4684ddb6aa
- import libcxx - reduce targets to the one when compiled as a tools Change-Id: Iabb8427f80ff8e89463559a28bcb8b4f2bdbc496
107 lines
3.3 KiB
C
107 lines
3.3 KiB
C
/*===-- floatdidf.c - Implement __floatdidf -------------------------------===
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*
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* The LLVM Compiler Infrastructure
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*
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* This file is dual licensed under the MIT and the University of Illinois Open
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* Source Licenses. See LICENSE.TXT for details.
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*
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*===----------------------------------------------------------------------===
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*
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* This file implements __floatdidf for the compiler_rt library.
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*
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*===----------------------------------------------------------------------===
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*/
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#include "int_lib.h"
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/* Returns: convert a to a double, rounding toward even. */
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/* Assumption: double is a IEEE 64 bit floating point type
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* di_int is a 64 bit integral type
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*/
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/* seee eeee eeee mmmm mmmm mmmm mmmm mmmm | mmmm mmmm mmmm mmmm mmmm mmmm mmmm mmmm */
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ARM_EABI_FNALIAS(l2d, floatdidf)
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#ifndef __SOFT_FP__
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/* Support for systems that have hardware floating-point; we'll set the inexact flag
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* as a side-effect of this computation.
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*/
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COMPILER_RT_ABI double
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__floatdidf(di_int a)
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{
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static const double twop52 = 0x1.0p52;
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static const double twop32 = 0x1.0p32;
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union { int64_t x; double d; } low = { .d = twop52 };
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const double high = (int32_t)(a >> 32) * twop32;
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low.x |= a & INT64_C(0x00000000ffffffff);
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const double result = (high - twop52) + low.d;
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return result;
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}
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#else
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/* Support for systems that don't have hardware floating-point; there are no flags to
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* set, and we don't want to code-gen to an unknown soft-float implementation.
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*/
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COMPILER_RT_ABI double
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__floatdidf(di_int a)
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{
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if (a == 0)
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return 0.0;
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const unsigned N = sizeof(di_int) * CHAR_BIT;
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const di_int s = a >> (N-1);
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a = (a ^ s) - s;
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int sd = N - __builtin_clzll(a); /* number of significant digits */
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int e = sd - 1; /* exponent */
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if (sd > DBL_MANT_DIG)
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{
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/* start: 0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
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* finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
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* 12345678901234567890123456
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* 1 = msb 1 bit
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* P = bit DBL_MANT_DIG-1 bits to the right of 1
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* Q = bit DBL_MANT_DIG bits to the right of 1
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* R = "or" of all bits to the right of Q
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*/
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switch (sd)
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{
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case DBL_MANT_DIG + 1:
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a <<= 1;
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break;
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case DBL_MANT_DIG + 2:
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break;
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default:
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a = ((du_int)a >> (sd - (DBL_MANT_DIG+2))) |
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((a & ((du_int)(-1) >> ((N + DBL_MANT_DIG+2) - sd))) != 0);
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};
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/* finish: */
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a |= (a & 4) != 0; /* Or P into R */
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++a; /* round - this step may add a significant bit */
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a >>= 2; /* dump Q and R */
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/* a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits */
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if (a & ((du_int)1 << DBL_MANT_DIG))
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{
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a >>= 1;
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++e;
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}
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/* a is now rounded to DBL_MANT_DIG bits */
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}
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else
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{
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a <<= (DBL_MANT_DIG - sd);
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/* a is now rounded to DBL_MANT_DIG bits */
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}
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double_bits fb;
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fb.u.high = ((su_int)s & 0x80000000) | /* sign */
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((e + 1023) << 20) | /* exponent */
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((su_int)(a >> 32) & 0x000FFFFF); /* mantissa-high */
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fb.u.low = (su_int)a; /* mantissa-low */
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return fb.f;
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}
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#endif
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