ae75f9d4e5
- 755 -> 644
1068 lines
32 KiB
Text
1068 lines
32 KiB
Text
#1
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Somewhere nearby is Colossal Cave, where others have found fortunes in
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treasure and gold, though it is rumored that some who enter are never
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seen again. Magic is said to work in the cave. I will be your eyes
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and hands. Direct me with natural English commands. I should warn
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you that I look at all the letters of each word. Also you
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should enter "Northeast" as "NE" to distinguish it from "North".
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(Should you get stuck, type "HELP" or "?" for some general hints.)
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Good Luck!
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- - - -
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#2
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A little dwarf with a big knife blocks your way.
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#3
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A little dwarf just walked around a corner, saw you, threw a little
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axe at you which missed, cursed, and ran away.
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#4
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There is a threatening little dwarf in the room with you!
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#5
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One sharp nasty knife is thrown at you!
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#6
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None of them hit you!
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#7
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One of them gets you!
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#8
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A hollow voice says "Plugh".
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#9
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There is no way to go that direction.
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#10
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I am unsure how you are facing. Use compass points or nearby objects.
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#11
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I don't know in from out here. Use compass points or name something
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in the general direction you want to go.
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#12
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I don't know how to apply that word here.
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#13
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I don't understand that!
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#14
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I'm game. Would you care to explain how?
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#15
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Sorry, but I am not allowed to give more detail. I will repeat the
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long description of your location.
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#16
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It is now pitch dark. If you proceed you will likely fall into a pit.
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#17
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If you prefer, simply type "W" rather than "West".
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#18
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Are you trying to catch the bird?
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#19
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The bird is frightened right now and you cannot catch it no matter
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what you try. Perhaps you might try later.
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#20
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Are you trying to somehow deal with the snake?
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#21
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You can't kill the snake, or drive it away, or avoid it, or anything
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like that. There is a way to get by, but you don't have the necessary
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resources right now.
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#22
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Do you really want to quit now?
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#23
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You fell into a pit and broke every bone in your body!
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#24
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You are already carrying it!
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#25
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You can't be serious!
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#26
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The bird was unafraid when you entered, but as you approach it becomes
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disturbed and you cannot catch it.
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#27
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You can catch the bird, but you cannot carry it.
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#28
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There is nothing here with a lock!
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#29
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You aren't carrying it!
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#30
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The little bird attacks the green snake, and in an astounding flurry
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drives the snake away.
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#31
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You have no keys!
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#32
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It has no lock.
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#33
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I don't know how to lock or unlock such a thing.
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#34
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It was already locked.
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#35
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The grate is now locked.
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#36
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The grate is now unlocked.
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#37
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It was already unlocked.
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#38
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You have no source of light.
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#39
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Your lamp is now on.
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#40
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Your lamp is now off.
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#41
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There is no way to get past the bear to unlock the chain, which is
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probably just as well.
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#42
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Nothing happens.
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#43
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Where?
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#44
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There is nothing here to attack.
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#45
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The little bird is now dead. Its body disappears.
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#46
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Attacking the snake both doesn't work and is very dangerous.
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#47
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You killed a little dwarf.
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#48
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You attack a little dwarf, but he dodges out of the way.
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#49
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With what? Your bare hands?
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#50
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Good try, but that is an old worn-out magic word.
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#51
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To move, try words like FOREST, BUILDING, DOWNSTREAM, IN, EAST, NORTH,
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UP, OR DOWN. Saying a place name may take you there, as may some
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magic words. You can say TAKE LAMP or DROP LAMP or PUT LAMP IN SACK.
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Some objects have side effects; for instance, the rod scares the bird.
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You can take or drop multiple objects by saying TAKE BOOK AND LAMP,
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etc. To list what you are currently holding, say INVENTORY, or just I.
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To reprint the detailed description of where you are, say LOOK
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or L. You can also LOOK IN or LOOK AT appropriate objects. Other
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useful commands are HEALTH, QUIT, SCORE, BRIEF, TERSE, UNBRIEF,
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UNTERSE, SAVE, and RESTORE. The latter two save or restore your
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current position. To get full credit for a treasure, you must have
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left it **safely** in the building. Some non-treasure items are best
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left near where you find them. There are clues for various problems
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lying about the cave: look and listen. If you seem to have found
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all the treasures, keep looking around a while, something else
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may happen to you (for a bonus!)
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(The word "give" doesn't exist, but you can say FEED BONE TO DOG or
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THROW BONE AT DOG. Also, you can use conveyances or animals(!)
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by TAKEing and DROPing them.)
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#52
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It misses!
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#53
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It gets you!
