minix/dist/nvi/vi/vi.c

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/* $NetBSD: vi.c,v 1.4 2011/03/21 14:53:04 tnozaki Exp $ */
/*-
* Copyright (c) 1992, 1993, 1994
* The Regents of the University of California. All rights reserved.
* Copyright (c) 1992, 1993, 1994, 1995, 1996
* Keith Bostic. All rights reserved.
*
* See the LICENSE file for redistribution information.
*/
#include "config.h"
#ifndef lint
static const char sccsid[] = "Id: vi.c,v 10.73 2002/04/11 19:49:30 skimo Exp (Berkeley) Date: 2002/04/11 19:49:30";
#endif /* not lint */
#include <sys/types.h>
#include <sys/queue.h>
#include <sys/time.h>
#include <bitstring.h>
#include <ctype.h>
#include <errno.h>
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include "../common/common.h"
#include "vi.h"
typedef enum {
GC_ERR, GC_ERR_NOFLUSH, GC_EVENT, GC_FATAL, GC_INTERRUPT, GC_OK
} gcret_t;
static VIKEYS const
*v_alias __P((SCR *, VICMD *, VIKEYS const *));
static gcret_t v_cmd __P((SCR *, VICMD *, VICMD *, VICMD *, int *, int *));
static int v_count __P((SCR *, VICMD *, ARG_CHAR_T, u_long *));
static void v_dtoh __P((SCR *));
static int v_init __P((SCR *));
static gcret_t v_key __P((SCR *, VICMD *, int, u_int32_t));
static int v_motion __P((SCR *, VICMD *, VICMD *, int *));
#if defined(DEBUG) && defined(COMLOG)
static void v_comlog __P((SCR *, VICMD *));
#endif
/*
* Side-effect:
* The dot structure can be set by the underlying vi functions,
* see v_Put() and v_put().
*/
#define DOT (&VIP(sp)->sdot)
#define DOTMOTION (&VIP(sp)->sdotmotion)
/*
* vi --
* Main vi command loop.
*
* PUBLIC: int vi __P((SCR **));
*/
int
vi(SCR **spp)
{
GS *gp;
WIN *wp;
MARK abst;
SCR *next, *sp;
VICMD cmd, *vp;
VI_PRIVATE *vip;
int comcount, mapped, rval;
/* Get the first screen. */
sp = *spp;
wp = sp->wp;
gp = sp->gp;
/* Initialize the command structure. */
vp = &cmd;
memset(vp, 0, sizeof(VICMD));
/* Reset strange attraction. */
F_SET(vp, VM_RCM_SET);
/* Initialize the vi screen. */
if (v_init(sp))
return (1);
/* Set the focus. */
(void)sp->gp->scr_rename(sp, sp->frp->name, 1);
for (vip = VIP(sp), rval = 0;;) {
/* Resolve messages. */
if (!MAPPED_KEYS_WAITING(sp) && vs_resolve(sp, NULL, 0))
goto ret;
/*
* If not skipping a refresh, return to command mode and
* refresh the screen.
*/
if (F_ISSET(vip, VIP_S_REFRESH))
F_CLR(vip, VIP_S_REFRESH);
else {
sp->showmode = SM_COMMAND;
if (vs_refresh(sp, 0))
goto ret;
}
/* Set the new favorite position. */
if (F_ISSET(vp, VM_RCM_SET | VM_RCM_SETFNB | VM_RCM_SETNNB)) {
F_CLR(vip, VIP_RCM_LAST);
(void)vs_column(sp, &sp->rcm);
}
/*
* If not currently in a map, log the cursor position,
* and set a flag so that this command can become the
* DOT command.
*/
if (MAPPED_KEYS_WAITING(sp))
mapped = 1;
else {
if (log_cursor(sp))
goto err;
mapped = 0;
}
/*
* There may be an ex command waiting, and we returned here
* only because we exited a screen or file. In this case,
* we simply go back into the ex parser.
*/
if (EXCMD_RUNNING(wp)) {
vp->kp = &vikeys[':'];
goto ex_continue;
}
/* Refresh the command structure. */
memset(vp, 0, sizeof(VICMD));
/*
* We get a command, which may or may not have an associated
* motion. If it does, we get it too, calling its underlying
* function to get the resulting mark. We then call the
* command setting the cursor to the resulting mark.
*
* !!!
* Vi historically flushed mapped characters on error, but
* entering extra <escape> characters at the beginning of
* a map wasn't considered an error -- in fact, users would
* put leading <escape> characters in maps to clean up vi
* state before the map was interpreted. Beauty!
