274 lines
9.6 KiB
C++
274 lines
9.6 KiB
C++
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// Copyright 2012 Google Inc.
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of Google Inc. nor the names of its contributors
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// may be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "utils/config/lua_module.hpp"
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#include <lutok/stack_cleaner.hpp>
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#include <lutok/state.ipp>
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#include "utils/config/exceptions.hpp"
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#include "utils/config/tree.ipp"
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namespace config = utils::config;
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namespace {
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/// Gets the tree singleton stored in the Lua state.
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///
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/// \param state The Lua state. The metadata of _G must contain a key named
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/// "tree" with a pointer to the singleton.
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///
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/// \return A reference to the tree associated with the Lua state.
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///
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/// \throw syntax_error If the tree cannot be located.
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config::tree&
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get_global_tree(lutok::state& state)
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{
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lutok::stack_cleaner cleaner(state);
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if (!state.get_metafield(lutok::globals_index, "tree"))
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throw config::syntax_error("Cannot find tree singleton; global state "
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"corrupted?");
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return **state.to_userdata< config::tree* >();
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}
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/// Gets a fully-qualified tree key from the state.
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///
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/// \param state The Lua state.
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/// \param table_index An index to the Lua stack pointing to the table being
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/// accessed. If this table contains a tree_key metadata property, this is
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/// considered to be the prefix of the tree key.
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/// \param field_index An index to the Lua stack pointing to the entry
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/// containing the name of the field being indexed.
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///
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/// \return A dotted key.
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///
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/// \throw invalid_key_error If the name of the key is invalid.
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static std::string
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get_tree_key(lutok::state& state, const int table_index, const int field_index)
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{
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PRE(state.is_string(field_index));
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const std::string field = state.to_string(field_index);
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if (!field.empty() && field[0] == '_')
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throw config::invalid_key_error(
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F("Configuration key cannot have an underscore as a prefix; "
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"found %s") % field);
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std::string tree_key;
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if (state.get_metafield(table_index, "tree_key")) {
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tree_key = state.to_string(-1) + "." + state.to_string(field_index - 1);
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state.pop(1);
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} else
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tree_key = state.to_string(field_index);
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return tree_key;
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}
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static int redirect_newindex(lutok::state&);
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static int redirect_index(lutok::state&);
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/// Creates a table for a new configuration inner node.
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///
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/// \post state(-1) Contains the new table.
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///
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/// \param state The Lua state in which to push the table.
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/// \param tree_key The key to which the new table corresponds.
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static void
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new_table_for_key(lutok::state& state, const std::string& tree_key)
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{
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state.new_table();
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{
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state.new_table();
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{
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state.push_string("__index");
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state.push_cxx_function(redirect_index);
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state.set_table(-3);
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state.push_string("__newindex");
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state.push_cxx_function(redirect_newindex);
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state.set_table(-3);
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state.push_string("tree_key");
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state.push_string(tree_key);
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state.set_table(-3);
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}
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state.set_metatable(-2);
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}
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}
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/// Sets the value of an configuration node.
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///
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/// \pre state(-3) The table to index. If this is not _G, then the table
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/// metadata must contain a tree_key property describing the path to
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/// current level.
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/// \pre state(-2) The field to index into the table. Must be a string.
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/// \pre state(-1) The value to set the indexed table field to.
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///
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/// \param state The Lua state in which to operate.
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///
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/// \return The number of result values on the Lua stack; always 0.
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///
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/// \throw invalid_key_error If the provided key is invalid.
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/// \throw unknown_key_error If the key cannot be located.
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/// \throw value_error If the value has an unsupported type or cannot be
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/// set on the key, or if the input table or index are invalid.
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static int
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redirect_newindex(lutok::state& state)
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{
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if (!state.is_table(-3))
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throw config::value_error("Indexed object is not a table");
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if (!state.is_string(-2))
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throw config::value_error("Invalid field in configuration object "
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"reference; must be a string");
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const std::string dotted_key = get_tree_key(state, -3, -2);
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try {
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config::tree& tree = get_global_tree(state);
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tree.set_lua(dotted_key, state, -1);
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} catch (const config::value_error& e) {
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throw config::value_error(F("Invalid value for key '%s' (%s)") %
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dotted_key % e.what());
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}
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// Now really set the key in the Lua table, but prevent direct accesses from
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// the user by prefixing it. We do this to ensure that re-setting the same
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// key of the tree results in a call to __newindex instead of __index.
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state.push_string("_" + state.to_string(-2));
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state.push_value(-2);
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state.raw_set(-5);
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return 0;
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}
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/// Indexes a configuration node.
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///
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/// \pre state(-3) The table to index. If this is not _G, then the table
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/// metadata must contain a tree_key property describing the path to
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/// current level. If the field does not exist, a new table is created.
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/// \pre state(-1) The field to index into the table. Must be a string.
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///
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/// \param state The Lua state in which to operate.
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///
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/// \return The number of result values on the Lua stack; always 1.
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///
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/// \throw value_error If the input table or index are invalid.
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static int
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redirect_index(lutok::state& state)
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{
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if (!state.is_table(-2))
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throw config::value_error("Indexed object is not a table");
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if (!state.is_string(-1))
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throw config::value_error("Invalid field in configuration object "
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"reference; must be a string");
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// Query if the key has already been set by a call to redirect_newindex.
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state.push_string("_" + state.to_string(-1));
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state.raw_get(-3);
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if (!state.is_nil(-1))
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return 1;
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state.pop(1);
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state.push_value(-1); // Duplicate the field name.
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state.raw_get(-3); // Get table[field] to see if it's defined.
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if (state.is_nil(-1)) {
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state.pop(1);
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// The stack is now the same as when we entered the function, but we
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// know that the field is undefined and thus have to create a new
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// configuration table.
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INV(state.is_table(-2));
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INV(state.is_string(-1));
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const config::tree& tree = get_global_tree(state);
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const std::string tree_key = get_tree_key(state, -2, -1);
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if (tree.is_set(tree_key)) {
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// Publish the pre-recorded value in the tree to the Lua state,
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// instead of considering this table key a new inner node.
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tree.push_lua(tree_key, state);
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} else {
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state.push_string("_" + state.to_string(-1));
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state.insert(-2);
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state.pop(1);
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new_table_for_key(state, tree_key);
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// Duplicate the newly created table and place it deep in the stack
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// so that the raw_set below leaves us with the return value of this
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// function at the top of the stack.
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state.push_value(-1);
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state.insert(-4);
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state.raw_set(-3);
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state.pop(1);
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}
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}
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return 1;
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}
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} // anonymous namespace
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/// Install wrappers for globals to set values in the configuration tree.
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///
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/// This function installs wrappers to capture all accesses to global variables.
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/// Such wrappers redirect the reads and writes to the out_tree, which is the
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/// entity that defines what configuration variables exist.
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///
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/// \param state The Lua state into which to install the wrappers.
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/// \param out_tree The tree with the layout definition and where the
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/// configuration settings will be collected.
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void
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config::redirect(lutok::state& state, tree& out_tree)
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{
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lutok::stack_cleaner cleaner(state);
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state.new_table();
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{
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state.push_string("__index");
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state.push_cxx_function(redirect_index);
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state.set_table(-3);
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state.push_string("__newindex");
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state.push_cxx_function(redirect_newindex);
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state.set_table(-3);
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state.push_string("tree");
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config::tree** tree = state.new_userdata< config::tree* >();
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*tree = &out_tree;
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state.set_table(-3);
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}
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state.set_metatable(lutok::globals_index);
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}
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