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#54
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Ok
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#55
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You can't unlock the keys.
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#56
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You have crawled around in some little holes and wound up back in the
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main passage.
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#57
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I don't know where the cave is, but hereabouts no stream can run on
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the surface for long. I would try the stream.
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#58
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I need more detailed instructions to do that.
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#59
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I can only tell you what you see as you move about and manipulate
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things. I cannot tell you where remote things are.
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#60
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I can't make any sense out of that.
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#61
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What?
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#62
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Are you trying to get into the cave?
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#63
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The grate is very solid and has a hardened steel lock. You cannot
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enter without a key, and there are no keys nearby. I would recommend
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looking elsewhere for the keys.
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#64
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The trees of the forest are large hardwood oak and maple, with an
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occasional grove of pine or spruce. There is quite a bit of under-
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growth, largely birch and ash saplings plus nondescript bushes of
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various sorts. This time of year visibility is quite restricted by
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all the leaves, but travel is quite easy if you detour around the
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spruce and berry bushes.
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#65
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Welcome to ADVENTURE!
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Original development by Willie Crowther.
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Conversion to BDS C by J. R. Jaeger
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Unix standardization by Jerry D. Pohl.
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Upgraded to version 6.6 by Robert R. Hall.
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Would you like instructions?
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#66
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Digging without a shovel is quite impractical. Even with a shovel
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progress is unlikely.
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#67
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Blasting requires dynamite.
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#68
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I'm as confused as you are.
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#69
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Mist is a white vapor, usually water, seen from time to time in
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caverns. It can be found anywhere but is frequently a sign of a deep
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pit leading down to water.
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#70
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Your feet are now wet.
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#71
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I think I just lost my appetite.
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#72
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Thank you, it was delicious!
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#73
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You have taken a drink from the stream. The water tastes strongly of
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minerals, but is not unpleasant. It is extremely cold.
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#74
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The bottle is now empty.
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#75
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Rubbing the electric lamp is not particularly rewarding. Anyway,
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nothing exciting happens.
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#76
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Peculiar. Nothing unexpected happens.
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#77
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Your bottle is empty and the ground is wet.
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#78
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You can't pour that.
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#79
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Watch it!
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#80
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Which way?
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#81
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Oh dear, you seem to have gotten yourself killed. I might be able to
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help you out, but I've never really done this before. Do you want me
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to try to reincarnate you?
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#82
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All right. But don't blame me if something goes wr......
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* --- POOF!! --- *
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You are engulfed in a cloud of orange smoke. Coughing and gasping,
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you emerge from the smoke and find....
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#83
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You clumsy oaf, you've done it again! I don't know how long I can
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keep this up. Do you want me to try reincarnating you again?
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#84
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Okay, now where did I put my orange smoke?.... >POOF!<
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Everything disappears in a dense cloud of orange smoke.
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#85
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Now you've really done it! I'm out of orange smoke! You don't expect
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me to do a decent reincarnation without any orange smoke, do you?
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#86
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Okay, if you're so smart, do it yourself! I'm leaving!
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#87
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#88
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#89
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#90
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>>> Messages 81 thru 90 are reserved for "Obituaries". <<<
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#91
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Sorry, but I no longer seem to remember how it was you got here.
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#92
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It's too heavy. You'll have to drop something first.
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#93
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You can't go through a locked steel grate!
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#94
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I believe what you want is right here with you.
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#95
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You don't fit through a two-inch slit!
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#96
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I respectfully suggest you go across the bridge instead of jumping.
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#97
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There is no way across the fissure.
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#98
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You're not carrying anything.
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#99
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You are currently holding the following:
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#100
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It's not hungry (it's merely pining' for the fjords). Besides, you
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have no bird seed.
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#101
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The snake has now devoured your bird.
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#102
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There's nothing here it wants to eat (except perhaps you).
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#103
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You fool, dwarves eat only coal! Now you've made him *REALLY* mad!!
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#104
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Your cask is empty and the ground is soaked.
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#105
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You aren't carrying them!
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#106
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I don't need to, thank you.
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#107
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The ground is wet and the air is smelly.
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#108
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Your lamp is now on, but the glare from the walls is absolutely
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blinding. If you proceed you are likely to fall into a pit.
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#109
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You haven't any matches.
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#110
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Don't be ridiculous!
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#111
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The door is extremely rusty and refuses to open.
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#112
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The plant indignantly shakes dry its leaves and asks, "Water?"
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#113
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The hinges are quite thoroughly rusted now and won't budge.
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#114
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The oil has freed up the hinges so that the door will now move,
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although it requires some effort.
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#115
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The plant has exceptionally deep roots and cannot be pulled free.