*/
switch (v_cmd(sp, DOT, vp, NULL, &comcount, &mapped)) {
case GC_ERR:
goto err;
case GC_ERR_NOFLUSH:
goto gc_err_noflush;
case GC_FATAL:
goto ret;
case GC_INTERRUPT:
goto intr;
case GC_EVENT:
case GC_OK:
break;
}
/* Check for security setting. */
if (F_ISSET(vp->kp, V_SECURE) && O_ISSET(sp, O_SECURE)) {
ex_emsg(sp, (const char *)KEY_NAME(sp, vp->key),
EXM_SECURE);
goto err;
}
/*
* Historical practice: if a dot command gets a new count,
* any motion component goes away, i.e. "d3w2." deletes a
* total of 5 words.
*/
if (F_ISSET(vp, VC_ISDOT) && comcount)
DOTMOTION->count = 1;
/* Copy the key flags into the local structure. */
F_SET(vp, vp->kp->flags);
/* Prepare to set the previous context. */
if (F_ISSET(vp, V_ABS | V_ABS_C | V_ABS_L)) {
abst.lno = sp->lno;
abst.cno = sp->cno;
}
/*
* Set the three cursor locations to the current cursor. The
* underlying routines don't bother if the cursor doesn't move.
* This also handles line commands (e.g. Y) defaulting to the
* current line.
*/
vp->m_start.lno = vp->m_stop.lno = vp->m_final.lno = sp->lno;
vp->m_start.cno = vp->m_stop.cno = vp->m_final.cno = sp->cno;
/*
* Do any required motion; v_motion sets the from MARK and the
* line mode flag, as well as the VM_RCM flags.
*/
if (F_ISSET(vp, V_MOTION) &&
v_motion(sp, DOTMOTION, vp, &mapped)) {
if (INTERRUPTED(sp))
goto intr;
goto err;
}
/*
* If a count is set and the command is line oriented, set the
* to MARK here relative to the cursor/from MARK. This is for
* commands that take both counts and motions, i.e. "4yy" and
* "y%". As there's no way the command can know which the user
* did, we have to do it here. (There are commands that are
* line oriented and that take counts ("#G", "#H"), for which
* this calculation is either completely meaningless or wrong.
* Each command must validate the value for itself.
*/
if (F_ISSET(vp, VC_C1SET) && F_ISSET(vp, VM_LMODE))
vp->m_stop.lno += vp->count - 1;
/* Increment the command count. */
++sp->ccnt;
#if defined(DEBUG) && defined(COMLOG)
v_comlog(sp, vp);
#endif
/* Call the function. */
ex_continue: if (vp->kp->func(sp, vp))
goto err;
#ifdef DEBUG
/* Make sure no function left the temporary space locked. */
if (F_ISSET(wp, W_TMP_INUSE)) {
F_CLR(wp, W_TMP_INUSE);
msgq(sp, M_ERR,
"232|vi: temporary buffer not released");
}
#endif
/*
* If we're exiting this screen, move to the next one, or, if
* there aren't any more, return to the main editor loop. The
* ordering is careful, don't discard the contents of sp until
* the end.
*/
if (F_ISSET(sp, SC_EXIT | SC_EXIT_FORCE)) {
if (file_end(sp, NULL, F_ISSET(sp, SC_EXIT_FORCE)))
goto ret;
if (vs_discard(sp, &next))
goto ret;
if (next == NULL && vs_swap(sp, &next, NULL))
goto ret;
*spp = next;
if (screen_end(sp))
goto ret;
if (next == NULL)
break;
/* Switch screens, change focus. */
sp = next;
vip = VIP(sp);
(void)sp->gp->scr_rename(sp, sp->frp->name, 1);
/* Don't trust the cursor. */
F_SET(vip, VIP_CUR_INVALID);
continue;
}
/*
* Set the dot command structure.
*
* !!!
* Historically, commands which used mapped keys did not
* set the dot command, with the exception of the text
* input commands.
*/
if (F_ISSET(vp, V_DOT) && !mapped) {
*DOT = cmd;
F_SET(DOT, VC_ISDOT);
/*
* If a count was supplied for both the command and
* its motion, the count was used only for the motion.
* Turn the count back on for the dot structure.
*/
if (F_ISSET(vp, VC_C1RESET))
F_SET(DOT, VC_C1SET);
/* VM flags aren't retained. */
F_CLR(DOT, VM_COMMASK | VM_RCM_MASK);
}
/*
* Some vi row movements are "attracted" to the last position
* set, i.e. the VM_RCM commands are moths to the VM_RCM_SET
* commands' candle. If the movement is to the EOL the vi
* command handles it. If it's to the beginning, we handle it
* here.
*
* Note, some commands (e.g. _, ^) don't set the VM_RCM_SETFNB
* flag, but do the work themselves. The reason is that they
* have to modify the column in case they're being used as a
* motion component. Other similar commands (e.g. +, -) don't
* have to modify the column because they are always line mode
* operations when used as motions, so the column number isn't
* of any interest.
