msg;
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k = VAL(vocab(vtxt[vrbx], MISC)) - 10;
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msg = 42;
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if (g.combo != 1 - k) {
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if (g.combo != 0)
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msg = 366;
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rspeak(msg);
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return;
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}
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g.combo = k;
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if (k != 3)
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rspeak(371);
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else {
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g.combo = 0;
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bitoff(SAFE, LOCKBT);
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biton(SAFE, OPENBT);
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g.prop[SAFE] = 1;
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if (g.prop[BOOK] < 0) {
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g.tally--;
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g.prop[BOOK] = 0;
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/* If remaining treasures too elusive, zap his lamp. this
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duplicates some code, must be done here since book is
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contained ins safe & tally stuff only works for thing
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deposited at a location. */
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if ((g.tally == g.tally2) && (g.tally != 0))
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g.limit = (g.limit < 35) ? g.limit : 35;
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}
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rspeak(365);
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}
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}
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/*
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ensure uniqueness as objects are searched
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out for an intransitive verb
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*/
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void addobj(obj)
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int obj;
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{
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if (!previous_obj) {
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if (object != 0)
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|
previous_obj = TRUE;
|
|
else
|
|
object = obj;
|
|
}
|
|
return;
|
|
}
|