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#116
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The dwarves' knives vanish as they strike the walls of the cave.
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#117
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Something you're carrying won't fit through the tunnel with you.
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You'd best take inventory and drop something.
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#118
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You can't fit this five-foot clam through that little passage!
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#119
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You can't fit this five-foot oyster through that little passage!
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#120
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I advise you to put down the clam before opening it. >Strain!<
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#121
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I advise you to put down the oyster before opening it. >Wrench!<
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#122
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You don't have anything strong enough to open the clam.
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#123
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You don't have anything strong enough to open the oyster.
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#124
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A glistening pearl falls out of the clam and rolls away. Goodness,
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this must really be an oyster. (I never was very good at identifying
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bivalves.) Whatever it is, it has now snapped shut again.
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#125
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The oyster creaks open, revealing nothing but oyster inside. It
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promptly snaps shut again.
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#126
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You have crawled around in some little holes and found your way
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blocked by a recent cave-in. You are now back in the main passage.
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#127
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There are faint rustling noises from the darkness behind you.
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#128
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Out from the shadows behind you pounces a bearded pirate! "Har, har,"
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he chortles, "I'll just take all this booty and hide it away with me
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chest deep in the maze!" He snatches your treasure and vanishes into
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the gloom.
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#129
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A sepulchral voice reverberating through the cave, says, "Cave closing
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soon. All adventurers exit immediately through Main Office."
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#130
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A mysterious recorded voice groans into life and announces:
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"This exit is closed. Please leave via Main Office."
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#131
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It looks as though you're dead. Well, seeing as how it's so close to
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closing time anyway, I think we'll just call it a day.
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#132
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The sepulchral voice intones, "The cave is now closed." As the echoes
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fade, there is a blinding flash of light (and a small puff of orange
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smoke). . . . As your eyes refocus, you look around and find...
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#133
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There is a loud explosion, and a twenty-foot hole appears in the far
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wall, burying the dwarves in the rubble. You march through the hole
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and find yourself in the Main Office, where a cheering band of
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friendly elves carry the conquering adventurer off into the sunset.
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#134
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There is a loud explosion, and a twenty-foot hole appears in the far
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wall, burying the snakes in the rubble. A river of molten lava pours
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in through the hole, destroying everything in its path, including you!
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#135
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There is a loud explosion, and you are suddenly splashed across the
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walls of the room.
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#136
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The resulting ruckus has awakened the dwarves. There are now several
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threatening little dwarves in the room with you! Most of them throw
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knives at you! All of them get you!
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#137
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Oh, leave the poor unhappy bird alone.
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#138
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I dare say whatever you want is around here somewhere.
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#139
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I'm not sure what you mean by "Stop". Use "Quit" if you want to give
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up.
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#140
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You can't get there from here.
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#141
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You are being followed by a very large, tame bear.
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#142
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- *** THE HISTORY OF ADVENTURE (ABRIDGED) *** -
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- ** By Ima Wimp ** -
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ADVENTURE was originally developed by William Crowther, and later
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substantially rewritten and expanded by Don Woods at Stanford Univ.
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According to legend, Crowther's original version was modelled on an
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a real cavern, called Colossal Cave, which is a part of Kentucky's
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Mammoth Caverns. That version of the game included the main maze
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and a portion of the third-level (Complex Junction - Bedquilt -
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Swiss Cheese rooms, etc.), but not much more.
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Don Woods and some others at Stanford later rewrote portions of
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the original program, and greatly expanded the cave. That version
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of the game is recognizable by the maximum score of 350 points.
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Some major additions were done by David Long while at the University
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of Chicago, Graduate School of Business. Long's additions include the
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seaside entrance and all of the cave on the "far side" of Lost River
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(Rainbow Room - Crystal Palace - Blue Grotto, etc.).
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The castle problem was added in late 1984 by an anonymous writer.
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Thanks are owed to Roger Matus and David Feldman, both of U. of C.,
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for several suggestions, including the Rainbow Room, the telephone
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booth and the fearsome Wumpus. Most thanks (and apologies)
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go to Thomas Malory, Charles Dodgson, the Grimm Brothers, Dante,
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Homer, Frank Baum and especially Anon., the real authors of ADVENTURE.
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#143
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Do you indeed wish to quit now?
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#144
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There is nothing here with which to fill the vase.
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#145
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The sudden change in temperature has delicately shattered the vase.
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#146
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It is beyond your power to do that.
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#147
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I don't know how.
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#148
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It is too far up for you to reach.
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#149
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You killed a little dwarf. The body vanishes in a cloud of greasy
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black smoke.
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#150
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The shell is very strong and is impervious to attack.