*
* Does this totally violate the screen and editor layering?
* You betcha. As they say, if you think you understand it,
* you don't.
*/
switch (F_ISSET(vp, VM_RCM_MASK)) {
case 0:
case VM_RCM_SET:
break;
case VM_RCM:
vp->m_final.cno = vs_rcm(sp,
vp->m_final.lno, F_ISSET(vip, VIP_RCM_LAST));
break;
case VM_RCM_SETLAST:
F_SET(vip, VIP_RCM_LAST);
break;
case VM_RCM_SETFNB:
vp->m_final.cno = 0;
/* FALLTHROUGH */
case VM_RCM_SETNNB:
if (nonblank(sp, vp->m_final.lno, &vp->m_final.cno))
goto err;
break;
default:
abort();
}
/* Update the cursor. */
sp->lno = vp->m_final.lno;
sp->cno = vp->m_final.cno;
/*
* Set the absolute mark -- set even if a tags or similar
* command, since the tag may be moving to the same file.
*/
if ((F_ISSET(vp, V_ABS) ||
(F_ISSET(vp, V_ABS_L) && sp->lno != abst.lno) ||
(F_ISSET(vp, V_ABS_C) &&
(sp->lno != abst.lno || sp->cno != abst.cno))) &&
mark_set(sp, ABSMARK1, &abst, 1))
goto err;
if (0) {
err: if (v_event_flush(sp, CH_MAPPED))
msgq(sp, M_BERR,
"110|Vi command failed: mapped keys discarded");
}
/*
* Check and clear interrupts. There's an obvious race, but
* it's not worth fixing.
*/
gc_err_noflush: if (INTERRUPTED(sp)) {
intr: CLR_INTERRUPT(sp);
if (v_event_flush(sp, CH_MAPPED))
msgq(sp, M_ERR,
"231|Interrupted: mapped keys discarded");
else
msgq(sp, M_ERR, "236|Interrupted");
}
/* If the last command switched screens, update. */
if (F_ISSET(sp, SC_SSWITCH)) {
F_CLR(sp, SC_SSWITCH);
/*
* If the current screen is still displayed, it will
* need a new status line.
*/
F_SET(sp, SC_STATUS);
/* Switch screens, change focus. */
sp = sp->nextdisp;
vip = VIP(sp);
(void)sp->gp->scr_rename(sp, sp->frp->name, 1);
/* Don't trust the cursor. */
F_SET(vip, VIP_CUR_INVALID);
/* Refresh so we can display messages. */
if (vs_refresh(sp, 1))
return (1);
}
/* If the last command switched files, change focus. */
if (F_ISSET(sp, SC_FSWITCH)) {
F_CLR(sp, SC_FSWITCH);
(void)sp->gp->scr_rename(sp, sp->frp->name, 1);
}
/* If leaving vi, return to the main editor loop. */
if (F_ISSET(gp, G_SRESTART) || F_ISSET(sp, SC_EX)) {
*spp = sp;
v_dtoh(sp);
gp->scr_discard(sp, NULL);
break;
}
}
if (0)
ret: rval = 1;
return (rval);
}
#define KEY(key, ec_flags) { \
if ((gcret = v_key(sp, vp, 0, ec_flags)) != GC_OK) \
return (gcret); \
if (vp->ev.e_value == K_ESCAPE) \
goto esc; \
if (FL_ISSET(vp->ev.e_flags, CH_MAPPED)) \
*mappedp = 1; \
key = vp->ev.e_c; \
}
/*
* The O_TILDEOP option makes the ~ command take a motion instead
* of a straight count. This is the replacement structure we use
* instead of the one currently in the VIKEYS table.
*
* XXX
* This should probably be deleted -- it's not all that useful, and
* we get help messages wrong.
*/
VIKEYS const tmotion = {
v_mulcase, V_CNT|V_DOT|V_MOTION|VM_RCM_SET,
"[count]~[count]motion",
" ~ change case to motion"
};
/*
* v_cmd --
* Get a vi command.
*/
static gcret_t
v_cmd(SCR *sp, VICMD *dp, VICMD *vp, VICMD *ismotion, int *comcountp, int *mappedp)
/* Previous key if getting motion component. */
{
enum { COMMANDMODE, ISPARTIAL, NOTPARTIAL } cpart;
ARG_CHAR_T key;
VIKEYS const *kp;
gcret_t gcret;
u_int flags;
const char *s;
/*
* Get an event command or a key. Event commands are simple, and
* don't have any additional information.
