// RUN: %clang_cc1 -fno-rtti -emit-llvm %s -o - -mconstructor-aliases -cxx-abi microsoft -triple=i386-pc-win32 | FileCheck %s struct Left { virtual void left(); }; struct Right { virtual void right(); }; struct ChildNoOverride : Left, Right { }; struct ChildOverride : Left, Right { virtual void left(); virtual void right(); }; extern "C" void foo(void *); void call_left_no_override(ChildNoOverride *child) { // CHECK: define void @"\01?call_left_no_override // CHECK: %[[CHILD:.*]] = load %struct.ChildNoOverride child->left(); // Only need to cast 'this' to Left*. // CHECK: %[[LEFT:.*]] = bitcast %struct.ChildNoOverride* %[[CHILD]] to %struct.Left* // CHECK: %[[VFPTR:.*]] = bitcast %struct.Left* %[[LEFT]] to void (%struct.Left*)*** // CHECK: %[[VFTABLE:.*]] = load void (%struct.Left*)*** %[[VFPTR]] // CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.Left*)** %[[VFTABLE]], i64 0 // CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.Left*)** %[[VFUN]] // CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.Left* %[[LEFT]]) // CHECK: ret } void ChildOverride::left() { // CHECK: define x86_thiscallcc void @"\01?left@ChildOverride@@UAEXXZ"(%struct.ChildOverride* %[[THIS:.*]]) // // No need to adjust 'this' as the ChildOverride's layout begins with Left. // CHECK: %[[THIS_ADDR:.*]] = alloca %struct.ChildOverride*, align 4 // CHECK: store %struct.ChildOverride* %[[THIS]], %struct.ChildOverride** %[[THIS_ADDR]], align 4 foo(this); // CHECK: %[[THIS:.*]] = load %struct.ChildOverride** %[[THIS_ADDR]] // CHECK: %[[THIS_i8:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to i8* // CHECK: call void @foo(i8* %[[THIS_i8]]) // CHECK: ret } void call_left_override(ChildOverride *child) { // CHECK: define void @"\01?call_left_override // CHECK: %[[CHILD:.*]] = load %struct.ChildOverride child->left(); // CHECK: %[[VFPTR:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to void (%struct.ChildOverride*)*** // CHECK: %[[VFTABLE:.*]] = load void (%struct.ChildOverride*)*** %[[VFPTR]] // CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.ChildOverride*)** %[[VFTABLE]], i64 0 // CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.ChildOverride*)** %[[VFUN]] // // CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.ChildOverride* %[[CHILD]]) // CHECK: ret } void call_right_no_override(ChildNoOverride *child) { // CHECK: define void @"\01?call_right_no_override // CHECK: %[[CHILD:.*]] = load %struct.ChildNoOverride child->right(); // When calling a right base's virtual method, one needs to adjust 'this' at // the caller site. // // CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildNoOverride* %[[CHILD]] to i8* // CHECK: %[[RIGHT_i8:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i32 4 // CHECK: %[[RIGHT:.*]] = bitcast i8* %[[RIGHT_i8]] to %struct.Right* // // CHECK: %[[VFPTR:.*]] = bitcast %struct.Right* %[[RIGHT]] to void (%struct.Right*)*** // CHECK: %[[VFTABLE:.*]] = load void (%struct.Right*)*** %[[VFPTR]] // CHECK: %[[VFUN:.*]] = getelementptr inbounds void (%struct.Right*)** %[[VFTABLE]], i64 0 // CHECK: %[[VFUN_VALUE:.*]] = load void (%struct.Right*)** %[[VFUN]] // CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](%struct.Right* %[[RIGHT]]) // CHECK: ret } void ChildOverride::right() { // CHECK: define x86_thiscallcc void @"\01?right@ChildOverride@@UAEXXZ"(i8* // // ChildOverride::right gets 'this' cast to Right* in ECX (i.e. this+4) so we // need to adjust 'this' before use. // // CHECK: %[[THIS_ADDR:.*]] = alloca %struct.ChildOverride*, align 4 // CHECK: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[ECX:.*]], i32 -4 // CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.ChildOverride* // CHECK: store %struct.ChildOverride* %[[THIS]], %struct.ChildOverride** %[[THIS_ADDR]], align 4 foo(this); // CHECK: %[[THIS:.