467 lines
9.7 KiB
C
467 lines
9.7 KiB
C
|
/* $NetBSD: hit.c,v 1.10 2008/01/14 03:50:01 dholland Exp $ */
|
||
|
|
||
|
/*
|
||
|
* Copyright (c) 1988, 1993
|
||
|
* The Regents of the University of California. All rights reserved.
|
||
|
*
|
||
|
* This code is derived from software contributed to Berkeley by
|
||
|
* Timothy C. Stoehr.
|
||
|
*
|
||
|
* Redistribution and use in source and binary forms, with or without
|
||
|
* modification, are permitted provided that the following conditions
|
||
|
* are met:
|
||
|
* 1. Redistributions of source code must retain the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer.
|
||
|
* 2. Redistributions in binary form must reproduce the above copyright
|
||
|
* notice, this list of conditions and the following disclaimer in the
|
||
|
* documentation and/or other materials provided with the distribution.
|
||
|
* 3. Neither the name of the University nor the names of its contributors
|
||
|
* may be used to endorse or promote products derived from this software
|
||
|
* without specific prior written permission.
|
||
|
*
|
||
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
||
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
||
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
||
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
||
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
||
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
||
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
||
|
* SUCH DAMAGE.
|
||
|
*/
|
||
|
|
||
|
#include <sys/cdefs.h>
|
||
|
#ifndef lint
|
||
|
#if 0
|
||
|
static char sccsid[] = "@(#)hit.c 8.1 (Berkeley) 5/31/93";
|
||
|
#else
|
||
|
__RCSID("$NetBSD: hit.c,v 1.10 2008/01/14 03:50:01 dholland Exp $");
|
||
|
#endif
|
||
|
#endif /* not lint */
|
||
|
|
||
|
/*
|
||
|
* hit.c
|
||
|
*
|
||
|
* This source herein may be modified and/or distributed by anybody who
|
||
|
* so desires, with the following restrictions:
|
||
|
* 1.) No portion of this notice shall be removed.
|
||
|
* 2.) Credit shall not be taken for the creation of this source.
|
||
|
* 3.) This code is not to be traded, sold, or used for personal
|
||
|
* gain or profit.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#include "rogue.h"
|
||
|
|
||
|
static int damage_for_strength(void);
|
||
|
static int get_w_damage(const object *);
|
||
|
static int to_hit(const object *);
|
||
|
|
||
|
static object *fight_monster = NULL;
|
||
|
char hit_message[HIT_MESSAGE_SIZE] = "";
|
||
|
|
||
|
void
|
||
|
mon_hit(object *monster)
|
||
|
{
|
||
|
short damage, hit_chance;
|
||
|
const char *mn;
|
||
|
float minus;
|
||
|
|
||
|
if (fight_monster && (monster != fight_monster)) {
|
||
|
fight_monster = 0;
|
||
|
}
|
||
|
monster->trow = NO_ROOM;
|
||
|
if (cur_level >= (AMULET_LEVEL * 2)) {
|
||
|
hit_chance = 100;
|
||
|
} else {
|
||
|
hit_chance = monster->m_hit_chance;
|
||
|
hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
|
||
|
}
|
||
|
if (wizard) {
|
||
|
hit_chance /= 2;
|
||
|
}
|
||
|
if (!fight_monster) {
|
||
|