*/
cpart = ismotion == NULL ? COMMANDMODE : ISPARTIAL;
gcret = v_key(sp, vp, 1, EC_MAPCOMMAND);
if (gcret != GC_OK) {
if (gcret != GC_EVENT)
return (gcret);
if (v_event(sp, vp))
return (GC_ERR);
if (ismotion != NULL && !F_ISSET(vp->kp, V_MOVE))
v_event_err(sp, &vp->ev);
return (GC_EVENT);
}
/*
* Keys are not simple. (Although vi's command structure less complex
* than ex (and don't think I'm not grateful!) The command syntax is:
*
* [count] [buffer] [count] key [[motion] | [buffer] [character]]
*
* and there are, of course, several special cases. The motion value
* is itself a vi command, with the syntax:
*
* [count] key [character]
*
* <escape> cancels partial commands, i.e. a command where at least
* one non-numeric character has been entered. Otherwise, it beeps
* the terminal.
*
* !!!
* POSIX 1003.2-1992 explicitly disallows cancelling commands where
* all that's been entered is a number, requiring that the terminal
* be alerted.
*/
if (vp->ev.e_value == K_ESCAPE)
goto esc;
/*
* Commands that are mapped are treated differently (e.g., they
* don't set the dot command. Pass that information back.
*/
if (FL_ISSET(vp->ev.e_flags, CH_MAPPED))
*mappedp = 1;
key = vp->ev.e_c;
if (ismotion == NULL)
cpart = NOTPARTIAL;
/* Pick up an optional buffer. */
if (key == '"') {
cpart = ISPARTIAL;
if (ismotion != NULL) {
v_emsg(sp, NULL, VIM_COMBUF);
return (GC_ERR);
}
KEY(vp->buffer, 0);
F_SET(vp, VC_BUFFER);
KEY(key, EC_MAPCOMMAND);
}
/*
* Pick up an optional count, where a leading 0 isn't a count, it's
* a command. When a count is specified, the dot command behaves
* differently, pass the information back.
*/
if (ISDIGIT(key) && key != '0') {
if (v_count(sp, vp, key, &vp->count))
return (GC_ERR);
F_SET(vp, VC_C1SET);
*comcountp = 1;
KEY(key, EC_MAPCOMMAND);
} else
*comcountp = 0;
/* Pick up optional buffer. */
if (key == '"') {
cpart = ISPARTIAL;
if (F_ISSET(vp, VC_BUFFER)) {
msgq(sp, M_ERR, "234|Only one buffer may be specified");
return (GC_ERR);
}
if (ismotion != NULL) {
v_emsg(sp, NULL, VIM_COMBUF);
return (GC_ERR);
}
KEY(vp->buffer, 0);
F_SET(vp, VC_BUFFER);
KEY(key, EC_MAPCOMMAND);
}
/* Check for an OOB command key. */
cpart = ISPARTIAL;
if (key > MAXVIKEY) {
v_emsg(sp, (const char *)KEY_NAME(sp, key), VIM_NOCOM);
return (GC_ERR);
}
kp = &vikeys[vp->key = key];
/*
* !!!
* Historically, D accepted and then ignored a count. Match it.
*/
if (vp->key == 'D' && F_ISSET(vp, VC_C1SET)) {
*comcountp = 0;
vp->count = 0;
F_CLR(vp, VC_C1SET);
}
/*
* There are several commands that we implement as aliases, both
* to match historic practice and to ensure consistency. Check
* for command aliases.
*/
if (kp->func == NULL && (kp = v_alias(sp, vp, kp)) == NULL)
return (GC_ERR);
/* The tildeop option makes the ~ command take a motion. */
if (key == '~' && O_ISSET(sp, O_TILDEOP))
kp = &tmotion;
vp->kp = kp;
/*
* Find the command. The only legal command with no underlying
* function is dot. It's historic practice that <escape> doesn't
* just erase the preceding number, it beeps the terminal as well.
* It's a common problem, so just beep the terminal unless verbose
* was set.
*/
if (kp->func == NULL) {
if (key != '.') {
v_emsg(sp, (const char *)KEY_NAME(sp, key),
vp->ev.e_value == K_ESCAPE ?
VIM_NOCOM_B : VIM_NOCOM);
return (GC_ERR);
}
/* If called for a motion command, stop now. */
if (dp == NULL)
goto usage;
/*
* !!!
* If a '.' is immediately entered after an undo command, we
* replay the log instead of redoing the last command. This
* is necessary because 'u' can't set the dot command -- see
* vi/v_undo.c:v_undo for details.