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#151
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What's the matter, can't you read? Now you'd best start over.
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#152
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The axe bounces harmlessly off the dragon's thick scales.
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#153
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The dragon looks rather nasty. You'd best not try to get by.
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#154
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The little bird attacks the green dragon, and in an astounding flurry
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gets burnt to a cinder. The ashes blow away.
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#155
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On what?
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#156
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Okay, from now on I'll only describe a place in full the first time
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you come to it. To get the full description, say "LOOK".
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#157
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Trolls are close relatives with the rocks and have skin as tough as
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that of a rhinoceros. The troll fends off your blows effortlessly.
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#158
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The troll deftly catches the axe, examines it carefully, and tosses it
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back, declaring, "Good workmanship, but it's not valuable enough."
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#159
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The troll catches your treasure and scurries away out of sight.
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#160
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The troll refuses to let you cross.
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#161
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There is no longer any way across the chasm.
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#162
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Just as you reach the other side, the bridge buckles beneath the
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weight of the bear, which was still following you around. You
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scrabble desperately for support, but as the bridge collapses you
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stumble back and fall into the chasm.
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#163
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The bear lumbers toward the troll, who lets out a startled shriek and
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scurries away. The bear soon gives up the pursuit and wanders back.
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#164
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The axe misses and lands near the bear where you can't get at it.
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#165
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With what? Your bare hands? Against *HIS* bear hands??
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#166
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The bear is confused; he only wants to be your friend.
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#167
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For crying out loud, the poor thing is already dead!
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#168
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The bear eagerly licks up the honeycomb, after which he seems to calm
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down considerably and even becomes rather friendly.
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#169
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The bear is still chained to the wall.
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#170
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The chain is still locked.
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#171
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The chain is now unlocked.
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#172
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The chain is now locked.
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#173
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There is nothing here to which the chain can be locked.
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#174
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There is nothing here to eat.
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#175
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Do you want the hint?
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#176
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Do you need help getting out of the maze?
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#177
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You can make the passages look less alike by dropping things.
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#178
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Are you trying to explore beyond the Plover Room?
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#179
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There is a way to explore that region without having to worry about
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falling into a pit. None of the objects available is immediately
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useful in discovering the secret.
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#180
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Do you need help getting out of here?
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#181
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Don't go west.
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#182
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Gluttony is not one of the troll's vices. Avarice, however, is.
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#183
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Your lamp is getting dim. You'd best start wrapping this up, unless
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you can find some fresh batteries. I seem to recall there's a vending
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machine in the maze. Bring some coins with you.
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#184
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Your lamp has run out of power.
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#185
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There's not much point in wandering around out here, and you can't
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explore the cave without a lamp. So let's just call it a day.
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#186
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There are faint rustling noises from the darkness behind you. As you
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turn toward them, the beam of your lamp falls across a bearded pirate.
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He is carrying a large chest. "Shiver me timbers!", he cries, "I've
|
|
been spotted! I'd best hie meself off to the maze to hide me chest!"
|
|
With that, he vanishes into the gloom.
|
|
#187
|
|
Your lamp is getting dim. You'd best replace those batteries.
|
|
#188
|
|
Your lamp is now shining with renewed strength.
|
|
#189
|
|
Your lamp is getting dim, and you haven't any more coins. You'd
|
|
best start wrapping this up.
|
|
#190
|
|
I'm afraid the magazine is written in dwarvish.
|
|
#191
|
|
"This is not the maze where the pirate leaves his treasure chest."
|
|
#192
|
|
Hmmm, this looks like a clue, which means it'll cost you 10 points to
|
|
read it. Should I go ahead and read it anyway?
|
|
#193
|
|
It says, "Not all black rods are magic wands. Some are useful for
|
|
other cave construction purposes. There might be some around here."
|
|
#194
|
|
It says the same thing it did before.
|
|
#195
|
|
I'm afraid I don't understand.
|
|
#196
|
|
"Congratulations on bringing light into the dark-room!"
|
|
#197
|
|
You strike the mirror a resounding blow, whereupon it shatters into a
|
|
myriad tiny fragments.
|
|
#198
|
|
You have taken the vase and hurled it delicately to the ground.
|
|
#199
|
|
You prod the nearest dwarf, who wakes up grumpily, takes one look at
|
|
you, curses, and grabs for his axe.
|
|
#200
|
|
Is this acceptable?
|
|
#201
|
|
There's no point in suspending a demonstration game.
|
|
#202
|
|
You managed to climb about halfway up before losing your hold and
|
|
sliding back.
|
|
#203
|
|
You were only a few yards from the top when you slipped and tumbled
|
|
all the way back down.