*]] = load %struct.ChildOverride** %[[THIS_ADDR]] // CHECK: %[[THIS_PARAM:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to i8* // CHECK: call void @foo(i8* %[[THIS_PARAM]]) // CHECK: ret } void call_right_override(ChildOverride *child) { // CHECK: define void @"\01?call_right_override // CHECK: %[[CHILD:.*]] = load %struct.ChildOverride child->right(); // When calling a right child's virtual method, one needs to adjust 'this' at // the caller site. // // CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to i8* // // CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i32 4 // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to void (i8*)*** // CHECK: %[[VFTABLE:.*]] = load void (i8*)*** %[[VFPTR]] // CHECK: %[[VFUN:.*]] = getelementptr inbounds void (i8*)** %[[VFTABLE]], i64 0 // CHECK: %[[VFUN_VALUE:.*]] = load void (i8*)** %[[VFUN]] // // CHECK: %[[CHILD_i8:.*]] = bitcast %struct.ChildOverride* %[[CHILD]] to i8* // CHECK: %[[RIGHT:.*]] = getelementptr inbounds i8* %[[CHILD_i8]], i32 4 // // CHECK: call x86_thiscallcc void %[[VFUN_VALUE]](i8* %[[RIGHT]]) // CHECK: ret } struct GrandchildOverride : ChildOverride { virtual void right(); }; void GrandchildOverride::right() { // CHECK: define x86_thiscallcc void @"\01?right@GrandchildOverride@@UAEXXZ"(i8* // // CHECK: %[[THIS_ADDR:.*]] = alloca %struct.GrandchildOverride*, align 4 // CHECK: %[[THIS_i8:.*]] = getelementptr inbounds i8* %[[ECX:.*]], i32 -4 // CHECK: %[[THIS:.*]] = bitcast i8* %[[THIS_i8]] to %struct.GrandchildOverride* // CHECK: store %struct.GrandchildOverride* %[[THIS]], %struct.GrandchildOverride** %[[THIS_ADDR]], align 4 foo(this); // CHECK: %[[THIS:.*]] = load %struct.GrandchildOverride** %[[THIS_ADDR]] // CHECK: %[[THIS_PARAM:.*]] = bitcast %struct.GrandchildOverride* %[[THIS]] to i8* // CHECK: call void @foo(i8* %[[THIS_PARAM]]) // CHECK: ret } void call_grandchild_right(GrandchildOverride *obj) { // Just make sure we don't crash. obj->right(); } void emit_ctors() { Left l; // CHECK: define {{.*}} @"\01??0Left@@QAE@XZ" // CHECK-NOT: getelementptr // CHECK: store [1 x i8*]* @"\01??_7Left@@6B@" // CHECK: ret Right r; // CHECK: define {{.*}} @"\01??0Right@@QAE@XZ" // CHECK-NOT: getelementptr // CHECK: store [1 x i8*]* @"\01??_7Right@@6B@" // CHECK: ret ChildOverride co; // CHECK: define {{.*}} @"\01??0ChildOverride@@QAE@XZ" // CHECK: %[[THIS:.*]] = load %struct.ChildOverride** // CHECK: %[[VFPTR:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to [1 x i8*]** // CHECK: store [1 x i8*]* @"\01??_7ChildOverride@@6BLeft@@@", [1 x i8*]** %[[VFPTR]] // CHECK: %[[THIS_i8:.*]] = bitcast %struct.ChildOverride* %[[THIS]] to i8* // CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 4 // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to [1 x i8*]** // CHECK: store [1 x i8*]* @"\01??_7ChildOverride@@6BRight@@@", [1 x i8*]** %[[VFPTR]] // CHECK: ret GrandchildOverride gc; // CHECK: define {{.*}} @"\01??0GrandchildOverride@@QAE@XZ" // CHECK: %[[THIS:.*]] = load %struct.GrandchildOverride** // CHECK: %[[VFPTR:.*]] = bitcast %struct.GrandchildOverride* %[[THIS]] to [1 x i8*]** // CHECK: store [1 x i8*]* @"\01??_7GrandchildOverride@@6BLeft@@@", [1 x i8*]** %[[VFPTR]] // CHECK: %[[THIS_i8:.*]] = bitcast %struct.GrandchildOverride* %[[THIS]] to i8* // CHECK: %[[VFPTR_i8:.*]] = getelementptr inbounds i8* %[[THIS_i8]], i32 4 // CHECK: %[[VFPTR:.*]] = bitcast i8* %[[VFPTR_i8]] to [1 x i8*]** // CHECK: store [1 x i8*]* @"\01??_7GrandchildOverride@@6BRight@@@", [1 x i8*]** %[[VFPTR]] // CHECK: ret } struct LeftWithNonVirtualDtor { virtual void left(); ~LeftWithNonVirtualDtor(); }; struct AsymmetricChild : LeftWithNonVirtualDtor, Right { virtual ~AsymmetricChild(); }; void call_asymmetric_child_complete_dtor() { // CHECK-LABEL: define void @"\01?call_asymmetric_child_complete_dtor@@YAXXZ" AsymmetricChild obj; // CHECK: call x86_thiscallcc %struct.AsymmetricChild* @"\01??0AsymmetricChild@@QAE@XZ"(%struct.AsymmetricChild* %[[OBJ:.*]]) // CHECK-NOT: getelementptr // CHECK: call x86_thiscallcc void @"\01??1AsymmetricChild@@UAE@XZ"(%struct.AsymmetricChild* %[[OBJ]]) // CHECK: ret }