*/
if (VIP(sp)->u_ccnt == sp->ccnt) {
vp->kp = &vikeys['u'];
F_SET(vp, VC_ISDOT);
return (GC_OK);
}
/* Otherwise, a repeatable command must have been executed. */
if (!F_ISSET(dp, VC_ISDOT)) {
msgq(sp, M_ERR, "208|No command to repeat");
return (GC_ERR);
}
/* Set new count/buffer, if any, and return. */
if (F_ISSET(vp, VC_C1SET)) {
F_SET(dp, VC_C1SET);
dp->count = vp->count;
}
if (F_ISSET(vp, VC_BUFFER))
dp->buffer = vp->buffer;
*vp = *dp;
return (GC_OK);
}
/* Set the flags based on the command flags. */
flags = kp->flags;
/* Check for illegal count. */
if (F_ISSET(vp, VC_C1SET) && !LF_ISSET(V_CNT))
goto usage;
/* Illegal motion command. */
if (ismotion == NULL) {
/* Illegal buffer. */
if (!LF_ISSET(V_OBUF) && F_ISSET(vp, VC_BUFFER))
goto usage;
/* Required buffer. */
if (LF_ISSET(V_RBUF)) {
KEY(vp->buffer, 0);
F_SET(vp, VC_BUFFER);
}
}
/*
* Special case: '[', ']' and 'Z' commands. Doesn't the fact that
* the *single* characters don't mean anything but the *doubled*
* characters do, just frost your shorts?
*/
if (vp->key == '[' || vp->key == ']' || vp->key == 'Z') {
/*
* Historically, half entered [[, ]] or Z commands weren't
* cancelled by <escape>, the terminal was beeped instead.
* POSIX.2-1992 probably didn't notice, and requires that
* they be cancelled instead of beeping. Seems fine to me.
*
* Don't set the EC_MAPCOMMAND flag, apparently ] is a popular
* vi meta-character, and we don't want the user to wait while
* we time out a possible mapping. This *appears* to match
* historic vi practice, but with mapping characters, You Just
* Never Know.
*/
KEY(key, 0);
if (vp->key != key) {
usage: if (ismotion == NULL)
s = kp->usage;
else if (ismotion->key == '~' && O_ISSET(sp, O_TILDEOP))
s = tmotion.usage;
else
s = vikeys[ismotion->key].usage;
v_emsg(sp, s, VIM_USAGE);
return (GC_ERR);
}
}
/* Special case: 'z' command. */
if (vp->key == 'z') {
KEY(vp->character, 0);
if (ISDIGIT(vp->character)) {
if (v_count(sp, vp, vp->character, &vp->count2))
return (GC_ERR);
F_SET(vp, VC_C2SET);
KEY(vp->character, 0);
}
}
/*
* Commands that have motion components can be doubled to imply the
* current line.
*/
if (ismotion != NULL && ismotion->key != key && !LF_ISSET(V_MOVE)) {
msgq(sp, M_ERR, "210|%s may not be used as a motion command",
KEY_NAME(sp, key));
return (GC_ERR);
}
/* Pick up required trailing character. */
if (LF_ISSET(V_CHAR))
KEY(vp->character, 0);
/* Get any associated cursor word. */
if (F_ISSET(kp, V_KEYW) && v_curword(sp))
return (GC_ERR);
return (GC_OK);
esc: switch (cpart) {
case COMMANDMODE:
msgq(sp, M_BERR, "211|Already in command mode");
return (GC_ERR_NOFLUSH);
case ISPARTIAL:
break;
case NOTPARTIAL:
(void)sp->gp->scr_bell(sp);
break;
}
return (GC_ERR);
}
/*
* v_motion --
*
* Get resulting motion mark.
*/
static int
v_motion(SCR *sp, VICMD *dm, VICMD *vp, int *mappedp)
{
VICMD motion;
gcret_t gcret;
size_t len;
u_long cnt;
u_int flags;
int tilde_reset, notused;
/*
* If '.' command, use the dot motion, else get the motion command.
* Clear any line motion flags, the subsequent motion isn't always
* the same, i.e. "/aaa" may or may not be a line motion.
*/
if (F_ISSET(vp, VC_ISDOT)) {
motion = *dm;
F_SET(&motion, VC_ISDOT);
F_CLR(&motion, VM_COMMASK);
gcret = GC_OK;
} else {
memset(&motion, 0, sizeof(VICMD));
gcret = v_cmd(sp, NULL, &motion, vp, &notused, mappedp);
if (gcret != GC_OK && gcret != GC_EVENT)
return (1);
}
/*
* A count may be provided both to the command and to the motion, in
* which case the count is multiplicative. For example, "3y4y" is the
* same as "12yy". This count is provided to the motion command and
* not to the regular function.
*/
cnt = motion.count = F_ISSET(&motion, VC_C1SET) ? motion.count : 1;
if (F_ISSET(vp, VC_C1SET)) {
motion.count *= vp->count;
F_SET(&motion, VC_C1SET);
/*
* Set flags to restore the original values of the command
* structure so dot commands can change the count values,
* e.g. "2dw" "3." deletes a total of five words.