|
|
#204
|
|
Ok, ok. No need to be grabby.
|
|
#205
|
|
Pulling an angry bear around is a good way to get your arm ripped off.
|
|
#206
|
|
The sword is now very clean.
|
|
#207
|
|
The sword is now covered with oil.
|
|
#208
|
|
The handle is now too slippery to grasp.
|
|
#209
|
|
You have no scabbard!
|
|
#210
|
|
You are already wearing it!
|
|
#211
|
|
Do you want to extract the sword from the anvil?
|
|
#212
|
|
If you could convince me of your royal blood, you might get somewhere.
|
|
#213
|
|
Are you trying to go up the slide?
|
|
#214
|
|
Maybe you'd better look for another way into the cave.
|
|
#215
|
|
You grasp the sword's handle and pull, but the sword won't budge.
|
|
Do you want to try yanking it out?
|
|
#216
|
|
A tiny elf runs straight at you, shouts "Phuce!", and
|
|
disappears into the forest.
|
|
#217
|
|
You can't swim. You'd best go by boat.
|
|
#218
|
|
The boat's oars were stolen by the dwarves to play bing-bong.
|
|
(That's dwarvish ping-pong -- with rocks!). You have no way
|
|
to propel the boat.
|
|
#219
|
|
You are still in the boat. It is too heavy to carry.
|
|
#220
|
|
You had better leave the boat first.
|
|
#221
|
|
You are now sitting in a small boat.
|
|
#222
|
|
You couldn't possibly cross this sea without a large ship.
|
|
#223
|
|
The cliff is unscalable.
|
|
#224
|
|
Your keys are all too large for the lock.
|
|
#225
|
|
The wall is too smooth to climb.
|
|
#226
|
|
The shelf is beyond your reach.
|
|
#227
|
|
You are already wearing them!
|
|
#228
|
|
You thought maybe these were peyote?? You feel a little dizzy,
|
|
but nothing happens.
|
|
#229
|
|
You are growing taller, expanding like a telescope! Just before
|
|
your head strikes the top of the chamber, the mysterious process
|
|
stops as suddenly as it began.
|
|
#230
|
|
You are closing up like an accordion....shrinking..shrinking. You
|
|
are now your normal size.
|
|
#231
|
|
You have smashed your bottle all over the ground.
|
|
#232
|
|
You are now too big to leave the way you came in.
|
|
#233
|
|
This is obviously an elfin entrance. Unless you can squeeze
|
|
yourself through a six-inch door, you'll have to find another
|
|
way into the cave.
|
|
#234
|
|
The wrought-iron door is now locked.
|
|
#235
|
|
The tiny door is now locked.
|
|
#236
|
|
The wrought-iron door is now unlocked.
|
|
#237
|
|
The tiny door is now unlocked.
|
|
#238
|
|
You are blocked by the wrought-iron door.
|
|
#239
|
|
<$$<
|
|
#240
|
|
The Wumpus looks at the food with distaste. He looks at *YOU* with
|
|
relish!
|
|
#241
|
|
You have jerked the cloak free of the rocks. However, in doing
|
|
so you have caused a small rock slide, blocking the entrance
|
|
and making an unholy din.
|
|
#242
|
|
The cloak is stuck tight under the rocks. You'll probably have to
|
|
yank it out.
|
|
#243
|
|
The Wumpus grabs the axe, stops and picks his teeth with it for a few
|
|
moments while looking thoughtfully at you. When he finishes picking
|
|
his teeth, he eats the axe, belches, farts... and starts after
|
|
you again!
|
|
#244
|
|
As the bridge disappears, the Wumpus scrambles frantically to reach
|
|
your side of the fissure. He misses by inches, and with a horrible
|
|
shriek plunges to his death in the depths of the fissure!
|
|
#245
|
|
You can't even hit a sleeping Wumpus! The axe is now lying too near
|
|
the Wumpus for you to retrieve it.
|
|
#246
|
|
The Wumpus is between you and the axe. You can't reach it.
|
|
#247
|
|
You can't fit through a six-inch door!
|
|
#248
|
|
The dog easily dodges the axe, which lands beyond him where you can't
|
|
get at it.
|
|
#249
|
|
The dog woofs (natch) down the food and looks around hungrily for
|
|
more. However, he does not appear to be any better disposed towards
|
|
your presence.
|
|
#250
|
|
You've got to be kidding!
|
|
#251
|
|
It's attached to the wall!
|
|
#252
|
|
You can't put a thing into itself!
|
|
#253
|
|
The gnome firmly blocks the door of the booth. You can't enter.
|
|
#254
|
|
The constant ringing has awakened the dwarves!
