minix/games/adventure/init.c
Thomas Cort 0819c9f89b Importing games/adventure
No Minix specific changes needed.

Change-Id: I6826d660c60a9e01676e21ef9b95d27e64a67aa5
2014-07-28 17:05:16 +02:00

303 lines
9.3 KiB
C

/* $NetBSD: init.c,v 1.20 2011/08/31 16:24:55 plunky Exp $ */
/*-
* Copyright (c) 1993
* The Regents of the University of California. All rights reserved.
*
* The game adventure was originally written in Fortran by Will Crowther
* and Don Woods. It was later translated to C and enhanced by Jim
* Gillogly. This code is derived from software contributed to Berkeley
* by Jim Gillogly at The Rand Corporation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
#ifndef lint
#if 0
static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93";
#else
__RCSID("$NetBSD: init.c,v 1.20 2011/08/31 16:24:55 plunky Exp $");
#endif
#endif /* not lint */
/* Re-coding of advent in C: data initialization */
#include <sys/types.h>
#include <signal.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#include "hdr.h"
#include "extern.h"
static void linkdata(void);
int blklin = TRUE;
int setbit[16] = {1, 2, 4, 010, 020, 040, 0100, 0200, 0400, 01000, 02000,
04000, 010000, 020000, 040000, 0100000};
volatile sig_atomic_t delhit;
int yea;
int loc, newloc, oldloc, oldloc2, wasdark, gaveup, kq, k, k2;
char *wd1, *wd2; /* the complete words */
int verb, obj, spk;
int saveday, savet, maxscore, latency;
struct hashtab voc[HTSIZE];
struct text rtext[RTXSIZE]; /* random text messages */
struct text mtext[MAGSIZE]; /* magic messages */
int classes;
struct text ctext[CLSMAX]; /* classes of adventurer */
int cval[CLSMAX];
struct text ptext[101]; /* object descriptions */
struct text ltext[LOCSIZE]; /* long loc description */
struct text stext[LOCSIZE]; /* short loc descriptions */
struct travlist *travel[LOCSIZE], *tkk; /* travel is closer to keys(...) */
int atloc[LOCSIZE];
int plac[101]; /* initial object placement */
int fixd[101], fixed[101]; /* location fixed? */
int actspeak[35]; /* rtext msg for verb <n> */
int cond[LOCSIZE]; /* various condition bits */
int hintmax;
int hints[20][5]; /* info on hints */
int hinted[20], hintlc[20];
int place[101], prop[101], links[201];
int abb[LOCSIZE];
int maxtrs, tally, tally2; /* treasure values */
int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
bird, door, pillow, snake, fissure, tablet, clam, oyster,
magazine, dwarf, knife, food, bottle, water, oil, plant, plant2,
axe, mirror, dragon, chasm, troll, troll2, bear, message,
vend, batter, nugget, coins, chest, eggs, trident, vase,
emerald, pyramid, pearl, rug, chain, spices, back, look, cave,
null, entrance, depression, say, lock, throw,
find, invent;
static int enter, /*stream,*/ pour;
int chloc, chloc2, dseen[7], dloc[7], /* dwarf stuff */
odloc[7], dflag, daltloc;
int tk[21], stick, dtotal, attack;
int turns, lmwarn, iwest, knfloc, detail, /* various flags and
* counters */
abbnum, maxdie, numdie, holding, dkill, foobar, bonus, clock1,
clock2, saved, isclosing, panic, closed, scoring;
int demo, limit;
/* everything for 1st time run */
void
init(void)
{
rdata(); /* read data from orig. file */
linkdata();
poof();
}
char *
decr(int a, int b, int c, int d, int e)
{
static char buf[6];
buf[0] = a - '+';
buf[1] = b - '-';
buf[2] = c - '#';
buf[3] = d - '&';
buf[4] = e - '%';
buf[5] = 0;
return buf;
}
static void
linkdata(void)
{ /* secondary data manipulation */
int i, j;
/* array linkages */
for (i = 1; i < LOCSIZE; i++)
if (ltext[i].seekadr != 0 && travel[i] != 0)
if ((travel[i]->tverb) == 1)
cond[i] = 2;
for (j = 100; j > 0; j--)
if (fixd[j] > 0) {
drop(j + 100, fixd[j]);
drop(j, plac[j]);
}
for (j = 100; j > 0; j--) {
fixed[j] = fixd[j];
if (plac[j] != 0 && fixd[j] <= 0)
drop(j, plac[j]);
}
maxtrs = 79;
tally = 0;
tally2 = 0;
for (i = 50; i <= maxtrs; i++) {
if (ptext[i].seekadr != 0)
prop[i] = -1;
tally -= prop[i];
}
/* define mnemonics */