*/
F_CLR(vp, VC_C1SET);
F_SET(vp, VC_C1RESET);
}
/*
* Some commands can be repeated to indicate the current line. In
* this case, or if the command is a "line command", set the flags
* appropriately. If not a doubled command, run the function to get
* the resulting mark.
*/
if (gcret != GC_EVENT && vp->key == motion.key) {
F_SET(vp, VM_LDOUBLE | VM_LMODE);
/* Set the origin of the command. */
vp->m_start.lno = sp->lno;
vp->m_start.cno = 0;
/*
* Set the end of the command.
*
* If the current line is missing, i.e. the file is empty,
* historic vi permitted a "cc" or "!!" command to insert
* text.
*/
vp->m_stop.lno = sp->lno + motion.count - 1;
if (db_get(sp, vp->m_stop.lno, 0, NULL, &len)) {
if (vp->m_stop.lno != 1 ||
(vp->key != 'c' && vp->key != '!')) {
v_emsg(sp, NULL, VIM_EMPTY);
return (1);
}
vp->m_stop.cno = 0;
} else
vp->m_stop.cno = len ? len - 1 : 0;
} else {
/*
* Motion commands change the underlying movement (*snarl*).
* For example, "l" is illegal at the end of a line, but "dl"
* is not. Set flags so the function knows the situation.
*/
motion.rkp = vp->kp;
/*
* XXX
* Use yank instead of creating a new motion command, it's a
* lot easier for now.
*/
if (vp->kp == &tmotion) {
tilde_reset = 1;
vp->kp = &vikeys['y'];
} else
tilde_reset = 0;
/*
* Copy the key flags into the local structure, except for the
* RCM flags -- the motion command will set the RCM flags in
* the vp structure if necessary. This means that the motion
* command is expected to determine where the cursor ends up!
* However, we save off the current RCM mask and restore it if
* it no RCM flags are set by the motion command, with a small
* modification.
*
* We replace the VM_RCM_SET flag with the VM_RCM flag. This
* is so that cursor movement doesn't set the relative position
* unless the motion command explicitly specified it. This
* appears to match historic practice, but I've never been able
* to develop a hard-and-fast rule.
*/
flags = F_ISSET(vp, VM_RCM_MASK);
if (LF_ISSET(VM_RCM_SET)) {
LF_SET(VM_RCM);
LF_CLR(VM_RCM_SET);
}
F_CLR(vp, VM_RCM_MASK);
F_SET(&motion, motion.kp->flags & ~VM_RCM_MASK);
/*
* Set the three cursor locations to the current cursor. This
* permits commands like 'j' and 'k', that are line oriented
* motions and have special cursor suck semantics when they are
* used as standalone commands, to ignore column positioning.
*/
motion.m_final.lno =
motion.m_stop.lno = motion.m_start.lno = sp->lno;
motion.m_final.cno =
motion.m_stop.cno = motion.m_start.cno = sp->cno;
/* Run the function. */
if ((motion.kp->func)(sp, &motion))
return (1);
/*
* If the current line is missing, i.e. the file is empty,
* historic vi allowed "c<motion>" or "!<motion>" to insert
* text. Otherwise fail -- most motion commands will have
* already failed, but some, e.g. G, succeed in empty files.
*/
if (!db_exist(sp, vp->m_stop.lno)) {
if (vp->m_stop.lno != 1 ||
(vp->key != 'c' && vp->key != '!')) {
v_emsg(sp, NULL, VIM_EMPTY);
return (1);
}
vp->m_stop.cno = 0;
}
/*
* XXX
* See above.
*/
if (tilde_reset)
vp->kp = &tmotion;
/*
* Copy cut buffer, line mode and cursor position information
* from the motion command structure, i.e. anything that the
* motion command can set for us. The commands can flag the
* movement as a line motion (see v_sentence) as well as set
* the VM_RCM_* flags explicitly.
*/
F_SET(vp, F_ISSET(&motion, VM_COMMASK | VM_RCM_MASK));
/*
* If the motion command set no relative motion flags, use
* the (slightly) modified previous values.
*/
if (!F_ISSET(vp, VM_RCM_MASK))
F_SET(vp, flags);
/*
* Commands can change behaviors based on the motion command
* used, for example, the ! command repeated the last bang
* command if N or n was used as the motion.
*/
vp->rkp = motion.kp;
/*
* Motion commands can reset all of the cursor information.
* If the motion is in the reverse direction, switch the
* from and to MARK's so that it's in a forward direction.
* Motions are from the from MARK to the to MARK (inclusive).
*/
if (motion.m_start.lno > motion.m_stop.lno ||
(motion.m_start.lno == motion.m_stop.lno &&
motion.m_start.cno > motion.m_stop.cno)) {
vp->m_start = motion.m_stop;
vp->m_stop = motion.m_start;
} else {
vp->m_start = motion.m_start;
vp->m_stop = motion.m_stop;
}
vp->m_final = motion.m_final;
}
/*
* If the command sets dot, save the motion structure. The motion
* count was changed above and needs to be reset, that's why this
* is done here, and not in the calling routine.