|
|
There are now several threatening little dwarves in the room with
|
|
you! Most of them throw knives at you! All of them get you!
|
|
#255
|
|
The telephone is out of order.
|
|
#256
|
|
The telephone is out of order and your hand is sore.
|
|
#257
|
|
A couple of lead slugs drop from the coin box. (Gnomes are
|
|
notoriously cheap....) But you've broken the phone beyond
|
|
all hope.
|
|
#258
|
|
He wants treasure, not gab.
|
|
#259
|
|
He didn't say anything!
|
|
#260
|
|
It isn't a parrot. He didn't say anything.
|
|
#261
|
|
No one replies. The line goes dead with a faint "Click".
|
|
#262
|
|
I think you are a little confused!
|
|
#263
|
|
As you move towards the phone booth, a gnome suddenly streaks
|
|
around the corner, jumps into the booth and rudely slams the door
|
|
in your face. You can't get in.
|
|
#264
|
|
He isn't hungry.
|
|
#265
|
|
As the blast of the horn reverberates through the chamber, the
|
|
seemingly solid rock wall crumbles away, revealing another room just
|
|
beyond. The wall was most likely worn thin by an ancient watercourse
|
|
which dried up just before completely wearing away the rock.
|
|
#266
|
|
The chamber reverberates to the blast of the horn.
|
|
(Satchmo you ain't!)
|
|
#267
|
|
The bees swarm over the fresh flowers, leaving the hive unguarded
|
|
and revealing a sweet honeycomb.
|
|
#268
|
|
You are now out of breath.
|
|
#269
|
|
It isn't ringing!
|
|
#270
|
|
A hairy paw reaches out of the darkness and....
|
|
#271
|
|
You don't have the correct change.
|
|
#272
|
|
You go a short way down the bright passage, but the light
|
|
grows to blinding intensity. You can't continue.
|
|
#273
|
|
You know, if you type "BRIEF", I won't have to keep repeating these
|
|
long descriptions of each room.
|
|
#274
|
|
Are you trying to reach the natural bridge?
|
|
#275
|
|
You can't get to it by climbing the walls or jumping or anything
|
|
like that. You could always put in a telephone call to the local
|
|
spelunking club for advice, if you could find a phone.
|
|
#276
|
|
You turkey!!! Now you've done it! It took some effort, but you
|
|
woke up the Wumpus. He slowly opens one red eye, and then another,
|
|
and then one more (!!), and looks at you sleepily. He had been
|
|
dreaming of a late snack. If you don't act quickly, you'll
|
|
be a *late* adventurer!
|
|
#277
|
|
The blast of your horn echoes throughout hill and dale.
|
|
#278
|
|
All you have are watercress sandwiches. The bear is less than
|
|
interested.
|
|
#279
|
|
You have smashed your sword to smithereens against a rock.
|
|
#280
|
|
Setting yourself adrift in the boat with no way to propel it would
|
|
not be very smart. Best to keep the pole.
|
|
#281
|
|
You're already in it!
|
|
#282
|
|
You've hit the jackpot!! Hundreds of coins and slugs cascade from
|
|
the telephone's coin return slot and spill all over the floor of
|
|
the booth.
|
|
#283
|
|
Whoops! The floor has opened out from under you! It seems you
|
|
have fallen into a bottomless pit. As a matter of fact, you're
|
|
still falling! Well, I have better things to do than wait around
|
|
for you to strike bottom, so let's just assume you're dead.
|
|
Sorry about that, Chief.
|
|
#284
|
|
The telephone in the booth has begun to ring.
|
|
#285
|
|
I don't understand what you are trying to do!
|
|
#286
|
|
How do you propose to cross the river?
|
|
#287
|
|
The air is filled with beautiful music.
|
|
#288
|
|
The air fills with beautiful music. The dog gradually becomes
|
|
less fierce, and after a short while he lies down by the side of
|
|
the cavern and falls into a deep sleep.
|
|
#289
|
|
Are you trying to get past the dog?
|
|
#290
|
|
The only person I can remember who managed to get past the dog
|
|
was that singer, ummm, what's his name... Eurydice's friend....
|
|
#291
|
|
That wouldn't be wise. It is best to let sleeping dogs lie.
|
|
#292
|
|
The stream flows out of one very small crack and into another.
|
|
You can't go that way.
|
|
#293
|
|
The river is too wide and deep to cross.
|
|
#294
|
|
The glare is absolutely blinding. If you proceed you are likely
|
|
to fall into a pit.
|
|
#295
|
|
The hum of the bees rises to an angry buzz as you move towards
|
|
the hive.