interrupted = 1;
|
||
|
}
|
||
|
mn = mon_name(monster);
|
||
|
|
||
|
if (!rand_percent(hit_chance)) {
|
||
|
if (!fight_monster) {
|
||
|
messagef(1, "%sthe %s misses", hit_message, mn);
|
||
|
hit_message[0] = 0;
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
if (!fight_monster) {
|
||
|
messagef(1, "%sthe %s hit", hit_message, mn);
|
||
|
hit_message[0] = 0;
|
||
|
}
|
||
|
if (!(monster->m_flags & STATIONARY)) {
|
||
|
damage = get_damage(monster->m_damage, 1);
|
||
|
if (cur_level >= (AMULET_LEVEL * 2)) {
|
||
|
minus = (float)((AMULET_LEVEL * 2) - cur_level);
|
||
|
} else {
|
||
|
minus = (float)get_armor_class(rogue.armor) * 3.00;
|
||
|
minus = minus/100.00 * (float)damage;
|
||
|
}
|
||
|
damage -= (short)minus;
|
||
|
} else {
|
||
|
damage = monster->stationary_damage++;
|
||
|
}
|
||
|
if (wizard) {
|
||
|
damage /= 3;
|
||
|
}
|
||
|
if (damage > 0) {
|
||
|
rogue_damage(damage, monster, 0);
|
||
|
}
|
||
|
if (monster->m_flags & SPECIAL_HIT) {
|
||
|
special_hit(monster);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
rogue_hit(object *monster, boolean force_hit)
|
||
|
{
|
||
|
short damage, hit_chance;
|
||
|
|
||
|
if (monster) {
|
||
|
if (check_imitator(monster)) {
|
||
|
return;
|
||
|
}
|
||
|
hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon);
|
||
|
|
||
|
if (wizard) {
|
||
|
hit_chance *= 2;
|
||
|
}
|
||
|
if (!rand_percent(hit_chance)) {
|
||
|
if (!fight_monster) {
|
||
|
(void)strlcpy(hit_message, "you miss ",
|
||
|
sizeof(hit_message));
|
||
|
}
|
||
|
goto RET;
|
||
|
}
|
||
|
damage = get_weapon_damage(rogue.weapon);
|
||
|
if (wizard) {
|
||
|
damage *= 3;
|
||
|
}
|
||
|
if (con_mon) {
|
||
|
s_con_mon(monster);
|
||
|
}
|
||
|
if (mon_damage(monster, damage)) { /* still alive? */
|
||
|
if (!fight_monster) {
|
||
|
(void)strlcpy(hit_message, "you hit ",
|
||
|
sizeof(hit_message));
|
||
|
}
|
||
|
}
|
||
|
RET: check_gold_seeker(monster);
|
||
|
wake_up(monster);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
rogue_damage(short d, object *monster, short other)
|
||
|
{
|
||
|
if (d >= rogue.hp_current) {
|
||
|
rogue.hp_current = 0;
|
||
|
print_stats(STAT_HP);
|
||
|
killed_by(monster, other);
|
||
|
}
|
||
|
if (d > 0) {
|
||
|
rogue.hp_current -= d;
|
||
|
print_stats(STAT_HP);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int
|
||
|
get_damage(const char *ds, boolean r)
|
||
|
{
|
||
|
int i = 0, j, n, d, total = 0;
|
||
|
|
||
|
while (ds[i]) {
|
||
|
n = get_number(ds+i);
|
||
|
while ((ds[i] != 'd') && ds[i]) {
|
||
|
i++;
|
||
|
}
|
||
|
if (ds[i] == 'd') {
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
d = get_number(ds+i);
|
||
|
while ((ds[i] != '/') && ds[i]) {
|
||
|
i++;
|
||
|
}
|
||
|
if (ds[i] == '/') {
|
||
|
i++;
|
||
|
}
|
||
|
|
||
|
for (j = 0; j < n; j++) {
|
||
|
if (r) {
|
||
|
total += get_rand(1, d);
|
||
|
} else {
|
||
|
total += d;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
return(total);
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
get_w_damage(const object *obj)
|
||
|
{
|
||
|