*/
if (F_ISSET(vp->kp, V_DOT)) {
*dm = motion;
dm->count = cnt;
}
return (0);
}
/*
* v_init --
* Initialize the vi screen.
*/
static int
v_init(SCR *sp)
{
GS *gp;
VI_PRIVATE *vip;
gp = sp->gp;
vip = VIP(sp);
/* Switch into vi. */
if (gp->scr_screen(sp, SC_VI))
return (1);
(void)gp->scr_attr(sp, SA_ALTERNATE, 1);
F_CLR(sp, SC_EX | SC_SCR_EX);
F_SET(sp, SC_VI);
/*
* Initialize screen values.
*
* Small windows: see vs_refresh(), section 6a.
*
* Setup:
* t_minrows is the minimum rows to display
* t_maxrows is the maximum rows to display (rows - 1)
* t_rows is the rows currently being displayed
*/
sp->rows = vip->srows = O_VAL(sp, O_LINES);
sp->cols = O_VAL(sp, O_COLUMNS);
sp->t_rows = sp->t_minrows = O_VAL(sp, O_WINDOW);
if (sp->rows != 1) {
if (sp->t_rows > sp->rows - 1) {
sp->t_minrows = sp->t_rows = sp->rows - 1;
msgq(sp, M_INFO,
"214|Windows option value is too large, max is %zu",
sp->t_rows);
}
sp->t_maxrows = sp->rows - 1;
} else
sp->t_maxrows = 1;
sp->roff = sp->coff = 0;
/* Create a screen map. */
CALLOC_RET(sp, HMAP, SMAP *, SIZE_HMAP(sp), sizeof(SMAP));
TMAP = HMAP + (sp->t_rows - 1);
HMAP->lno = sp->lno;
HMAP->coff = 0;
HMAP->soff = 1;
/*
* Fill the screen map from scratch -- try and center the line. That
* way if we're starting with a file we've seen before, we'll put the
* line in the middle, otherwise, it won't work and we'll end up with
* the line at the top.
*/
F_CLR(sp, SC_SCR_TOP);
F_SET(sp, SC_SCR_REFORMAT | SC_SCR_CENTER);
/* Invalidate the cursor. */
F_SET(vip, VIP_CUR_INVALID);
/* Paint the screen image from scratch. */
F_SET(vip, VIP_N_EX_PAINT);
return (0);
}
/*
* v_dtoh --
* Move all but the current screen to the hidden queue.
*/
static void
v_dtoh(SCR *sp)
{
GS *gp;
SCR *tsp;
WIN *wp;
int hidden;
/* Move all screens to the hidden queue, tossing screen maps. */
for (hidden = 0, gp = sp->gp, wp = sp->wp;
(tsp = wp->scrq.cqh_first) != (void *)&wp->scrq; ++hidden) {
if (_HMAP(tsp) != NULL) {
free(_HMAP(tsp));
_HMAP(tsp) = NULL;
}
CIRCLEQ_REMOVE(&wp->scrq, tsp, q);
CIRCLEQ_INSERT_TAIL(&gp->hq, tsp, q);
/* XXXX Change if hidden screens per window */
tsp->wp = 0;
gp->scr_discard(tsp, NULL);
}
/* Move current screen back to the display queue. */
CIRCLEQ_REMOVE(&gp->hq, sp, q);
CIRCLEQ_INSERT_TAIL(&wp->scrq, sp, q);
sp->wp = wp;
if (hidden > 1)
msgq(sp, M_INFO,
"319|%d screens backgrounded; use :display to list them",
hidden - 1);
}
/*
* v_curword --
* Get the word (or non-word) the cursor is on.
*
* PUBLIC: int v_curword __P((SCR *));
*/
int
v_curword(SCR *sp)
{
VI_PRIVATE *vip;
size_t beg, end, len;
int moved, state;
CHAR_T *p;
if (db_get(sp, sp->lno, DBG_FATAL, &p, &len))
return (1);
/*
* !!!
* Historically, tag commands skipped over any leading whitespace
* characters. Make this true in general when using cursor words.
* If movement, getting a cursor word implies moving the cursor to
* its beginning. Refresh now.
*
* !!!
* Find the beginning/end of the keyword. Keywords are currently
* used for cursor-word searching and for tags. Historical vi
* only used the word in a tag search from the cursor to the end
* of the word, i.e. if the cursor was on the 'b' in " abc ", the
* tag was "bc". For consistency, we make cursor word searches
* follow the same rule.