|
|
#296
|
|
The sticks and branches are all in a tangle and are stuck in the
|
|
mud. You'd need a shovel to dig them out.
|
|
#297
|
|
You're already carrying them!
|
|
#298
|
|
The chalice is slightly cracked. It won't hold any liquids.
|
|
#299
|
|
The cask is now empty.
|
|
#300
|
|
The wine goes right to your head. You reel around in a drunken
|
|
stupor and finally pass out. You awaken with a splitting headache,
|
|
and try to focus your eyes....
|
|
#301
|
|
Yeeeecchhh!!
|
|
#302
|
|
Your bottle is already full.
|
|
#303
|
|
The cask is already full.
|
|
#304
|
|
There is nothing here with which to fill the bottle.
|
|
#305
|
|
There is nothing here which you would want to put into the cask.
|
|
#306
|
|
Your bottle is now full of water.
|
|
#307
|
|
The cask is now full of water.
|
|
#308
|
|
Your bottle is now full of oil.
|
|
#309
|
|
The cask is now full of oil.
|
|
#310
|
|
The bottle is now full of wine.
|
|
#311
|
|
The cask is now full of wine.
|
|
#312
|
|
You have nothing in which to carry it.
|
|
#313
|
|
You can't fill that.
|
|
#314
|
|
Do you want it in the bottle or the cask?
|
|
#315
|
|
Your containers are both full.
|
|
#316
|
|
It's empty.
|
|
#317
|
|
Hmmm, I see you have already gone through an extra set of batteries.
|
|
I'll get rid of the trash for you.
|
|
#318
|
|
The bridge shakes as you cross. Large hunks of clay and rock near
|
|
the edge break off and hurtle far down into the chasm. Several of
|
|
the cracks on the bridge surface widen perceptibly.
|
|
#319
|
|
The load is too much for the bridge! With a roar, the entire
|
|
structure gives way, plunging you headlong into the raging river at
|
|
the bottom of the chasm and scattering all your holdings. As the
|
|
icy waters close over your head, you flail and thrash with all your
|
|
might, and with your last ounce of strength pull yourself onto the
|
|
south bank of the river.
|
|
#320
|
|
You can't get at him. He is inside the phone booth.
|
|
#321
|
|
Your lamp is already on.
|
|
#322
|
|
Your lamp is already off.
|
|
#323
|
|
Your lamp is again growing dim. You'd better get some more batteries.
|
|
#324
|
|
You know, you are wasting your batteries by wandering around out
|
|
here with your light on.
|
|
#325
|
|
<Generic Adventure -- Version:7.0, July 1994>
|
|
#326
|
|
Dead wumpi, as a rule, are light eaters. Nothing happens.
|
|
#327
|
|
How do expect to feed a sleeping Wumpus?
|
|
#328
|
|
You aren't holding it!
|
|
#329
|
|
It won't fit!
|
|
#330
|
|
The coin drops into the slot with a dull "clunk". There is no
|
|
dial tone.
|
|
#331
|
|
It's already there.
|
|
#332
|
|
Please read the supplied documentation files to find out where to
|
|
send complaints, suggestions, and bug reports.
|
|
#333
|
|
The chest is now unlocked.
|
|
#334
|
|
The chest is now locked.
|
|
#335
|
|
You can't get at it.
|
|
#336
|
|
It's already open.
|
|
#337
|
|
It's locked.
|
|
#338
|
|
It's already closed.
|
|
#339
|
|
You can't fill that. It would leak all over the place.
|
|
#340
|
|
It's not inside anything.
|
|
#341
|
|
It isn't there!
|
|
#342
|
|
How?
|
|
#343
|
|
Taken.
|
|
#344
|
|
Dropped.
|
|
#345
|
|
I don't think I can.
|
|
#346
|
|
Interesting. How?
|
|
#347
|
|
Huh?
|
|
#348
|
|
You are in perfect health.
|
|
#349
|
|
You are fit as a fiddle.
|
|
#350
|
|
Only wizards can do that!
|
|
#351
|
|
Are you kidding? Do you want to suffocate the poor thing?
|
|
#352
|
|
Thrown.
|
|
#353
|
|
Left.
|
|
#354
|
|
You can't get close enough for a clean thrust.
|
|
#355
|
|
As you move in for the kill, the dwarf neatly slips a knife
|
|
between your ribs.
|
|
#356
|
|
As you approach, the dwarf slashes out with his knife!
|
|
#357
|
|
It's too dark to see anything!
|
|
#358
|
|
It's not open.
|
|
#359
|
|
There's nothing inside.