char new_damage[32];
|
||
|
int tmp_to_hit, tmp_damage;
|
||
|
int i = 0;
|
||
|
|
||
|
if ((!obj) || (obj->what_is != WEAPON)) {
|
||
|
return(-1);
|
||
|
}
|
||
|
tmp_to_hit = get_number(obj->damage) + obj->hit_enchant;
|
||
|
while ((obj->damage[i] != 'd') && obj->damage[i]) {
|
||
|
i++;
|
||
|
}
|
||
|
if (obj->damage[i] == 'd') {
|
||
|
i++;
|
||
|
}
|
||
|
tmp_damage = get_number(obj->damage + i) + obj->d_enchant;
|
||
|
|
||
|
snprintf(new_damage, sizeof(new_damage), "%dd%d",
|
||
|
tmp_to_hit, tmp_damage);
|
||
|
|
||
|
return(get_damage(new_damage, 1));
|
||
|
}
|
||
|
|
||
|
int
|
||
|
get_number(const char *s)
|
||
|
{
|
||
|
int i = 0;
|
||
|
int total = 0;
|
||
|
|
||
|
while ((s[i] >= '0') && (s[i] <= '9')) {
|
||
|
total = (10 * total) + (s[i] - '0');
|
||
|
i++;
|
||
|
}
|
||
|
return(total);
|
||
|
}
|
||
|
|
||
|
long
|
||
|
lget_number(const char *s)
|
||
|
{
|
||
|
short i = 0;
|
||
|
long total = 0;
|
||
|
|
||
|
while ((s[i] >= '0') && (s[i] <= '9')) {
|
||
|
total = (10 * total) + (s[i] - '0');
|
||
|
i++;
|
||
|
}
|
||
|
return(total);
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
to_hit(const object *obj)
|
||
|
{
|
||
|
if (!obj) {
|
||
|
return(1);
|
||
|
}
|
||
|
return(get_number(obj->damage) + obj->hit_enchant);
|
||
|
}
|
||
|
|
||
|
static int
|
||
|
damage_for_strength(void)
|
||
|
{
|
||
|
short strength;
|
||
|
|
||
|
strength = rogue.str_current + add_strength;
|
||
|
|
||
|
if (strength <= 6) {
|
||
|
return(strength-5);
|
||
|
}
|
||
|
if (strength <= 14) {
|
||
|
return(1);
|
||
|
}
|
||
|
if (strength <= 17) {
|
||
|
return(3);
|
||
|
}
|
||
|
if (strength <= 18) {
|
||
|
return(4);
|
||
|
}
|
||
|
if (strength <= 20) {
|
||
|
return(5);
|
||
|
}
|
||
|
if (strength <= 21) {
|
||
|
return(6);
|
||
|
}
|
||
|
if (strength <= 30) {
|
||
|
return(7);
|
||
|
}
|
||
|
return(8);
|
||
|
}
|
||
|
|
||
|
int
|
||
|
mon_damage(object *monster, short damage)
|
||
|
{
|
||
|
const char *mn;
|
||
|
short row, col;
|
||
|
|
||
|
monster->hp_to_kill -= damage;
|
||
|
|
||
|
if (monster->hp_to_kill <= 0) {
|
||
|
row = monster->row;
|
||
|
col = monster->col;
|
||
|
dungeon[row][col] &= ~MONSTER;
|
||
|
mvaddch(row, col, get_dungeon_char(row, col));
|
||
|
|
||
|
fight_monster = 0;
|
||
|
cough_up(monster);
|
||
|
mn = mon_name(monster);
|
||
|
messagef(1, "%sdefeated the %s", hit_message, mn);
|
||
|
hit_message[0] = 0;
|
||
|
add_exp(monster->kill_exp, 1);
|
||
|
take_from_pack(monster, &level_monsters);
|
||
|
|
||
|
if (monster->m_flags & HOLDS) {
|
||
|
being_held = 0;
|
||
|
}
|
||
|
free_object(monster);
|
||
|
return(0);
|
||
|
}
|
||
|
return(1);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
fight(boolean to_the_death)
|
||
|
{
|
||
|
short ch, c, d;
|
||
|
short row, col;
|
||
|
boolean first_miss = 1;
|
||
|
short possible_damage;
|
||
|
object *monster;
|
||
|
|
||
|
ch = 0;
|
||
|
while (!is_direction(ch = rgetchar(), &d)) {
|
||
|
sound_bell();
|
||
|
if (first_miss) {
|
||
|
messagef(0, "direction?");
|
||
|
first_miss = 0;
|
||
|
}
|
||
|
}
|
||
|