*/
for (moved = 0,
beg = sp->cno; beg < len && ISSPACE((UCHAR_T)p[beg]); moved = 1, ++beg);
if (beg >= len) {
msgq(sp, M_BERR, "212|Cursor not in a word");
return (1);
}
if (moved) {
sp->cno = beg;
(void)vs_refresh(sp, 0);
}
/* Find the end of the word. */
for (state = inword(p[beg]),
end = beg; ++end < len && state == inword(p[end]););
vip = VIP(sp);
len = (end - beg);
BINC_RETW(sp, vip->keyw, vip->klen, len+1);
MEMMOVEW(vip->keyw, p + beg, len);
vip->keyw[len] = '\0'; /* XXX */
return (0);
}
/*
* v_alias --
* Check for a command alias.
*/
static VIKEYS const *
v_alias(SCR *sp, VICMD *vp, const VIKEYS *kp)
{
CHAR_T push;
switch (vp->key) {
case 'C': /* C -> c$ */
push = '$';
vp->key = 'c';
break;
case 'D': /* D -> d$ */
push = '$';
vp->key = 'd';
break;
case 'S': /* S -> c_ */
push = '_';
vp->key = 'c';
break;
case 'Y': /* Y -> y_ */
push = '_';
vp->key = 'y';
break;
default:
return (kp);
}
return (v_event_push(sp,
NULL, &push, 1, CH_NOMAP | CH_QUOTED) ? NULL : &vikeys[vp->key]);
}
/*
* v_count --
* Return the next count.
*/
static int
v_count(SCR *sp, VICMD *vp, ARG_CHAR_T fkey, u_long *countp)
{
u_long count, tc;
vp->ev.e_c = fkey;
count = tc = 0;
do {
/*
* XXX
* Assume that overflow results in a smaller number.
*/
tc = count * 10 + vp->ev.e_c - '0';
if (count > tc) {
/* Toss to the next non-digit. */
do {
if (v_key(sp, vp, 0,
EC_MAPCOMMAND | EC_MAPNODIGIT) != GC_OK)
return (1);
} while (ISDIGIT(vp->ev.e_c));
msgq(sp, M_ERR,
"235|Number larger than %lu", ULONG_MAX);
return (1);
}
count = tc;
if (v_key(sp, vp, 0, EC_MAPCOMMAND | EC_MAPNODIGIT) != GC_OK)
return (1);
} while (ISDIGIT(vp->ev.e_c));
*countp = count;
return (0);
}
/*
* v_key --
* Return the next event.
*/
static gcret_t
v_key(SCR *sp, VICMD *vp, int events_ok, u_int32_t ec_flags)
{
EVENT *evp;
u_int32_t quote;
for (evp = &vp->ev, quote = 0;;) {
if (v_event_get(sp, evp, 0, ec_flags | quote))
return (GC_FATAL);
quote = 0;
switch (evp->e_event) {
case E_CHARACTER:
/*
* !!!
* Historically, ^V was ignored in the command stream,
* although it had a useful side-effect of interrupting
* mappings. Adding a quoting bit to the call probably
* extends historic practice, but it feels right.
*/
if (evp->e_value == K_VLNEXT) {
quote = EC_QUOTED;
break;
}
return (GC_OK);
case E_ERR:
case E_EOF:
return (GC_FATAL);
case E_INTERRUPT:
/*
* !!!
* Historically, vi beeped on command level interrupts.
*
* Historically, vi exited to ex mode if no file was
* named on the command line, and two interrupts were
* generated in a row. (I figured you might want to
* know that, just in case there's a quiz later.)
*/
(void)sp->gp->scr_bell(sp);
return (GC_INTERRUPT);
case E_REPAINT:
if (v_erepaint(sp, evp))
return (GC_FATAL);
break;
case E_WRESIZE:
/*
* !!!
* We don't do anything here, just return an error.
* The vi loop will return because of this, and then
* the main loop will realize that we had to restart
* the world and will call the vi loop again.
*/
return (GC_ERR);
case E_IPCOMMAND:
if (events_ok)
return (GC_EVENT);
/* FALLTHROUGH */
default:
v_event_err(sp, evp);
return (GC_ERR);
}
}
/* NOTREACHED */
}
#if defined(DEBUG) && defined(COMLOG)
/*
* v_comlog --
* Log the contents of the command structure.
*/
static void
v_comlog(sp, vp)
SCR *sp;
VICMD *vp;
{
vtrace(sp, "vcmd: "WC, vp->key);
if (F_ISSET(vp, VC_BUFFER))
vtrace(sp, " buffer: "WC, vp->buffer);
if (F_ISSET(vp, VC_C1SET))
vtrace(sp, " c1: %lu", vp->count);
if (F_ISSET(vp, VC_C2SET))
vtrace(sp, " c2: %lu", vp->count2);
vtrace(sp, " flags: 0x%x\n", vp->flags);
}
#endif