keys = vocab(DECR('k', 'e', 'y', 's', '\0'), 1, 0);
lamp = vocab(DECR('l', 'a', 'm', 'p', '\0'), 1, 0);
grate = vocab(DECR('g', 'r', 'a', 't', 'e'), 1, 0);
cage = vocab(DECR('c', 'a', 'g', 'e', '\0'), 1, 0);
rod = vocab(DECR('r', 'o', 'd', '\0', '\0'), 1, 0);
rod2 = rod + 1;
steps = vocab(DECR('s', 't', 'e', 'p', 's'), 1, 0);
bird = vocab(DECR('b', 'i', 'r', 'd', '\0'), 1, 0);
door = vocab(DECR('d', 'o', 'o', 'r', '\0'), 1, 0);
pillow = vocab(DECR('p', 'i', 'l', 'l', 'o'), 1, 0);
snake = vocab(DECR('s', 'n', 'a', 'k', 'e'), 1, 0);
fissure = vocab(DECR('f', 'i', 's', 's', 'u'), 1, 0);
tablet = vocab(DECR('t', 'a', 'b', 'l', 'e'), 1, 0);
clam = vocab(DECR('c', 'l', 'a', 'm', '\0'), 1, 0);
oyster = vocab(DECR('o', 'y', 's', 't', 'e'), 1, 0);
magazine = vocab(DECR('m', 'a', 'g', 'a', 'z'), 1, 0);
dwarf = vocab(DECR('d', 'w', 'a', 'r', 'f'), 1, 0);
knife = vocab(DECR('k', 'n', 'i', 'f', 'e'), 1, 0);
food = vocab(DECR('f', 'o', 'o', 'd', '\0'), 1, 0);
bottle = vocab(DECR('b', 'o', 't', 't', 'l'), 1, 0);
water = vocab(DECR('w', 'a', 't', 'e', 'r'), 1, 0);
oil = vocab(DECR('o', 'i', 'l', '\0', '\0'), 1, 0);
plant = vocab(DECR('p', 'l', 'a', 'n', 't'), 1, 0);
plant2 = plant + 1;
axe = vocab(DECR('a', 'x', 'e', '\0', '\0'), 1, 0);
mirror = vocab(DECR('m', 'i', 'r', 'r', 'o'), 1, 0);
dragon = vocab(DECR('d', 'r', 'a', 'g', 'o'), 1, 0);
chasm = vocab(DECR('c', 'h', 'a', 's', 'm'), 1, 0);
troll = vocab(DECR('t', 'r', 'o', 'l', 'l'), 1, 0);
troll2 = troll + 1;
bear = vocab(DECR('b', 'e', 'a', 'r', '\0'), 1, 0);
message = vocab(DECR('m', 'e', 's', 's', 'a'), 1, 0);
vend = vocab(DECR('v', 'e', 'n', 'd', 'i'), 1, 0);
batter = vocab(DECR('b', 'a', 't', 't', 'e'), 1, 0);
nugget = vocab(DECR('g', 'o', 'l', 'd', '\0'), 1, 0);
coins = vocab(DECR('c', 'o', 'i', 'n', 's'), 1, 0);
chest = vocab(DECR('c', 'h', 'e', 's', 't'), 1, 0);
eggs = vocab(DECR('e', 'g', 'g', 's', '\0'), 1, 0);
trident = vocab(DECR('t', 'r', 'i', 'd', 'e'), 1, 0);
vase = vocab(DECR('v', 'a', 's', 'e', '\0'), 1, 0);
emerald = vocab(DECR('e', 'm', 'e', 'r', 'a'), 1, 0);
pyramid = vocab(DECR('p', 'y', 'r', 'a', 'm'), 1, 0);
pearl = vocab(DECR('p', 'e', 'a', 'r', 'l'), 1, 0);
rug = vocab(DECR('r', 'u', 'g', '\0', '\0'), 1, 0);
chain = vocab(DECR('c', 'h', 'a', 'i', 'n'), 1, 0);
back = vocab(DECR('b', 'a', 'c', 'k', '\0'), 0, 0);
look = vocab(DECR('l', 'o', 'o', 'k', '\0'), 0, 0);
cave = vocab(DECR('c', 'a', 'v', 'e', '\0'), 0, 0);
null = vocab(DECR('n', 'u', 'l', 'l', '\0'), 0, 0);
entrance = vocab(DECR('e', 'n', 't', 'r', 'a'), 0, 0);
depression = vocab(DECR('d', 'e', 'p', 'r', 'e'), 0, 0);
enter = vocab(DECR('e', 'n', 't', 'e', 'r'), 0, 0);
pour = vocab(DECR('p', 'o', 'u', 'r', '\0'), 2, 0);
say = vocab(DECR('s', 'a', 'y', '\0', '\0'), 2, 0);
lock = vocab(DECR('l', 'o', 'c', 'k', '\0'), 2, 0);
throw = vocab(DECR('t', 'h', 'r', 'o', 'w'), 2, 0);
find = vocab(DECR('f', 'i', 'n', 'd', '\0'), 2, 0);
invent = vocab(DECR('i', 'n', 'v', 'e', 'n'), 2, 0);
/* initialize dwarves */
chloc = 114;
chloc2 = 140;
for (i = 1; i <= 6; i++)
dseen[i] = FALSE;
dflag = 0;
dloc[1] = 19;
dloc[2] = 27;
dloc[3] = 33;
dloc[4] = 44;
dloc[5] = 64;
dloc[6] = chloc;
daltloc = 18;
/* random flags & ctrs */
turns = 0;
lmwarn = FALSE;
iwest = 0;
knfloc = 0;
detail = 0;
abbnum = 5;
for (i = 0; i <= 4; i++)
if (rtext[2 * i + 81].seekadr != 0)
maxdie = i + 1;
numdie = holding = dkill = foobar = bonus = 0;
clock1 = 30;
clock2 = 50;
saved = 0;
isclosing = panic = closed = scoring = FALSE;
}
/* come here if he hits a del */
void
trapdel(int n __unused)
{
delhit = 1; /* main checks, treats as QUIT */
signal(SIGINT, trapdel);/* catch subsequent DELs */
}
void
startup(void)
{
demo = Start();
srand((int)time(NULL)); /* random seed */
#if 0
srand(371); /* non-random seed */
#endif
hinted[3] = yes(65, 1, 0);
newloc = 1;
delhit = 0;
limit = 330;
if (hinted[3])
limit = 1000; /* better batteries if instrucs */
}