minix/games/monop/morg.c
Thomas Cort 0c3cfeffb3 Importing games/monop
No Minix specific changes needed.

Change-Id: I362b974a95911d26fcd8a4401129ca946179d93c
2014-07-28 17:05:19 +02:00

230 lines
5.4 KiB
C

/* $NetBSD: morg.c,v 1.19 2012/06/19 05:35:32 dholland Exp $ */
/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)morg.c 8.1 (Berkeley) 5/31/93";
#else
__RCSID("$NetBSD: morg.c,v 1.19 2012/06/19 05:35:32 dholland Exp $");
#endif
#endif /* not lint */
#include "monop.h"
/*
* These routines deal with mortgaging.
*/
static const char *names[MAX_PRP+2],
*const morg_coms[] = {
"quit", /* 0 */
"print", /* 1 */
"where", /* 2 */
"own holdings", /* 3 */
"holdings", /* 4 */
"mortgage", /* 5 */
"unmortgage", /* 6 */
"buy", /* 7 */
"sell", /* 8 */
"card", /* 9 */
"pay", /* 10 */
"trade", /* 11 */
"resign", /* 12 */
"save game", /* 13 */
"restore game", /* 14 */
0
};
static short square[MAX_PRP+2];
static int num_good, got_houses;
static int set_mlist(void);
static void m(int);
static int set_umlist(void);
static void unm(int);
/*
* This routine is the command level response the mortgage command.
* it gets the list of mortgageable property and asks which are to
* be mortgaged.
*/
void
mortgage(void)
{
int propnum;
for (;;) {
if (set_mlist() == 0) {
if (got_houses)
printf("You can't mortgage property with "
"houses on it.\n");
else
printf("You don't have any un-mortgaged "
"property.\n");
return;
}
if (num_good == 1) {
printf("Your only mortgageable property is %s\n",
names[0]);
if (getyn("Do you want to mortgage it? ") == 0)
m(square[0]);
return;
}
propnum = getinp("Which property do you want to mortgage? ",
names);
if (propnum == num_good)
return;
m(square[propnum]);
notify();
}
}
/*
* This routine sets up the list of mortgageable property
*/
static int
set_mlist(void)
{
OWN *op;
num_good = 0;
for (op = cur_p->own_list; op; op = op->next)
if (!op->sqr->desc->morg) {
if (op->sqr->type == PRPTY && op->sqr->desc->houses)
got_houses++;
else {
names[num_good] = op->sqr->name;
square[num_good++] = sqnum(op->sqr);
}
}
names[num_good++] = "done";
names[num_good--] = 0;
return num_good;
}
/*
* This routine actually mortgages the property.
*/
static void
m(int propnum)
{
int price;
price = board[propnum].cost/2;
board[propnum].desc->morg = TRUE;
printf("That got you $%d\n",price);
cur_p->money += price;
}
/*
* This routine is the command level repsponse to the unmortgage
* command. It gets the list of mortgaged property and asks which are
* to be unmortgaged.
*/
void
unmortgage(void)
{
int propnum;
for (;;) {
if (set_umlist() == 0) {
printf("You don't have any mortgaged property.\n");
return;
}
if (num_good == 1) {
printf("Your only mortgaged property is %s\n",
names[0]);
if (getyn("Do you want to unmortgage it? ") == 0)
unm(square[0]);
return;
}
propnum = getinp("Which property do you want to unmortgage? ",
names);
if (propnum == num_good)
return;
unm(square[propnum]);
}
}
/*
* This routine sets up the list of mortgaged property
*/
static int
set_umlist(void)
{
OWN *op;
num_good = 0;
for (op = cur_p->own_list; op; op = op->next)
if (op->sqr->desc->morg) {
names[num_good] = op->sqr->name;
square[num_good++] = sqnum(op->sqr);
}
names[num_good++] = "done";
names[num_good--] = 0;
return num_good;
}
/*
* This routine actually unmortgages the property
*/
static void
unm(int propnum)
{
int price;
price = board[propnum].cost/2;
board[propnum].desc->morg = FALSE;
price += price/10;
printf("That cost you $%d\n",price);
cur_p->money -= price;
(void)set_umlist();
}
/*
* This routine forces the indebted player to fix his
* financial woes. It is fine to have $0 but not to be in debt.
*/
void
force_morg(void)
{
told_em = fixing = TRUE;
while (cur_p->money < 0) {
told_em = FALSE;
(*func[(getinp("How are you going to fix it up? ", morg_coms))])();
notify();
}
fixing = FALSE;
}