eda6f5931d
We have to use SOCK_SEQPACKET instead of SOCK_STREAM for client/server communication, because UDS does things with control messages that tmux does not expect. Change-Id: I3edb1875d61fb976cf6485c650f4fd4b82fa354c
66 lines
1.8 KiB
C
66 lines
1.8 KiB
C
/* $Id: cmd-move-window.c,v 1.1.1.2 2011/08/17 18:40:04 jmmv Exp $ */
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/*
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* Copyright (c) 2008 Nicholas Marriott <nicm@users.sourceforge.net>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include <sys/types.h>
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#include <stdlib.h>
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#include "tmux.h"
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/*
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* Move a window.
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*/
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int cmd_move_window_exec(struct cmd *, struct cmd_ctx *);
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const struct cmd_entry cmd_move_window_entry = {
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"move-window", "movew",
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"dks:t:", 0, 0,
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"[-dk] " CMD_SRCDST_WINDOW_USAGE,
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0,
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NULL,
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NULL,
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cmd_move_window_exec
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};
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int
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cmd_move_window_exec(struct cmd *self, struct cmd_ctx *ctx)
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{
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struct args *args = self->args;
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struct session *src, *dst;
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struct winlink *wl;
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char *cause;
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int idx, kflag, dflag;
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if ((wl = cmd_find_window(ctx, args_get(args, 's'), &src)) == NULL)
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return (-1);
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if ((idx = cmd_find_index(ctx, args_get(args, 't'), &dst)) == -2)
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return (-1);
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kflag = args_has(self->args, 'k');
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dflag = args_has(self->args, 'd');
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if (server_link_window(src, wl, dst, idx, kflag, !dflag, &cause) != 0) {
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ctx->error(ctx, "can't move window: %s", cause);
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xfree(cause);
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return (-1);
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}
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server_unlink_window(src, wl);
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recalculate_sizes();
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return (0);
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}
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