check_message();
|
||
|
if (ch == CANCEL) {
|
||
|
return;
|
||
|
}
|
||
|
row = rogue.row; col = rogue.col;
|
||
|
get_dir_rc(d, &row, &col, 0);
|
||
|
|
||
|
c = mvinch(row, col);
|
||
|
if (((c < 'A') || (c > 'Z')) ||
|
||
|
(!can_move(rogue.row, rogue.col, row, col))) {
|
||
|
messagef(0, "I see no monster there");
|
||
|
return;
|
||
|
}
|
||
|
if (!(fight_monster = object_at(&level_monsters, row, col))) {
|
||
|
return;
|
||
|
}
|
||
|
if (!(fight_monster->m_flags & STATIONARY)) {
|
||
|
possible_damage = ((get_damage(fight_monster->m_damage, 0) * 2) / 3);
|
||
|
} else {
|
||
|
possible_damage = fight_monster->stationary_damage - 1;
|
||
|
}
|
||
|
while (fight_monster) {
|
||
|
(void)one_move_rogue(ch, 0);
|
||
|
if (((!to_the_death) && (rogue.hp_current <= possible_damage)) ||
|
||
|
interrupted || (!(dungeon[row][col] & MONSTER))) {
|
||
|
fight_monster = 0;
|
||
|
} else {
|
||
|
monster = object_at(&level_monsters, row, col);
|
||
|
if (monster != fight_monster) {
|
||
|
fight_monster = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void
|
||
|
get_dir_rc(short dir, short *row, short *col, short allow_off_screen)
|
||
|
{
|
||
|
switch(dir) {
|
||
|
case LEFT:
|
||
|
if (allow_off_screen || (*col > 0)) {
|
||
|
(*col)--;
|
||
|
}
|
||
|
break;
|
||
|
case DOWN:
|
||
|
if (allow_off_screen || (*row < (DROWS-2))) {
|
||
|
(*row)++;
|
||
|
}
|
||
|
break;
|
||
|
case UPWARD:
|
||
|
if (allow_off_screen || (*row > MIN_ROW)) {
|
||
|
(*row)--;
|
||
|
}
|
||
|
break;
|
||
|
case RIGHT:
|
||
|
if (allow_off_screen || (*col < (DCOLS-1))) {
|
||
|
(*col)++;
|
||
|
}
|
||
|
break;
|
||
|
case UPLEFT:
|
||
|
if (allow_off_screen || ((*row > MIN_ROW) && (*col > 0))) {
|
||
|
(*row)--;
|
||
|
(*col)--;
|
||
|
}
|
||
|
break;
|
||
|
case UPRIGHT:
|
||
|
if (allow_off_screen || ((*row > MIN_ROW) && (*col < (DCOLS-1)))) {
|
||
|
(*row)--;
|
||
|
(*col)++;
|
||
|
}
|
||
|
break;
|
||
|
case DOWNRIGHT:
|
||
|
if (allow_off_screen || ((*row < (DROWS-2)) && (*col < (DCOLS-1)))) {
|
||
|
(*row)++;
|
||
|
(*col)++;
|
||
|
}
|
||
|
break;
|
||
|
case DOWNLEFT:
|
||
|
if (allow_off_screen || ((*row < (DROWS-2)) && (*col > 0))) {
|
||
|
(*row)++;
|
||
|
(*col)--;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
int
|
||
|
get_hit_chance(const object *weapon)
|
||
|
{
|
||
|
short hit_chance;
|
||
|
|
||
|
hit_chance = 40;
|
||
|
hit_chance += 3 * to_hit(weapon);
|
||
|
hit_chance += (((2 * rogue.exp) + (2 * ring_exp)) - r_rings);
|
||
|
return(hit_chance);
|
||
|
}
|
||
|
|
||
|
int
|
||
|
get_weapon_damage(const object *weapon)
|
||
|
{
|
||
|
short damage;
|
||
|
|
||
|
damage = get_w_damage(weapon);
|
||
|
damage += damage_for_strength();
|
||
|
damage += ((((rogue.exp + ring_exp) - r_rings) + 1) / 2);
|
||
|
return(damage);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
s_con_mon(object *monster)
|
||
|
{
|
||
|
if (con_mon) {
|
||
|
monster->m_flags |= CONFUSED;
|
||
|
monster->moves_confused += get_rand(12, 22);
|
||
|
messagef(0, "the monster appears confused");
|
||
|
con_mon = 0;
|
||
|
}
|
||
|
}
|