|
|
#360
|
|
It contains:
|
|
#361
|
|
The billboard reads:
|
|
"Visit Beautiful Colossal Cave. Open Year Around. Fun for
|
|
the entire family, or at least for those who survive."
|
|
Below the headline is an impossibly complicated map showing how
|
|
to find Colossal Cave. Not that it matters, because all the
|
|
directions are written in Elvish.
|
|
#362
|
|
Hidden behind the poster is a steel safe, embedded in the wall.
|
|
#363
|
|
Brushing the dust from one of the larger rocks reveals some carved
|
|
characters.
|
|
#364
|
|
Enough dusting, already! You're making me sneeze.
|
|
#365
|
|
The safe door smoothly swings open.
|
|
#366
|
|
Maybe if you rubbed your fingertips with sandpaper....
|
|
#367
|
|
The safe's door clicks shut.
|
|
#368
|
|
This is a combination safe. The keys won't help.
|
|
#369
|
|
I certainly can't read in this light.
|
|
#370
|
|
The poster has a picture of a thin man with a long white beard.
|
|
He is wearing a high pointed cap embroidered with strange symbols,
|
|
and he is pointing a finger at you. Below the picture are the words:
|
|
"I want you!--To report all good ideas for extensions to this game
|
|
to me without delay. Remember: ask not what ADVENTURE can do to
|
|
you; ask what you can do for ADVENTURE."
|
|
- * * * -
|
|
"A public service of the John Dillinger Died for You Society."
|
|
#371
|
|
"Click."
|
|
#372
|
|
In the rock is carved the message "7-22-34".
|
|
#373
|
|
You can't get at them.
|
|
#374
|
|
Ok, I'll give you the full description whenever you enter a room
|
|
for the first time.
|
|
#375
|
|
You don't have the right key.
|
|
#376
|
|
That's not strong enough to open the clam.
|
|
#377
|
|
That's not strong enough to open the oyster.
|
|
#378
|
|
Game suspension is no longer permitted!
|
|
#379
|
|
** Unused **
|
|
#380
|
|
>>> Messages 381 thru 389 are reserved for "Diagnoses". <<<
|
|
#381
|
|
You are a bit off top form, but nothing to worry about.
|
|
#382
|
|
You are weaker than usual. Better avoid fights.
|
|
#383
|
|
You really ought to take a break. You're in tough shape.
|
|
#384
|
|
You are on the edge of collapse. Lots of sun and fresh air will
|
|
speed your recovery.
|
|
#385
|
|
Your strength is nearly gone. Only a miracle can save you now.
|
|
#386
|
|
** Unused **
|
|
#387
|
|
** Unused **
|
|
#388
|
|
** Unused **
|
|
#389
|
|
** Unused **
|
|
#390
|
|
>>> Messages 391 thru 399 are reserved for Radium Poisoning. <<<
|
|
#391
|
|
Is it hot in here? You are flushed and sweating.
|
|
#392
|
|
You are feeling definitely peculiar, weak....
|
|
#393
|
|
You're dizzy, nauseous. You can barely stand.
|
|
#394
|
|
You are really ill. If you don't find an antidote soon, it's
|
|
curtains.
|
|
#395
|
|
You are a walking wound. You are very weak. You'd better find out
|
|
what's wrong before it's too late.
|
|
#396
|
|
Sheeesh! What a mess! Your hair has fallen out and your skin is
|
|
covered with blisters. And not an aspirin in sight!
|
|
#397
|
|
Well, you tried, but your strength is gone. The agony is finally
|
|
over.
|
|
#398
|
|
** Unused **
|
|
#399
|
|
** Unused **
|
|
#400
|
|
You feel rather disembodied, as if you were suddenly somewhere
|
|
else entirely.
|
|
#401
|
|
You sense that you are in a dark place. The only thing in sight
|
|
appears to be a companion to the crystal ball which holds your
|
|
gaze. It seems to be searching the gloom for something to
|
|
show you, but all it can see is itself: a brilliant blue
|
|
six-pointed star suspended in space.
|
|
#402
|
|
Your gaze withdraws from the crystal ball, and you are now back
|
|
in your normal senses.
|
|
#403
|
|
A large, stately elf walks up the rise, says the word
|
|
"Saint-Michel", and is instantly transported to the castle.
|
|
#404
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Are you trying to get to the castle?
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#405
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It's easy to get there if you know how. The elves cross over
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from here so perhaps you might watch an elf to see how.
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Of course they are a bit shy, so keep a good way off while you
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watch.
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#406
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You get a tingling feeling as you walk through the gate, and ...
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#407
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Fiddling with the bird in its cage is not useful.
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If you had it in your hand it would make a mess.
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#408
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Would you like a map?
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