// RUN: %clang_cc1 -emit-llvm %s -o - -triple=i386-pc-win32 -mconstructor-aliases -cxx-abi microsoft -fexceptions -fno-rtti | FileCheck -check-prefix WIN32 %s struct A { A(); ~A(); int a; }; A getA(); int TakesTwo(A a, A b); void HasEHCleanup() { TakesTwo(getA(), getA()); } // With exceptions, we need to clean up at least one of these temporaries. // WIN32: define void @"\01?HasEHCleanup@@YAXXZ"() {{.*}} { // First one doesn't have any cleanups, no need for invoke. // WIN32: call void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}}) // If this call throws, we have to cleanup the first temporary. // WIN32: invoke void @"\01?getA@@YA?AUA@@XZ"(%struct.A* sret %{{.*}}) // If this call throws, we already popped our cleanups // WIN32: call i32 @"\01?TakesTwo@@YAHUA@@0@Z" // WIN32: ret void // // There should be one dtor call for unwinding from the second getA. // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: } void TakeRef(const A &a); int HasDeactivatedCleanups() { return TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A())); } // WIN32: define i32 @"\01?HasDeactivatedCleanups@@YAHXZ"() {{.*}} { // WIN32: %[[isactive:.*]] = alloca i1 // WIN32: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %[[arg1:.*]]) // WIN32: store i1 true, i1* %[[isactive]] // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: store i1 false, i1* %[[isactive]] // WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z" // Destroy the two const ref temporaries. // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: ret i32 // // Conditionally destroy arg1. // WIN32: %[[cond:.*]] = load i1* %[[isactive]] // WIN32: br i1 %[[cond]] // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: } // Test putting the cleanups inside a conditional. int CouldThrow(); int HasConditionalCleanup(bool cond) { return (cond ? TakesTwo(A(), A()) : CouldThrow()); } // WIN32: define i32 @"\01?HasConditionalCleanup@@YAH_N@Z"(i1 zeroext %{{.*}}) {{.*}} { // WIN32: store i1 false // WIN32: br i1 // No cleanups, so we call and then activate a cleanup if it succeeds. // WIN32: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %[[arg1:.*]]) // WIN32: store i1 true // Now we have a cleanup for the first aggregate, so we invoke. // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %{{.*}}) // Now we have no cleanups because TakeTwo will destruct both args. // WIN32: call i32 @"\01?TakesTwo@@YAHUA@@0@Z" // Still no cleanups, so call. // WIN32: call i32 @"\01?CouldThrow@@YAHXZ"() // Somewhere in the landing pad for our single invoke, call the dtor. // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: } // Now test both. int HasConditionalDeactivatedCleanups(bool cond) { return (cond ? TakesTwo((TakeRef(A()), A()), (TakeRef(A()), A())) : CouldThrow()); } // WIN32: define i32 @"\01?HasConditionalDeactivatedCleanups@@YAH_N@Z"{{.*}} { // WIN32: %[[arg1:.*]] = alloca %struct.A, align 4 // WIN32: alloca i1 // WIN32: %[[arg1_cond:.*]] = alloca i1 // Start all four cleanups as deactivated. // WIN32: store i1 false // WIN32: store i1 false // WIN32: store i1 false // WIN32: store i1 false // WIN32: br i1 // True condition. // WIN32: call x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: store i1 true // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: store i1 true, i1* %[[arg1_cond]] // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: store i1 true // WIN32: invoke void @"\01?TakeRef@@YAXABUA@@@Z" // WIN32: invoke x86_thiscallcc %struct.A* @"\01??0A@@QAE@XZ" // WIN32: store i1 true // WIN32: store i1 false, i1* %[[arg1_cond]] // WIN32: invoke i32 @"\01?TakesTwo@@YAHUA@@0@Z" // False condition. // WIN32: invoke i32 @"\01?CouldThrow@@YAHXZ"() // Two normal cleanups for TakeRef args. // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: call x86_thiscallcc void @"\01??1A@@QAE@XZ" // WIN32: ret i32 // // Somewhere in the landing pad soup, we conditionally destroy arg1. // WIN32: %[[isactive:.*]] = load i1* %[[arg1_cond]] // WIN32: br i1 %[[isactive]] // WIN32: invoke x86_thiscallcc void @"\01??1A@@QAE@XZ"(%struct.A* %[[arg1]]) // WIN32: } namespace crash_on_partial_destroy { struct A { virtual ~A(); }; struct B : virtual A { // Has an implicit destructor. }; struct C : B { C(); }; void foo(); // We used to crash when emitting this. C::C() { foo(); } // Verify that we don't bother with a vbtable lookup when adjusting the this // pointer to call a base destructor from a constructor while unwinding. // WIN32-LABEL: define {{.*}} @"\01??0C@crash_on_partial_destroy@@QAE@XZ"{{.*}} { // WIN32: landingpad // // We shouldn't do any vbptr loads, just constant GEPs. // WIN32-NOT: load // WIN32: getelementptr i8* %{{.*}}, i32 4 // WIN32-NOT: load // WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::B"* // WIN32: invoke x86_thiscallcc void @"\01??1B@crash_on_partial_destroy@@UAE@XZ" // // WIN32-NOT: load // WIN32: bitcast %"struct.crash_on_partial_destroy::C"* %{{.*}} to i8* // WIN32-NOT: load // WIN32: getelementptr inbounds i8* %{{.*}}, i64 4 // WIN32-NOT: load // WIN32: bitcast i8* %{{.*}} to %"struct.crash_on_partial_destroy::A"* // WIN32: invoke x86_thiscallcc void @"\01??1A@crash_on_partial_destroy@@UAE@XZ" // WIN32: } }